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Bad bug for archers.....

The last night that past(or is still here) i went out hunting with my bow (53 archery) and i found out of about 30-40 shots, i got no perks added to it, when before i would get 1-2(maybe 3) on each hit, this makes me wonder, did bow perks get nerffed drastically, or is that buged?

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Bad bug for archers.....

The last night that past(or is still here) i went out hunting with my bow (53 archery) and i found out of about 30-40 shots, i got no perks added to it, when before i would get 1-2(maybe 3) on each hit, this makes me wonder, did bow perks get nerffed drastically, or is that buged?

I noticed when killing zombie pigman I wasn't getting minas for them and the ratio of xp to risk was too low.

-EDIT-

There's no xp for hitting a mob with an arrow now. I just killed a zombie, zombie pigman, and skeleton to confirm.

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I think this will make It really hard for new players to start. First thing I did when I got accepted was went to the wilds and cut down trees mine ores make a home until I could afford a home in a nation. This plugin is gonna make it a lot harder for new players to enjoy there experience on our server. I am suggesting that we have it so all players can melt stone craft stone items make planks sticks signs the basics. Not trying to hate but a lot of things need to be changed.

((iPod))

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Unsure if this is a bug or not.. Just killed a pigman with my bare hands and received no exp. from it.

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only thing im gonna say i do not like the patch its getting too realistic and for us European players its hard to find each other and its hard to get someone who knows blacksmithing... if this system isnt gonna be removed im gonna say that i will be leaving

P.S. its a bloody game you sould be able to enjoy it or give ppl more skill points...

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I think that wooden tools should be able to be made by anyone. I also think that it should only require a very low blacksmith level to make stone tools. The rest can be reserved for the high blacksmith levels.

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Lever gates aren't working, don't know if this is a bug from this update, or removed it. I would like it back as I used all my iron to make iron bars for my new gates, and now they don't work.

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"Hunter Traps" aka Cobewbs are useless as they can not be placed on regioned land that is not your own. Fix.

Flint&Steel needing a level to be made is stupid. Its a piece of rock and a piece of metal and you hit them together.

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"Hunter Traps" aka Cobewbs are useless as they can not be placed on regioned land that is not your own. Fix.

Flint&Steel needing a level to be made is stupid. Its a piece of rock and a piece of metal and you hit them together.

Vaq is altering the region plugin so that traps can be placed, and disappear after a short amount of time.

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I'm not sure if this was already adressed but this is my problem.

It takes at least 10 minutes to make tools properly for me, why? Because it vanishes constantly after being crafted, and returns to its original form in my inventory about five minutes later. So I craft again, only for the same thing to happen. Like I said. It took about ten minutes to craft stone tools, which is very irritating xD.

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As Blawharag as pointed out before, a non-tier based system like this will make it so any crafting or gathering skill is relatively "useless" unless it is level 100.

Why would I let a new player with only 75 mining into my mine, when all he will do is make me lose all the precious ores inside with his horrendous 10-20% drop rates? I would simply much rather prefer having a regular level 100 miner at work, even if he is slower, just so I get more ores. This isolates new players and forces them to find alternatives, some which may be game-breaking and illegal.

The same example could apply to smithing or really anything that involves a "chance". I know that I will never, ever let any level 99 or below Blacksmith touch my diamond armor, just because there is a greater chance he will screw up. He won't receive my service and this causes bad RP in that new players cannot get involved in this system.

I would much rather see a tier system, or giving everyone 275 skill credits (this would also solve grinding, and people could RP their growth of a char by simply distributing skill points) to remedy the above problem.

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What happened with you guys considering a skill reset?

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