Daisy 9735 Popular Post Share Posted May 31, 2025 The Tech Team Roadmap Hey all! Recently, we've revived our Tech Team public roadmap and updated it with all the projects in progress and planned. This roadmap was created as a concept back in 2022, and hadn't really been updated since. Now, it comprehensively outlines everything the Tech Team has in mind. Viewing the Roadmap You can view the Roadmap on our Github. There are two views you can look at for the roadmap. The default view is what we call a "Kanban board", where items are sorted by status (backlog, in progress, done, etc): The second view, which you can switch to using the tab at the top, is organized by initiative, which I will expand on below: Understanding the Roadmap Items on our roadmap have a few different pieces of info attached to them: Status Indicates the stage of development for the item. Items that are in the backlog have no immediate plans to work on, but are part of our longer-term plans. Selected for development indicates the item will be worked on next, whenever capacity is available. In progress items are currently being developed, and items in beta are currently being tested to confirm it meets the requirements, either on our public beta server, or for those related to 10.0, on the 10.0 build server. Completed items are now live, and cancelled items have been removed from the roadmap. Priority Indicates how urgently we want to get the item complete. Critical items are blocking something major on the server, and are being worked on immediately, the rest are self-explanatory. Size An estimate of the development effort needed to complete an item. S for changes that require some light modifications or minor additions to existing code. M for feature additions to existing code, or smaller refactors of existing plugins. L for a new plugin or larger refactors. XL for major refactors, larger new plugins, or changes that may require changes to several plugins, and XXL, for projects that require large changes or rewrites to multiple plugins. Assignees Indicates which team members are working on a project, in case you would like to reach out to them with questions or ideas. Milestone What initiative a project is part of. More info below. Initiatives Every project on our roadmap is organized into an initiative (or Milestones in Github), which represents an overarching goal for the Tech Team. 1.21.5 Status: In-progress Items under this initiative are planned for our 1.21.5 update, which is currently in progress and our highest priority, as it needs to be done prior to 10.0 release. 10.0 Status: In-progress This initiative contains technical work being done for 10.0 development / release. Immerse Pastimes Status: In-progress This initiative focuses on additions to the server which give players something to do. As opposed to professions systems of the past, these plugins will be purely additive to the vanilla experience, giving immersive functionality to enhance roleplay. This initiative has some larger projects within it, and is expected to be completed sometime following 10.0 release. Website Improvements Status: In-progress This initiative covers work being done by the Web Team to enhance the experience of our website, with some projects currently complete, such as the 2024 theme rework, and others under development, such as a new homepage, store page, and an interactive map. New Player Experience Status: In-progress In collaboration with the Community Team, this initiative focuses on enhancing the new player experience. Staff Utility Status: In-progress This initiative focuses on adding functionality which make it easier for staff to do their job, including simplifying some of the ways players interact with staff. Core Platform Evolution Status: Backlog This initiative is one of our largest planned initiatives, and will be started after Immersive Pastimes is completed. It aims at rewriting and refactoring some of our older plugins, such as currency, shops, and personas, to bring them into the modern era and fix a large amount of player-facing issues and tech debt. VIP Enhancements Status: Backlog This initiative will focus on adding / improving features that add value to our VIP ranks. I hope this revival of the roadmap brings some excitement towards the future of LOTC, both for 10.0 release and beyond, and helps increase transparency on what the Tech Team is working on. Feedback is always welcome, feel free to comment here, join the Tech Team Discord, message me directly on Discord (llir), or reach out to one of our developers working on projects on the Java Team or Web Team. One last thing: The Implementation Team is recruiting. Do you want to help with Realms, Tiles, or the Economy? Apply today, or reach out to @Kaiser if you have questions. Cheers, Llir | Technical Administrator 55 Link to post Share on other sites More sharing options...
Navigator 4260 Share Posted May 31, 2025 first good shit 3 Link to post Share on other sites More sharing options...
Tabby64 1464 Share Posted May 31, 2025 14 minutes ago, Llir said: This initiative focuses on additions to the server which give players something to do. As opposed to professions systems of the past, these plugins will be purely additive to the vanilla experience, giving immersive functionality to enhance roleplay. This initiative has some larger projects within it, and is expected to be completed sometime following 10.0 release I feel like these plug ins (fishing and star gazing) are fun for a week or two after release and then fade into irrelevancy. They dont really provide much function beyond dropping items with descriptions which is cool for a short amount of time. LOTC feels more like a patchwork of one off projects then a cohesive system. I think it would be nice if these plug ins contributed to crafting mechanical stuff like armor, weapons, and actually work together. 7 Link to post Share on other sites More sharing options...
lemonke 6014 Share Posted May 31, 2025 Why is new player guidance not ONE of the main focuses? I feel like it's a bit more important :(( 9 Link to post Share on other sites More sharing options...
Daisy 9735 Author Share Posted May 31, 2025 26 minutes ago, Tabby64 said: I feel like these plug ins (fishing and star gazing) are fun for a week or two after release and then fade into irrelevancy. They dont really provide much function beyond dropping items with descriptions which is cool for a short amount of time. LOTC feels more like a patchwork of one off projects then a cohesive system. I think it would be nice if these plug ins contributed to crafting mechanical stuff like armor, weapons, and actually work together. That is the intent long-term, if you look at the initiative on Github you will see a bunch of plugins under it. Star signs was kind of a standalone passion project, though others such as fishing, farming, and animal husbandry will build a foundation for things like brewing and cooking. Although I know there are people in the community who would like to see the return of proper professions, the majority sentiment is that these things should only be additive to the roleplay experience, not inhibitive of it. 7 Link to post Share on other sites More sharing options...
