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[Magic Lore] Blood Magic Additions


Bonito
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Blood Magic Additions

 

 

 

Addition to Abilities - Blood Rites:

 

 

-Ritual modifiers only apply in the presence of additional mages beyond what is required. For example, if a ritual requires three blood mages, a modifier would only begin to apply on a fourth additional mage. A mage conducting a ritual alone receives no modifiers.

 

Context:

Spoiler

When conducting a ritual that requires a roll in order to succeed and trigger its desired effect ritualists may use the following chart to add to the roll. However, no amount of stabilizing and preparation can force fate, and a roll of 1 will always result in failure no matter the modifier. Ritual modifiers only apply in the presence of additional mages beyond what is required. For example, if a ritual requires three blood mages, a modifier would only begin to apply on a fourth additional mage. A mage conducting a ritual alone receives no modifiers. It is the responsibility of the player leading the ritual to inform the ST event actor overseeing the ritual of the proper number to add. To lie is to powergame.

 

 

 

Addition to Summoning Rituals - Hail:

 

-Attempting this ritual without additional reagents connected to a specific object/entity leaves the results to chance. Invoking the aengudaemonic requires even greater sacrifice, typically objects or relics linked to deities or their realms.

 

Context:

Spoiler

Entities from other planes such as inferi as well as specific, named creatures or objects can also be summoned but with much less reliability. First the blood mages must use additional reagents to assist in describing the entity or object such as ritualistic offerings or the blood of specific race or creature; additionally, this requires ST manager approval. An example of this might be metal, divinity, sacrosanctum, power, and life to summon a reever of Garumdir that requires the blood of an artisan and the burning of alchemical reagents. Such additional offerings are nigh always improvised. Attempting this ritual without additional reagents connected to a specific object/entity leaves the results to chance. Invoking the aengudaemonic requires even greater sacrifice, typically objects or relics linked to deities or their realms. Note that the ST are by no means obligated to approve any or all requests of this nature and are not obligated to explain their reasoning. Summoning specific entities also entails a normal event PK clause should non-immortal characters perish after the ritual succeeds as well as requires an additional blood mage of at least tier 3.

 

 

 

 

Purpose:

Spoiler

Small tweaks that will hopefully push more blood magic interactions. The intent is to encourage mages to incorporate more people into rituals as well as making it more difficult to cheese the roll modifiers. The second addition is my attempt to get people who use the hail ritual to put more roleplay behind what they’re doing instead of just slapping their wrist on the floor for lunarite.

 

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More blood magic....

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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