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[✗] [Amendment/Addition] Hyper Thanhium Hoarder Death (+ Cold Fire Expansion Pack)

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Removed text is Highlighted and Underlined, and found in ‘Old’ sections.

Additions are made in BOLD and ITALIC, and found in ‘New’ sections.

 

Thanhium Applications [Raw]

Spoiler

Old

Thanhium can be used as a deterrent against spells due to its mana-absorptive properties. A large amount of mana, which may be found within an offensive spell like a fireball, can and would be absorbed by a sufficient amount of Thanhium if the spell made direct contact with the Thanhium. The Thanhium will absorb the spell’s mana, heating up by doing so, and depending on whether the Thanhium is a dust, shards or studs, and crystals or gems will: burn into hot embers, become a molten liquid, or explode into smaller shards respectively. 

New

Thanhium can be used as a deterrent against spells due to its mana-absorptive properties. A large amount of mana, which may be found within an offensive spell like a fireball, can and would be absorbed by a sufficient amount of Thanhium if the spell made direct contact with the Thanhium. The Thanhium will absorb the spell’s mana, heating up by doing so. If it proves to be too much, the gemstone will cease drawing in Mana for [1] OOC day, effectively disabling its ability to interact with the arcane whilst temporarily combusting in a phenomenon known as Cold Fire or ‘frostflame’, coating itself or whatever object it is worked into with blue flames that inflict both burns and frostbite to bare skin. This sheath of violent mists lasts quite long in the midst of battle, but can be extinguished prematurely through smothering. Scars left behind with Cold Fire will appear white & commonly grow blisters when fresh, as though frostbite were the culprit in addition to the long-lasting damages normal fire causes.

 

Thanhium Redlines [Raw]

Spoiler

Old

- Thanhium CANNOT be used to make explosives. Although thanhic crystals are brittle enough to the point where a light strike from a weapon can easily shatter them and produce a shower of thanhic dust, the thanhic is neither flammable nor can it combust from absorbing mana.

- The acquisition of ‘unstable magics’ is Event only and can only work for ET-played characters. If a normal player attempts to do such, they will only suffer the normal negative effects of consuming Thanhium and there will be a high likelihood of dying from such.

- Thanhium cannot be avoidably felt through Transfiguration or some other Voidal Feat.

- The ‘unstable magics’ are up to the ET actor in question, however, it is advised that they talk to the LT about what these magics can be.

- Thanhic poisoning, if severe enough to where rest won’t be enough, may be dealt with by removing Thanhium in someone’s system either through a cleansing potion, cleansing herbs, or a healing magic of some sort. 

- Charged Thanhium crystals or thanhic dust lining does not provide any additional strength to an enchantment. 

- Large crystals which act as power sources may hold energy for up to one IRL week. Players cannot use these crystals to power their own spells nor can the large crystals be used for combative machines.

- Charging a socketed Thanhium crystal or thanhic dust lining an object’s etchings is an alternative to managems which can be charged via exposure to heat in addition to absorbing mana. This cannot be done in combat.

- Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece.

- Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in one's inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately.

- Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within its radius. If unspecified in the lore, Thanhium is unaffected.

- Thanhic (dust) all share the same capacity of magic absorption when on one’s person. Thus, if one had a Thanhic Cloak and a Thanhic Shield, and a spell was absorbed by the shield, both items would be affected as if they both absorbed the spell.

- Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Chunk required in its make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it. 

- Being cut/pierced by a weapon crafted from a Thanhic alloy will result in thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area is still operable for motion and healing.

- Items made from Thanhium material dust/crystals may absorb only a certain amount of magic before beginning to overheat and melt. Items may absorb [4] Tier 1 spells, [3] Tier 2, [2] Tier 3, or [1] Tier 4 spells. Meeting these numbers would cause the Thanhium to overheat, causing searing burns if left on one’s person. If these numbers were exceeded in any capacity, the item would begin to melt and the item would be destroyed both mechanically and in roleplay.

