BobBox 3798 Popular Post Share Posted June 5, 2025 Spoiler Thank you Capn_Avery for formatting the post. Greetings, descendants of the Aevosian landmass. For generations, you have dwelled in lands that once lay quiet, and it is time for us to begin to meet you all formally. Long have we observed, shielded by the snowstorms of The Mountain, and long have we witnessed your heroic actions in the name of not only your nations, but also to save our collective home. From the slaying of great beasts to the completion of mysteries, you have done it all. I can remember vividly how you dealt with and tackled the Silent Valley when you first arrived, battling back the Shuul forces who sacked the nearby lands. Their corral swords and spears were of no use against the descendants, whose ferrum proved as a superior material. With the Naga at your side, you collected their fish pearls and scales before creating ornaments as reminders of why invading our lands is not a good idea. With the eastern coast defended, though, you did not fall silent and complacent regarding exploration. There is a hunger within each of you, eager to see and learn more. We watched quietly as you worked to reclaim the artifacts of Crothstad within his woods and the nearby lands. Split into three groups, I first saw the Urguani assist the local Farmer Thistle in the defense of his small farm plot. By defeating a multitude of great beasts within the forest, you were able to lure out and befriend Crothstad’s companion, Haelstrom. With this bird’s help, you were able to locate and slay the troubling beast. Haense also put in considerable effort and took down many beasts while searching for Crothstad’s old home and campsite. Braving the woods just outside their nation, the Haeneseti valiantly uncovered the fate of the hermit and reclaimed Trailblazer and Nature’s Shroud. The third group also exerted considerable effort; those from Kuyo Kuni offered their assistance to a fisherman, and together, they set sail towards the great storm. Here, with the depths of the great ocean below them, the soldiers battled a large kraken that mercilessly attacked their boat. Once defeated, the sailors plunged into the ocean's depths and into shipwrecks to recover their own two artifacts. Great beasts of the forest and ocean rose and fell at your touch, and thanks to your efforts, his six artifacts were recovered and reintroduced into the world. Previous locations of Crothstad were uncovered, and his history was gradually reintroduced. Yet once again, you did not stop there and continued to explore the lands and those who came before. Claiming a few relics from a bygone hunter and various trophies from fish were not the only objects of your desire, however. We saw that adventure followed, and you challenged the one part of land that had previously been out of reach - The Mountain itself. Splitting into three groups, you first prepared and then set out against the harsh realities of weather, altitude, and the dangerous temperatures of our home. The group from Haense began their perilous ascent up the western slope. There, they steadily climbed with their sleds in tow, but soon abandoned them due to the challenges they faced. Traveling along the ridgeline, they crossed an ice ravine and established a camp. There, they encountered one of our own Palmreaders, Endurance. They soon continued on their journey, making their way to one of our older locations before eventually reaching the final basecamp site. Here, they once again ascended the western face and achieved victory over The Mountain. The second group from Solgaard started their ascent from the north. They initially battled small beasts along their journey before settling in a camp. These adventurers then explored a nearby cave, and although they were kept on track by a large beast, they dared not engage in combat. Continuing toward The Mountain’s peak, the members of this group faced avalanches, treacherous ridgelines, and slippery slopes before finally arriving at a once-used trading camp. A final camp was established here before the group successfully reached the peak. The third group made their way from the white city of Numendil and set out to face the harsh elements. Much like Haense, they began their journey with a sled full of supplies but quickly abandoned it upon finding and crossing an unstable rope bridge. Soon, they discovered a camp and settled in for a long night, where unknown spirits harassed them. As they awoke and continued on their path, they were attacked and nearly subdued by the spirits of past travelers. The temperatures would only become more brutal on their journey, and they continued to dodge serious injuries as they made their way toward the base of The Mountain. Despite various battles and setbacks, the group ultimately achieved salvation at the peak. Arriving at The Mountain's peak, the groups could see the entire Aevosian landmass. However, the breathtaking views were not the only reward, as they were granted something more. Those of especially valiant origins received the ability to harness our very own palm-reading powers, as their minds expanded with newfound knowledge. With discourse ripe and flowing within the Eternal Forest, many Fae spirits left and passed through its veil to enter our world. Scattering across the lands of Aevos, the druidic spirits quickly began to unleash destruction and mayhem upon Aevos. In turn, the Druids convened to discuss a potential solution, though their thoughts naturally lingered on a vision of a natural presence deep within the Beleth Jungle. The visions presented not only a problem but also a solution. While destruction and war flooded their minds, the Druids also glimpsed an ancient being known as Kyorli of Al’Avariel—The Watcher, for short—as well as an old tree that sensed the arrival of Patron Mani in our realm. This being turned out to be Dzalar’onn, the Prince of Frogs. However, finding and speaking with him would not be easy, so the druids prepared a tribute to him. Inquiring about the visions, the druids discovered that it was the calls of the still living Wellspring, an ancient font of natural energy that had been sealed and buried long ago. The druids finalized a pact, promising that in exchange for gathering the scattered fae, Dzalar’onn would grant them entrance to this Wellspring. As the fae were gathered together and the realm began to return to its natural order, the druids swiftly sought out the entrance. Here, they encountered a mass of roots obstructing their path, which