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[✗] [Alchemy] BREWS FROM THE OFFICE | vol. 1


esotericas
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VOL. 1

 

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I

FcBShSMv83J_nlVTItZFMUl_XR4jlvzTp3kWSouVItSsnY-X6h-p7DzeQgUlYlVt-fA0Ye37EriyDQ9Ch4EDj3sb_Xww_LSq-W3eVeawg7xZ4q2jzeET9nNdnGPPcdvmS_6t_mjSwmoXdFZ1

T1, COMMON.

 [ NON-COMBATIVE ]

 

SYNOPSIS

Aesthetic floating stuff potion. 

 

BASE

1 measure Aqua Vitae

 

INGREDIENTS

1x Separation

1x AIR: Grace

1x Slowness

 

INSTRUCTIONS

1. Vigorously shake Aqua Vitae, until frothy.

2. Sprinkle in 1x Separation and 1x AIR: Grace.

3. Shake again, and then let liquid settle.

4. Bring liquid to a boil, mix in 1x Slowness.

5. Cover and allow to cool, then paint onto desired objects.

 

DESCRIPTION

When painted onto the underside of an object, the Buoyancy Brew will allow the object to float passively in the air. Unless pushed, the object will remain in place indefinitely. If pushed, the object will gracefully drift in the direction pushed, for a distance of up to one block. If repositioned in such a way, the object will again remain in place. Due to the gentle nature of the potion, only objects weighing less than 10 lbs will be able to remain in the air. Objects up to 30 lbs will float for up to three hours, before gently drifting to the ground. This potion will only function when applied to stationary objects, and will do nothing when painted onto any sort of living being.

 

In water, Buoyancy Brew will be twice as strong, aided by the already-buoyant water beneath. This means that treated objects 20 lbs and under will float indefinitely on the surface of the water, objects above 20 lbs will float for three hours, and objects 60 lbs and above will sink. 

 

REDLINES

1] Strictly non-combative. Objects treated with Buoyancy Brew will fall to the ground upon entering combat. When combat ends, the potion will work again, but the objects must be returned to their places.

2] Nothing treated with Buoyancy Brew will be capable of harming people, objects, or anything else. No throwing things at walls, pushing floating things in the way of people, etc.

3] Objects over 30 lbs will not float at all. Objects 10-30 lbs will float for three RP hours, or the length of an RP encounter, to the player’s discretion. Objects under 10 lbs will float indefinitely. The same goes for the corresponding weights in water.

4] Objects may float at any height, so long as the player is capable of reaching that height to place them.

5] Buoyancy Brew does not make objects follow the Alchemist. They remain in place unless moved.

6] One measure of Buoyancy Brew is enough to treat one surface of an object, 1 block x 1 block in size. The height of the object does not matter, as long as it fits within weight requirements.

7] No ST signature required.

 

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II

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T2, COMMON. 

 [ NON-COMBATIVE ]

 

SYNOPSIS

Glow-Ink but with options. Lots of options. Maybe too many?

 

BASE

1 measure Glow-Ink & ½ measure Aqua Vitae 

or 1 measure Nightglow & 1 measure Aqua Vitae

 

INGREDIENTS

3x Life

2x Endurance

2x AETHER: Vigour

 

OPTIONAL

1 measure dye

1x Dark

1-8x Endurance 

 

INSTRUCTIONS

1a. For Nightglow base, mash 1 measure Nightglow petals into paste. Boil 1 measure Aqua Vitae. Add paste into Aqua Vitae, let sit for 10 minutes. Strain paste out, and use resulting fluid as liquid base. 

1b. For Glow-Ink base, mix ½ measure Aqua Vitae into 1 measure Glow-Ink, use as liquid base.