New

- Thanhium CANNOT be used to make explosives. Although thanhic crystals are brittle & can easily be shattered from a light strike, none of these result in a true explosion/shockwave.

- The acquisition of ‘unstable magics’ is Event only and can only work for ET-played characters. If a normal player attempts to do such, they will only suffer the normal negative effects of consuming Thanhium and there will be a high likelihood of dying from such.

- Thanhium cannot be avoidably felt through Transfiguration or some other Voidal Feat.

- The ‘unstable magics’ are up to the ET actor in question, however, it is advised that they talk to the LT about what these magics can be.

- Thanhic poisoning, if severe enough to where rest won’t be enough, may be dealt with by removing Thanhium in someone’s system either through a cleansing potion, cleansing herbs, or a healing magic of some sort. 

- Charged Thanhium crystals or thanhic dust lining does not provide any additional strength to an enchantment. 

- Large crystals which act as power sources may hold energy for up to one IRL week. Players cannot use these crystals to power their own spells nor can the large crystals be used for combative machines.

- Charging a socketed Thanhium crystal or thanhic dust lining an object’s etchings is an alternative to managems which can be charged via exposure to heat in addition to absorbing mana. This cannot be done in combat.

- Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece.

- Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in one's inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately.

- Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within its radius. If unspecified in the lore, Thanhium is unaffected.

- Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Chunk required in its make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it- being unable to be lit aflame with Cold Fire. This includes scattered Thanhic dust.

- Being cut/pierced by a weapon crafted from a Thanhic alloy will result in thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area is still operable for motion and healing.

- Items made from Thanhium material dust/crystals may absorb only a certain amount of magic before beginning to overheat. Items may absorb [4] Tier 1 spells, [3] Tier 2, [2] Tier 3, or [1] Tier 4 spells. Meeting these numbers would cause the Thanhium to cease all affects it has on magic spells and prevent it from inflicting Thanhic Poisoning for [1] OOC day, releasing a constant torrent of Cold Fire over itself/the object it is worked into which lasts for [10] emotes. Extinguishing it takes [2] emotes of consecutive, uninterrupted smothering.

- Cold Fire does not spread under any circumstance, except in areas where a Thanhic Forge can be made. 

- Making contact with a Cold Fire-coated object/crystal without ample protection such as layers of leather & fur will result in 1st degree burns along with mild frostbite, causing an agonizing yet freezing sensation in the wound dealt which worsens every emote contact is maintained. For reference, chew spicy pepper and a handful of mint gum at the same time (do not actually do this, you will regret it), then put that feeling in wherever a wound was made with Cold Fire.

- Cold Fire cannot be started up again until the Thanhium has fully recovered and the full 1 OOC day cooldown is over.

- Cold Fire, whilst being considered ‘magical’ and thus capable of wounding the Arcane, does nothing to prevent spellcasting or inflict Thanhic Poisoning barring the pain they may cause.

- Thanhium Crystals and items treated/embezzled with them DO NOT have the area-magic dampening properties Thanhic Steel has with casting times.

- If a person has had [2] or more Thanhium-based items (raw or refined) on their person rendered temporarily inert by absorbing too much magic in the same encounter, the overheating will cascade and affect all other Thanhic items on their person.

 

Thanhic Steel Applications [Refined]

