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Necromancy Reach-out!!!!!!!

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lemonke

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I have always been dissapointed that necros are not more common / not at least attempting to win. Imo there should be a necropolis and necros should be crushing nations or something to that effect.

 

I don't know if its a leadership issue but I definitely think its possible to do a lot more with undead as a semi 'race'.

 

This goes beyond undead but LOTC antagonists in general I feel are really poorly done. Created to lose there never feels like there are any stakes or possibility of negative outcomes. Spook (including whatever the ERP dragon race is called) groups feel like they just insularly interact only with other magic types as opposed to having overarching goals. Admittedly my experience with magic is essentially 0 despite my years on the server.

 

Alternatively you have this ridiculous nonsense where every spook or villain-type character is reformed. The other day I saw a red skinned demon with horns and a tail just sitting around tea rping with humans. Almost fell out of my chair. 

 

Either way I would like to see / help spooks do a lot more to be effective actually scary antagonist factions.

I have always been dissapointed that necros are not more common / not at least attempting to win. Imo there should be a necropolis and necros should be crushing nations or something to that effect.

 

 

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as someone involved in a story line involving a dead woman still trying to kill me, I am having a great time.

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31 minutes ago, Narthok said:

I have always been dissapointed that necros are not more common / not at least attempting to win. Imo there should be a necropolis and necros should be crushing nations or something to that effect.

 

I don't know if its a leadership issue but I definitely think its possible to do a lot more with undead as a semi 'race'.

 

This goes beyond undead but LOTC antagonists in general I feel are really poorly done. Created to lose there never feels like there are any stakes or possibility of negative outcomes. Spook (including whatever the ERP dragon race is called) groups feel like they just insularly interact only with other magic types as opposed to having overarching goals. Admittedly my experience with magic is essentially 0 despite my years on the server.

 

Alternatively you have this ridiculous nonsense where every spook or villain-type character is reformed. The other day I saw a red skinned demon with horns and a tail just sitting around tea rping with humans. Almost fell out of my chair. 

 

Either way I would like to see / help spooks do a lot more to be effective actually scary antagonist factions.

I have always been dissapointed that necros are not more common / not at least attempting to win. Imo there should be a necropolis and necros should be crushing nations or something to that effect.

 

I don't know if its a leadership issue but I definitely think its possible to do a lot more with undead as a semi 'race'.

 

This goes beyond undead but LOTC antagonists in general I feel are really poorly done. Created to lose there never feels like there are any stakes or possibility of negative outcomes. Spook (including whatever the ERP dragon race is called) groups feel like they just insularly interact only with other magic types as opposed to having overarching goals. Admittedly my experience with magic is essentially 0 despite my years on the server.

 

Alternatively you have this ridiculous nonsense where every spook or villain-type character is reformed. The other day I saw a red skinned demon with horns and a tail just sitting around tea rping with humans. Almost fell out of my chair. 

 

Either way I would like to see / help spooks do a lot more to be effective actually scary antagonist factions.

I have always been dissapointed that necros are not more common / not at least attempting to win. Imo there should be a necropolis and necros should be crushing nations or something to that effect.

 

I don't know if its a leadership issue but I definitely think its possible to do a lot more with undead as a semi 'race'.

 

This goes beyond undead but LOTC antagonists in general I feel are really poorly done. Created to lose there never feels like there are any stakes or possibility of negative outcomes. Spook (including whatever the ERP dragon race is called) groups feel like they just insularly interact only with other magic types as opposed to having overarching goals. Admittedly my experience with magic is essentially 0 despite my years on the server.

 

Alternatively you have this ridiculous nonsense where every spook or villain-type character is reformed. The other day I saw a red skinned demon with horns and a tail just sitting around tea rping with humans. Almost fell out of my chair. 

 

Either way I would like to see / help spooks do a lot more to be effective actually scary antagonist factions.

I have always been dissapointed that necros are not more common / not at least attempting to win. Imo there should be a necropolis and necros should be crushing nations or something to that effect.

 

I don't know if its a leadership issue but I definitely think its possible to do a lot more with undead as a semi 'race'.