2. Heat liquid base to low simmer, not quite a boil.

3. Remove from heat and mix in 3x Life and 2x Endurance. Cover and let cool completely.

4. After cooled, sprinkle in 2x AETHER: Vigour.

5. [ Optional ] In any order, while cool: Add 1 measure of dye to change colour. Add 1x Dark to make the ink glow in light and dark. Add 1x Endurance to add 1 year of life, can be done up to 8 times while brewing. 

6. Re-heat potion to low simmer before use.

 

DESCRIPTION

Taking advantage of the unique nocturnal luminescence of the Nightglow flower, this potion produces an ink specially designed to be used on flesh, although it is also capable of functioning as a normal ink. The base recipe will glow at night or in the dark for 2 years, before fading to a dull blue ink. If dye is added, it will glow and fade to the colour of the dye, excluding black, where it will instead glow a deep violet. In its standard form, Nite-Brite Ink is invisible during the daytime or in bright light. If Dark Symbols are added, the tattoo will glow in both the light and in the dark. (If made with Glow-Ink, the Dark Symbols are not required, and the ink will glow regardless of light levels.) Endurance Symbols may be added during the latter brewing process to increase the lifespan of the ink, up to a total length of 10 years, with one Symbol adding one year. Should the user wish to extend this lifespan further, they can inject Endurance Symbols directly into the inked body part, to the same effect. This will extend the ink’s glow indefinitely. 

 

One bottle of Nite-Brite Ink provides enough ink to tattoo ONE body part out of the following:

Head

Torso

Left or right arm

Left or right leg

Injection of extra Endurance Symbols only applies to one single body part, and must be performed for each individual one.

 

VARIANT: INVISIBLE INK

If the user chooses to dilute the Nite-Brite solution with one measure of Aqua Vitae, and use it to write, the Nite-Brite Ink will slowly degrade over time. Once the ink has dried, it will last two OOC days. After the first day, the ink will only glow in complete darkness. After the second, the ink will be completely invisible, as if it was never there in the first place. OOC time of writing must be specified on letters written with Invisible Ink.

 

REDLINES

1] Glowing tattoos will never provide enough light to see by.

2] The light from glowing tattoos can be entirely masked by a single layer of fabric, though at the player’s discretion, a faint glow may show around the edges.

3] Nite-Brite ink, when not treated with the extra Dark Symbol, will be completely invisible in daylight or bright light. When the glow fades, however, it will become visible again and appear like normal ink.

4] Nite-Brite Ink can be used in both Magical and Mundane tattooing, to the same effect. It is not Magical in itself. 

5] One bottle of Nite-Brite Ink is enough to tattoo one portion of an MC skin, as listed above, regardless of tattoo size. Multiple separate tattoos can be made on the same body part, using the same bottle of ink, if they are performed within the same RP encounter. If they occur during different encounters, they must be performed using multiple bottles of ink.

6] Nite-Brite Ink will not show up when inked underneath fur or hair, and can not be used on non-flesh body parts. 

7] It may be used as a dye on cloth, fur, hair, etc., where it will function the same as usual. One bottle of Nite-Brite Ink is enough to dye one garment or object, or one limb’s worth or hair or fur. Endurance Symbols can be added after brewing, but they can not be injected once the object has been dyed. When its allotted time runs out, the object must be re-dyed. 

8] The Invisible Ink variant will still glow in the dark, and be invisible in the light. All items created with this variant must specify their date of creation and date of expiration.

9] No ST signature required.

 

⊢–––––––––––––––––=  ҉  =–––––––––––––––––⊣

 

III

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T2, COMMON. 

[ COMBATIVE & NON-COMBATIVE ]

 

SYNOPSIS

Exactly what it says on the tin. Potion for looking at stars, and potion for looking at nothing.

