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[Addition] Weird Imps / Zar'ei


spaazmatism

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Spoiler

 

 

 

If accepted, the following is to be added beneath Zezimar/Zevn Ascension

Purpose: This amendment serves to incentivise long term Inferi roleplay and allow people who play Zevnka to actually further their characters. This allows long term storytelling and could lead to interesting villainy, as well as allowing an imp to become legitimately respected in their covens. 

It also serves to reward the people for their dedication, because to actually do any of this, one needs to invest months of roleplay, bargaining for souls or taking them by force.

 

 

The Infernal Compendium

 

GRUELING ASCENSION

Perhaps the rarest state of ascension, in part due to what it entails - a Zevn may aspire to heights beyond that of a Zevn’Kiel, to that of Zar’eika. In this, a Zevn’Kiel may ascend higher through the consumption of soul fragments, slowly preparing itself to ascend further up the infernal hierarchy. Through this, a Zevn’Kiel can arise as a Zezimar in one of the primary three sub-types; Malda, Kozun or Rakaal. To do so, [6] soul fragments must be consumed - requiring a sole Naztherak to enwreathe the Zevn’Kiel with [40] maleus, permitting it to go through the horribly painful process of ascending. This differs from a typical Ascension in some key areas;

 

Firstly, a Zevn’Kiel that evolves into a Zar’ei will retain remnants of its old mental state - it will be prideful, and perhaps on occasion devolve into the impish mindset that it once held, though these creatures are Zar’ei, and thus hold the cruel, descendant-level intelligence & cunning of any other Zar’eika.

 

Secondly, a Zevn’Kiel that ascends into a Zar’ei will retain the functional wings it bore, though losing its stinger. its wings only allow the Zar’ei to hover off the ground by [1] foot, identical to the Ascendancy Boon. Upon achieving the False Evolution of a Zezimar, the Zar’ei may choose one Malice, as usual.

 

Spoiler

Redlines:

— One can only evolve [1] OOC month after their Zevn has evolved into a Zevn’kiel. 

— Whist the Infernal Climb overall encompasses all forms of evolution and progression of the Inferi, this portion of the Infernal Climb does not account for a Zezimar’s Lesser Evolution or the True Ascension of Zentherak- those follow their respective portions further down in the lore.

— The Infernal Climb is a concrete method for the lore-existent concept of it to be usable- permitting Zevn’kiel to ascend to a Zezimar.

— It requires a Zevn’Kiel with [6] Soul Fragments and [1] Naztherak with [40] Maleus to undergo ascension into a Zar’ei - resulting in the Zevn’Kiel making a Zar’ei CA and commenting with their Zevn CA. The Soul Fragments must be new, and not prior used in the Zevn Ascension to Zevn’Kiel.

— Can not be done in combat.

— Upon Ascension, the Zevn slot the Zevn’Kiel occupied is freed as the Inferis is no longer a Zevn. Consequently, the Naztherak must have a free Zar’ei slot to bind the newly risen Zezimar.

— Wings carried over from Zevn follow all mechanics and redlines of the Ascendancy Boon from Naztherak, and cannot benefit from Natural Armor.

— A Zevn’Kiel that ascends into a Zar’ei is subject to all mental and physical mechanics and redlines of Zar’ei, with the exception of the lingering pride from Zevn’Kiel mentality and occasional moments of a Zevn’Kiel - I.E Impish - Mindset. 

 

 

HEIGHTENED RECONSTITUTION

A Zezimar that has undergone False Evolution is no longer subjected to the same tribulations as its unevolved kind might be; Should a Naztherak choose to attempt to reconstitute the Inferis before they reconstitute themselves, the Naztherak is only required to speak the name of the Zezimar and enact the rite, requiring [3] counts of Rakir to perform.

 

 

Spoiler

Redlines:

— Evolved Zezimar reconstitution follows all mechanics and redlines of base Zezimar self-revival, including the standard [1] OOC Week self-revival time.