 

This goes beyond undead but LOTC antagonists in general I feel are really poorly done. Created to lose there never feels like there are any stakes or possibility of negative outcomes. Spook (including whatever the ERP dragon race is called) groups feel like they just insularly interact only with other magic types as opposed to having overarching goals. Admittedly my experience with magic is essentially 0 despite my years on the server.

 

Alternatively you have this ridiculous nonsense where every spook or villain-type character is reformed. The other day I saw a red skinned demon with horns and a tail just sitting around tea rping with humans. Almost fell out of my chair. 

 

Either way I would like to see / help spooks do a lot more to be effective actually scary antagonist factions.

Hate dem forum lag btw.

 

Anyway, a lot of necro stuff has been happening. It's not as chaotic, but for example, the other day, we summoned a demon after doing rituals to decay the place, and with the help of Naztheraks, we sacrificed a soul. The demon started attacking the five nations that rallied against us, while ST buffed us throughout the fight as we were highly outnumbered. Eventually, we managed to run. It was hella cool, but it shows that evildoers/evil people need help and high communication with staff. In the end, the staff that has been happening is very subtle, and perhaps it's going to change soon tm as Zarsies's eventline kicks in!

 

Since evildoers are drastically outnumbered like once @MysticalWeaselsaid. In every sense, humans and companies have way more numbers, noobs, activity, and resources due to being nations, and so on. Evil people can't do the same, or at least it would require a grand amount of effort that may not be beneficial for roleplay. So, often it ends up with the evil people ALWAYS losing and also giving that precedent they cannot win.

 

The red "demon" is just a cursed child, I wouldn't overthink it. They are just normal people with a cursed appearance.

 

Unfortunately, also necromancy as lore doesn't give enough tools to self-sustain or to do more scary stuff unto various factions. To give you an example, it requires a lot of effort for us to plague a place, which then puts us in ONE month CD, where we are unable to cast it again. Meanwhile, druids or shamans can fix what we corrupt way easily without having any obstacles. 

 

In short, it requires a lot of communication to achieve something you're talking about. Especially from STAFF or a COMMUNITY, and I would like to add ST and MODs have been quite helpful to me, more so in that event. I have no complaints about them now, and I understand handling a server with 100+ people is ******* hard. Nevertheless, I would not mind planning something with you Narthok. My discord is on the post, we can also continue the conversation there. If you so wish! Who knows. I could plan a player event for your group :)

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2 hours ago, lemonke said:

Hate dem forum lag btw.

 

Anyway, a lot of necro stuff has been happening. It's not as chaotic, but for example, the other day, we summoned a demon after doing rituals to decay the place, and with the help of Naztheraks, we sacrificed a soul. The demon started attacking the five nations that rallied against us, while ST buffed us throughout the fight as we were highly outnumbered. Eventually, we managed to run. It was hella cool, but it shows that evildoers/evil people need help and high communication with staff. In the end, the staff that has been happening is very subtle, and perhaps it's going to change soon tm as Zarsies's eventline kicks in!

 

Since evildoers are drastically outnumbered like once @MysticalWeaselsaid. In every sense, humans and companies have way more numbers, noobs, activity, and resources due to being nations, and so on. Evil people can't do the same, or at least it would require a grand amount of effort that may not be beneficial for roleplay. So, often it ends up with the evil people ALWAYS losing and also giving that precedent they cannot win.

 

The red "demon" is just a cursed child, I wouldn't overthink it. They are just normal people with a cursed appearance.

 

Unfortunately, also necromancy as lore doesn't give enough tools to self-sustain or to do more scary stuff unto various factions. To give you an example, it requires a lot of effort for us to plague a place, which then puts us in ONE month CD, where we are unable to cast it again. Meanwhile, druids or shamans can fix what we corrupt way easily without having any obstacles. 

 

In short, it requires a lot of communication to achieve something you're talking about. Especially from STAFF or a COMMUNITY, and I would like to add ST and MODs have been quite helpful to me, more so in that event. I have no complaints about them now, and I understand handling a server with 100+ people is ******* hard. Nevertheless, I would not mind planning something with you Narthok. My discord is on the post, we can also continue the conversation there. If you so wish! Who knows. I could plan a player event for your group :)

Why do you think evils can't be nations / ally with / dipo with nations?

