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[✓][CArt] [#5] [The Book of Metis]


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Name of the Artefact: The Book of Metis

 

Effects of the artefact: 

When one figures out the codex of the book their eyes alight with a glow akin to the sky and a vast amount of knowledge and tradition fills their heads. A chosen few are able to grasp that knowledge and use it. Their eyes are permanently blessed with the appearance of a slitted creature, glowing in the darkness. A mark of both their knowledge and the insanity that will begin to eat away at them. Their arms were marked with arcanic runes and encryptions that even they did not have the knowledge to read.
 

The Book of Metis is a book of story and folklore left behind by those who sought to wield and grasp the void long before the descendants began to settle on Aevos, created as a means to store knowledge for generation after generation to continue use. Capable of offering a blessing to a select few.

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Artefact redlines: 
 

General Redlines:

  • To possess the effects from the Book of Metis one must already be connected to the void.
  • They must have at least 1 slot dedicated to voidal magic.
  • The CART follows all redlines and guidelines of a regular voidal connection
  • It does not alter their ability to focus, or for the connection to be broken in any way.


Physical & Mental Changes:

  • The marks upon the users arms are unable to be gotten rid of, or covered they will always just reappear.
  •  Their eyes perminantly shifted to slits akin to a wildcat that would take on a glow.
  • There is absolutely no way to act around the drive, always seeming to take precedence over other ideas.

 

Arcane Hand:

 

  • This cannot at all be used in combat besides to hold something (aka it cant swing a sword but could hold it for someone to grab FROM the hand.)
  • If shaped into something of a hand or a similar liking it cannot be used to swing a sword, throw a potion, or anything combat related.
  • It cant be used to bypass any mechanical rules.

 


Arcane Energy:

  • If the caster attempts another spell inside the shroud it would dispel.
  • It is essentially a get-away mechanic allowing the caster to easily make their way in and out of places that they perhaps should not be whilst on their knowledge seeking campaign.
  • Only able to be utilized in events.


Arcane Library

  • They can take one other to and share any knowledge they may have within their own mind / any information shared by ET (besides an understanding of MAs and CAs
  • A group of three can be drawn within at any one time, though requires the OOC consent of the person.
  • No conflict can take place here.
  • This cannot be used to metagame information the character otherwise wouldn't know.
  • This would be useful to ET for future lore they may want to establish if they're looking to have it found / begin events, as well as if more continues to come after the outcome of the initial book of metis eventline.
  • It's a flavorful way for the magi to share and store information given the mental complex of always wanting to learn more, and a good explanation for them to remember everything.
  • The blessed would be privy to all visions relating to the void, it can be used elsewhere should an ET state they would be privy to the specific visions.
     

 

 

Explanation of the effects: 
 

Appearance
 

Physical Changes:
 

A mage following the path of the book of Metis would notice no discernible changes that a normal magi is not already accustomed to.

They will find their arms marked with arcanic runes and encryptions that even they did not have the knowledge to read and understand. Their eyes perminantly shifted to slits akin to a wildcat that would take on a glow. A conduit for their new abilities. For during any passive and active voidal casting those markings would begin to glow.
 

  • The marks upon the users arms are unable to be gotten rid of, or covered they will always just reappear.

 

Mental Changes:
 

Those granted the blessing will find themselves regularly drifting in favor of the void, always wanting to know and learn more whether it would stray beyond their own comfort zone or not. They slowly become consumed by the will to learn more, affecting their mentality as if a passive force is always put upon them.
 

Not only this but they will constantly feel the need to share their knowledge beyond their own mindscape - capable of showing others the arcanic library of vast knowledge.
 

  • There is absolutely no way to act around this drive, always seeming to take precedence over other ideas.

 

Abilities
 

Arcane Hand:
 

The mage is capable of expelling energy, it would essentially act as an additional hand, able perhaps holding open a book for the caster, opening a doorway, ect.
 

[!] It would take 1 emote to connect, and 1 to summon
 

  • This cannot at all be used in combat besides to hold something (aka it cant swing a sword but could hold it for someone to grab FROM the hand.)
  • If shaped into something of a hand or a similar liking it cannot be used to swing a sword, throw a potion, or anything combat related.
  • It cant be used to bypass any mechanical rules.


Arcane Energy:

The blessed are able to focus the arcane energy and dispel it from one single point in a 10 meter radius around them shrouding those around the caster in a darkness. Those blessed by Metis would be able to see through the shroud, making for a quick get away in sticky situations, though should the caster attempt another spell inside the shroud they'd find it clearing.

[!] It would take 1 emote to connect, and 1 to summon, and 1 to fully take effect.
 

  • If the caster attempts another spell inside the shroud it would dispel.
  • It is essentially a get-away mechanic allowing the caster to easily make their way in and out of places that they perhaps should not be whilst on their knowledge seeking campaign.
  • Only able to be utilized in events.

 

Arcane Library:

 

Touching their hand upon another whilst casting, or perhaps meditating on their own they would be able to draw themselves and another into a voidal mindscape. Stories shared within this eventline are able to be found, and even perhaps future warnings and visions from ET. Within this mindscape they would find a vast library of their own knowledge, and a shared scape of those who are all blessed.
 

[!] It would take 1 emote to connect, and 1 emote to enter the mindscape - which would be depicted as a giant library. 

 

  • They can take one other to and share any knowledge they may have within their own mind / any information shared by ET (besides an understanding of MAs and CAs)
  • A group of three can be drawn within at any one time, though requires the OOC consent of the person.
  • No conflict can take place here.
  • This cannot be used to metagame information the character otherwise wouldn't know.
  • This would be useful to ET for future lore they may want to establish if they're looking to have it found / begin events, as well as if more continues to come after the outcome of the initial book of metis eventline.
  • It's a flavorful way for the magi to share and store information given the mental complex of always wanting to learn more, and a good explanation for them to remember everything.
     

Transferring the blessing:
 

One would be capable of transferring this blessing to another voidal magi should they wish to, only needing to place their hand upon another and concentrate that mana upon the target. The moment its transferred the original user would lose all effects and the new one would pass out before waking with the knowledge of its abilities.
 

However when transferring it, the runes would remain upon the original users arms only having turned to a black ink color, and would not glow whilst casting. It seemed they could never be removed, a Side effect of forsaking the blessing.
 

[!] This would happen over the course of three emotes, 1 to connect, one to concentrate, and 1 to transfer.
 

  • Transferring it requires OOC consent, and ET must be notified to update the Cart.
     

 

ET Responsible for this Artefact: MayRndz

 

Purpose (Optional):

For this event line I created the establishment of a group that sought to document the workings of the void, the rights and wrongs - though in stories and folklore it'd be possible to be expanded upon in the future. The final room that the ongoings were able to get to possessed a book, a tomb I named the book of Metis. While in principle it's just a book of stories, I wanted to add more flavor, potentially blessing a few who touched the book with some simple flavor. We were encouraged to make some smaller more flavorful carts so here one is!

 

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