Spoiler

Old

  • If used in the creation of a weapon (a sword for example), the thanhic weapon will prove to be more durable that a weapon made from regular steel. If one were to touch this metal with their bare hands, it would feel as cold as touching ice. Appearance-wise, the alloy has a light blue tint to it which is accompanied by the release of small amounts of mist.  
  • If one was cut by a thanhic-made sword or pierced by a thanhic-made spear, they would suffer thanhic poisoning as if Thanhium had entered the area where the wound was. However, the thanhic poisoning will remain within that area as opposed to spreading through the victim’s body as it would if someone were to inhale Thanhium. The result of a wound inflicted by a Thanhic weapon is a deeply cold feeling accompanied by numbness. Prolonged (noncombative) exposure to Thanhic Steel against an open wound would result in frostbite.
  • Because Thanhic Poisoning can result from wounds inflicted by Thanhic weapons, these weapons make for excellent arms against sorcerers and creatures that rely on mana. The presence of foreign mana would interfere with a mage’s ability to cast, thus eliminating their spell-casting abilities for the duration of the Thanhic poisoning. Creatures like atronachs which are made up of mana will suffer severely if wounded by a thanhic weapon.  
  • Thanhic-Steel, while uncovered, shall dampen the flow of Mana in an area scaling to the amount of ingots used, resulting in ALL spells necessitating an additional [1] emote to cast. The Radius is quantified as [4] blocks per Thanhic ingot used in an item, and the radius shall defer to the item with the greatest ingot cost, and not stack with other Thanhic items.
  • One can attempt to craft armor from thanhic steel, ideally plate-armor as mail and lamellar may prove to be difficult to craft. Even so, forging a piece of plate-armor out of thanhic steel would prove difficult considering the amount of Thanhium needed to create the alloy. It is heavily advised that one dons a gambeson or at least several layers beneath a piece of thanhic-made armor, so as to deal with the cold released from the armor. Armor made from thanhic steel, like weapons made from thanhic steel, will comparatively be more durable than armor made from normal steel.

New

  • If used in the creation of a weapon (a sword for example), the thanhic weapon will prove to be more durable that a weapon made from regular steel. If one were to touch this metal with their bare hands, it would feel as cold as touching ice. Appearance-wise, the alloy has a light blue tint to it which is accompanied by the release of small amounts of mist.  
  • If one was cut by a thanhic-made sword or pierced by a thanhic-made spear, they would suffer thanhic poisoning as if Thanhium had entered the area where the wound was. However, the thanhic poisoning will remain within that area as opposed to spreading through the victim’s body as it would if someone were to inhale Thanhium. The result of a wound inflicted by a Thanhic weapon is a deeply cold feeling accompanied by numbness. Prolonged (noncombative) exposure to Thanhic Steel against an open wound would result in frostbite.
  • Because Thanhic Poisoning can result from wounds inflicted by Thanhic weapons, these weapons make for excellent arms against sorcerers and creatures that rely on mana. The presence of foreign mana would interfere with a mage’s ability to cast, thus eliminating their spell-casting abilities for the duration of the Thanhic poisoning. Creatures like atronachs which are made up of mana will suffer severely if wounded by a thanhic weapon.  
  • Thanhic-Steel, while uncovered, shall dampen the flow of Mana in an area scaling to the amount of ingots used, resulting in ALL spells necessitating an additional [1] emote to cast. The radius is quantified as [4] blocks per Thanhic ingot used in an item, and the radius shall defer to the item with the greatest ingot cost, and not stack with other Thanhic items.
  • Upon exceeding their mana absorption chart’s limits Thanhic Steel will be incapable of absorbing any more spells. All antimagical properties including Dampening & the ability to inflict Thanhic poisoning will cease- the metal becoming somewhat hot to the touch, though not enough to burn. This lasts [1] OOC day.
  • One can attempt to craft armor from thanhic steel, ideally plate-armor as mail and lamellar may prove to be difficult to craft. Even so, forging a piece of plate-armor out of thanhic steel would prove difficult considering the amount of Thanhium needed to create the alloy. It is heavily advised that one dons a gambeson or at least several layers beneath a piece of thanhic-made armor, so as to deal with the cold released from the armor. Armor made from thanhic steel, like weapons made from thanhic steel, will comparatively be more durable than armor made from normal steel.

 

Thanhic Steel Redlines [Refined]

Spoiler

Old

- Being cut/pierced by a weapon crafted from a Thanhic alloy will result in Thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area is still operable for motion and healing.

- Because foreign mana is introduced to a victim’s body through a wound inflicted by these weapons, mages cannot cast as their natural pool of mana would conflict with this new source of mana. Attempting to cast would more than likely result in Thaumburn. 

