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[✓][CArt] [#3] [Fiyem'ker, Boon of The Nightward Prince]


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Name of the Artefact: Fiyem'ker, Boon of The Nightward Prince

 

Effects of the artefact: 

 

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Seared upon the flesh of a chosen few lies a coiled mark of a crescent moon sporting strange runes within. This mark would hold a mundane appearance taking on a pitch-black hue, even passing off as a simple work of art performed upon one's body. Though in truth, the mark on skin laid a latent gift of the Fae.

 

Fiyem’ker is the name granted to it by its creator Vesper, the Prince of Bats, a wild demi-god of the ever-shifting Fae Realm, bestowing it upon his chosen followers, four druids to draw upon newfound power by making a deal with the demi-god to serve under him and his wishes until their natural demise.

 

 

 

 

Artefact redlines: 

 

Physical Changes

  • The passive vision of 15 blocks within the dark is only a minor increase of natural vision with the dark, nothing akin to Nightvision, but the druids will find traversal easier in darkened spaces.

 

Mental Changes

  • No matter what, the Prince of Bat’s ideals will affect the druid, urging them to take action and claim retribution. That being in whatever terms the player with the boon wishes.

 

One of The Flock 

  • Passively the druids can understand and speak to bats as if they were using beast speak without the means of communion.

  • Should a chosen be present at a Mani Summoning event, the ET running the interaction must be informed about Fiyem’ker and their relation to Vesper.

 

Awakened Form 

  • The awakened form takes one emote to transform the facial structure of the druid fully.

  • The druids' facial features must mimic something similar to a bat. It is not something that one can hide away.

  • Once the druid drops the awakened, it will return to normal after one emote.

  • Heightened hearing passively allows users to hear 65 blocks as if they were only 20. This ability cannot be used to meta-game conversations unless utilized within an event with ET permission.

  • Heightened hearing allows the user to accurately measure how far away something may be based on the sound it has given off.

 

Night’s Cloak 

  • Nights Cloak can only be used when it is mechanically night and the druid is already within its awakened form.

  • Should a player attack whilst using Night's Cloak they will become immediatly visible

  • Turning Invisible costs an action, meaning no combative strikes can be made whilst attempting to utilize the ability.

  • Should a player use Night's Cloak and it mechanically turns a day, the effect will disappear, leaving them visible. 

  • The druid is entirely invisible and would appear as if they are just a shadow.

  • The druid's movement is halved from four to two blocks per emote turn, meaning once cast, they can only move a max of four blocks if action is used to move.

 

Piercing Screech

  • Piercing Screech requires two emotes of charge up and the druid already within their awakened form. Along with this the player must be sure to showcase a silver mist appearing around them to showcase a casting tell of the spell.

  • Piercing Screech holds a twenty-block range. Should one hear it, they will be affected by its disorientating high pitched sound unless wearing some kind of ear-plugs or are also owners of the boon Fiyem'ker and are within the awakened form. Allies as well as enemies will be affected by the stunning effect.

  • A piercing screech stuns an opponent for [1] emote briefly causing them to lose focus. This lose of focus is strong enough to disrupt a spell being cast.

  • The sound must be projected from the druid's maw meaning it must not be obscured.

  • Should they be interrupted while channeling this screech, the emotes spent towards it will be lost. An interruption can be as simple as being struck with the strength of a fist or hit by a something akin to a thrown rock.

 

Rite of Exchange 

  • Requires a minimum of four emotes to complete the rite.

  • Should the Rite of Exchange be performed, the ET in charge of the Cart must be informed and updated to oversee the ritual.

  • Should a druid loses favor, it is encouraged that they roleplay the effects of such but are not required to make it a constant occurence.

 

 

Explanation of the effects: 

 

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Appearance

 

Fiyem’ker binds to the chosen druids as a black crescent moon with runic engravings marking their skin. Completely unremovable by mundane means, passing off as ordinary ink on their bodies. Though upon sitting within the moon's light, the mark will seemingly give a light silvery glow, hinting at the power within.

 

Bearing the Boon

 

Taking on the Prince of Bat’s boon is designed to be an eternal deal, binding the druid directly to the wild demi-god's will. Acting as a blockade or wall against the corruption of the Mani of a scorned species, while the chosen are servants, they act as protectors to their patron, and in turn, he rewards them.

 

Although should a chosen druid wish to forsake Fiyem’ker from themselves or grant it to another, they may perform the Rite of Exchange, respectively listed in the Abilities section below.

 

Physical Changes

 

Physically one's body does not change much, but rather their physical actions, bearers of Fiyem’ker will find themselves naturally become more nocturnal. As time passes, they will slowly begin to favor the moon's light to the sun's shine. Slowly but surely, these druids will find their eyes better adjusting to the dark. While not perfect vision, their bodies alter to serve their patron more directly.

 

Druids utilizing Fiyem’ker are granted a passive vision of 15 blocks within the dark without additional light. At the same time, they will find themselves staying up long hours and will often be tired during the day.

