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[✗] [AMENDMENT] Necromantic Maledictions - Bursting

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Sonybut7

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Bursting 

The defining recourse in how necromancy earned a name for its grotesque machinations lies in its manipulation of cadavers.  By inverting the process of Branding, Bursting is the crudest of these techniques that causes a corpse to bloat until it bursts forth, spewing infectious gasses to the living.  

 

After imbuing volatile lifeforce into a corpse, it reacts with the body’s residual lifeforce to reach critical mass.  With a brief delay, the cadaver explodes in a virulent expulsion of disease ridden gore, covering a medium radius around the corpse’s location.  Those caught in the immediate explosion vicinity will be hailed with the shrapnel of bones and mutilated appendages capable of piercing flesh that later can cause infection.  

 

The residual impact of this ability is the air of plague it leaves in its wake.  If inhaled by the living, they will be stricken with immediate shortness of breath and infection of the lungs if detours are not made.

 

Bursting requires four sustained emotes touching the corpse to imbue it with lifeforce.  The fifth emote details the corpse smoldering black and grotesquely bloating, and the sixth causes it to rupture and explode



 

Spoiler

Mechanics: A corpse, either reanimated or not, is set to explode after a short channel.  After a delay, it explodes in a 5x5 block area. The explosion is lethal to those in a two-meter radius, causes injury and disease at a three to five-meter radius.  

 

Redlines:

  • Those caught in the explosion radius suffer maiming wounds based on their position to the corpse.
    • Point blank range will suffer lethal damage, while those within five meters suffer infectious wounds based on positioning to the exploding corpse.
  • If untreated (any medical roleplay is sufficient), infection will persist and can cause pneumonia, respiratory infections, or even death within an IRL week.
  • Bursting can be cast upon a non-skeletal corpse, a branded reanimation, or an active reanimation that has been prepared and reanimated, following commands until it explodes (see Corpse Crafting).
  • Bursting cast on an oculus-bound reanimation requires that an updated version of the player's oculus be made if they have any remaining animations tied to it after it has exploded.  This must be lore signed.



 

NEW

Bursting 

The defining recourse in how necromancy earned a name for its grotesque machinations lies in its manipulation of cadavers.  By inverting the process of Branding, Bursting is the crudest of these techniques that causes a corpse to bloat until it bursts forth, spewing infectious gasses to the living.  

 

After imbuing volatile lifeforce into a corpse, it reacts with the body’s residual lifeforce to reach critical mass.  With a brief delay, the cadaver explodes in a virulent expulsion of disease ridden gore, covering a changing radius dependent on the corpse, surrounding the corpse’s location.  Those caught in the immediate explosion vicinity will be hailed with the shrapnel of bones and mutilated appendages capable of piercing flesh that later can cause infection.  

 

The residual impact of this ability is the air of plague it leaves in its wake.  If inhaled by the living, they will be stricken with immediate shortness of breath and infection of the lungs if detours are not made.

 

Bursting requires Two sustained emotes touching a Wolf-Sized corpse or Four sustained emotes touching a Human-Sized corpse to imbue it with lifeforce.  The Third emote (Wolf-Sized) or Fifth Emote (Human-Sized) details the corpse smoldering black and grotesquely bloating, and the fourth (Wolf-Sized) or sixth (Human-Sized) causes it to rupture and explode.



 

Spoiler

Mechanics: T4: A Wolf-Sized Corpse, is set to explode after a short channel. After a delay, it explodes in a 3x3 block area. The explosion holding the strength of a Human’s Warhammer Blow within a 1 Block Radius from the center. Beyond that range the damage shall only be Shrapnel capable of piercing through Light Armor fully, and only some piercing through medium, however it does NOT pierce through Heavy Armor. Rather those in Heavy Armor in range of the 3x3 shall face the shortness of breath for 1 Emote, halving movement. As well as inflicting the disease over time if untreated by means of valid medical roleplay intervention.

T5: A Human-Sized Corpse, is set to explode after a short channel. After a delay, it explodes in a 5x5 block area. The explosion holding the strength of a Human’s Warhammer Blow within a 2 Block Radius from the center. Beyond that range the damage shall only be Shrapnel capable of piercing through Light Armor fully, and only some piercing through medium, however it does NOT pierce through Heavy Armor. Rather those in Heavy Armor in range of the 3x3 shall face the shortness of breath for 1 Emote, halving movement. As well as inflicting the disease over time if untreated by means of valid medical roleplay intervention.


 

 

Redlines:

  • At T4 the user is only capable of affecting Wolf-Sized Carcasses, and nothing Smaller or Larger. At T5 shall the user be capable of wielding Bursting upon Carcasses between the minimum size of a Wolf-Sized creature and a maximum size of a Human-Sized creature.
  • Bursting cast on an oculus-bound reanimation requires that an updated version of the player's oculus be made if they have any remaining animations tied to it after it has exploded.  This must be lore signed.
  • Bursting can be cast upon a non-skeletal corpse, a branded reanimation, or an active reanimation that has been prepared and reanimated, following commands until it explodes (see Corpse Crafting).
  • If untreated (any medical roleplay is sufficient), infection will persist and can cause pneumonia, respiratory infections, or even death within an IRL week.
  • Those caught within the total radius dependent on Armor and Constitution shall take differentiating damage depending on their distance from the Corpse. And the type of Corpse Bloated.
    • Being within range of the burst shall have the target always take the Shrapnel and Disease fog. Halving movement speed in the subsequent post to only Half. The Shrapnel pierced fully through Light Armor, only some piercing through Medium Armor and being incapable of piercing through Heavy Armor.
    • Point Blank range respectively (T4: 1 Block from Center, T5 2 Blocks from Center) strike with the strength of a Human’s Warhammer Blow, much akin to being struck with a Blasting Potion.

