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The King Of The Moon

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1 hour ago, Benleft said:

yeah you're not allowed to kill azdrazi -tythus ltd. 

The Azdrazi run the server, they're plotting they made Necromancy-Mysticism rewrite to get the heat off of them, everybodies gonna say mysticism & necromancy is too strong! It's to distract you from the real enemy, the AZDRAZI..

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After reading through it, I like the flavor, but I think even for 5 slots, they have too many spells. I'd pair down a few extraneous spells, the list is huge. 

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On 3/9/2025 at 8:19 AM, PrimnyaQuorum said:

I think its not a good idea to put a Mortal Tier'd Voidal Summon anywhere near the same scale as ET-Only Voidal Creatures. I would argue a Voidstalker more belongs on that list then a Life Evocationist's Summons, since a Voidstalker is more "voidal" then any other Voidal Thing. Equally, CA Atronachs are missing from that list.

 


I think you're fundamentally misunderstanding the list's purposes, here. It has nothing to do with the "tier" of creatures or a power level, nor if they are ET or player assets. 

Atronachs are in the Construct list because they fit into the broad strokes categorisation of artificial/man-made creations that lack anima, lifeforce and ectoplasm. Voidstalkers are not a type of creature, they're a category of mage which can be a number of creatures. Voidstalking has no bearing on if a character has anima, lifeforce or ectplasm and thus has no place in this list.

 

20 hours ago, Tabby64 said:

Kind of confused what's going on here with golems. You put them under the construct section which says no soul anima but they do have it. While soul-bound golems may have a full soul inside; regular ones still have anima powering them along with mana. 


Likewise, most golems fit into the Construct category. Soul-bound golems however are separated into the Transcendent Construct list as they have anima. Unless I'm missing something, I don't see why a soulless golem would have anima? Please could you share your reasoning for that?

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7 hours ago, The King Of The Moon said:


I think you're fundamentally misunderstanding the list's purposes, here. It has nothing to do with the "tier" of creatures or a power level, nor if they are ET or player assets. 

Atronachs are in the Construct list because they fit into the broad strokes categorisation of artificial/man-made creations that lack anima, lifeforce and ectoplasm. Voidstalkers are not a type of creature, they're a category of mage which can be a number of creatures. Voidstalking has no bearing on if a character has anima, lifeforce or ectplasm and thus has no place in this list.

 


Likewise, most golems fit into the Construct category. Soul-bound golems however are separated into the Transcendent Construct list as they have anima. Unless I'm missing something, I don't see why a soulless golem would have anima? Please could you share your reasoning for that?

The reason I am saying golems shouldn't be in the Construct category is due to the fact that ALL golems have anima flowing through them. While they may not have a fully intact soul like Soul-bound golem, they are powered by the golemancers soul essence/anima which is imbued upon creation. I know most constructs use just mana ie atronachs but golems do a blend of both. I am not sure how much anima but it most definitely be more than sorvians in my opinion. 

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31 minutes ago, Tabby64 said:

 

I see! Thanks for clearing that up, I was operating on outdated information. Golems of every variant are now in the Transcendent Constructs list.

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21 hours ago, lemonke said:

A lot of CAs don't have this kind of PK for "lesser CAs" where you can break their shit and they're unable to revive, or rather, unable to build their stuff back. Heck, I'm pretty sure even Azdrazi can rebuild their shit or can be brought back by other Azdrazi.

 

You don't see a mass of PK because right now, there are not many PK systems like what you are trying to achieve, but also when you were absent, a lot of Mehir shit got broken when no one was around. I'm just saying that it's something to consider when you are making 3-4 different CAs into one with this huge PK CLAUSE that cannot be repaired in any shape or form, unlike the MANY other CAs on this server. It's just too harsh. AND REMEMBER, You are going to get a lot of these PALEKNIGHTS. So, a mass of PK will eventually happen.

 

For your other stuff, while it's more personal. Let's say I BECOME a lich now, and then I become a wight. I'll still have to deal with 5+ people who can teach, whilst only I'd be able to teach for 3 months and it will hinder my progress as a whole on an OOC level. Also, if allegedly I may never get  Lichdom, in that case, I too would not be able to expand my group in any way even if I become a wight afterward. There is going just to be a huge power imbalance that is not being considered as you may think regardless of grandfathering or other factors. It's not to point fingers at anybody, of course. But I think I'd have preferred other people to have been contacted and asked their opinion of this beforehand, as I found out about the rewrite more so by myself and by a peep of mine. I don't think it was made out of malice but yeah, it's something not to ignore. There are more issues to observe on the lore piece, like how it will force necromancers to play more like mystics (like many others said) as it doesn't feel like a necromancy with their corpsecrafting but more like Mysticism deluxe. Nevertheless, I'm always up to talk about it with you.

 

You have my Discord. So, I may explain more things in detail.

 

Also, do remember that ST will have to do a lot of paperwork to handle the CAs and MAs! I'd check again for a better way to implement the CAs!!

 

 

I don't know if you remember, but through the Siliti cannibalizing PK (which was added through an amendment from what I remember), other than the other numerous issues, there was a precise group that went around MASS PKing others. They had literally ganked a Siliti who was made after a week or two and PKed them just because. It's going to happen the same here. Mystical said it better than me in the other post, by the way.

