Jump to content

[✗] Death to Azdrazi Combat MArts, the Amendment.

 Share


femurlord

Recommended Posts

 

Purpose: Given the nature of MArts unable to be soulbound and able to be spread/taken organically by players either by conflict or as gifts, I believe the current trend I’ve seen within Azdrazi MArts counteracts that. The players using their own lore to subvert this and in an even better manner than traditional soulbinds, where even upon defeat, they're unable to be taken nor interacted with, as the players often emote a shroud of mist swallowing their item into the aether. I think it's a bad precedent established that ought to be nipped in the bud as there seems to be a rising number of Nephilim Marts, even if they're unusable amongst the general populace outside of the CA and Heraldry MA they should be able to be taken. And thus, I petition the removal of current draan-bindings on pre-existing MArts and future ones, allowing counterplay to these typically powerful relics.

https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png

 OLD:

Bel Zahkrii [Combative]

 

Redlines:

 

-Only weapons, tools, or individual pieces of armor may be draan-bound.

 

-The act of Draan-binding an enchanted item does not require an MArt be created unless otherwise stated by an ST.

 

-Removal of a draan-bind will unbind the item without destruction. This must be done by absorbing what draan has been implanted into the weapon through one emote, effectively reversing the process used in originally binding the item.

 

-Cannot be used while restrained.

 

-Armor cannot be summoned as a means to avoid a blow at the last moment.

 

-Summoning a weapon follows server rules pertaining to unsheathing weaponry.

 

-Only two specific items may be draan-bound.

 

-Only one item at a time may be summoned in combat, requiring 2 emotes to bring forth both or 4 to retrieve them.

 

-Ammunitions such as arrows or bolts cannot be draan-bound, nor can things such as bombs, relics, etc. If there is any doubt about the legitimacy of what one wants to bind, the ST will assess this before signing the item.

 

-Weapons that could not be carried for a prolonged period by the Herald alone cannot be draan-bound. This includes things like siege equipment, oversized weaponry, etc.

-Thanhium items of any kind may not be draan bound.

 

-Any item enchanted through a deific magic EXCEPT Heralds of Azdromoth may not be draan bound.

-If a draan-bound item is destroyed before it can be banished, it will lose its draan-bound properties. This means that if a shield is shattered, or a spear’s haft is snapped, the item cannot be summoned, dismissed or retrieved.

 

-No damage done to draan-bound items is ‘healed’ upon their banishment and summoning, they are still subject to damage and repair, possessing a continuous physical state like any other weapon. Draan-bound blades must still be sharpened if they go dull, armor must be repaired if dented, etc.

 

-Draan-bound weapons will turn to ash upon death and are returned to the soul.

 

-Draan-bound items should wherever possible be mechanically soulbound, and must be represented with an in-game item. Their description must also be edited to include the fact that they are draan-bound, and who they are draan-bound to. These items must be ST signed.

 

-Draan-bound weapons cannot be looted or stolen. If one is acquired, it must be returned OOC to the player listed in its description. Willful possession of another player’s draan-bound item is grounds for an infraction. If the player cannot be contacted, it should be handed over to the ST via an sreq.

 

-Items that are unable to be enchanted cannot be draan bound.

https://www.lordofthecraft.net/uploads/monthly_2021_07/pasted_image_0.png.a2246adc997172b414dca10664087e56.png

NEW:

Bel Zahkrii [Combative]

 

Redlines:

 

-Only weapons, tools, or individual pieces of armor may be draan-bound.

 

- MArts may not be draan-bound.

 

-The act of Draan-binding an enchanted item does not require an MArt be created unless otherwise stated by an ST.

 

-Removal of a draan-bind will unbind the item without destruction. This must be done by absorbing what draan has been implanted into the weapon through one emote, effectively reversing the process used in originally binding the item.

 

-Cannot be used while restrained.

 

-Armor cannot be summoned as a means to avoid a blow at the last moment.

 

-Summoning a weapon follows server rules pertaining to unsheathing weaponry.

 

-Only two specific items may be draan-bound.

 

-Only one item at a time may be summoned in combat, requiring 2 emotes to bring forth both or 4 to retrieve them.

 

-Ammunitions such as arrows or bolts cannot be draan-bound, nor can things such as bombs, relics, etc. If there is any doubt about the legitimacy of what one wants to bind, the ST will assess this before signing the item.

 

-Weapons that could not be carried for a prolonged period by the Herald alone cannot be draan-bound. This includes things like siege equipment, oversized weaponry, etc.

-Thanhium items of any kind may not be draan bound.

 

-Any item enchanted through a deific magic EXCEPT Heralds of Azdromoth may not be draan bound.

-If a draan-bound item is destroyed before it can be banished, it will lose its draan-bound properties. This means that if a shield is shattered, or a spear’s haft is snapped, the item cannot be summoned, dismissed or retrieved.

 

-No damage done to draan-bound items is ‘healed’ upon their banishment and summoning, they are still subject to damage and repair, possessing a continuous physical state like any other weapon. Draan-bound blades must still be sharpened if they go dull, armor must be repaired if dented, etc.

 

-Draan-bound weapons will turn to ash upon death and are returned to the soul.

 

-Draan-bound items should wherever possible be mechanically soulbound, and must be represented with an in-game item. Their description must also be edited to include the fact that they are draan-bound, and who they are draan-bound to. These items must be ST signed.

 

-Draan-bound weapons cannot be looted or stolen. If one is acquired, it must be returned OOC to the player listed in its description. Willful possession of another player’s draan-bound item is grounds for an infraction. If the player cannot be contacted, it should be handed over to the ST via an sreq.

 

-Items that are unable to be enchanted cannot be draan bound.

 


 

Link to post
Share on other sites

i think that it should be removed entirely from the feat version too and changed with something else, or amended to only allow dracanium to be draan bound

Link to post
Share on other sites

you could also just get rid of the spell. idk what soulbinding your items has to do with dragons, ive never seen a dragon do that but azdrazi can. please remove

Link to post
Share on other sites

hello Joel one Cart please 

 

i think draan binding is a funny spell, and u find it mimicked in other magics. that said it probably shouldnt stop most marts from being completely uninteractable/takeable and should probably have a revamped mechanic when applied to marted items. 

Link to post
Share on other sites

1 minute ago, Jentos said:

hello Joel one Cart please 

 

i think draan binding is a funny spell, and u find it mimicked in other magics. that said it probably shouldnt stop most marts from being completely uninteractable/takeable and should probably have a revamped mechanic when applied to marted items. 


Hope u didn’t forget the personalised interaction and story path of the Azdro eventline I gave you 

Link to post
Share on other sites

3 minutes ago, ScreamingDingo said:


Hope u didn’t forget the personalised interaction and story path of the Azdro eventline I gave you 

thanks for killing xan i might make a shrine to the goose now help me world edit the vale

Link to post
Share on other sites

3 minutes ago, Jentos said:

thanks for killing xan i might make a shrine to the goose now help me world edit the vale

EGAD.thumb.png.81fe6155900dc4f3d4d9c292324b5f18.png
live druid reaction

Link to post
Share on other sites

This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...