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[✗] The Azdrazi-Mystic Corruption Addition

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King_Kunuk

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The Azdrazi-Mystic Corruption Lore

 

Preface

 

While reading through the new dragon lore (which is linked in references), I noticed a line which made me raise a brow, but realized that it had 0 representation within current Azdrazi Lore. As someone who plays both a Herald and a Mystic both, I felt like this addition to Azdrazi lore would fit well within what is now ESTABLISHED CANNON for what can corrupt a dragon. I decided to keep the corruption on the tame side though in this lore addition since I didn’t want to over step any boundaries. In addition, this amendment seeks to just align what corruption says on the Necromancy page with the Azdrazi Page. If people any trouble with the initial numbers proposed, please just send me a DM on discord for adjustment. I also reworded the redline based upon area corruption as it was out of date.

 

image.thumb.png.1daa6492f47e16b508e47e7ce0e0d037.png

As you can see in this screen shoot of the new dragon lore, mysticism is linked as a cause for corruption

 

Under Corruption

Spoiler

Was

Bound to shackles of their twisted and tormented history, the Nephilim were inveigled by dark sorcery casted by their draconic overlords. The adroitness of Necromancy, Naztherak and all other gifts pertaining to weaponizing life-force will result in the Nephilim’s inner-flame being warped and corrupted - a tumultuous crisp of violet or black replacing their brisk orange flare. No longer esteemed, their immortal bodies fall acquiescent to vileness and cruelty, now left as a corrupted husk of malevolent flames. The Nephilim lose themselves to the shadows of their overlords, now machinations of darkness.

 

Dragur, the Daemon of Knowledge, saw the suffering of His immortal creation. Though unable to extricate them from their disastrous ruin, he gave them the means to slip through their ill-fated demise. Once corruption has settled in, the Nephilim - in moments where their mind is tender and conscious - is able to make a noble sacrifice to wash away their sins. Those turning corrupt will be able to rend into stone, flesh and bone turning solid. However, a Nephilim who is bound by the shackles of corruption and completely submerged will only be able to turn into ash, brushed away by soughing winds.

 

Is Now

Bound to shackles of their twisted and tormented history, the Nephilim were inveigled by dark sorcery casted by their draconic overlords. The adroitness of Necromancy, Naztherak, Mysticism, and all other gifts pertaining to weaponizing life-force will result in the Nephilim’s inner-flame being warped and corrupted - a tumultuous crisp of violet or black replacing their brisk orange flare. No longer esteemed, their immortal bodies fall acquiescent to vileness and cruelty, now left as a corrupted husk of malevolent flames. The Nephilim lose themselves to the shadows of their overlords, now machinations of darkness.

 

Dragur, the Daemon of Knowledge, saw the suffering of His immortal creation. Though unable to extricate them from their disastrous ruin, he gave them the means to slip through their ill-fated demise. Once corruption has settled in, the Nephilim - in moments where their mind is tender and conscious - is able to make a noble sacrifice to wash away their sins. Those turning corrupt will be able to rend into stone, flesh and bone turning solid. However, a Nephilim who is bound by the shackles of corruption and completely submerged will only be able to turn into ash, brushed away by soughing winds.

 

Under Corruption Mechanics

Was

Spoiler

Once a Nephilim has become corrupted, they no longer follow the same exhaustion systems as a normal Nephilim. They now hold two units of dragonsflame; their normal dragonsflame as listed above, and their corrupted dragonsflame. Units of corruption are preceded by specific abilities and spells casted on a Nephilim by either a Necromancer or a Naztherak.

 

Rather than being PK’d, the points of corruption tie into the amount of time that it takes for the body to reknit itself with two units being one OOC day. Should the amount of units corrupted be an odd number, the number of OOC days will be rounded up.

Example; bearing [3] units of corruption mean that the Nephilim is soft PK’d – as the body reforms itself – for [2] additional days, in addition to the standard 1 day respawn timer, totalling in 3 days.
 

Example; bearing [3] units of corruption mean that the Nephilim is soft PK’d – as the body reforms itself – for [2] additional days, in addition to the standard 1 day respawn timer, totalling in 3 days.

 

Necromancy

Maledictions

- Darkening will corrupt [1] units per emote sustained.

- Bursting’s gore will corrupt [2] units per hit.

- Pestilence Plagues & Pale Curses will corrupt [2] units for their duration.

 

Thaumaturgy

- Objects affected by the Ritual of Malediction will corrupt [2] units upon consumption.

- Being subjected to the Ritual of Draining will corrupt [4] units.

 

Darkstalkers & Dragurs

- Abyssfire corrupts [1] unit per hit.

