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Why you shouldn’t try to win LOTC.

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Aftrballini

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That’s great man, I’m happy for you, I really am, but you don’t understand, I NEED this. LOTC is my entire life. I need the win

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1 hour ago, Epicethan4 said:

That’s great man, I’m happy for you, I really am, but you don’t understand, I NEED this. LOTC is my entire life. I need the win

I agree the LotC Curse has tarnished my soul. If I don’t win then I lose and if I lose then what am I in life? Hmm I’ll be a guy that lost it all on a Minecraft roleplay server.

 

all jks aside I agree live life keep ya head up go touch grass go have a beer (if over the age) and experience life, live a little

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Whether you play to win or lose or not, there will always be a player somewhere who does it anyway and completely ruins the experiences of other players. 
 

I’ve seen entire concepts shut down because of this ‘play to win’ mindset and seen many more stoop to this level because they feel like they’ll be unable to access the same roleplay opportunities as other players. It’s a shame. 

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Your story is really cool and losing can sometimes be the best outcome. I often have my characters lose because rarely are they fighters. However, I think a lot of the win-at-all-costs mentality stems from the fact that losing is boring. Most of the time, when you lose, you get killed. You don't get beat up and sent home with a cool story; they just kill you, so even if you choose not to PK, you get nothing from that encounter. I have too many stories of when I allowed my characters to lose, and they got killed because of it, gaining nothing from the encounter.

Death is the default if you lose. I get that when dealing with bad guys, the usual outcome would be death, but it is really boring. No one wants to lose because, normally, when they lose, they don't get to enjoy the consequences of it. If it were more standard to leave people alive when they lose, I think people would be more willing to lose, but this isn't the case, which makes it so you are just wasting your time if you don't win.

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This is true. You won’t be the best at everything. You will never be an anime protagonist isekai. Losing is fun too, just as you’d expect the other person to be good faith you must hold the same to yourself too. Failure builds character as much as winning could

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I should start putting this link as one of my resources to direct new players to upon acceptance to the server

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Absolutely agree with you, loosing will always lead to more interesting story. Failure builds deep character growth in ways that chasing every win can’t. Also playing a “foil” to traditional server persona roles is very rewarding. DND taught me the more interesting choice will 9/10 be the one that’s not “safe.”

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I retired and now I make pretty butterflies.

Behold!

CIRCE.thumb.png.15c49d569e260b6c73e7c3a38d013e61.png

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This.
This is how it should be. Losing can be fun & great.
It is why most of the character i have played are anti-killing (unless it's a darkspawn) as it furthers the conflict & the loser of the fight can have something out of the RP as well, instead of a sudden amnesia.

But winning should be equally hard, especially if you're going for a kill.
My current character did WIN a 2v1 fight vs an adult goblin when he was a child, but it left him without arms. Which led to him discover shamanism - straying him from my original plan to have him become a Cannonist priest.

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So anyways. I read this post, and I decided I've got to win even more now.

 

Jokes aside, I think this is a crucial lesson that people often overlook. Ultimately, it's a collaborative storytelling effort. We're all working together to further the story of the server as a whole in our own little ways, and I think it's good to keep in mind we can't do it without each other! Even if that means we lose!

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