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8 minutes ago, Narthok said:

Why do you think evils can't be nations / ally with / dipo with nations?

Trust me, I tried. And I am still trying to go beyond the classic villain niche of LOTC. The problem is how the culture of this server is! If you ally with the dark evil people, everyone will warclaim you or raid you daily to the point it becomes overwhelming and boring. So, the diplomacy for evil people ends up being just x higher up, alone hiding a secret relationship with darkspawns. It never is something huge because there would be that one nation rallying everyone and clicking you to death. Furthermore, making any sort of SETTLEMENT both a city or a lair on LOTC is pretty difficult and a long ass process, which is not IC at all.

 

Sometimes, my necromancer helps the good people with information or fighting if it benefits her or brings down her rivals, but yeah. I wanted to do some sort of "evil nation (not the cringe devirad). A sort of little empire, but for now it's a far past dream as there is so much inner conflict, IC and OOC, amidst the darkspawn community. Plus, as I said above, no one will ally with you. Alas, OOC LOTC culture. You will be either the scapegoat or ignored.

 

Still, I'll continue to give it a try.

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3 hours ago, Narthok said:

The red "demon" is just a cursed child, I wouldn't overthink it. They are just normal people with a cursed appearance.

the point with the cursed children is that they're not treated like cursed beings at all, but I acknowledge the onus is on non-darkspawn to treat darkspawn like actual darkspawn (I know cc specifically aren't darkspawn by lore but I'm referring to narthok's point about how some darkspawn just do nothing all the time every day forever and ever). people want to play a cursed child but don't want to be the subject of societal injustice and discrimination that comes with being a product of dark magic interference, even though it would be a million times more interesting and engaging RP than cursed children doing tea party larp

to piggyback on the subject of Le Evil Darkspawn Nation I actually agree with the precept that it's difficult to do any substantial villainy RP that isn't immensely scripted between attackers/defenders. the server has a noticeable attitude towards conflict right now where people who try to do large-scale, organized antagonist RP turn into international threats and get dogpiled by 50 nations and it's what enables nations to be so isolated towards themselves rather than engaging with the rest of the server on both large and small scales. but whether this is a consequence of people just being bored and wanting to be involved involved involved due to the lack of actual compelling things happening on the server rn,  or if it's a more malicious intent to adhere to the status-quo of hugbox and bubblewrap mentality is beyond me. people used to be able to get very far with that kind of thing but now the best we really get is RP that's, for lack of a better term, heavily moderated and scripted

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Having interacted with only a few necromancers, I'd say my overall experience has been positive. Most of them are really relaxed out of character and don't make a big deal out of things. I have nothing terrible to say!

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On 2/1/2025 at 3:09 PM, Narthok said:

I have always been dissapointed that necros are not more common / not at least attempting to win. Imo there should be a necropolis and necros should be crushing nations or something to that effect.

 

I don't know if its a leadership issue but I definitely think its possible to do a lot more with undead as a semi 'race'.

 

This goes beyond undead but LOTC antagonists in general I feel are really poorly done. Created to lose there never feels like there are any stakes or possibility of negative outcomes. Spook (including whatever the ERP dragon race is called) groups feel like they just insularly interact only with other magic types as opposed to having overarching goals. Admittedly my experience with magic is essentially 0 despite my years on the server.

 

Alternatively you have this ridiculous nonsense where every spook or villain-type character is reformed. The other day I saw a red skinned demon with horns and a tail just sitting around tea rping with humans. Almost fell out of my chair. 

 

Either way I would like to see / help spooks do a lot more to be effective actually scary antagonist factions.

I have always been dissapointed that necros are not more common / not at least attempting to win. Imo there should be a necropolis and necros should be crushing nations or something to that effect.

 

I can add to the various points of "Why don't darkspawn do more?"