- Being subject to the Crimson Veil creation ritual corrupts [2] units.

 

Naztherak

Malflame

- Rok-Dhurz will corrupt [1/2/3] units on hit, scaling with the size of projectile.

- Vhiit will corrupt [1] unit per emote of contact.

- Rok-Kirluk will corrupt [1] units per emote of contact.

- Rok-Uzgiirk will corrupt [2] units per emote of contact.

- Rok-Argal will corrupt [1] units per emote of contact.

- Rok-Norrvut will corrupt [1] units per emote of contact.

- Rok-Krimth will corrupt [1] units per emote of contact.

- Rok-Arzak will corrupt [1] units per emote of contact.

 

Narthruzka

- The presence of any Cursed Idol will corrupt [2] units after [1] OOC day of holding, which cannot be cleansed while the idol is still held.

- Cursed Fire will corrupt [1] additional unit in addition to any corruption the base spell incurs.

 

Akom-tar

- Any Boon or Bane will corrupt [2] units that cannot be cleansed until it is removed. 

 

The Infernal Compendium

- Zevn Stingers will corrupt [1] units per sting.

- Zekul Rok-Skramutna will corrupt [1] units per emote of contact.

- Rok-Kulzael will corrupt [2] units per emote of contact.

- Rok-Vrakank will corrupt [1] units per emote of contact.

- Rok-Hazak will corrupt [2] units per emote of contact.

- Rok-Odzar will corrupt [2] units per emote of contact.

 

Zar’akal 

- Areas afflicted by a Ra'ilkgarokk are drenched with maleus, making any source that inflicts corruption upon a Nephilim to incur an additional [1] unit of dragonflame to be corrupted.

- Devour corrupts [4] units per use.

- Crunch corrupts [1] unit per hit.

- Krimth’vuthrith corrupts [2] units, which cannot be cleansed until the totem is destroyed.

 

Miscellaneous 

- Rokodra, Morion, & Khôr weapons will corrupt [1] units per [2] hits.

- Enchants that produce malflame (such as the Infernal BM Rite of Corruption - Fire) will corrupt [1] unit per [2] hit.

- Abyssal Blight corrupts [1] unit for every emote spent lingering in its smog.

 

Corrupted Exhaustion Table

8 unit(s): The Corrupted Nephilim will feel slightly out of breath, though barely noticeable. During this, they’ve four-blocks of movement per emote.
10 unit(s): The Corrupted Nephilim’s breathing is slightly more strained, though still hardly inhibits them. During this, they’re limited to three-blocks of movement per emote.
12 unit(s): The Corrupted Nephilim notice a slight lethargy, where their breathing becomes heavier. They will experience slightly slowed reflexes and will be prone to fatigue and a shortness of breath. During this, they’re limited to two-blocks of movement per emote.

14 unit(s): The Corrupted Nephilim’s movement slows by about half and becomes one-meter rather than the usual four, their breathing ragged and coarse. They will struggle to fight and may collapse from exhaustion. During this, they’re unable to don armor.

16 unit(s): The Corrupted Nephilim has completely exhausted themselves, quickly falling into paralysis shortly after exerting themselves.

 

- Every [2] Dragonsflame Units corrupted will result in [1] OOC day where the character is soft PK’d. If the number of units is odd, the number of OOC days will be rounded up.

- A Nephilim will take eight points (half of their current inner-flame which is sixteen) in order to have the physical attributes of corruption set into play (i.e the aesthetical skeletal appearance).

- Once a Dragonsflame Unit is corrupted, it may not be uncorrupted unless cleansed.

- Corrupting alchemy & metals may only corrupt 15/16 units of an Azdrazi's inner flame, always leaving them with [1] unit un-corrupted.

- Entering a corrupted area, such as a Ra’Ilkgarokk, will only cause corruption once; re-entering said area will not corrupt further units until the original corruption is cleansed. 

- Unless otherwise specified, a corruption source MUST contact the Nephilim’s flesh for units to be corrupted. For weapons, this contact must be from a wound caused by a corrupting weapon. 

- Should a Nephilim exhaust their normal Dragonsflame entirely, they are subject to a [8] day soft PK.

- Corrupted nephilim are limited to [16] Dragonsflame units.

 

Is now

Spoiler

Once a Nephilim has become corrupted, they no longer follow the same exhaustion systems as a normal Nephilim. They now hold two units of dragonsflame; their normal dragonsflame as listed above, and their corrupted dragonsflame. Units of corruption are preceded by specific abilities and spells casted on a Nephilim by either a Necromancer or a Naztherak.

 

Rather than being PK’d, the points of corruption tie into the amount of time that it takes for the body to reknit itself with two units being one OOC day. Should the amount of units corrupted be an odd number, the number of OOC days will be rounded up.

