Jump to content

[✗] [Amendment] Tailwind stacking

 Share


Samler

Recommended Posts

The changes are in bold

 

Originally:
Tailwind [+] 

Mechanics: 

Spoiler


The mage may create a continuous, trailing current of wind to enhance their movement for the next 3 emotes, increasing their speed by 4 meters during its duration. This spell may also be used to break a fall of 12 meters maximum and doing so uses up the buff entirely. In non-combative or event scenarios Tailwind may be used to glide 12 meters maximum and as a means of scaling platforms of a similar height. During the duration of the buff the mage may not cast any other spells as their concentration is already spent on maintaining the buff. 2 emotes. This spell is considered T4 in mana cost. [1 connect + 1 cast]

 

 

 

This spell may be cast on another target for the same emote count albeit the buff is diluted in duration from the distance, only lasting for 1 emote instead of 3. 

 

 

 

Redlines:

 

- Tailwind can only be active on one target at a time and has a 1 emote cooldown after it expires. 

 

- As always Tailwind adheres to mechanical standards. You need to be able to reach a location mechanically to access it via spell. This requirement can be waived in event scenarios.

 

- Using Tailwind to cushion falls any greater than 12 meters will result in injuries of increasing severity starting at severely fractured limbs and ending at death. 

 

- Tailwind does not buff the mage’s reflexes or finer movements in any way and does not allow them to dodge or react to attacks faster. 

 

- The mage performing a full sprint, as per voidal guidelines, will automatically disconnect and end the spell.


New:

Mechanics: 

Spoiler

The mage may create a continuous, trailing current of wind to enhance their movement for the next 3 emotes, increasing their speed by 4 meters during its duration. This spell may also be used to break a fall of 12 meters maximum and doing so uses up the buff entirely. In non-combative or event scenarios Tailwind may be used to glide 12 meters maximum and as a means of scaling platforms of a similar height. During the duration of the buff the mage may not cast any other spells as their concentration is already spent on maintaining the buff. 2 emotes. This spell is considered T4 in mana cost. [1 connect + 1 cast]

 

 

 

This spell may be cast on another target for the same emote count albeit the buff is diluted in duration from the distance, only lasting for 1 emote instead of 3. 

 

 

 

Redlines:

 

- Tailwind can only be active on one target at a time and has a 1 emote cooldown after it expires. 

 

- As always Tailwind adheres to mechanical standards. You need to be able to reach a location mechanically to access it via spell. This requirement can be waived in event scenarios.

 

- Using Tailwind to cushion falls any greater than 12 meters will result in injuries of increasing severity starting at severely fractured limbs and ending at death. 

 

- Tailwind does not buff the mage’s reflexes or finer movements in any way and does not allow them to dodge or react to attacks faster. 

 

- The mage performing a full sprint, as per voidal guidelines, will automatically disconnect and end the spell.

-The recipient of the spell can't gain the benefit of multiple castings of tailwind at the same time no matter how many air evocationists buffs them.



Purpose: ST has already themselves noted of wishing to make this style of amendment if people attempted to stack it. Why wait until someone pulls the tailwind squad on a mounted lance guy and start to agrue silly things?

Link to post
Share on other sites

I didn't even think of stacking this is genius and i'm going to start doing it before this amendment is accepted

Link to post
Share on other sites

this is exactly the opposite of what st said when i asked them; your expending multiple T4 spells to buff a single target for one turn, on a further 1 emote cd. Let ppl have fun samler

Link to post
Share on other sites

35 minutes ago, PrimnyaQuorum said:

this is exactly the opposite of what st said when i asked them; your expending multiple T4 spells to buff a single target for one turn, on a further 1 emote cd. Let ppl have fun samler

'We will make an amendment if you do it' I believe the sentence was.

Link to post
Share on other sites

This lore has been denied.

This proposal went to a vote in amendment chat and did not pass..

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...