 

In a more flat sense, Darkspawn do not [at default] have nation mines, realm permissions, or the wealth of mina, time, and PvP gear nations do. Frequently, one small group of evildoers will run into many nations, which hopelessly outnumber, outgather, and outhoard resources and players. Unless directly in CRP [which nations have repeated forgone for their own narritive of "we beat the evil!" by dispelling any advantage evildoers have through lore] 9/10 times you will see spook groups that cannot or do not bother to grind materials get absolutely rolled by John Fleepr, who only lives to mine for human nation #58457384573

 

This can be kinda worked around if nations agree to CRP, or just let the spooks live on their tiles with permission and access all their mines OOCly [a absolutely insanity to even consider IRPly]. I would think this is the same reason we don't see any nation actively "deal" with the darkspawn - you will get coalition-blobbed off the map in a PvP warclaim, which that massive army of demons you just made a deal with to spare your people of cannot help with [they cannot/don't farm Mechanical Resources]

 

There is no staff intervention in theses matters, and to be honest their shouldn't since it sets a awful precedent you can get more favorable rules if you invoke someone's MA's that happen to be under the "Dark" section of implemented magics, but this is exactly what we saw with Lurin, Vortice, and the Halflings getting wiped off the map - all those magics are useless in PvP, and the big nations will typically outside of ST events and whatnot seek PvP because "they dont have time". I don't personally like the solution of "Just be PvP ready!" Because being evil takes a lot of time to build up a evil status with RP. You're not evil if you just PvP everyone you cross paths with, you're just OOCly regarded as unbeatable and thats a mindset that carries into how people RP their personas.

 

 

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On 1/31/2025 at 2:07 AM, GammaRose said:

In some weird way and aspect when it comes to villainy and storytelling, it would be interesting to interact with a group if there was a more in-depth plot-line (and this is kind of a hard reach/ask too since this takes some time, dedication, and effort on both player's end for this).

 

Over a year ago before I went into a hiatus due to a cancer-diagnosis in my family that left me having to be the parent and caretaker in my family, I got my hands involved with this really fun eventline that had me entangled in someone else's plans with their own demons, cultists, and dark practitioners. In that group was one of my dear friends, and together we bounced ideas of having our characters be nemesis with each other. With their character, in a normal guise, they were friends, but when she dressed up to engage in villainy, she would target my character and I would continue the hunt for this cult.

 

It would be so fun to see that happen again (and I know that won't be me since I'm still a caretaker and in school), for a character to get to know a group of people, befriend and love them, but with some twisted ideology they target those whom they most respect for this big evil plot, or possibly be overly curious about a group and TESTING the boundaries to see if they'd falter or not.  And it shouldn't be a tiring ordeal of:

 

'YOU ARE IN MY CHAMBER OF SADISM. GET WHIPPED GET WHIPPED GET WHIPPED'

 

It should be-

 

'Come take a seat, have some tea, lets wager if your friends will come rescue you when that clock turns three. If you win I let you go. If I win, I take something from you.'

 

Getting beat around like I'm at a kid's 8th birthday party and they needed me as a pinata due to short supply is pretty mentally wearing when its such a common and lame trend on this server. It's overrated. It's good when it's done every once in a while in a blue moon but like- it gets to a point it's just superficial scarring than anything character developing.


I have seen these events and organized plots take place before, and every time players get so thrilled to have something that motivates or adds new behavior to a character. Whether it's being thrown into a deep cave and tortured of your past, hunting down a drug den from stolen sheep, having one epic fight then sat face to face with a member of six vampire group, or being shown a deceptive lie about your loved ones that it puts your own trust to the test about their loyalty! It's always so fun but so rare to witness these days. And typically- even if this server is very hellish when it comes to OOC communication, it really does heavily rely on a lot of before-hand organization, understanding, documentation (because some players will be weird at the end of the day), AND communication.

 

Maybe this is just me screaming into a vacuum and your group already does this but I have based this on the past few months with other characters I have seen getting kidnapped, and then how that RP felt pre-incident and post-incident. It's all just the same cycle that you can easily avoid what happens from how common and typical it is.

i wish losing sucked less for both sides, losing has the potential to be interesting. its just that "losing" typically means dying, and then dying can mean the end of a character. it doesnt have to, but sometimes it does. if you don't kill your opposing party, they have time to continue the plot at a future point.

ive been working on a smaller scale spook plot with rayalia who has given me the graces of creative freedom and not having to worry that they're going to kill me immediately. 

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