 

BASE 

1 measure peppermint tea

 

INGREDIENTS

2x Dark

1x Clarity

2x Connection

1x Reduction

1 measure honey

 

OPTIONAL

2x Blindness

 

INSTRUCTIONS

1. Brew tea according to preference. Keep at a boil throughout the potion-brewing process.

2. Sprinkle in 2x Dark, mix thoroughly.

3. Mix together 1x Clarity and 1 measure honey in a separate container, then slowly pour into tea. Do not stir.

4. Add 2x Connection and 1x Reduction. Stir thoroughly, until the potion becomes a murky purple-black. Serve hot.

5. [ Optional ] For Total Darkness variant, allow potion to cool and then sprinkle in 2x Blindness. 

 

DESCRIPTION

A simple brew, designed to carefully alter the drinker’s vision. When consumed, Stargazer darkens the drinker’s vision considerably, and specifically dulls extremely bright lights down to a dull glow. This allows the drinker to see the world as if during nighttime, even with the sun high in the sky. When under the influence of this potion, the drinker will be able to view the heavens in intense detail, as if during the clearest night. Any harsh, bright lights will not bother their eyes, and they will be capable of looking straight into the sun without fear of damage. This does not, unfortunately, protect them from the damage of bright flashes of light, however, and the drinker will still be stunned by any light that would normally stun them. The peppermint base of the potion, designed for taste, often leaves the drinker feeling physically slowed or sleepy, although still mentally sharp. Stargazer can be treated onto transparent materials, allowing a user to look through them and see the world with the same effect as above, without suffering the physical lethargy. This can be used to create ultra-powerful telescopes, sunglasses, or for aesthetic decoration. Notably, drinkers of this potion will be able to see more stars than usual, and occasionally see them in places they do not exist. Objects treated with Stargazer will be the same, and will appear almost akin to a portal to the cosmos - solid black and speckled with stars - when viewed from a distance.

 

VARIANT: TOTAL DARKNESS [ ST - SIGN ]

The standard base form of Stargazer bears no effect in combat, save for lowered visibility due to the darkness of their vision. If the brewer adds in two Blindness Symbols after the potion cools, however, the potion will now completely blind the drinker. Their vision will begin to dim on the first emote after drinking, leaving them with a visibility of 4 blocks in every direction. By the second emote after drinking, the drinker will be completely blind, and unable to see anything at all. They are then immune to the stunning effects of any flashing light, or any sort of visual illusions or hallucinations. The blindness lasts for two emotes after this, and then the drinker’s vision will return, making the potion last four emotes in total. This blindness does not grant the drinker any sort of supernatural senses of hearing, smell or otherwise. Unless they are trained in fighting blind, or have already-heightened senses, they will likely be unable to track the movements of others. Stargazer and its Total Darkness variant can be cooked into food, hidden in other drinks, or otherwise disguised, but a distinct flavour of peppermint will persist regardless. In the Total Darkness variant it will taste bitter, enough to make the eyes water, turned sour by the extra Blindness Symbols. Both potions can also be consumed via injection, which bypasses the potion’s flavour. The potions can not be administered long-range, or simply through skin contact. The entirety of each brew must be consumed for it to have any effect at all. Otherwise it does nothing.

 

REDLINES

1] Stargazer and the Total Darkness variant can be applied to others without OOC consent. Potion items must specify which variant they contain. 

2] Total Darkness, when treated onto objects, will function the same as normal Stargazer.

3] When fully blinded by Total Darkness, the drinker will also feel a vague sense of restfulness. This will encourage them against fighting, but can be mentally bypassed by any who choose to. This lethargy does not affect their combat capabilities. 

4] Drinkers of Stargazer will still be affected by the usual stunning effects of any flashing lights, regardless of source. Stargazer does not lessen these effects whatsoever.

5] Learning Stargazer or Total Blindness grants the Alchemist access to both recipes.

6] Total Blindness surpasses all means of sight, Magical and Mundane, but has no effect on extra senses adjacent to sight, like those of Seers. It does effect things like sight-related Alchemical potions, vivification, etc.

7] Stargazer does not require ST signature. Total Darkness does.

 

-=  ҉  =-

Edited by esotericas
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