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[✓] [Magic Lore] The Clerics of Tahariae

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Johann

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HOLY moly...

Edited by Hodgeling
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holy based

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10 minutes ago, Reckless Banzai Screamer said:

Yessss goooood, kill the djinn kill Jenny yesssss

Evil creatures who dare grant wishes to descendants, when all a descendant truly needs is Tahariae’s guiding light 😤

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Let me baptise bruddas wit these handz Johan please

 

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40 minutes ago, Johann said:

» Voidal Mages

 

idk why this keeps popping up; if voidal magic doesnt afflict the soul, why does every ma/ca that looks at the soul frown at void magic like it can effect it. if base voidal magic does afflict the soul in some tangible way ig thats fine

 

42 minutes ago, Johann said:

Alchemical Beings and Worldly Abominations: Homunculi, Animati, Machine Spirits, Klones, Soulbound Golems

I do not really understand the Alchemy part of this, to a extent; Animati are made from signs and symbols and metal. They are entirely natural things iirc. A Klone, despite being weak to aurum for some reason while not having a tainted/altered soul, are equally made from signs and symbols. If Tah is against alchemy ok cool but the OOC stated here:

 

44 minutes ago, Johann said:

Apostate are defined as any form of altered soul due to dark or daemonic magic, or alternatively, serve them directly. Beings that escape or severely warp the natural order, such as alchemical beings and voidborn, and use magics that are cosmologically profane are also included. 

How is a standard automaton breaking the natural order? Everything else I get, even klones to a extent but its just a potion in a metal shell. I think the klone part is just blantantly ignoring how aurum works in favor of mandatory grimdarking but /shrug

 

52 minutes ago, Johann said:

Soul-warped CAs such as Machine Spirits, Klones and Azdrazi are incompatible with Clericism.

klones do not have warped souls. 

 

1 hour ago, Johann said:

Clerics using Gavels to cast are resilient to any sound-based disconnection effect

Does this apply to ALL sound based DCs or mundane ones? 

1 hour ago, Johann said:

empowers their connection so that they may only be disconnected by direct strikes inflicting blunt force the strength of a mace, or suffering the equivalent of a moderate wound.

Does this mean Clerics now cannot be anti-magically DC'd for having this thing or is it just implied at this point. Also its a bit odd imo to specify theyre now immune to sound-based DCs when they never were described to have one.

 

1 hour ago, Johann said:

Purging the Apostate: Where a cleric kills an Apostate through a combative encounter and purges them from the world. This includes event encounters against Apostate-classification monsters.

 

50/50 tbh - its a cool mechanic but i fear it will promote murderhoboing anything impure As fast as possible for free enchant

 

1 hour ago, Johann said:

A cleric below [T4] requires a SPOKEN prayer to connect to Tahariae’s power. Clerics [T4] and above are able to ‘silent connect’, where this requirement is waived and they may summon their light at will.

I think there should still be some OOC indication that theyve connected if its not present already; I can forsee people trying to cheese this like they already do void.

 

1 hour ago, Johann said:

While held together by Tahariae’s glistening, light-infused waters the limb acclimates over the course of [1] OOC week, gradually mended by divine power over [3] OOC days during which it is reduced to half-strength.

This feels a little oddly worded; does the entire process take a week, where its 3 days to reaffix the limb and the remaining 4 where its half strength?

 

1 hour ago, Johann said:

Apostates do not experience this effect, scorned fully by Tahariae who casts an ever-vengeful gaze upon them as if they do not belong.

Does this effect show visibly on apostates, or is this internal and not REQUIRED to be visibly obvious? As a general question, if someone is a Blemished & Apostate [I.E Voidal Machine Spirit] how would that work? What takes priority?

 

1 hour ago, Johann said:

At a baseline, this spell cleanses any mental afflictions both mundane and magical which gradually subside from the target’s mind, replaced with coherence and clarity. 

 

How would this work for someone carrying something like a cursed idol - would this reset the effects or just pause them?

 

1 hour ago, Johann said:

where they weave Tahariae’s light over [3] emotes into the form of a translucent, arrow-speed projectile

Shortbow or Longbow arrow speed?

 

1 hour ago, Johann said:

Purity: The projectile becomes ethereal and half-tangible, radiant like the purity it embodies. It loses any semblance of force but purifies anything it touches. This purification manifests as absolute penetration against dark or daemonic magic it comes into contact with, shearing through and negating any form of protective barrier cast by these magics such as mysticism walling and azdrazi wards. Against revealed Apostates it possesses piercing force equivalent to an arrow, feeling akin to a hot iron and halving their strength in that limb.

Justice: The projectile becomes enchanted with scriptures of law, its light volatile and crackling like a persecuting decree. This projectile is tangible and carries force equivalent to a crank crossbow bolt. Targets struck by this projectile become unable to take an offensive action in the next emote as they are fettered by Tahariae’s divine probation.

On purity, again, longbow or shortbow? I won't make a note elsewhere if it pops up but would be nice to know which arrow speed

 

For purity, just because it can pen any dark barrier does not mean it grants the cleric truesight/the ability to know where a target is behind a opaque barrier right?

 

1 hour ago, Johann said:

The searing effect of Consecration does NOT translate to any real damage. It is only an incredibly painful sensation for any Apostate who comes into physical contact with the ward itself. 

Would this pain meet the criteria for pain-based DCs on voidal/dark magics?

 

1 hour ago, Johann said:

The summoned judge hovers [1] block above the ground and directly behind the cleric, susceptible to being manifested by ANY direct attack equivalent in force to a sword-swing or an arrow. This also means the cleric requires additional space for the judge and should they be forcefully knocked into a corner, the Judge will demanifest. 

I'm not sure if this is supposed to be DEMANFIESTED if the cleric's judge is attacked/cleric runs out of space?

 

 

This is up there as one of my favorites in the cleric bowl I think some terms just need specifying honestly. I question some of the OHK abilities but them being 9-10 emotes sorta relegates them to event only or just stupid darkspawn getting owed for not looking at da glowy spellcaster

 

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YYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!

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Gavels you say

 

In seriousness, im seeing some things in here getting covered that other writes might have missed, best of luck at the stag party

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1 hour ago, PrimnyaQuorum said:

How is a standard automaton breaking the natural order? Everything else I get, even klones to a extent but its just a potion in a metal shell. I think the klone part is just blantantly ignoring how aurum works in favor of mandatory grimdarking but /shrug

Was wondering the same at first, but I’m pretty sure this is based on the part of animatii lore where it’s hinted to have been given to mortals by the daemon of invention Garumdir(?)

Also klones are evil

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