 

Mental Changes

 

As opposed to the physical effects of the boon, the druids who bear Fiyem’ker will find it significantly affecting their mentality as the Mani almost always acts as a passive guiding force within their mind.
 

Like Vesper the Prince of Bats, the chosen druids will garner similar ideals to the Mani. The druids would find themselves holding a sense of retribution that follows them daily, like an insatiable urge that needs to be quenched. The druids will begin to fixate upon wrongdoings within the world they come across until they cannot help but take matters into their own hands. In this case, the chosen druids may be perceived as rash or revered as quick to action.

 

 


 

Abilities:

 

One of The Flock [Passive]

Garnering the Prince of Bat’s boon grants its bearer the respect and notoriety of their patrons' kin. Those who bear the boon will find that, naturally, they can understand bats without the means of communion. Finding their screeches and chittering transcribe into speaking akin to that garnered from the druidic spell beast speak. In addition to this, “One of The Flock '' makes all knowledge of Fiyem’ker inherently known.

 

In addition to this, when fae who directly spawn from the fae realm present themselves around the mark, they will be able to recognize its origin indirectly as a creation of a Mani or Greater Fae. This also follows in the case of additionally run Mani events. Should one of the chosen be present, the Mani can discern they serve Vesper in such a direct manner.

 

Awakened Form [1 Emote]

The true gifts of the bats boon have been hidden away to garner more practical use from his followers, calling upon it when they need it instead of constantly upon them. All they need to do is will it to awaken, causing the mark upon their flesh to glow a silvery moonlight hue before their facial structure begins to shift. The chosen followers' noses would elongate and twist up like a bat while their ears would stretch back elongating, forming strange flaps within. In addition to this their skin will shift into a light gray hue while their hair might shift into a stark white or black.

 

Within this awakened form, the bearers of Fiyem’ker would find themselves holding a heightened sense of hearing. Allowing them to hear far better than a typical descendant would be able to without the concern of being stimulated due to its magical nature.

 

Night’s Cloak [Awakened Form + 2 Emotes]

Once within the Awakened Form, the bearer of Fiyem’ker, should they mechanically be within a dimly lit interior or in the dead of night, may become invisible by utilizing a small fragment of the Prince of Bat’s illusionary abilities placed into the boon.
 

Should the mechanical means be met, the druids may seemingly shroud themselves in a cloak of shadow. This veil causes the caster's form to become completely obscured until entering within six blocks of a light source while having their movement halved from four to two blocks.

 

Piercing Screech [Awakened Form + 2 Emotes]

Within this awakened state, the bearer of Fiyem’ker can take on a similar cry as their patron. Tales often tell of the high-pitched screech heard throughout the night as the Prince of Bat hunts those who had done wrong by his patron kin. Within the awakened form, bearers of Fiyem’ker may generate a similar screech with far less power.

 

Once in their awakened form throughout two emotes, a druid may generate a high-pitched screech to emanate from their maw. This generation of sound is paired with a silver hued mist forming around their facial features showcasing a sort of charge. The screech eminated holding a range of twenty blocks or standard rp range, this screech is strong enough to cause a sudden shock of pain, disrupting the casting of concentration-based magics leaving any to hear it stunned for the following [1 Emote] to gather their bearings once more. An example of such concentration-based casting is Voidal Magic. 

 

Should a target be wearing some kind of earplugs or behind a object that could realistically muffle (being within a seperate room) the screeching sound released from the druids maw will lose its effect.

 

Rite of Exchange [Ritual 4 Emotes]

While binding to the bat may have been an eternal deal, should one wish to forsake the boon or pass it along to another, The Rite of Exchange exists for these wishes. Building upon other ancient druidic rituals, the Rite of Exchange requires using moon glyphs designed in a circular pattern. These glyphs are known inherently by the bearers of Fiyem’ker, along with their purpose.

 

Should a bearer of Fiyem’ker wish to pass it on to a separate descendant, half of the chosen druids must assist with the infusion of the ritual and, in turn, the transference. Without the assistance of the other three druids, the practice will be ineffective. Should a druid wish to destroy the boon entirely, they may perform the ritual upon themselves, losing the favor of the bat. But in the process freeing themselves from the wishes of the Mani.

 

Losing Favor - Should a druid choose to remove the boon from themselves, they would find what were once kind bats would swiftly turn into pestering annoyances. Whenever in the wilds at night, the druid would see the occasional flock of bats following them and perhaps even at times attacking them.

 

 


 

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ET Responsible for this Artefact: Raisinful

 

Purpose (Optional):

Bestowed upon a set of four druids from a larger group that had sought out the Prince of Bats after his cry for them. In which he requested their servitude and assistance with the promise of a boon that they could possibly earn. Thus began a month-long venture in which the followers of Vesper traversed to different regions of Aevos, gathering information and artifacts the Bat Mani sought. Throughout the event line, the group of druids learned about the past of the lived-in realm of Aevos. While also finding an ally within Vesper the Mani of Bats, earning the boon to either be kept to themselves or spread on later.

 

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