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GRAND OPENING GALA: THE MAGIC HAT CASINO


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Beside the bank of the River Petra, within the towering spires of the city of Hohkmat, a new source of entertainment has arrived for the weary mage, the lucky alchemist, and the adventuring traveler. A place of wonder that sits glittering, on the bounds of the possible. A place where the tables are always open, the machines brimming with arcane prizes, and the drinks flow almost miraculously. If one holds mina in their pocket, and wishes to see it multiply- They need only place their coin within the Magic Hat.

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HOW TO PLAY

 

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SLOT MACHINES
     
1.   Buy a TMH Slot Ticket. 
2.   Throw the ticket into the first slot machine, with the book illustrated above its face.
3.   The machine will chime and spit out a prize!
4.   The prize might even be a token for the next tier slot machine, matching the illustration on the next machine, which contains better prizes.


ROULETTE
 

There are twenty-six slots the ball on the wheel can fall into once it's done spinning. The croupier/dealer will spin the wheel, and what it lands on determines who wins, depending on how they bet. Bets odds are:
 

❖  #- Number: 12 to 1
❖  R/B + Number: 25 to 1
❖  Red/Black: 1 to 1
❖  Even/Odd: 1 to 1
❖  Spring (1-3): 3 to 1
❖  Summer (4-6): 3 to 1
❖  Fall (7-9): 3 to 1
❖  Winter(10-12): 3 to 1
❖  R/B + Season: 7 to 1

 

The player can bet on any of these or any number except the Unlucky 13s.
 

Spoiler

OOC: HOW IT WORKS MECHANICALLY
 

Players call their bets before or during the wheel spin. Once it stops, it's too late to call a bet.
 

The dealer (behind the bar) hits the lever to spin and stop the spin, and when it stops, they also roll with the command /roll 13. If they get any number between 1-12, the number is called as what color it landed on and the number rolled (if the ball stopped on black, and they rolled a 10, then the number is 10 black).
 

If it hits 13, however, it's understood to hit one of the "Unlucky 13s" on either side of the wheel, and no one wins that round.
 

Bets are made by announcing the number and placing the bet with the croupier. The croupier makes note of these, and pays out as needed after the wheel stops. 


For those who wish not to try their hand at the machines, and rather to play against their fellows- The Magic Hat sponsors several games of strategy and chance, though guests are encouraged to bring their own. Dealers and Bankers can be requested from the house for all of the below.

CHO-HAN

 

Spoiler

1.  Either request a dealer from the house, or assign the role of dealer to one in your group. 
2.  The dealer rolls two six-sided dice within a cup, hiding their value from the players (Rolls in Whisper).
3.  While the dice are hidden, the players place bets on if their total sum will be odd, or even.
4.  If everyone bets even, or everyone bets odd, no one wins the pot and the round is re-done.
5.  When the dice are revealed, those with the correct bet all take an equal portion of the pot.


BLACKJACK
 

Spoiler

1.  Either request a banker from the house, or each player rolls one 10-sided die and the person with the lowest number is the banker. All players call their bets.
2.  Each player rolls two 10-sided dice, adding up the numbers and writing down the total.
3.  After the initial roll of 2 dice, a player may choose to roll an additional 10-sided die as many times as they wish, adding the resulting number from each roll to their total.
4.  If at any point the total exceeds 21, the player goes "bust" and loses out on the pot- Even if the banker goes "bust" too.
5.  The banker takes their turn last, after all players have settled on their totals.
6.  On their turn, the banker will roll like the rest of the players, but they must keep rolling until their total equals 17 or greater- And stop rolling once they hit that point. If the banker busts (goes over 21), all players with 21 or less win an equal portion of the pot.
7.  If the banker does not bust, all who have a higher number than the banker, but have not exceeded 21, win an equal portion of the pot. Those who have a lower number lose.
8.  The banker wins all ties.

 

BALUT / “DICE POKER” 
 

Spoiler


In this game, players use dice as their ‘hand’ of cards. They roll a number of dice, and check against the scoring rules if they have achieved a scoring combo. Then, if they wish to try for a higher score, or have not achieved a combo, they can choose to keep some of their dice and reroll others- Players can roll up to 3 times per round.


Scoring is as follows:
 

❖  Fours - Every die face of four scores 4 points.
❖  Fives - Every die face of five scores 5 points.
❖  Sixes - Every die face of six scores 6 points.
❖  Straight - If all five dice are in a sequence, such as 2-3-4-5-6, 50 points are scored.
❖  House - A triple, and a pair. For example, rolling 3 fours, and 2 sixes. The sum of all five dice is the score. (In this example, 24).
❖  Choice - The score is simply the sum of all five dice.
❖  Balut - Five of all the same face, for example 5 threes. Scores 30 points.

 

Even if one’s hand contains several different scoring combinations, one must select a single one to score by- Usually the one that offers the most points. For example, if one had a Straight, they would not add additional score for their Fours. Once a player has used a scoring combination in a round, they cannot select it again in a future round. If one selects to score by Choice on their first round, they cannot score by it again on their second.
 

Every time a player has a hand that does not achieve any available scoring combinations, they must ‘scratch off’ one of the combinations they have not used yet. For example, if one has a hand that cannot be given a score, a player could choose to remove Sixes from their scorecard. Then, they would not be able to score by Sixes in a future round.
 

The game goes typically as follows:
 

1.  The first player rolls 5 six-sided dice. They can either keep all their dice, reroll all their dice, or select which dice to keep and which ones to reroll. A player may then choose to keep their score or reroll certain dice a second time, if they wish.
2.  The player then selects their scoring combination, notes down their score, and can no longer use that combination in future rounds. 
3.  Play rotates to the next player on the left, who repeats the process.
4.  The game continues until all players have either scratched off or completed every possible score combination, and cannot achieve any more. This usually results in 7 rounds.
5.  Highest total score at the end of the game wins the pot.

 


 

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In honor of the Magic Hat’s grand opening, a formal gala will be held inside the casino for all to explore its amenities. All drinks will be provided free of charge by the house, and attendants will be available to assist with running games for large groups. All who purchase at least one slot ticket during the course of their visit, and present it to one of the staff, will be entered into a 100 mina prize raffle to be announced at the end of the night.
 

Formal dress is not required, but highly encouraged. Those who wish may enter into a ‘best dressed’ competition, where their formalwear will be assessed by a small panel of judges. The criteria for judging are elegance, quality, and mystery. First place in this contest will be awarded a 100 mina prize, second place will be awarded a 50 mina prize.

 

[OOC: SATURDAY THE 6TH, 4:00 PM EST]

 

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