 

 

 

 

Explanation;

I have decided to do the ST's job for them. We should not be waiting for the chance that "Abyssal Necromancy" passes or any other "Necromancy Rewrite" to fix the current horrid state of this magic. Bursting as it stands currently can be cast on any sized corpse. And regardless will have the same size and strength. It is the only spell that exists that is considered directly "lethal" as per redlines upon the given point blank radius. And too completely ignores whether or not the target is armored or not.

This amendment fixes the issue, also creates a disparity of what the sizes of corpse capable of being affected are. So the necromancer isn't capable of saying they have a "bag of dead rats" on them, to use Bursting on then throw read rats that kill anyone that stands too close.

Thank you for listening, I hope it passes. If it doesn't, I pray that Abyssal Necromancy passes soon. Or the LT and Moderators will have an incredible headache dealing with any Necromancer related CRP

Edited by Sonybut7
Kunuk Caught an Oversight on my part.
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🙏 6🙏 emotes🙏 for🙏 Warhammer 🙏 blow🙏 when🙏 similar 🙏 spells🙏 are🙏 just🙏 as🙏lethal🙏 pre🙏 amendment 🙏 is🙏 retarded 🙏

 

 🙏 Don't  🙏amend 🙏a 🙏spell 🙏used 🙏on 🙏you 🙏a 🙏day 🙏after 🙏it 🙏was 🙏used 🙏


image.thumb.png.2bf19ca80543bec0b9499670bc8f2108.png

Spoiler

Edit so I don't ruin my rep ratio (also heh I put ratiod the post)

 

That screen shot is taken out of context, where I talked about smaller corpses maybe doing less damage and less emotes. However humanoid corpses should stay the same.

 

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4 minutes ago, King_Kunuk said:

1f64f.png 61f64f.png emotes1f64f.png for1f64f.png Warhammer 1f64f.png blow1f64f.png when1f64f.png similar 1f64f.png spells1f64f.png are1f64f.png just1f64f.png as1f64f.pnglethal1f64f.png pre1f64f.png amendment 1f64f.png is1f64f.png retarded 1f64f.png

 

 1f64f.png Don't  1f64f.pngamend 1f64f.pnga 1f64f.pngspell 1f64f.pngused 1f64f.pngon 1f64f.pngyou 1f64f.pnga 1f64f.pngday 1f64f.pngafter 1f64f.pngit 1f64f.pngwas 1f64f.pngused 1f64f.png


Decided to write your idea for you.

image.png.f8228321b6ecabaebc25053100235a88.png

 

Thank me later.

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It doesn't seem like a very fair system to assign a spell that you can only move away from during the fifth emote and that explodes during the sixth emote to a human Warhammer blow. There are ranged spells that deal more damage with fewer emotes.

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🙏Six 🙏 emotes 🙏 for 🙏 a 🙏 blast 🙏  pot 🙏seems 🙏 like 🙏 a 🙏joke 🙏 for 🙏T5 🙏 spell 🙏that 🙏dosent 🙏even 🙏pierce 🙏 heavy 🙏 armor 🙏compared 🙏to 🙏 other 🙏magics 🙏

 

 

❤️ Copium ❤️amendments ❤️

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Just now, tantuni445 said:

It doesn't seem like a very fair system to assign a spell that you can only move away from during the fifth emote and that explodes during the sixth emote to a human Warhammer blow. There are ranged spells that deal more damage with fewer emotes.


Look upon the fix.

Kunuk did catch an oversight upon my end. The T4 (smaller) version, will not take as much TIME for the effect to be found. (Smaller Corpse = Less Lifeforce needed).

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I respectfully recommend that you take a sabbatical from the premier roleplaying server Lord of the Craft. Enjoy the presents Santa bought you, happy holidays! Sip some eggnog, keep your eyes off of a computer screen, and let your blood pressure recede.

 

And yes, before you spin the wheels in your head getting angry at my reply: I know the context behind this amendment and you should know better than to chide ST (your first sentence of your explanation portion) when you had both a moderator and a ST member rule against you in the scenario of Christmas Eve.

 

Don't lose face over what you did wrong. Don't answer the urge to tap your keyboard angrily at us. Have self-discipline.

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3 minutes ago, Samson Option said:

when you had both a moderator and a ST member rule against you in the scenario of Christmas Eve.


This is a nice try at rage bait. But this is not what happened.

I had asked a question because I was unsure on which red line to follow (is it lethal to Undead reanimations, or would it not kill them due to the requirement of two blows to the head). Upon such query I had also stated that I was "fine with either option, I just wanted to know". Upon the query made, the LT decided that the STRENGTH WAS EQUAL TO A WARHAMMER BLOW.

Which is the same strength I listed for the amendment.

Merry Christmas.

Edited by Sonybut7
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I do like you made a standard for the size of the corpses but the damage is too weak and gamefied.

 

I understand that combustion is wacky. I agree with you but it takes 6 emotes to cast and can be easily dodged imo.

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1 minute ago, lemonke said:

I agree with you but it takes 6 emotes to cast and can be easily dodged imo.


Wolf-Sized version takes 2 Emotes to cast - 3rd Emote = Bloating, 4th = Explosion

Human-Sized takes the same as it currently does.

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im not even a necro I don't think this is the right spell to be amending if at all

how about the blasting potion railgun huh what about that

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This is not it man. I’m sorry to say

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Water projectile T5 is likewise 6 emotes for comparison with orcish warhammer dmg comparison.

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lmao i already wrote a shadow amendment and put that up to vote before crp was over

this might be better tho idk im just hear to read comments

really its up to the rest of the team and management tbh

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