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The 3Rd Centuary Of Dwarf Kind (Ooc)

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After much debating and "Planning" We have managed to continue to reach a stalemate over a stalemate, as far as this has been going on it has been atleast a weak or so and this is starting to effect us as a community, thus I decided to take matters into my own hands by creating this idea in which dwarves can hopefully all agree on as it is what I believe best for all of us and it should definitely not harm us in the long run once it is in effect.

The City:

As far as we have gotten we have had many ideas for the city... Sadly it seems like we are building "dream cities" because of this we are not getting work done as we originally thought we have finally agreed on something but our ideas of our own city seems to be halting that true thought of working together on this, though I myself find it hypocritical that I do not agree with Broski's or Tomahawk's designs but they are a example of these "dream cities" as they seem to be far to large in design and complex as we do not need every luxury we believe we need.

Thus without further distraction here is a new idea of the city that I have managed to refine so that we may hopefully agree and build on it:

Inside:

thehall.png

Entry Hall:

The location where anyone who has figured out the riddle or code into the city is put into a type of "waiting area" though the gates for this hall will often not be closed due to the constant dwarvish movements in and out of said area, it will be closed when the presence of a new being arrives or a threat of attack occurs... Maybe put trade here or outside.

Lava and bridge:

A large moat that will protect the dwarves from any threats planning on crossing into our true realm, this is effective as a bottle neck and it will thwart any enemy plans of invasion once they reach it... I do not believe we require a draw bridge as I can see the chances or disasters that will occur that will cause it to seem powergamey.

Gate:

Entrance into the Grand Hall, it will be the point in which foreign creatures will be kept out due to their presence being un welcome within said region.

Baracade:

a basic wall that allows the dwarves to easily shoot arrows over or defend the rest of the hall from invader's arrows...

Grand Hall:

The real realm of the dwarves in which we thrive and communicate, it will have lanterns hanging from the ceiling to light it's region and also provide easy access to the forge and feasting table along with the cubby? holes in which dwarves can rest in.

Feasting table:

The location of much of the Dwarvish socializing as meals will hopefully be served often or feasts will be held, this is a central area to the rest of the open halls providing a good view of the location and making it easy to access.

Forge:

this is where everything is made and crafted and a majority of constructions are made... This will be a major RP area for smiths and other workers as it provides access to the mines and storage areas allowing for quick resource gathering.

Will add:

Broken item chest.

Fixed item chest.

Anvils for smith's use.

"Golem making" center?

The Cubby? Holes:

To explain the reason for it's name... These Cubby? Holes are a location in which dwarves sleep and store their most valuable items, each dwarf will be given a bunk and chest that will be locked which will allow them to live and function quickly and easily, as a result it will allow for each dwarf to have a space to live as houses do not provide any actual RP value (Who has ever had a tea party in their house... No one! except for everard hightower.)

<Edit 10:22 3/10/2012>

Cubby? Hole Design

Legend:

R=Rock

A=Air

T=Torch

B=Bed

C=Chest

--Top--

RRR

RRR

RRR

AAT

AAA

AAA

CCR

BBA

AAA

RRR

RRR

RRR

--Bottom--

Storage stair:

Leads to the storage hall.

Storage:

Where quotas will be stored for the Kingdom's use... This means goods are going to be actively moved in and out of these chests to provide to smiths and other laborers.

Mines:

Where the miners will go into to access their job site, this means we will not have any other access points on the surface, if there is they will hopefully be closed down... To add the mining will be done RPly with Omithiel's system.

Outside:

outsidee.png

A bit self explanatory save for the Farm... These should mainly be either watermelon or wheat, for wheat fields they will be made to be the most efficient per water block thus we can gather larger yields, however maybe in the future we can RPly design a underground farm system. Farming will be very important as we need large yields of crops in order to keep all the dwarves alive!

Culture, Aka How we will act...

This is where things get very... Very difficult, as it will require sacrifices and change in how we all act thus lets continue.

Clans:

Yes I know you all love your clans, but sadly ever since the last government reform things did not change how we hoped it will, instead we have a increase in guild dependency and single player hoarding, and please do not say "BUT DWARVES HOARD!" YES THEY DO! But what would be your method of hoarding is keeping things to yourself, this actually contradicts dwarf behaviour as dwarves hoard for dwarves and if I must create a OOC/IC S.H.A (Single Hoarders anonymous) then we shall.

For the lulz look at this:

mBUX4.png

The plan to solve this is to after the event, (Since we are now severely maimed and missing numbers) We must bind together as one group of dwarves that will inherit the proper dwarf culture in which we will all realize ourselves as sons of Urguan as we are and we shouldn't be fighting over our differences due to being related to a different origin son of Urguan.

(Also we need a name for our collection of dwarves... Maybe just change it to something like Kjell of *The 3rd* -May change.)

