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[✗] Invention Lore - Flywheel


Danjahb29
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flywheel.thumb.jpg.2e41dac5a6948f44ec729fe46b3a8c36.jpg

 

Description

A flywheel is simply a heavy disk with an axle that runs through the exact center of it. The wheel spins on the axle generating centripetal force and stored energy. The wheel must be smooth on all sides so that it spins evenly. It is also attached to the axle so it can be brought up to speed and/or transferred that stored energy back into the system it is connected to. The size of the Flywheel can vary greatly from small parts connected to a clock or a gear heart to large stone wheels used to sharpen tools and weapons or make equipment run more smoothly once it gets up to speed.


 

Capabilities

The flywheel is not complicated and any craftsman can make one. The only requirement necessary is a way to power it. Small flywheels can be powered by windup springs or gear hearts. Larger ones could be powered by a waterwheel or some kind of manual crank. The most difficult part of the flywheel is getting the gearing worked out so the wheel spins at high revolutions. This is where a more skilled craftsman may be needed.

 

When building a contraption that uses a flywheel a roll must be made when you power it up for the first time.
 

Blacksmith
1-7= gears sheer off and you must rebuild the mechanism and roll again. 8-14= Nothing happens, need to adjust the gears and roll again. 15-20= Everything works properly.

 

First Level Animantii Alchemist
1-5= gears sheer off and you must rebuild the mechanism and roll again. 6-10= Nothing happens, need to adjust the gears and roll again. 10-20= Everything works properly.

 

Second Level Animantii Alchemist and above

1-2= gears sheer off and you must rebuild the mechanism and roll again. 3-5= Nothing happens, need to adjust the gears and roll again. 6-20= Everything works properly.


 

Red Lines/Restrictions

-A character must have one of the above skill sets to make a flywheel.

-If stopped too quickly the flywheel may cause damage to any gears or equipment that is connected.

-If the flywheel is more than 25% of the weight of the equipment it is powered by then a roll must be made every time it is turned on. 1-10 = catastrophic failure destroying the entire project. 11-17= flywheel brakes it’s mounts and rolls away. 18-20= successfully spins up to proper speed and runs normally.

-If anyone is within 3 blocks of the flywheel during a catastrophic failure they will be killed. If inside the machinery or equipment they will be injured.

-When not powered the flywheel will slowly loose speed until it comes to a complete stop.


 

Purpose (OOC)

The flywheel is similar to the spring in it’s basic usefulness. By its self there is nothing too interesting or significant that it can accomplish but when combined with machinery it can create new possibilities.


 

Citation Spoiler

None

 

Edited by Danjahb29
Added another red line.
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wheels aren't allowed for animii and smoggers for specific reasons, aka no cars no bikes etc, you must use legs or another alternative

also regular animii who's gears are revolving that fast would break

(I realize this is not a 'wheel' wheel)

 

p.s. this is not lore or an invention, this is a description of the flywheel and it's possible in universe uses

Edited by Privet
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I was trying to create a Locator compass using gyroscopes. Is there already lore for those?

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3 hours ago, Danjahb29 said:

large stone wheels used to sharpen tools and weapons

Never did I think someone would make LoTC-specific grindstone lore.

 

Just add a redline that the flywheels can’t store power forever and it should be good.

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good comment. I added the red line you suggested. The grind stone is only one example but not the point of the lore. I wrote this for smaller flywheels that fit inside small machines, something that is hand held.

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Hey there! I really like the descriptions you gave and ideas for possible uses. I also have some questions about possible expansions mechanically to make this more accessible.

 

I noticed there are mechanical bonuses for animii, have you thought about adding the same for personas with feats like tinkering (which are alternative methods to do machine RP without relying on the magic lore behind animii? This is very important for populations like goblin tinkers and such)

 

Are there any extra redlines for the application of these in combat related creations?

 

Great job!

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Thanks! I am relatively new to the server and have only played as a human. Honestly I am totally unaware of the other skill sets. Would you give me a list of additional skills and where they would fall on the list I made? I would be more than happy to add them. Also, seeing as I'm still figuring everything out I don't feel equipped to write Lore for combat. I figure if this makes it through the application process and is aproved then others can use flywheels as a reference in their inventions.

 

This is a stepping stone for me towards another device.

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@squakhawk, I was wondering what the timeframe was for when this might be reviewed? I realize it’s a busy season. Just wanted to check in. 

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This lore has been denied. 

 

While well written, we don't want this piece to infringe too much upon Animii/Smoggers. Well written though, don't let it deter you in your future pieces. 

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