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Land Allocation (Freebuild vs Charter) [Your View]


Land Allocation Systems  

270 members have voted

  1. 1. Which system do you like? (Read below to get the full understanding)

    • Pure Freebuild
      33
    • Pure Charter
      137
    • Hybrid
      114
    • Other (Please comment it below!)
      4


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Freebuild ruined this map. I’d rather not have the next map be ruined by spastic modern day house builds with glass walls.

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1 hour ago, MCVDK said:

That could be an application option too.

 

What about spooks? Holy orders? We can’t be in nations, an undead army hiding beneath Oren sounds fun and all but just isn’t feasible when the people owning the tile are OOC’ly against it. You have to look at it from an RP perspective and ask if it even makes sense. What is physically stopping someone from building a lair in a cave somewhere? 

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1 minute ago, drfate786 said:

 

What about spooks? Holy orders? We can’t be in nations, an undead army hiding beneath Oren sounds fun and all but just isn’t feasible when the people owning the tile are OOC’ly against it. You have to look at it from an RP perspective and ask if it even makes sense. What is physically stopping someone from building a lair in a cave somewhere? 

No more special hand outside for special groups, if you have the activity you'll get your charter, if you cant then get more people or get creative on where you live. 

 

Otherwise, go out to the wilds

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Pure charter system adds an additional level of needless paperwork to things new players and new factions aren’t likely going to be willing to fill out. Be it out of ignorance or not wanting to announce their work to everyone and their sister. It also forces people to pick sides if they can’t rack up the cash needed to get started in the early stages. A mix of the two systems with free build plots that aren’t stupidly massive and that aren’t sitting on all sides of the roads making the server look like ass would be of benefit.

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number 2 all the way, it’s a shame the territory plugin we were promises since axios still has not been implemented it felt like it would be a good alternative to any of that. 

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17 minutes ago, Hiebe said:

No more special hand outside for special groups, if you have the activity you'll get your charter, if you cant then get more people or get creative on where you live. 

 

Otherwise, go out to the wilds

This, but we shouldn’t give anyone land regardless of anything. The World Developers have worked hard to produce the 7.0 map and to ruin it with any non-staff construction is immoral. Living in the wilds without any buildings to your name should be the norm, since there is no need for buildings if you already have a beautiful map constructed for you. Just enjoy the flora and fauna on your character instead of making stupid huts, roads, and walls.

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3 minutes ago, NotEvilAtAll said:

This, but we shouldn’t give anyone land regardless of anything. The World Developers have worked hard to produce the 7.0 map and to ruin it with any non-staff construction is immoral. Living in the wilds without any buildings to your name should be the norm, since there is no need for buildings if you already have a beautiful map constructed for you. Just enjoy the flora and fauna on your character instead of making stupid huts, roads, and walls.

No, instead we should all be put into spectator mode and any physical objects should not be approached by mortals. We must sit from a distance and only savour the beauty with our eyes, but never corrupt it with our vile touch.

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19 minutes ago, Wolfdwg said:

Freebuild ruined this map. I’d rather not have the next map be ruined by spastic modern day house builds with glass walls.

 

I agree, which is why we need an application system (charter system) but it can’t cater to nations like it has in the past. Why? Because why would you give a single person the power to decide what happens in their tile and then allow this tile to stretch over the entire map like a plague? Why would you let this single person dictate where people can build rather then a charter application system that nations can’t do anything about? If we give some nation like the Dominion (or even Renatus/Empire) power over everything around their tile then they can stop anyone with villainous goals from building near their regions without their express out of character consent which they won’t give and can withdraw at any time. Houses aren’t any better either, if you buy a house in Belvitz right now there’s nothing stopping them from evicting you and once they evict you you lose all of your items since you have no where else to put them that isn’t in freebuild. If we added a charter system, people will leave the server once the random eviction notices start being slapped on their doors, we’re not stupid.

 

No, let’s not give some OOC circlejerk control of the entire map and let’s not give them that level of control over RP. I’d rather have glass houses scattered all over the map then allow what happened last map with region ownership (and the map before it) to happen again. 

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I still see far too many crappy builds around Atlas to think freebuild is a good idea, plus the rules themselves are quite..Odd in certain aspects. I did, as a matter of fact, enjoy when Charters were a thing, it made everything slightly simpler in terms of “I get people, I get land” potential. 

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19 minutes ago, Wolfdwg said:

Freebuild ruined this map.

Apparently not enough to stop you from playing 26 hours a week.

 

We’ve seen the same whining and moaning this entire map, and yet almost 1 year in and we’re still pulling 200+ people at times. There’s problems with free build, but nothing that can’t be fixed, and nothing that’s killing the server. If there is, prove it.

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50 minutes ago, Hiebe said:

No more special hand outside for special groups, if you have the activity you'll get your charter, if you cant then get more people or get creative on where you live. 

 

Otherwise, go out to the wilds

 

Issue with that is charters, what’s stopping some big spooky group like Oren from just claiming an entire map like they did last map with Tahn? You need a designated area where people who know how to build and have reasons for building can go and build their bandit hideouts and lairs without people warclaiming them or taking their land from them out of OOC snakery. Have an application system where people can apply for land in a wilderness section of the map, if the build is good and matches the theme they put on the application it won’t be torn down due to inactivity provided that it isn’t standing out too much.

 

Example: Bandit group B wants to build a base, they ask X group if they can do it in their nation tile but the nation owner is anti-RP and hates them OOC’ly. They turn to the forums and make an application and then they’re given a plot of land in the wilderness where they can build. A GM or staff related builder (Wd, ET, anyone!) comes to check on the build every few days to make sure it’s up to quality and isn’t sticking out like a sore thumb. The group builds a small bandit camp that looks appealing and they use it as a base of operations to conduct raids. Plain and simple.