they removed with considerable effort. They ventured into the ruins with only minor resistance from enemies, and here they found a natural pool filled with magnificent colors and magical energies. Interestingly, the pool began to communicate with the druids, urging them to repopulate the cavern once more. With instructions from Kyorli on how to harness the pool, the druids presented three ancient items, two of which manifested as the Amulet of Ruvetel and the Staff of Riitill’eliuiii. However, as the pool's magical energies were tapped, they began to attract the attention of others, such as Mordring, who dispatched a legion of Undead to assault it. Despite this, the druids successfully defended our lands against these abominations. Traveling once more to the north, you went to the Port of Goldenvine. There, you witnessed the multitude of spirits throughout the town, listened to their sermons, and learned about Vanth. You discovered the anchor of Shadegrain, spoke with the spirits in the tavern, and learned about the former colony of Greyling. At the edge of the unstable ocean, you uncovered the fate of the former civilization, navigating through all the challenges that stood in your way. When the stars began to descend upon our lands, you were also there to save the continent. Once again, splitting into three groups, you tackled the harsh realities of what lay underground, uncovered clues about the previous artificer who lived in these lands, and even prevented the comet from striking our continent, just as it had done every few hundred years. Forming a group, the shamans first gained visions of the comet and what was to come. They wasted no time before descending underground, eager to address what issues they could with their spiritual magics. They soon discovered and entered the kiln, where they were assaulted by elementals of magma and stone. After defeating these beasts, they encountered a twisted spirit that drove them back. Coming together again, the shamans delved into the spiritual plane of the corrupted being and purified representations of the comet. This, in turn, purified the spirit and granted them a previously fractured piece of a comet. The druids also gathered to confront the corruption that was just beginning to plague our world. Working together, they awakened an atronach and witnessed a catastrophic version of our world, though the cause remained unknown at the time. The group then entered a portal left behind by the voidal creature, where they fought and cleansed their way through tainted lands. Eventually reaching cleansing pylons, they were transported to another realm, where they assisted the Fae and found an artifact from the previous artificer. Finally, the druids journeyed to an island off the coast of Aevos and defeated a greater atronach, the make of which had not been seen by descendants before. The third and final group to assist was Celianor, along with those of the void. Together, they began to explore the caves deep below Aevos. They first encountered a lush cave filled with mana. Here, they defeated a small beast before moving on to the next cave, which was covered in sand and imbued with translocation magic. After traversing the sands and gathering some voidal cacti, they entered a third cave and descended to the bottom, where they set up camp before entering the fourth and final cave. Here, surrounded by voidal stone and intense mana, the adventurers bravely battled elementals and navigated floating stones. Coming across remnants of the artificer’s lab, they figured out a way to disable the voidal monolith - the source of the voidal energies. Coming together once more, the groups combined the various artifacts they had acquired as the comet drew near. As the comet approached, they were able to send it back into the sky and save our shared continent. Mundane descendants from nations were not the only ones to take action; those with courage coursing through their veins also performed great deeds. While traveling through a Mori’Quessir cave, they discovered Felder’s Grotto. Here, the Templars solved puzzles and entered the sacred temple, uncovering Felder, the first Templar. Using magic, the explorers entered Felder and Malchediael’s dreams and memories, beginning to shape them into their desired outcome. First, they faced overwhelming numbers of the undead, although they failed to replace the sacred axe in its proper location. Undeterred, the group ventured deeper, banding together to showcase their camaraderie. They resisted the temptations of a jailer and managed to escape alive. With one negative and one positive experience completed, the Templars continued to press forward on their path of righteousness. They journeyed back to the Johannian Era to assist Hedge Knight Michael in his battle against Gudour, the Black Knight. Despite his failure on the battlefield with the Templars' assistance, Michael accepted his enemy as an equal. The brave soldiers then embarked on a hunt, defeating many great beasts, ultimately confronting their guide, who was a demon in disguise. Finally, the soldiers of Malchediael ventured back to the Inferi Crisis. Here, they vanquished many demons before aiding Felder. As they continued further, they were assaulted by voidal horrors before finally uniting him with Malchediael. Here, they were rewarded for their great actions and received enlightenment. Moving back in time, a group of you discovered the path of Darius Beleth, the legendary captain from Berillia who arrived on the continent with his fleet of ships: the Cordelia, Cressida, and Catherine. While exploring his camp, you uncovered their route towards the Kha temple of Teo’Camaxli. Here, you battled through traps and puzzles to learn that Darius’s crew betrayed him. They claimed a pile of cursed gold and retreated into the jungle without him, ending his expedition to find his daughter. Following the greedy crew, you witnessed the mercenary ship of The Carcharodon claim its bounty, dooming the cursed looters to death. You followed Darius’s journey to The Mountain and saw his trek to the top of the world. Now, this is not to say that your current adventures are over. As I write this, many are investigating the swamp, discovering its true purpose that even I know little of. There are still many things yet to be discovered, doors remain closed, relics to be claimed, creatures to be slain, and other objectives. We look forward to meeting and discussing history with all of you. 46 Link to post Share on other sites More sharing options...
