NikoNiko 212 Share Posted May 30, 2021 Lair PRO MC Name: Vitalian Lair Name: The Order of the Orrir'Ullral Proposed Lair Locations (Highlight 3 on the map):Whole map for reference (Tiles 1, 10, 11 and 30) (Preferred location, would be closer to roads) Spot 1: On the shore of the lake Spot 2: On the top of the mountain (would still work, but it's very isolated) Spot 1 and 2: both near the ice lake if this were to get accepted, we might need just a few blocks out of the 50x50 tile to terraform the build nicely with the surroundings Lair Lore (could link to an existing creature or other lore) (1000 words minimum): Culture lore:https://docs.google.com/document/d/1AnCjfJlk5HgTNL3WS4tlG1nXH9U6919zMutBTECdNiM/edit?usp=sharing Ranks:https://docs.google.com/document/d/1948VR4OzHo5nKAoDYTM1k5UXG7F6817uMwrvL-DDXu4/edit?usp=sharing Council Structure:https://docs.google.com/document/d/1ZnTKDRPuoXjax6nOzXxDgSj6e4XwJFxsS3_jtONvJM4/edit?usp=sharing Lair Build and Infrastructure (photos required): View all sides: Stables: Tavern with view of the fight pit: The fight pit and beast cells: The guild hall: Parts of the guild (Common room, clinic and training area): The underground (Stairs, archives and brewery): Total height of the underground portion: Why can you not accomplish the niche of this lair’s roleplay in an existing settlement or nation? (We expect a substantial answer for this, not just ‘I don’t like them’). Having our primary guildhall that is not restricted to the confines and obligations of a larger nation results in granting the respective guild with an independent, more autonomous, and more diverse player base that is inclusive to a broader spectrum of players and guild members. Hosting events within a nation often requires ROs permission, which could greatly affect the events we have planned and will plan in the future, being in charge of our own territory would decrease the limits to our ideas. For a guild that thrives off diversity in knowledge such as our own, being unbound from larger allegiances is crucial for maximizing player activity, roleplay quality, roleplay realism, and full access to working around the continent. What does this lair add to the greater world around them?: Farrador provides a roadside rp hub for players to invest in and develop their character, an open tavern for travellers and a potential place to stay for anyone interested in the guild. It contributes a new type of monster hunting guild with its own systems, beliefs and roles, it can rather easily affect the world around it with its expansive culture and history, inciting development and interest, offering an opportunity to join a different culture and engage with its rp. The guild is (for the most part) apolitical, and therefore has no need to be interfered with by wars started in other nations, and rather can contribute to the great narrative with its own struggles that hope to effect and make itself clear on the land around it. With (almost) weekly player run events, that range from simple collection quests to proper monster hunting expeditions we hope to engage not only guild members, but also anyone passing by. 10 Link to post Share on other sites More sharing options...
Zindran 322 Share Posted June 13, 2021 Unfortunately, this application has been denied. If you would like further information please contact me on Discord. Zindran#2300 Link to post Share on other sites More sharing options...
Recommended Posts