Deleted User 009 0 Share Posted January 22, 2012 Hey Asulon! I’m happy to say that today we are finally going to start implementing a true magic system to our game, along with many other awesome new features in this patch! Added a plugin called MagicSpells. This plugin was made by the same amazing programmer that made the book plugin we use. It’s amazingly well made, beyond completely configurable, and is implemented with books beautifully. A list of all the spells coded into this plugin can be seen here (http://dev.bukkit.org/server-mods/magicspells/pages/spell-list/). Please note we will be modifying the majority of them to ensure fairness. This plugin works in a very unique way in that users must learn spells to be able to use them. They can learn the spell in a number of different ways, either directly from a GM, or anyone who already knows the spell, or from a “spell scroll”. These scrolls are reusable and are in the form of magic tomes, or books. We’ll be hiding them all over Asulon and giving some to different nations. This adds a very unique gameplay element as it allows different races to have different sets of spell books which will work almost as racial bonuses. For example, say the orcs obtain the spell tome for (firenova – Summons an expanding ring of fire.), and the leaders refuse to give anyone the knowledge of the spell except for orcs. This will add a lot of dynamic and fun gameplay, plus gives GM’s a whole new array of rewards to give out for world events! We can even set these magic tomes to have a set amount of uses, so only a choosen few wise people may learn the spell, and then it is up to them who they teach the spell to. Here are some of the basic META commands, I found it very helpful to read these as it explains a lot in few words. list – Lists the player’s currently known spells. help – Shows information about the indicated spell. teach – Teaches another player a spell. forget – Causes a player to forget a spell. spellbook – Turns a bookcase into a spellbook that can teach players a specified spell when clicked. Usage is: /cast spellbook [uses]. The uses option is optional, and if left off, will default to the default-uses option in the config, which is -1. A -1 is infinite uses. bind – Allows a player to override the default wand binding. Usage is: /cast bind, while holding the desired wand item in hand. This plugin is so expansive and amazing, you can even create single use scrolls of spells, which allows the specified spell to be used only once on right clic of the scroll. Added soulstones back to the game, they’re no portal blocks rather than sponge blocks.Added Mori race to game, only GM’s can set users as Mori using /setmori; they have a unique respawn location.Bugfixes to character cards, top line now shows MC name rather than display name twice.Converted LWC MySQL to LWC SQLITE3, this should help lag as the developer has said MySQL is unstable with large amounts of protections (and we have 5k+)Edited login message to once again show your total level and any in progress world events, along with the in-game date.Other misc. changes and fixes. Stay tuned for patch 2.2 next weekend, we’ll be overhauling NPCs, adding a new shop plugin using NPCs, and much much more! 16 Link to post Share on other sites More sharing options...
JoakimVonAnka 63 Share Posted January 22, 2012 You're boss, Vaq. Link to post Share on other sites More sharing options...
Prince Ivor Forel 2 Share Posted January 22, 2012 Let's hope that there are tight controls on magic. As no doubt about 100 people will suddenly 'become mages' 2 Link to post Share on other sites More sharing options...
Taiga 764 Share Posted January 22, 2012 Ah... this will finally be implemented. Problem is, how will people who already know spells, obtain them. Reason being, I know some, but isn't being currently taught by any particular person, but earned them in a series of tight roleplay situations. Link to post Share on other sites More sharing options...
Heero 4092 Share Posted January 22, 2012 OH MY GOD! YES! Link to post Share on other sites More sharing options...
Acornlad 206 Share Posted January 22, 2012 This is Kewl Link to post Share on other sites More sharing options...
Trazier 115 Share Posted January 22, 2012 Scrolls, obviously. Sure, only mages can CAST magic, but strong mages can also create arcana to either be given to others to be used, or carried by the mage themselves to be used without draining themselves of whatever energy they would drain with a normal cast. Think magic rings, scrolls, we already have potions, and the like. Link to post Share on other sites More sharing options...
Jingeh 278 Share Posted January 22, 2012 KewlBeans :3 Cant wait to see these spells in action :D Link to post Share on other sites More sharing options...
Saviordude 133 Share Posted January 22, 2012 Will Druids get magic? Link to post Share on other sites More sharing options...
LuigiNova 28 Share Posted January 22, 2012 DAYM! :o Can we all use basic magic spells? EDIT: Will the secret scrolls be hidden in UN-PERMED areas? :P Link to post Share on other sites More sharing options...
Deleted User 009 0 Author Share Posted January 22, 2012 ProTip: The first thing you'll need to learn is how to use a wand. (/cast list), to do so seek out the monks of the cloud temple. Link to post Share on other sites More sharing options...
Danny 2232 Share Posted January 22, 2012 Oh dear... time to be killed by a mage. Link to post Share on other sites More sharing options...
Thrym 188 Share Posted January 22, 2012 How will the Mori learn the list spell? Link to post Share on other sites More sharing options...
PtahWithin 1320 Share Posted January 22, 2012 Looks great. But how exactly will the spells be managed between Druids, Ascended, and other magical groups that may crop up? Link to post Share on other sites More sharing options...
Zarsies 6795 Share Posted January 22, 2012 Ah... this will finally be implemented. Problem is, how will people who already know spells, obtain them. Reason being, I know some, but isn't being currently taught by any particular person, but earned them in a series of tight roleplay situations. Same here, but far less from what Simon has come by. Just wondering how we might need to prove that to GMs...? Link to post Share on other sites More sharing options...
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