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[Addition] Voidal Artificery Wonderous Objects


ClassyDryad

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To be added as a T3 ability to Voidal Artificery

[Active] [Noncombat] - Wondrous Object

Regardless of their variety, all artificers hold the love of creation between them. Such is the legacy proved by the many masterworks and artifacts wrought by their hands. This love inspires their very works, causing toys to leap up to dance, false flaming weapons to swindle the unsuspecting, and ornaments to bedazzle with their opulent majesty.

 

A voidal artificer may create a wondrous object, or objects similar to mastercrafts which are instilled with a harmless voidal effect. Akin to a minor variant of a mastercraft, this efficient voidal artifice has a consistent, persistent effect upon itself. What is more, wondrous objects can incorporate multiple voidal magics the artificer possesses into one, such as having a lantern that floats beneath a handle and an ever burning flame within it, a toy horse that hums musically with air evocation and rolls around on it's own, or a fireplace that constantly keeps itself well-aerated and lit.
 

Redlines

-Nothing larger than what could fit in a 3 by 3 block area can be made into a wondrous object. This means any handheld object or something moderately large like a door could be transformed, but an entire cart or building would not be possible. Things to large to be made into an item should be denoted with signs as to their effects.

-This effect is limited to harmless effects upon only the object itself, not extending to its surroundings to the extent possible with a lesser enchantment, nor capable of doing things such as lifting or otherwise manipulating other things. The effects of a wondrous object do not provide combative advantage or harm a person even outside a combative situation, with effects going inert for the duration of combat.

-Regardless of the effect of a wondrous object it is considered a T1 enchanted item and is treated as a voidal enchantment for interactions. Creating one expends mana equivalent to casting a T3 spell and as such can be made as frequently as a lesser enchantment could be made for their highest tier in voidal magic.

-The artificer may use at most [3] voidal magics they possess to achieve the effect they desire. They may only use voidal magics they do not possess in the creation if they are a transfigurationist with Co-Enchant or a Trapped Spell, though still to the same limit of [3].

-Cannot be used to break mechanical rules like creating a flying carpet and then OOCly demanding someone let you into their city because you "flew over the wall."

-You cannot recreate modern technologies with this ability in accordance with the rules of Tech-Lock. Be creative.

-Being struck by abjuration or antimagic will cause the enchantment to cease permanently.

- Cannot be used to magically store information, nor for replacement limbs/organs/anything non-cosmetic.

-Wondrous objects may be enchanted with a voidal enchantment or manifestation in addition to their effects, though it must be ST SIGNED should the effect applied require it. Other magics cannot apply their enchantment equivalents onto the object.

- Wondrous objects are playersigned.


OOC Purpose
I should preface by saying I am not an artificer, but I created this lore to combat the primary purpose of why I never became one. As of right now voidal artificery has nothing which particularly helps it fill its own niche, with basic transfiguration and atronoch forging doing far more for a character than this ascendancy feat can. The only things they can make are either limited to themselves or a limited additional effect only producible once per IRL week. This ability serves to give them an aesthetic means of fulfilling their niche in day to day RP using the feat itself rather than having to rely on separate lore to do it.
 

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I think the content of this ability would elegantly be integrated into the existing Artificer Imbue spell, rather than be a standalone spell.

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29 minutes ago, Luxury said:

I think the content of this ability would elegantly be integrated into the existing Artificer Imbue spell, rather than be a standalone spell.


Imbue is too removed from what this is doing to be able to merge it into that. I'd either have to completely change how imbue works or make it a weird double functioning ability, like I would have to specify which things can persist on their own and which things you can have limited numbers of- as well as what kinds of effects would be allowed for each when both abilities serve different purposes to the lore anyways.

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Praise be the ClassyDryad!

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All hail
#MakeArtificeryGreatAndTransfigGreatAgain

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51 minutes ago, ClassyDryad said:


Imbue is too removed from what this is doing to be able to merge it into that. I'd either have to completely change how imbue works or make it a weird double functioning ability, like I would have to specify which things can persist on their own and which things you can have limited numbers of- as well as what kinds of effects would be allowed for each when both abilities serve different purposes to the lore anyways.