- Armor made from Thanhic steel will need to have some sort of padding beneath it, so that the wearer does not freeze while wearing the armor. A thick gambeson with multiple layers or a fur coat can prove effective enough. 

- Spells must make direct contact with the surface of Thanhic armor for it to be absorbed. If someone wears a thanhic steel cuirass but their arm is hit by a fireball, their arm will still suffer the damage done by a fireball.

- Thanhic steel cannot be enchanted in any fashion given its adverse reaction to mana in all forms.

- Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece.

- Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in one's inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately.

- Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within its radius. If unspecified in the lore, Thanhium is unaffected.

- Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Ingot required in its make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it. 

- Items made from Thanic steel may absorb only a certain amount of magic before beginning to overheat and melt. Items may absorb [5] Tier 1 spells, [4] Tier 2, [3] Tier 3, [2] Tier 4, or [1] Tier 5 spells. Meeting these numbers would cause the Thanhium to begin overheating, although not significantly harmful. If these numbers were exceeded in any capacity, the item would begin to melt and the item would be destroyed both mechanically and in roleplay. In the event a Thanhic object absorbs mana past criticality, the player must use the “/use” command to dispose of it. Likewise, Thanhic objects heat individually rather than in bulk; this is to say that multiple Thanhic objects will heat at different rates, depending on whether they absorb mana or not.

New

- Being cut/pierced by a weapon crafted from a Thanhic alloy will result in Thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area is still operable for motion and healing.

- Because foreign mana is introduced to a victim’s body through a wound inflicted by these weapons, mages cannot cast as their natural pool of mana would conflict with this new source of mana. Attempting to cast would more than likely result in Thaumburn. 

- Armor made from Thanhic steel will need to have some sort of padding beneath it, so that the wearer does not freeze while wearing the armor. A thick gambeson with multiple layers or a fur coat can prove effective enough. 

- Spells must make direct contact with the surface of Thanhic Steel for it to be absorbed. If someone wears a Thanhic Steel cuirass but their arm is hit by a fireball, their arm will still suffer the damage done by a fireball.

- Thanhic Steel cannot be enchanted in any fashion given its adverse reaction to mana in all forms.

- Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece.

- Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in one's inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately. This applies even if the Thanhium items in question have already exceeded the amount of mana they can absorb.

- Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within its radius. If unspecified in the lore, Thanhium is unaffected.

- Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Ingot required in its make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it. 

- Thanhium Crystals placed or treated onto Thanhic Steel items will be purely decorative, having no effect on the object’s mechanics. The Thanhic Steel will take priority.

- Items made from Thanic steel may absorb only a certain amount of magic before beginning to overheat. Items may absorb [5] Tier 1 spells, [4] Tier 2, [3] Tier 3, [2] Tier 4, or [1] Tier 5 spells. Exceeding these numbers would cause the Thanhium to begin overheating. Although not significantly harmful, any properties barring its physical sharpness & durability will be deactivated for [1] OOC day as it gradually cools down on its own. Attempts at cooling the metal externally to hasten it will be futile.

- If a person has had [2] or more Thanhium-based items (raw or refined) on their person rendered temporarily inert by absorbing too much magic in the same encounter, the overheating will cascade and affect all other Thanhic items on their person.

 

OOC Reasoning/Summary

Spoiler

General Suggested Changes:

Thanhium and Thanhic steel should no longer melt and be /used upon absorbing mana, instead losing their ability to inflict Thanhic Poisoning, nullify magic, or slow nearby magic user’s casting for a full OOC day whenever their mana absorption charts are exceeded. I am of the opinion that if people are too afraid to use a material they have, it probably needs some more love.

I don't think we should punish people for using it further when they are already punished by default by being unable to use all 5 magic slots, enchantments, and enchanted materials like Resonatium & Argentum- both of which are pretty good, with Argentum virtually having no downside. Changing this would mean the antimagic material would... actually counter magic, and magical materials as I think it should instead of being annihilated.