DahStalker 3692 Share Posted June 5, 2025 Spoiler nice post!! i really like the pictures used 3 Link to post Share on other sites More sharing options...
Wonderland_Boy 1082 Share Posted June 5, 2025 World lore drop, i love it 3 Link to post Share on other sites More sharing options...
Jamwill 211 Share Posted June 5, 2025 Gallio thought back to when he befriended the great falcon in the Crothstad forest. "Been a whileh since Ah took ye on a proper good hunt." He said to his companion. "Ah'm sureh we'll find a great beast t' slay soon." 5 Link to post Share on other sites More sharing options...
Wulfric 472 Share Posted June 5, 2025 @Jamwill ''GET YER 'EAD OUTTA T'E GUTTER GALLIO'' yelled Obok, wearer of the Bonecarver's helmet that he aquired in the Crothstad forest as a oversized moose was charging out of some nearby shrubbery ''its comin rig't at us!" 5 Link to post Share on other sites More sharing options...
Cheese 8899 Share Posted June 6, 2025 Juniper hoards shells and scales she collected from her Shuul adventures :) 3 Link to post Share on other sites More sharing options...
milksoda 2892 Share Posted June 6, 2025 (edited) Hi firstly, I want to say I appreciate the lengthy and pretty formatted retelling of many of the world events this map I don't want 2 dismiss that or come across as a nerd w/ this comment but I don't think the Malchaediel part is lore correct as someone who played the entire thing through. The radiant star is just a symbol, and it wasnt even codified as Malch's symbol in lore, which has become the horse and is more of a culture thing than a lore thing. He found peace with Jophiael after accepting serenity (good ending), thus accepting Jophiael's influence upon him and allowed him to combine with and rule over her realm. again I don't wanna detract from the really nice post but I just think it's good for lore precedent to be accurate. hope im not overstepping here, much love and all that. Edited June 6, 2025 by milksoda 4 Link to post Share on other sites More sharing options...
KidKrinkles 2044 Share Posted June 10, 2025 On 6/5/2025 at 5:32 PM, BobBox said: Victor had reread the missive a few times. In recent days, he had found himself reinvigorated. The Palmreader who's identity was consumed by that of Pursuit read through the lore over and over. He was familiar, and, acquainted, with much of it intimately: for he had lived it. That was when, rereading, his stomach had sank a touch. His eye focusing on those words. He pondered, for a moment, the capitalization of the 'M'. His eye traveled off the paper, and to the side. His eye looked to a familiar giant-- at least the familiar shape of one. One of the great, monolithic creatures that silently prowled around, and about, in and under all things. It stood in the corner of the tavern, head hung down, it's back pressed upon the roof as if it simply did not fit within the confines of the room. Looking upon it's face: he often saw prophecy and portent. Though he looked to it and saw the beacon that burned within his mind. The Mountain. It's eminent form standing foremost against a twinkling night's sky: a tapestry of speckled black bedazzled by cosmic starlight. It's imposing alabaster form spotless, despite the blood and bodies that crept along it's paths towards it's peak. He could never not see it. He could never unsee it. It was an integral part of him. He recalled, as he reached the peak of his power, that call for more. To give in, to become more than Victor; to become what he pursued most. Memory was not a slide upon the mind: a still image and a sound replayed, a sensation felt, and a place revisited. No. Memory was a person; a name. And they, likely, were very... very... old. 5 Link to post Share on other sites More sharing options...
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