Religon:

This is also a issue as everyone wishes to add this for more RP, we know we have Tyrion's Gods and also the Paragons... But why not simplify this and make it so that dwarves praise their proper creator or originator, URGUAN! It is peculiar as to why we have added all these odd religions, we are dwarves of Kal'Urguan! Not the new world, what convinced us to follow the new religion? There was no true incentive to do so and soon I believe they will help be the root cause for our doom, thus lets dub our father Urguan as our great one or how others wish to call it "Paragon" this way we have a non made up God or Gods.

Our new Habits:

This includes how we will continue to thrive, dwarves have multiple personalities this means we have dwarves of different crafts and thus saying here are the types; Architecture, Production, and Combat.

Architecture:

Dwarves who strive to create magnificent structure and creations... This often occurs when dwarves are in large number thus being able to support such creations or they wish to just build multiple idols of their grand works.

Production:

Dwarves who have a obsession with producing finer quality goods and raw resources, this means they will continuously innovate and create new methods of doing their task in order to make it simpler or better.

Combat:

Dwarves who strive to do war, and pillaging... Often savages or destructive these dwarves are driven by a grudge of old in which they will continue to work until they achieve their goal, these types of dwarves will create crude armor and weapons to continue their path to destruction, thus meaning inventing new destructive items.

Which dwarf we should choose:

I would say production, this way we keep a small home but we are still striving to create new methods on the server to better our output of equipment and goods thus we can hoard in large amounts and supply enough goods to feed ourselves

More will be added but this is only a rough selection of thoughts and plans or what I will at least attempt to end this chaos.

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Erm. Dont bash me for sounding very stupid but...

Ever thought of using the World of Warcraft dwarven capital design? Its small, its epic, and its pretty straightforward.

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Erm. Dont bash me for sounding very stupid but...

Ever thought of using the World of Warcraft dwarven capital design? Its small, its epic, and its pretty straightforward.

Though I do like Ironforge, the issue with it is that there are many chambers which partially separates the dwarves.

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Will the cubby holes only have one chest? Because I have a lot of items of importance.

Most likely two depending on the size of them I am planning on making them like so...

Legend:

R=Rock

A=Air

T=Torch

B=Bed

C=Chest

--Top--

RRR

RRR

RRR

AAT

AAA

AAA

CCR

BBA

AAA

RRR

RRR

RRR

--Bottom--

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Try remodelling Ironforge down to the size to house I say...30-40 people? The idea is a circular room, with a big middle circle and seperate chambers pertaining to each district.

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Simply, yes. A new age! A NEW CENTURY! THE CHANGE OF THE DWARVES! FOR BETTER OR FOR WORSE! A NEW AGE IS UPON US BROTHERS! DO WE ACCEPT OR DENY THE CULTURAL CHANGES THAT LAID OUT IN FRONT OF US? Do we, the dwarves of Kal'Urguan! Move forward and procrastinate? Do we become TRUE dwarves and prosper as one! My brothers! As one who has experienced the golden age of the first century accept these new ideas! The question is... do you?

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Will the cubby holes only have one chest? Because I have a lot of items of importance.

Ye cannot put all yer valuables inside a simple hole? BAH! YE ARE NOT A TRUE SON OF URGUAN! Get out of here and never come back!

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I approve, but yet we could say like at the beginning everyone gets one chest. If you really want more chests, you would have to buy one, because we would be having maybe slums on top or just outside, idk.

Atleast we will have some other still small Dwarven housing, Dwarves never have to big housing, they have big Mines thats all.

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I approve, but yet we could say like at the beginning everyone gets one chest. If you really want more chests, you would have to buy one, because we would be having maybe slums on top or just outside, idk.

Atleast we will have some other still small Dwarven housing, Dwarves never have to big housing, they have big Mines thats all.

I feel as though class profiling is against the dwarven way. All dwarves are equal except well the council and the High kings, but otherwise all dwarves are the same. In my opinion it's not in my right mind to profile dwarves by their living quarters. I think all the houses should be the same like with the cubby holes. The point of this new city is to bring dwarves togeather is it not? Then why would you split us up by how much money someone has. The goal of the cubby holes is so that we all have the same type of housing that is simple and un-complex. They are "slum like" because they aren't supposed to be intracate. They are just simple houses that you use to sleep and store your goods in. As stated in charles's post,

"Who has ever had a tea party in their house... No one! except for everard hightower." That simple quote explains it all. Plus when have you ever heard of a class system in dwarven society? All dwarves are meant to work together and be equal.

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Yes, I approve and applaud the initiative Charles!

I like almost everything you wrote down, and still I can see myself making a new sketch of my idea for a city with your ideas incorporated. I am trying to resist the urge, will see how it turns out ;)

That said, I approve a lot on;

- the new "one for all, all for one" mentality, tell me if I am reading this wrong but I read it as you wanting to abandon the clans, and I applaud that.