 

You are giving CAs that previously didn't have a huge pk clause –such a harsh mechanic, which can be easily abused when you are offline. Furthermore, the mechanic is not user-friendly because it requires you to be constantly active, and if you take a little vacation. Someone might go out and break your shit and forever ruin your character's group/take your character away from you. This is not just for my group but for everybody, because no one should go through this.

 

At least, please. Make a ritual or something  to bring back your minions who died or be able to rebuild their phsycaltery!!

 

I got another idea for the Wight's one but I don't know if you want to hear it in detail. I did mention it in another comment tho.

 

Generally, I prefer interactive Pk clauses that are also user friendly and don't force you to play.

That's good. Of course, I always want to say my mind and be straightforward with it. While I respect your work, I don't want to "glaze you." I'd rather say what I think, even if it's wrong, and hopefully help you out with it.

 

TL;DR

 

Azdrazi can be PK'd through Severance - permanently killed, at the discretion of somebody with the ritual who has done proper role-play.

 

Heralds after being disconnected a certain amount of times permanently lose the magic.

 

I hope this clarifies for you the function of Azdrazi Severance.

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me when my get the ping my rock broke so i spend the rest of my life powergaming

PK clauses that lead to competitive gameplay is like a criticality event for toxic behavior. Anything Competitive is bad faith by default ya gotta either have no potential for competitive behavior or heavily balance around the assumption that all your players are bad faith min-maxxed toxic power gamers, get what I'm saying? Shits happened twice that I know of there's a reason people are shrieking like "Evil bad Mordu is gonna PK my entire coven!!!", like you can see this happening right? You're flying too close to the sun Icarus.

P.S. Vague-posting; "You consented to the CA." is an argument made by the blind who can't see what's happening directly in front of them. Don't @ me.

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On 3/10/2025 at 4:42 PM, Zarsies said:

That's out of bounds of my own logic. As for calling this a 'siliti situation' I'm also at a loss, this feels more like conjecture. Lots of characters have PK clauses yet aren't PKed en masse, it's not like this lore forms some Mordring hegemony.

That is due to relative effort it takes to undergo it. The master of necromancy, Wight should at least not be Hard PK'd cause someone heisted their lair or someone with enough lock picks breaks in. I'd much rather see a similar severance method akin to Azdrazi where instead several Necromancers and/or wights work to pull the souls part from the wight creating a system that requires RP and involvement. 

Secondly it hasn't been an issue cause of the relative lower amount of people that fall under the harsh PK rules that wight and paleknights had. When you then instead force essentially an entire other magic under the same PK guidelines, you suddenly find the space to hide such things much harder. Ive yet to see a paleknight throne that is not left behind a parkour course, several locked doors, key systems not be instantly destroyed. 

Just my personal take, I just find the idea that someone can essentially pk someone cause they found a rock to be quite dumb. I understand its been teh accepted method for Mysticism for a while, but it isnt mysticism this is the new necromancy. I'd expect the system to be a mixture of both mysticism and or necromancy in terms of how to pk. 

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Just going to drop my opinion here after reading the lore overall, before I get into the thick of it, I just want to say its amazing work, the writing is clear and well thought out, the game mechanics are written in a way that provides synergy to the overall player experience and I am in love. From a normal players perspective this is a great piece, albeit a little heavy worded but if you are going to play the villain, you need a bit of extra guidelines to not introduce confusion, it makes sense and I like it...
 

that being said

 

My biggest grief is the PK systems. The idea of obliterating an enemy that has been causing you issues is fun, it gives you purpose, it drives the gameplay but we are doing this at the expense of an actual person. The idea of having a PK clause of any kind is for me deplorable and invites bad faith into your roleplay, we are here to play a game and have fun! not see if I can get Jeff to perma quit because he just achieved a long sought after goal and I dislike Jeff because he ticks too many boxes in my "I hate you list". Things happen, players leave and come back,and we are slowly evolving into a grown player base with jobs and lives, imagine pouring your free time into something you love only to come back after a month of worry, rent and bills only to hear that your beloved character has been slain because someone in the base "forgot" the door open and now there is no way to fix your character or even worse, imagine spending your free time achieving the goal of ensuring a person cannot play their character anymore, the very idea of looking at an actual person and saying "I am going to spend a literal year to ensure you go away" is horrid.

 

Just forego the PK clause, it is not the community's choice to remove a bad faith player, that is the moderations' purpose and if moderation won't do it, go, spark up a debate, complain on the forums, make some noise, put the spotlight on them and if it still does not work, then understand that the system is broken and that moderation is not doing their job and that you need to go after them (or the other choice, you are the problem). I can however understand that this is a dark magic and that its flavoured as such. That in the end of the day, being evil is bad and there is a way to end your woe's by slaying your foe, that the triumph of the hero is described as the destruction of the villain but dudes, this is a game where you can play as the villain, where the lore is the gameplay and, a Pk system, is bad gameplay, uncaring if everyone else does it. It brings out the worst in us, it actively drives people away when we should be growing as a player base in order to not stagnate and die out. 

 

If a PK clause is truly needed and if it were up to me, I would suggest that if you are slain, become a spectre and whisper a method of resurrection into the hands on the common man, for what narrative device holds as much weight as the resurrection of an ancient evil. Make death recoverable. Sure, it gets annoying to murder the same villain over and over but it's a game and it should stay a game, if LOTC was a narrative device then why tf do I pay mineman tax????????

 

Please understand that I am not referencing anything, I just hate PK systems in general, they suck.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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