 

Imbue is very unspecific and minor  aesthetic upgrades for up to 4 handheld objects but also allows 5x5 area enchantment. This ability poses specific aesthetic upgrades for objects, with perhaps more much needed utility.

 

Both seem to deal with the enchantment of objects ultimately. Nonetheless this would be a valuable inclusion.

 

I think it would be more effective to rewrite the Imbue spell to be more encompassing rather than have two T1 abilities that can grant objects aesthetic enhancements at different intensities.

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MAKE ARTIFICERY WHIMSICAL AGAIN

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Honestly, pretty cool submission I think. I had a similar idea though rather than a constant enchant I had the idea of allowing for basically a lesser master craft. 

I will say though I do not think this should be T1 seeing as this is kind of a better "Imbue" as Luxury pointed out. I think it should be T2 or Maybe even T3 considering the fact T3 adds [2] useless abilities. [Voidal Feeling and Creation] and only [1] useful one. While T2 has both Aura Sensory and Familiars. 

Secondly I think the limitations could be better defined. Can the manifestation imbued interact with the enchantments? If so could I have a quill that writes itself or a piano that plays itself through alter position enchants? 

What is the size limitation? Could I make one thats a mini structure or smth the size of a door? Or does it have to be  hand held.

you mentioned a flying carpet but IS that possible? it goes beyond what a lesser enchant can normally do but could you make a flying broomstick as a reskinned mount? Just those sorts of things, mostly not to limit but to better define what you envision being possible. [Especially because completely free form magic seems to be frowned on by ST]

I'd honestly also recommend them Being ST signed rather than player like manifestations or Master crafts just so ST can make sure they aren't overstepping and I feel like ST would be more comfortable. [Seeing as they are generally more strict on magic than Alchemy] - however this last point is more of a personal thought than anything. 

Eitherway I think its really cool! And I hope it gets passed, if it does Artificer stonks go up :D

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1 hour ago, RockyTheWolf said:

Honestly, pretty cool submission I think. I had a similar idea though rather than a constant enchant I had the idea of allowing for basically a lesser master craft. 

I will say though I do not think this should be T1 seeing as this is kind of a better "Imbue" as Luxury pointed out. I think it should be T2 or Maybe even T3 considering the fact T3 adds [2] useless abilities. [Voidal Feeling and Creation] and only [1] useful one. While T2 has both Aura Sensory and Familiars. 

Secondly I think the limitations could be better defined. Can the manifestation imbued interact with the enchantments? If so could I have a quill that writes itself or a piano that plays itself through alter position enchants? 

What is the size limitation? Could I make one thats a mini structure or smth the size of a door? Or does it have to be  hand held.

you mentioned a flying carpet but IS that possible? it goes beyond what a lesser enchant can normally do but could you make a flying broomstick as a reskinned mount? Just those sorts of things, mostly not to limit but to better define what you envision being possible. [Especially because completely free form magic seems to be frowned on by ST]

I'd honestly also recommend them Being ST signed rather than player like manifestations or Master crafts just so ST can make sure they aren't overstepping and I feel like ST would be more comfortable. [Seeing as they are generally more strict on magic than Alchemy] - however this last point is more of a personal thought than anything. 

Eitherway I think its really cool! And I hope it gets passed, if it does Artificer stonks go up :D


I can move it to T3 though the enchantment itself will have to remain T1 given aesthetic items shouldn't be weaponizable against things like thanhium. I don't think it should be ST signed given it's the same scope of what's already possible with lesser enchantments theoretically, just in a more constant manner rather than needing to be triggered. Lesser enchantment does not even have redlines preventing you from using it to surpass mechanical boundaries to my knowledge. I'll put in a redline tying it's scope specifically to lesser enchantments however to try to address that. I'll also address the size thing, though I think with manifestations if they can't interact with their object already there is no reason they'd be able to interact with the enchantment on their object.

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I like the idea but should frame it less as a better lesser enchantment and more like lesser mastercraft, would also increase chances of passing imo

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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