- the simplified religion, although I do not know much of it, I do know I think it is becoming far to complicated for now.

- having all homes be the same, simple and sober.

- your outline and choice of what kind of dwarves we want to be. Actually I believe no nation, whatever the race be, can exist without a properly functioning economy and production behind it, except for those warmongers who rely on loot and pillage. High fashion architecture is indeed a product of wealth, created by a smooth economy, and I simply do not believe dwarves are a race which would choose to fight for loot to sustain themselves, seeing dwarves reproduce much slower then other races, we would not choose to fight if our honor or homes were not in danger.

- the picture

- your attempt to end the chaos, as I said I am still having the urge to make a sketch myself as well, so I am sorry if I find I do not have that virtue ;)

On of my main issues.. your plan is locking the city away again, while my point of view is that more parts of the city should be opened to foreigners, and I believe that is the main point where we differ which would prompt me to redraw a sketch for my plan as well. I am thinking about it.

All in all I am glad someone has taken the initiative to get things rolling. I heard a location had been chosen, when will we hear about that?

ps: it's barricade :)

ps2: Kilgrim, I have heard of a dwarf class system, its actually a very, very important part in the dwarven culture in the game dragon age. But I agree with you we should not want it ;)

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-Snip?-

I have to say yes to allof what you have said or asked, it is good to see that we are agreeing on some form of plan...

But now to answer your questions! The "all for one" mentality is true I wish to remove the need for clans as it has created a problem in the past and it will continue due to how we act, i believe after the event is the perfect time to do this whole business ad everyone is in disarray.

You may make a image if you like, but I would like to say avoid making anything large :P as we need to keep things small, also remeber that we do not need many districts to function.

As for production and economy we will trade often large amounts in unison of bulk goods, as for payment we must create a system so that we can maybe allow for a allowance of cash though I believe we as a group do not require this. As I said if we become the production type of dwarves we will have no need to constantly expand and build or war monger, we will invent new tech that will make production faster which will create interesting RP!

Hopefully this answers everything, and thanks Kilgrim for the major support.

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/rant

I am...massively against this. I'm sure most of you can guess what my main problem is? The destruction of the clans. Clans are so important to Dwarven RP, they provide friends and a place to start for noobs, they provide great RP and conflict, they provide a feeling of belonging to some other then just your race, which I feel is very important, although it seems that's just me. On the note of the city itself, again, I don't really like it. It's way to simple, and seems more cramped to me. I like the idea of the "Ironforge" place, having never played WoW I looked it up and it seems perfect. Yes, there would be small districts with, oh, the horror, walls which all of you apparently think are the end of Dwarven RP on this server, and that having any sort of division would make us like babies in a maze, trapped and unable to find each other. I find the whole hatred of any sort of spitting up the city rather silly.

/delrant

((Also, I, know, I, use, to, many, commas, and, italics, when, I, type.))

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/rant

I am...massively against this. I'm sure most of you can guess what my main problem is? The destruction of the clans. Clans are so important to Dwarven RP, they provide friends and a place to start for noobs, they provide great RP and conflict, they provide a feeling of belonging to some other then just your race, which I feel is very important, although it seems that's just me. On the note of the city itself, again, I don't really like it. It's way to simple, and seems more cramped to me. I like the idea of the "Ironforge" place, having never played WoW I looked it up and it seems perfect. Yes, there would be small districts with, oh, the horror, walls which all of you apparently think are the end of Dwarven RP on this server, and that having any sort of division would make us like babies in a maze, trapped and unable to find each other. I find the whole hatred of any sort of spitting up the city rather silly.

/delrant

((Also, I, know, I, use, to, many, commas, and, italics, when, I, type.))

I have to agree wirh Arbrek. Clans do provide a major source of RP that should not simply go *poof*. Let's be real here, the conflict was not caused by clans, but OOC reaons that I'd rather not get into again. As for the simplified design, I think it's much too dumbed down. As long as you have a central meeting area.near the gate, everything will be fine. I'm not saying the capital should be massive, but it should be, at the least, on par with Inner Kal'Urguan.

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To mention clans will not simply go "Poof" they will instead be unified into one body in the form of a larger clan where each member is related to Urguan instead of his sons.

The issue with clans is that we have the following;

1. Too many, there are many clans and alot of them repeat the same story with a different origin.

2. Barely any diversity, as many of the clans are mainly combat based... Blackaxes, Braveaxes, Irehearts, Frostbeards.

3. No one is quite acting their role, if I am correct a lot of the clans boast about their qualities such as Ironguts and mining... Sadly I have not seen this occur nor are many of the Ironguts miners! Or starbreakers blacksmiths as only Arbrek is known as the smith and not the rest of his family.

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