Example; bearing [3] units of corruption mean that the Nephilim is soft PK’d – as the body reforms itself – for [2] additional days, in addition to the standard 1 day respawn timer, totalling in 3 days.
 

Example; bearing [3] units of corruption mean that the Nephilim is soft PK’d – as the body reforms itself – for [2] additional days, in addition to the standard 1 day respawn timer, totalling in 3 days.

 

 

Necromancy

Maledictions

-Sapping: corrupts [2]units of dragonsflame for every emote sustained after the initial casting (that is to say, on the first emote they will not suffer corruption, but every emote after they will)

-Brakenwave: corrupts [2] units of dragonsflame if struck on flesh, or wearing light armour or less

-Abyssfire: If struck by a bolt on the flesh or while wearing Light or Medium armour, will suffer [2] units of corruption

 

Plaguecraft:

-If an azdrazi comes under the effect of any Necromantic Plague, be it from food, goresmithed weapons, or the Contagion spell, will suffer [2] units of corruption, and have the plague immediately manifest 

 

Thaumaturgy

- Being subjected to the Ritual of Draining will corrupt [4] units.

 - Areas afflicted by Desecration are drenched with abyssal influences, making any source that inflicts corruption upon a Nephilim to incur an additional [1] unit of dragonflame to be corrupted.

 

Darkstalkers & Dragurs

- Be it through Bolt or Enrweath, each strike of a Darkstalkers Abyssfire ability will incur [2] units of corruption of hit on the flesh, on light, or on medium armour.

- A Lich-Draugur’s needlewyrm ability will corrupt [2] units of dragonsflame

 

Naztherak

Malflame

- Rok-Dhurz will corrupt [1/2/3] units on hit, scaling with the size of projectile.

- Vhiit will corrupt [1] unit per emote of contact.

- Rok-Kirluk will corrupt [1] units per emote of contact.

- Rok-Uzgiirk will corrupt [2] units per emote of contact.

- Rok-Argal will corrupt [1] units per emote of contact.

- Rok-Norrvut will corrupt [1] units per emote of contact.

- Rok-Krimth will corrupt [1] units per emote of contact.

- Rok-Arzak will corrupt [1] units per emote of contact.

 

Narthruzka

- The presence of any Cursed Idol will corrupt [2] units after [1] OOC day of holding, which cannot be cleansed while the idol is still held.

- Cursed Fire will corrupt [1] additional unit in addition to any corruption the base spell incurs.

 

Akom-tar

- Any Boon or Bane will corrupt [2] units that cannot be cleansed until it is removed. 

 

The Infernal Compendium

- Zevn Stingers will corrupt [1] units per sting.

- Zekul Rok-Skramutna will corrupt [1] units per emote of contact.

- Rok-Kulzael will corrupt [2] units per emote of contact.

- Rok-Vrakank will corrupt [1] units per emote of contact.

- Rok-Hazak will corrupt [2] units per emote of contact.

- Rok-Odzar will corrupt [2] units per emote of contact.

 

Zar’akal 

- Areas afflicted by a Ra'ilkgarokk are drenched with maleus, making any source that inflicts corruption upon a Nephilim to incur an additional [1] unit of dragonflame to be corrupted.

- Devour corrupts [4] units per use.

- Crunch corrupts [1] unit per hit.

- Krimth’vuthrith corrupts [2] units, which cannot be cleansed until the totem is destroyed.

 

Mysticism

 

Liturgies

-Being struck by a mystic’s saturation (be it a lethal or non-lethal strike) will corrupt [2] units of dragonsflame, In addition the spell will yielding [1] soul fragment should the spell deliver a lethal blow.

-Being struck by a mystic blade’s spirited weapon will corrupt [1] unit of dragonsflame per [2] hits which strike flesh

-Being subjected to Enervation will corrupt [2] units of dragonsflame.

-Being struck by Expulsion will corrupt [1] units of dragonsflame

-Being struck by a Tyke's shove will corrupt [1] unit of dragonsflame

-Due to their ectoplasmic influences, areas under the effect of a mystics Deadbreath or Shroud will increase the units suffered by sources of corruption by [1].

 

Sacraments of the Pale

-Being subjected to the Rite of Harvest will corrupt [2] units of dragonsflame in addition to yielding [1] soul fragment.

-Due to its ectoplasmic influences, areas under the effect of the Rite of Orthostat will increase corruption from sources by [1] (unlike shrouds, this does stack with the corruption tykes can incure)

 

Hexes:

-Being successfully subjected to ANY Greater Hex with the Touch Trigger will corrupt [2] units of dragonsflame. Holding onto a lesser Hexed item will corrupt [1] unit of dragonsflame after [5] emotes. Hexes with the Sight or Hearing trigger will not cause any corruption due to such hexes not touching the flesh of the Azdrazi.