To prevent people from hoarding every single Thanhium item known to man and becoming effectively immune to magic however, I think when 2 separate Thanhic items are overloaded- whether they be raw crystal or Thanhic steel, all other Thanhium items carried by that person will become overburdened as well. This should specifically exist to nerf hoarders, without necessarily making the material useless in bulk.

ADDED REASONING AS OF FEB 19: If making Thanhium/Thanhic Steel no longer melt is too powerful (somehow), we can easily tweak the amount of spells they can absorb to compensate. I think Thanhium Crystals being reduced to 3 T1 spells, 2 T2 spells, and 1 T3/T4 Spell while Thanhic Steel adjusted to 4 T1 spells, 3 T2 spells, 2 T3 spells, and 1 T4/T5 spell would be a reasonable compromise if this proves to be a problem now or in the future. However I think a direct buff would do the material better, at least for now. Remember, this is a T4 material, meant to be on par with Volatite and Argentum.

Suggested Raw Thanhium Changes:

In the case of Thanhium crystals and objects with these crystals built into them, I believe we should bring Cold Fire from the Forging section of Thanhium when the crystals are overloaded with mana. This effect both burns and freezes for 10 emotes, with a cooldown of 1 OOC day- the same amount of time it takes for the antimagical effects to kick back in. Cold Fire is an aspect of Thanhium’s lore that seems really interesting but it has hardly been touched upon so far, which is a shame. Giving Raw Thanhium and items treated in it would give people (maybe even magic users themselves to 'charge' the crystal for the Cold Fire effect) a reason to wield it against mundanes and other critters.

To compensate, Thanhium crystals and items embezzled with them are redlined to NOT share Thanhic Steel’s magic dampening properties. They already have less effectiveness in absorbing magic by having a smaller capacity than Thanhic Steel, so making them more focused on offense/instability seemed like the way to go. Cold Fire also only comes out when this small capacity is EXCEEDED, so if you are dual wielding 2 daggers with intent to turn both aflame, all other Thanhium/Thanhic Steel items on your person will lose their antimagical effects as well.

Suggested Thanhic Steel Changes:

Thanhic Steel really doesn’t need anymore changes aside from no longer being /used, instead going inert and losing all properties aside from physical ones. It effectively just becomes an upgrade to regular iron when the antimagical effects are lost which I think is fine for a T4 metal.

Thanhic Armor also becomes far more viable, on account of no longer having a chance to immolate whoever’s wearing it if it absorbs too much mana. Most of its interactions that are cool come from either the spellcasting slowing effect, or (if these changes are implemented) how many Thanhium crystal weapons someone wants to bring into combat. This overall establishes it as the more defensive/stable counterpart to Raw Thanhium, which I think fits the fact it's 'Refined'.

 

Edited by Helmet
Changed OOC Reasoning a lil.
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7 minutes ago, Benleft said:

I don’t want to play mercy 

I don't want to play any kind of support

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yeah this is kind of based. I swapped out my thannic steel for other metals just because i know at some point, someone will try to bm blowing up my sword. it happened before with people trying to use enwreathe before it was redlined for only allies. very silly stuff. 

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Yeah rn there's no real point to thanhium as it can just be blown up by arcanium which every mage and a lot of non-mages have, thus countering any hope of it working. Also people can just cast onto thanhium and it goops -- It's meant to be a rare af metal yk so why is it so easily nuked

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17 hours ago, Benleft said:

I don’t want to play mercy 

 

image.png.d6a4298981f7e75594abd42451e83566.png

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yeah i hate how thanhium is just destroyed upon being hit with a spell it's such a ******* stupid thing since you can't get thanhium except in extremely rare cases so this gets my upvote.

thanhium atm is quite literally worse than salium and salium ******* SUCKS

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I am biased as I have thahnium and carry it primarily. Whenever I even think to draw it, I'm overwhelmed with 'I will blow it up' messages by voidcels.

Amendment is good: makes it feasible and practical to actually use thahnium for its intent without it getting nuked.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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