Jihnyny 5233 Share Posted May 31, 2025 11 minutes ago, Tabby64 said: I feel like these plug ins (fishing and star gazing) are fun for a week or two after release and then fade into irrelevancy. They dont really provide much function beyond dropping items with descriptions which is cool for a short amount of time. LOTC feels more like a patchwork of one off projects then a cohesive system. I think it would be nice if these plug ins contributed to crafting mechanical stuff like armor, weapons, and actually work together. completely agree. the focus of the server is roleplay and though yes, alot of players usually no life and instead of roleplaying afk minigame - it isnt an attraction or use toward the majority of the server and imo a waste of time to work on. I'd prefer to see plugins incorporated that'd aid roleplay, for example - why dont we have a prolonged effect from potions? Why is it only 3 seconds of nasuea when every other rp server has a plugin that literally influences how you type and feel nauseated for an amount of time? Hookah is a good example. Hookah is barely used. On my way to use cactus as a drug (that i cant edit to use btw so its just plain cactus) and then be high for 2 seconds, or have a bad trip for longer. Aeso's architecture plugin is the only recent plugin imo that has been an actual use besides my yap, good work tech team glad to see yall speaking to the community 😄 EDIT: DO NOT ADD FOOD EXPIRATION 7 Link to post Share on other sites More sharing options...
Daisy 9735 Author Share Posted May 31, 2025 5 minutes ago, lemonke said: Why is new player guidance not ONE of the main focuses? I feel like it's a bit more important :(( The new player guidance plugin is the top of the backlog, though requires some other pieces to be in place first. The tutorial island plugin will be the launch point for this, completion of the CTs project will enable the connections with nations, and the Wayfinding plugin will be used to guide the players. With all this, it is high priority, so it will be worked on shortly after, or for 10.0 launch. 3 Link to post Share on other sites More sharing options...
FlemishSupremacy 6115 Share Posted May 31, 2025 1 minute ago, Llir said: That is the intent long-term, if you look at the initiative on Github you will see a bunch of plugins under it. Star signs was kind of a standalone passion projects, though others such as fishing, farming, and animal husbandry will build a foundation for things like brewing and cooking. Although I know there are people in the community who would like to see the return of proper professions, the majority sentiment is that these things should only be additive to the roleplay experience, not inhibitive of it. Question is Will these plugins not add a mechanical minigame that detracts from roleplay more than it adds? Don't get me wrong, the fishing plugin is very cool, but while you're fishing, you cannot at the same time roleplay because you'll have to engage with the minigame. If similar minigames for farming and animal husbandry are in the works, leave it be. Similarly with cooking and brewing, there really doesn't have to be a plugin for that when players are already perfectly capable of making their own food and drinks through the rename plugin. I've no problem with farming having random fluff item drops like fishing, but adding more to the mechanics usually detracts from people's rp 2 Link to post Share on other sites More sharing options...
wowj 9760 Share Posted May 31, 2025 Big if true 6 Link to post Share on other sites More sharing options...
CharmingCavalier 2189 Share Posted May 31, 2025 This is such an easy request, but I also think we should prioritize the astrology plug-in so I know if I'm a pixel Gemini or a Leo Quote I tried to send a bird to three people yesterday with information about their characters. There is a FIVE minute cooldown between sending letters at an aviary. It took me 15 minutes of sitting next to a mineman bird head to get information disseminated to THREE people. How is this conducive to role-play and somehow going to encourage someone from sending a letter instead of just sending a discord message? Here is a chart showing the times it would take to send letters to a select number of players, for your reference: Players Time at Aviary 3 15 Minutes 4 20 Minutes 5 25 Minutes 6 30 Minutes 7 35 Minutes 8 40 Minutes 9 45 Minutes 10 50 Minutes 11 55 Minutes 12 60 Minutes 13 65 Minutes 14 70 Minutes 15 75 Minutes 16 80 Minutes 17 85 Minutes 18 90 Minutes 19 95 Minutes 20 100 Minutes 21 105 Minutes 22 110 Minutes 23 115 Minutes 24 120 Minutes 25 125 Minutes 26 130 Minutes 27 135 Minutes 28 140 Minutes 29 145 Minutes 30 150 Minutes 31 155 Minutes 32 160 Minutes 33 165 Minutes 34 170 Minutes 35 175 Minutes 36 180 Minutes 37 185 Minutes 38 190 Minutes 39 195 Minutes 40 200 Minutes #ReduceAviaryCooldown 6 Link to post Share on other sites More sharing options...
Daisy 9735 Author Share Posted June 1, 2025 16 minutes ago, FlemishSupremacy said: If similar minigames for farming and animal husbandry are in the works, leave it be. Similarly with cooking and brewing, there really doesn't have to be a plugin for that when players are already perfectly capable of making their own food and drinks through the rename plugin. No, those plugins won't be a minigame, just custom crops, drops, etc. Though those plugins are far-out at the moment, and will be getting a full technical design prior to launch. If you'd like to be involved in the discussions around them when it comes time for design, join our tech team discord :) https://discord.gg/aWBMkPfT4a @CharmingCavalier https://github.com/Lord-of-the-Craft/tracker/issues/515 2 Link to post Share on other sites More sharing options...
Cheese 8891 Share Posted June 1, 2025 When rollback fix :( 1 Link to post Share on other sites More sharing options...
Daisy 9735 Author Share Posted June 1, 2025 1 minute ago, Cheese said: When rollback fix :( Rollbacks broke as part of the 1.21 update due to an issue with WorldEdit. They will be fixed in the future (hopefully with 1.21.5), though any current requests will not be able to be processed. 1 Link to post Share on other sites More sharing options...
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