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Hiebe

  

161 members have voted

  1. 1. Should Mines use a Multi verse plugin?

    • Yes
      125
    • No
      36


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A COMPLETE redo? -sadface- But why?

Goes off in a google translate latin rant:

Iam consumptus essem iam tantum temporis proficere ornare mi nibh, puto quod omnes consentiunt, esset ubique foeda ante. Tot populus amittere ingenia, et gentes sicut Mori'Quessir et Kharajyr non etiam permanere! Dum similis in idea considerare a switch ad aliud map ad punctum USQUE IN RELIQUUM, esset ruinam nostri partes ludere si fecit perfecta sileo. Nos iam valde succrevit lore, et non opus ire per tribulatione faciens nova lore enim nova terra, nostri lore est quod tenet communitas, quae est quod facit LOTC unica ab roleplay servientibus. IRA FUROR IRA FUROR IRA FUROR IRA FUROR IRA FUROR!

Summary in English:

There is so much content in our lore that if we redid it it would destroy all our characters. The Mori'Quessir and Kharajyr would be affected, as would the other races. Our lore is what holds us together and makes our server the number 1 rp server for minecraft. rage rage rage.

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NO REDO LORE

At the very least it needs to be fixed. The lore Availer set up when the server started worked well for Aegis, but in Asulon it is just too restrictive, especially since it has close to no effect on Asulon.

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So do I understand this right: we're going to move to yet another land, how about going on a quest to "pull" Aegis out of the nether. Also if we are going to another land will we be able to think of new lore for it, maybe even a new race. Or use world edit to simply add the land onto Asulon? As well as this the areas shouldn't already be designated for each race, if a group of elves want to live in the desert, why not? The races should be able to settle wherever they wish with whoever they wish.

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Carrying items across is code-able however, we don't want people hoarding diamonds and gold etc across if we did change to LotC 3.0 - so it''s unlikely any items will be kept.

Thing about this is I personly leave a server when it restarts because of diamond loss, it dosen't make sence if an extremely rich person suddenly became as poor as anyone else.

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Remind yourself that this is all just my personal opinion and views...

One of the reasons I'm still active but not in-game is because after awhile, you get bored with what is going on. The roleplay will be more or less the same, you make an island far from tyranny and make it full of peace - What I originally visioned ArmaLuna as - And you... Build some stuff. And rp a bit. The lucky people are those caught up in wars, or in situations where a villain is doing a good job being... bad. That's just my personal jazz.

I imagine that more or less though, people do get bored in their own ways, because only so much can go on the way Asulon is currently set up. Along with the input everyone has added, I'd like to mention you need to think of a way to make more things happen that will effect everyone, nomatter what race, where on the map, or what their character is like. That's key to keeping the player entertained.

The map ShiftNative has shown is on the right track so far. Races aren't horribly far from each other, and they're in their respective places. I understand new lore is good, and modding api will allow certain things, but one thing I've never fully agreed with was the adding of new races. In general, as well as Lord of the Rings, the main races to consider are the Humans, Elves, Dwarves and the Orcs. The only ones I see that would be acceptable to add are Hobbits and Trolls.

Now don't let that fool you into thinking I'm against said, paragraphs content. But, Lord of the Craft to someone who's never heard of the server surely tells them, this is an rp server based off of how the fantasy in Lord of the Rings somewhat went, unless I'm mistaken otherwise, and it is JUST a name. If it's JUST a name, then it's slowly not fitting what everyone wants this to be. If you're going to add things such as new races and lore that has no part on Lord of the Rings, I would suggest changing the name of Lord of the Craft to something that more or less fits what is being created/has already been created.

Again, that's just an opinion~ Not saying it should happen or I'll kill all the watermelons in the world and rage about women in granny panties instead of thongs... seriously, just throwing my thoughts out there.

Back to the races, you need to pick each race, and decide how the internal conflict between race S will go with race E. What will happen if race X gets in the middle of it? You need to take all the possibilities, and see which one would be most exciting, and look at what would most likely make that possibility happen.

When you know what best would help create exciting conflict between each individual race, you need to plan location and circumstances that would be a cause to lead the races to conflict for it.

Let's say, add a large forest on some very high mountains. The Elves would want to protect it. The Humans would want to harvest the plentiful wood. The Dwarves would want to dig in the mountains themselves. Good place and way to stir a little bit of conflict between the nations.

Let's say you locate the Orcs in such a place that has no lakes or rivers nearby, and the only way to get water is to go THROUGH one of the lands the other races inhabit. Orcs generally aren't going to stroll by your house and wave as they pass, so they'll do the other thing most likely:

Try to take the land that is near the resources they want. In much lore, they are nomads more or less, and them constantly looking for better land to fit resource needs is a great way to stir up conflict. Again, location, location, location.