— Naztherak revival of a Evolved Zezimar follows all redlines and mechanics of Zevn/Zar’ei revival from Naztherak, with the exception of costing [3] counts of Rakir and not requiring a body part of the slain Inferis, only their name to be spoken at a pit of gore.

 

 

 


 

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+1 holy shit my imp cooked 🔥

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Lowkey cool even though im not a demoncel

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Free the imps to climb like real warriors

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I think this would be a lot of fun for those who wish to go down this path of rp

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I think it rewards longer term dedication to the demon slot, which is sorely underplayed. A worthwhile trade-off, giving some unique buffs in the situation of a more difficult ascension. I can see this potentially becoming too powerful, though, or rather more powerful than the normal Zar'ei - with two malices. It's something I personally would be fine with seeing, but you might not be able to get accepted, as it would make Imp > Imp King > Zar'ei strictly better than straight Zar'ei. 

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BECOME IMP!! $IMP STOCKS UP!! BECOME A LITTLE GUY WHO COULD DO NO WRONG TODAY!

+1 make things more fun

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ngl, the aura of going from a lowly imp to a big bad demon is awesome and is perfectly in line with the infernal climb, I like it

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17 hours ago, DISCOLIQUID said:

I think it rewards longer term dedication to the demon slot, which is sorely underplayed. A worthwhile trade-off, giving some unique buffs in the situation of a more difficult ascension. I can see this potentially becoming too powerful, though, or rather more powerful than the normal Zar'ei - with two malices. It's something I personally would be fine with seeing, but you might not be able to get accepted, as it would make Imp > Imp King > Zar'ei strictly better than straight Zar'ei. 

i think imp > imp lord > zar'ei should be stronger than zar'ei, though

it would take like 4 months of playing to get to the same level as a zar'ei that can just be made in a ritual. the fact that the long route pays off in the end will lead to far more people playing the ca like that

it also encourages far more rp, that way. you have to actually bargain for souls rather than just play a bandit until u get ur subclass

 

I think the lore team will hopefully see the amount of RP potential it provides and pass this. it will be better for the CA and the naztherak community as a whole 

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18 hours ago, DISCOLIQUID said:

it would make Imp > Imp King > Zar'ei strictly better than straight Zar'ei. 

 

49 minutes ago, spaazmatism said:

i think imp > imp lord > zar'ei should be stronger than zar'ei, though

I agree with Spaaz. 4 months is the same span of time from T1 Naz -> T5 Naz with some work involved for the extra malice. Not only does this mean that starting as a imp (A part of the infernal compendium sorely underplayed because of its horribly weak nature, even moreso underplayed than demons themselves) becomes the optimal strategy for the best Zar'ei, it's one which is actually earned and deserved versus being instantly made and playable. 

There is so much aura from going from Imp -> Zar'ei while actually making a real use of the infernal climb beyond one measley evolution for each playable subclass. Let us have pokemon! 

Plus big demons with actual WINGS in player hands, even if they're totally shit it is balanced around already pre-existing notions of what is acceptable. It is too based.

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Being able to start as literal monster slop and growing yourself all the way to becoming a city-destroying Godzilla monster is such a natural and fun way to handle the Climb that I'm honestly shocked this wasn't already possible. 

 

Demon roleplay in general has a major problem in that your entire existence and sole driving narrative force is about the climb and rising to become a giga-chad demon lord, yet at this very moment all playable Infernal CA's have exactly one playable evolution that isn't even really that difficult to obtain. It really throws the brakes on your narrative unless you want to MArt your Zar'ei into their final evolution and PK them. 

 

Giving players the ability to actually have that development of 'zero to hero' would be such a boon to the CA that it would probably make people want to play them more. 

 

Lore-wise you can make the argument that even though the Zevn doesn't have a greater soul, they have eaten enough fragments of them to fake it and force evolution into a Zar'ei. 

 

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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