 

That is what we need, a simple system where players who find themselves unable to build in nations can build elsewhere provided their build quality is high.

 

Edit: Tldr; The wilds should be wild, it should be where players who RP criminals and morally questionable folk go instead of cities. There’s a reason why these places are dangerous and that’s one of them.

 

 

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59 minutes ago, Wolfdwg said:

Freebuild ruined this map. I’d rather not have the next map be ruined by spastic modern day house builds with glass walls.

 

Got any evidence? I’ll share some of the areas which players, who you have insulted, put their heart and soul into in order to make the server better.

 

The Jayamen Resort

 

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Ents in the Old Dunshire Forest

 

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Desert temple remembering departed players

 

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Holm

 

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Belvitz

 

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Halsworthy

 

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These are the most interesting, well-thought out places on the map. Built by players who are part of the world, not spawned in during some out of character pre-building phase. 

 

You may make the argument that these could have been built even if there was a region over the map. Really? The ents never would have been built, Jayamen would  never have obtained a charter by himself. Even the freebuild towns and cities would have been at the whim and discretion of individuals who could deny them and tell them to go elsewhere.

 

Players make the server good, not application forms and paperwork done on the forums. Never, ever believe that you can restrict and dominate people into having fun, enjoying themselves, or making the map good.

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I’m not going to argue with a bunch of people who RP exclusively in ivory towers about how freebuild is actually not why this map is flawed. Dalek’s already done that. Instead, here’s a proposal on how freebuild could help us avoid Atlas’s flaws. I hope someone will read it.

 

Firstly, no one should receive land just by the merit of having land/players at the end of this map. The hype always dies. We’ve done this for the past two maps, and for each one there ended up being three nations that were completely dead by the end of the first month. This map is a great example of that. People built actual functioning RP hubs like Belvitz while the major nations LC’d in gigantic cities in the middle of ******* nowhere. I honestly don’t know why they did this (looking at you, Sutica/Santegia/Haense,) but it split RP between the furthest vertices of the island and made it impossible to find other people and travel between hubs. It also gimped this map’s innate potential for dynamic RP.

 

I already rather like the idea of a circle of freebuild surrounding the cloud temple/the coasts, but excluding isolated, faraway regions that decentralize RP. Rather than have an asinine charter system that requires a bunch of administrative work and hands out land based on who can get the most fake character signatures, or a weird activity monitoring spreadsheet system, make the area around the cloud temple a scramble for land. Have a brief period of anarchy where people build their settlements, put up their walls, plant their crops or rally their armies. The most keen-eyed settlers will build their outposts strategically on rivers and highways and ports near the Cloud Temple, and will be rewarded with an influx of activity and commerce. Of course, they will be a natural target for the ambitions of nation leaders and local warlords, and will either swear fealty, pay tribute, or garrison their settlements and fight for liberty. 

 

After say, a month, when independent settlements have been razed, annexed, or vassalized, the GMs can give away region protections and LC to expand these settlements, which are already RP hubs, into cities. That way we don’t have a bunch of dead, lifeless nation capitals. That way every nation that takes the initiative will get a functioning RP hub and every nation will be active. That way, new players have an actual chance.  

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Freebuild wouldn't be so bad if players actually knew how to build nice looking structures. 

 

Charters ensure the build will actually be used and NOT look like ****. Please just add charters. Its the only good option.

2 hours ago, Hobbs_Burrows said:

I made the following post a couple of weeks ago and no one had any counter-argument to it. Freebuild is, if you want a good map, absolutely necessary. Voting against it is like turkeys voting for christmas:

 

People use the word ‘freebuild’ like it’s some special policy or doctrine that is decided upon or declared. Really, it’s just every minecraft world ever. It’s about freedom to play the game and enjoy the server in the purest way it is intended, and is a reason why we are all here on the server in the first place.

 

It’s the freedom to gather resources freely, to shelter from monsters and players, to have some land to call home, or be able to leave your stamp on the world. It’s about having a living, breathing world in which everyone can contribute, not just the power whores who want to dominate others and cling on to their privilege through skype or discord.

 

The biggest nonsense I hear thrown around about freebuild is how it ‘decentralises’ the server. People who say this do not know what the word decentralisation means. Hypothetically let’s imagine freebuild did not exist in Atlas, and therefore Belvitz/Holm/the entire crossroads area did not exist. The map is now decentralised as the cities are spread out into the corners of the map, split down several different roads, and because the entire map is regioned there is nothing but desolate wasteland in between. Thanks to freebuild in Atlas, we have a nice centralised area, full of fantastic builds such as the only ents in Atlas. 

 

And if you think finding people is difficult because of freebuild, you ain’t seen nothing yet. On a map with a region covering it, players will not want to stay on the server. They will log in, try to chop a tree and be refused, try to chop a few more with the same result, they won’t see any other signs of activity or human life because no one is allowed to build on or touch the world, and they will simply log off. You won’t find people to RP with, because people will not want to play the server.

 

When I come across a freebuild, I find them to be the most interesting areas of the server. It shows that a person and his friends were here, on the server, enjoying themselves, building up their community, and putting thought into their personal bit of land, leaving their stamp on the world. It may be abandoned, but that’s just a symbol of the passage of time in our world. I fly around Aegis, our map from 2011, and I find amazing builds so far away from the centre of the map that I think ‘Why did they build this? Why did they dedicate hundreds of hours of their lives to this?’ and I’m grateful they did. 

 

I would rather see a map littered with memories than a sterile dolls house world full of missed opportunities.

You are comparing a multiplayer role-play server to a singleplayer vanilla world.

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