As for conflict that rises above just the races themselves. You could take the races and divide them to two sides. When doing so, which races would get along best with a certain other? My personal opinion would be Humans and Elves v.s. Dwarves and Orcs. You would need to now create something that is inbetween them not physically but emotionally too, something that will effect them even if they live as a rich, poor or physically un-attached person... Something that has meaning to them.

Possibly, can we not create something custom in the game that each race will always, highly want, such as a special ore, a special type of food, a magical land where potions can be crafted... anything... (___)

Place said above, in such a spot that conflict now goes above nations over the continent itself, in such a way that the races are forced to make a simple yet hard decision:

Do we share this land/items/etc with everyone else, or do we try and take it for ourselves?

Surely, the Elves would be willing to share if all would be ensured to go well I imagine, while I believe the Orcs would try and take it for their own. With the races siding on which part of that decision goes, you now have a continent-type conflict, such as the Orcs and Dwarves fight each other over (___) but always take sides when the Humans or Elves try to interfere and maintain control of (___).

As much as I did like the idea of living in peace as an intellectual character, it sucked, and I got bored pretty fast. I didn't want to kill off my character just to make another, and I realized even if I did, I would end up in the same spot, it's my and my characters personality, living in peace.

Unless we have no other choice, and we have to fight for the peace we desire.

Dum Dum Dum... is that excitement, drama, adventure, fear... all the good and tasty stuff I hear but don't experience? Yes, I choose not to, but if I were forced to, I would enjoy it, because I've now been given a goal - Fight for my rights.

There needs to be a lot of focus on creating a map in such a way that it can dynamically force everyone into conflict constantly, no matter if they want to be involved or not. This isn't modern day, and we don't have all the placeholds to prevent war like we do right now. Think of the time period and the world setting this is supposed to be and realize, violence and drama was one of the main reasons why we think it's so interesting, not because everyone got their way and lived happily ever after. There was always action, adventure and excitement.

In (long time ago number) people lived in small log houses. They had farms. They farmed wheat. People traded goods. The king taxed them. The king was fat. The wind blew over the plains. Clouds.

Fk'n boring.

In (long time ago number) people constantly lived their lives day by day, appreciating a quiet and peaceful day when they were lucky enough to experience it, because they never knew when their land would be attacked and ravaged by a warring nation or tribe.

Sounds... interesting.

Again this isn't a rant or anything of the sort, I'm just hoping through my ignorance of how this new map should be, that I can atleast give you guys some ideas of how to keep things interesting next time and hopefully build off of some of this to create a truly interesting map.

Cheers ~ Tipsy Sin

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I completely agree with you Sinstrite. In my opinion the thing that most severely hurts racial conflict is how one race can harvest everything. Fix that and the whole world becomes so much more dynamic and interesting.

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Based on each race's territories, they can all get everything they want, even the orcs can farm sufficiently. I think that IF we get a new world, our biomes should be MUCH larger. Each biome should take up just under 3 times as much space as they do now, and the biome should actually have a bearing on what crops you can grow and how well they will grow.

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There needs to be more islands on that map .

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How did the verge sort of "work"? I've got this idea for some lore writing but I kinda need to know this.

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How did the verge sort of "work"? I've got this idea for some lore writing but I kinda need to know this.

I don't quite understand your question. Are you askig what was the more behind it and how that lore worked wih Aegis? Are you asking how it worked in how we got there? Are you askig for a better understanding of what it was?

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1. NO new map PLEASE! This one is fine if people pull their heads out of the arses.

2. I don't want to play WoW in minecraft. If I want to play WoW, I'll double click the WoW button and log in. Having 'alliance vs horde' in this would be WAY too bleh...

3. Since this is open to suggestion, I agree with the people saying natural disaster. Certain areas fall off into the sea or are flooded, those people rebuild else where and make things easier for RP.

4. Do away with or make easier to get VA's. During disasters, there is always looting, crime and mayhem. It sucks if only a couple of people can do that.

(On a side note? Where are all the bandits and kidnappings at? When I started on the server, you heard about it all the time. Now, a pretty elf can walk down the road and not see any bad guys...sad :( )

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Bandits usually are closer to the temple. Though I do occasionally go into the elf place.

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1. NO new map PLEASE! This one is fine if people pull their heads out of the arses.

2. I don't want to play WoW in minecraft. If I want to play WoW, I'll double click the WoW button and log in. Having 'alliance vs horde' in this would be WAY too bleh...

3. Since this is open to suggestion, I agree with the people saying natural disaster. Certain areas fall off into the sea or are flooded, those people rebuild else where and make things easier for RP.

4. Do away with or make easier to get VA's. During disasters, there is always looting, crime and mayhem. It sucks if only a couple of people can do that.

(On a side note? Where are all the bandits and kidnappings at? When I started on the server, you heard about it all the time. Now, a pretty elf can walk down the road and not see any bad guys...sad :( )

It still happens, it is because of the player base being spread out that you rarely see villans, or even people for that matter.

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