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[✓][CArt] [#4] [Curse of the Depths]


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Name of the Artifact: Curse of the Depths

Effects of the Artifact:

 

 

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Through spans of time the shuul have shown face to the descendents of the worlds that they share. Whilst descendents roam and war one another upon land, a larger world exists at the edges of their grasp within the depths of the sea.

 

Though as some historians have noted, there have been numerous merges between these two worlds. Times were those upon land and sea encountered one another - yet always separating at the end. Through time many forget these encounters with the people of the shuul, however some will carry a part of it with them for ages to come.

 

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Application

Through a ritual performed by the magi of the shuul, the mind and soul of a descendent can be altered to further blur the lines of land and sea. By gathering participants before them, the shuul are capable of applying pieces of their own make onto that of the descendent. 



 

Eyes of the Deep

Those who have been cursed will find that their vision grows affected, causing a slight blurriness when exposed to the open world. Bright lights irritate their eyes and can even cause pain within their head. Should they venture into the ocean once more - they would have their full vision restored onto them and are able to see in the darkened depths of the sea. To those who gaze upon the eyes of a cursed individual would appear white and murky in nature.

 

Visions of the Depths

When a cursed individual strays too far from the sea their vision will be plagued with varying hallucinations of the depths.  These visions are often frightful and can terrorize the individual from time to time. These may come in the form of jaws wrapping around them, large sea creatures swimming past them, or even low toned sounds of whales or scales scraping stone. 

 

Flesh of the Leviathans

Cursed individuals will also find that their physical appearance may be slightly altered. Their fingers and hands will appear as if they have been underwater for some time - wrinkled and pale. Their bodies will also appear excessively sweaty as if they’d been living in a high humidity climate for some time. Some curse-bearers have also been known to occasionally cough up dark, muddied waters from time to time.

 

The Sea’s Calling

Individuals who bear this curse will often feel a nagging sensation to be upon the seas. They will occasionally be reminded of their deep rooted ties to its waters. Some who are affected by this have been known to go on constant expeditions onto the ocean’s waters or have even relocated to houses on the sea’s edge.


 

Redlines

- No effects of this curse will interrupt attacks or spell casting.

- This curse serves no combat advantage.

- Eyesight is only slightly restricted above water.

- Eyesight below water is 20/20 vision.

- Bright flashes of light such as a flash powder will have an extension of 1 emote on cursed individuals.

- Physical changes are not major in any circumstances.

- The curse can be cleansed by one paladin or shaman via their cleansing spells.

- This curse cannot be spread. It is only applied through being cursed by the shuul.

- This curse persists until cleansed, even after the event.

- This curse can only be applied to individuals with greater souls.

- This curse does not give water breathing.

- Coughing up water will never choke the user, and is purely aesthetic flavor.

- Visions are freeform to the user so long as they are sea-creature inspired.

 

 

ET Responsible : Qizu

 

Purpose

Curse of the Depths is used as an after effect during the shuul eventline to provide players with a long-term effect as a result of their pursuit of the shuul world. This curse lingers until cleansed and gives players a long term memory of their participation in this eventline that can further expand their roleplay and create an excitement around their character.


 

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