-An Azdrazi activating and using a hexed item in any fashion will corrupt [6] units of Dragonsflame as the giest rips and feeds off of the Nephlim during its activation.

 

Wights

-Being subjected to a wights wail will corrupt [1] unit of dragonsflame should they be successfully stunned by it.

 

Eidola and Pale Lords

-If an Azdrazi is subjected to the full cycle of Devour, they suffer [1] units of corruption. If done within the area of an Eidolan’s keep, they will suffer [3] units of corruption in addition to a soul fragment being collected (this must be completed through the eidola TOUCHING the azdrazi or by being within [1] block throughout the entire process.)

-Surviving through the lethal blow of an EIdola’s Knight’s Woe augment will corrupt [2] units of dragonsflame in addition to a soul fragment being yielded.

 

Miscellaneous 

- Rokodra, Morion, Menhiric Weapons, & Khôr weapons will corrupt [1] units per [2] hits which strike flesh and cause a wound.

- Enchants that produce malflame (such as the Infernal BM Rite of Corruption - Fire) will corrupt [1] unit per [2] hit.

- Abyssal Blight corrupts [1] unit for every emote spent lingering in its smog.

 

Corrupted Exhaustion Table

8 unit(s): The Corrupted Nephilim will feel slightly out of breath, though barely noticeable. During this, they’ve four-blocks of movement per emote.
10 unit(s): The Corrupted Nephilim’s breathing is slightly more strained, though still hardly inhibits them. During this, they’re limited to three-blocks of movement per emote.
12 unit(s): The Corrupted Nephilim notice a slight lethargy, where their breathing becomes heavier. They will experience slightly slowed reflexes and will be prone to fatigue and a shortness of breath. During this, they’re limited to two-blocks of movement per emote.

14 unit(s): The Corrupted Nephilim’s movement slows by about half and becomes one-meter rather than the usual four, their breathing ragged and coarse. They will struggle to fight and may collapse from exhaustion. During this, they’re unable to don armor.

16 unit(s): The Corrupted Nephilim has completely exhausted themselves, quickly falling into paralysis shortly after exerting themselves.

 

- Every [2] Dragonsflame Units corrupted will result in [1] OOC day where the character is soft PK’d. If the number of units is odd, the number of OOC days will be rounded up.

- A Nephilim will take eight points (half of their current inner-flame which is sixteen) in order to have the physical attributes of corruption set into play (i.e the aesthetical skeletal appearance).

- Once a Dragonsflame Unit is corrupted, it may not be uncorrupted unless cleansed.

- Corrupting alchemy & metals may only corrupt 15/16 units of an Azdrazi's inner flame, always leaving them with [1] unit un-corrupted.

- Entering a corrupted areas (Desecration, Rite of Orthostat, or Ra'ilkgarokk) will not cause direction directly, but rather enhance the corruptive power of spells and abilities which can inflict it. The exact source does not matter specifically (IE: A Necromancer's Abyss Bolt will corrupt [3] units if it succesfully strikes within an area of Ra'ilkgarokk, or a Naztherak's Rok-Kirluk will corrupt [3] units if within an area under the effect of the Rite of Orthostat).

- Unless otherwise specified, a corruption source MUST contact the Nephilim’s flesh for units to be corrupted. For weapons, this contact must be from a wound caused by a corrupting weapon. 

- Should a Nephilim exhaust their normal Dragonsflame entirely, they are subject to a [8] day soft PK.

- Corrupted nephilim are limited to [16] Dragonsflame units.

 

Sources:

Spoiler

 

 

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For once man I don’t think this is it.

 

Wight wail has no real reason to corrupt as does mystic area rites. When I was writing the updated corruption I was discouraged by loreheads from including mysticism. I don’t think using world lore for greater draconic beings should really trickle down this far: ectoplasm and mysticism at it’s core isn’t corruptive in the same manner necromancy and Naztherak are

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I do not believe this makes lore-sense. Mysticism is corruptive to dragons for what I assume is because real dragons can kind of be corrupted by a lot of things in different ways - including void. Nephilim however are specifically weak to Ibleesian taint which would mean Naztherak and Abyssal energies as they are darkened Ibleesian energy

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This lore has been denied.

 

Defer to the comments presented above, the reasoning for this denial aligns with them. Nephilim are meant to be weak specifically to corruption of ibleesian origin, and whilst other dragonkin are susceptible to other forms of magic that may corrupt their souls, this just isn't it chief.

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