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The Tales of Bevos

Between the time when the oceans drank Thelmaras, and the rise of the sons of Thullus, there was an age dreamed of.

It is the year 173 of the Third Age, life has become stable in the Heart Lands and ruins are being discovered at the edges of new civilization, the Guild of Wandering Adventurers has decided to explore the region known as The Westlands to earn the hidden gold, explore forgotten lands and gain influence of which a powerful artifact of cataclysmic power wouldn’t be turned down should such remain from The Cataclysm.

It is I, the chronicler, who alone can tell thee of this saga. Let me tell you of the days of high adventure!

You, dear citizenry will be able to act out the roles of these adventurers, those who fall to the deadly beasts and monsters of the land, to those who manage to retire for a pleasant life and the rare ones who become legends and myths for the centuries to come. I, Seth Calith, will be the Game Chronicler, I will be acting out the monsters, detail the lands, present the puzzles of ancient times. A mixture of storyteller and judge. Characters are required to partake, if you find me I will aid you in the creation of your personal character, careful still, for an unlucky bolt flying past your allies might be the last thing your character sees.

There will be four races and four classes to play, each class has three variants which are selected as you go up levels, of which your wealth acquired will determine your level. New adventures are always 1’st level at the beginning, there will also be the option of hiring aid from nearby settlements, cities and travelers, you might even be able to fund your own settlement, to become a local ruler.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The four races are as follows:
Humans, they look like our humans from this world and their attributes are wildly different from one another. As such they are able to be any class without any requirements.

Elves in this universe are green, they are all dexterous and knowledgeable, Mages and Thieves are common among their kin but the exceptional strong can become Warriors and the exceptional wise can become Zealots.


Dwarves are all strong, tough and red. Strong military traditions makes it so most of them are Warriors and Zealots, with the most dexterous being able to take the path of the Thief and the smartest of them able to become Mages

And lastly and least, Halflings. They are the color of their patron god, Knox, a bright orange. They are also blessed with his Wisdom and charismatic tongue, unsurprisingly due to the small statue, many of them become Thieves or due to faith Zealots. With the strongest of them having a chance to become Warriors and the smartest of them Mages.

The four classes are as follows:

Warrior: You’re quick, strong, and militant. Combat is your specialty, and you’re able to deal and sustain more damage than any other.
The variants are Barbarians, Fighters and Rangers.

Thief: You’re sly, cunning, and precise. Stealth is your specialty, and you can bypass obstacles, patrols, and locks better than anyone.
The variants are Assassin, Bard and Rogue.

Zealot: You’re devoted, stalwart, and divine. Fervor is your specialty, and your commitment grants you providential powers. You gain divine spellcasting using your wisdom.
The variants are Cleric, Druid and Paladin.

Mage: You’re clever, powerful, and mysterious. You delve into arcane teachings and demonic sacrifices, untapping eldritch energy. You gain arcane spellcasting using your intelligence.
The variants are Wizard, Warlock and Sorcerer.

Follow up questions are always welcomed. The intention is to play each 1’st Snow’s Maiden
[[Wednesday 2:30 pm est]], with the hope that additional days can be announced in the future. Groups are forged by the first five people to show up that given day as members of the guild work alongside each other into the unknown of the West Lands. Below is a small map each adventurer has been gifted by the guild, much is to be explored but hopefully, this will be the edge you need.

eaW72ygp_mQpq2_AXftKA3g0genVEiujAy6QCzmpsMfa-GeBsPN0ekiU4ins7_TencWewXyGvX07VGPxOzkQNYRQpCpr8tGBYByDnbVR86xC5QJgXTYfbxT1SWC9HB8H-EGrjRVqEo1LA6ACfgJDGJM


Signed, Seth Calith.

 

Spoiler


So this is going to be IRP DnD like roleplaying. Meaning your character is playing this DnD like system which is very rule light. Based on the 5'th edition DnD. If it's an initial success, it's each wednesday 2:30pm est, if it's very popular I might do extra days, it's a new format I haven't tried, I hope it's going to be great fun.

 

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Alexander paused, seeing the notice. His eyes widened in excitement. "Finally! . . . It is time for Father Sonny to shine."  The armored mali maliciously chortled, continuing on his patrol humming quietly. "Ah.... I cannot wait to kill my brother."

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