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Implementation Update: Coal and Metal Nodes Doubled!

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Implementation Team

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Happy Super Bowl Sunday!

 

Per the Admin Meeting Notes, the Implementation Team discussed and took a vote on increasing node drops. We decided on multiplying the coal and metal drops by two for both wild nodes and nation mines.

 

The physical node counts will stay the same. That’s the 4 wild nodes per unclaimed tile and 16 nodes per resource in nation mines. The drops from these nodes, though, will be multiplied by two, meaning a realm who owns an iron tile will have a mine that yields 32 iron per cooldown! Redstone, lapis, diamond, and emerald will remain the same at 16 each.

 

Thank you @Daisy for making the database change so we don’t have to go and click each node <3

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I’ve been loving my time as Implementation Coordinator and plan to be reaching out to you all more regularly!

 

:)

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That’s pretty metal bro

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Just now, Mestvin said:

Finally spooks can farm pvp sets.

Black Church/Black Schulpre/Moroi/Azdrazi/Lichtenwald stocks are UP

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We have a phrase for that, "Coal and Metal".. "Ores".. you're welcome :3

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Did you guys consider how this could crash what little of an economy we had?.

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you should be thankful that they arent gonna be burning down philly this year

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rip my coal investments

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