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Patch 2.8_01 - R3

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R3 -----------------------------------------------

[NEW] Diving helmets completely reworked. They're now the block 'mob spawners' and must be forged by master blacksmiths. (REQ. LVL 75, fail rate = level - 15) They can still only be equipped by level 50+ fishers, however they now last indefinitely and automatically refill your air to full whenever you're about to take damage from drowning. Since this is a very powerful item, it has a very expensive recipe.

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[NEW] Bows, when equipped, will automatically equip a 'quiver' to the player's back. This will take up your head slot on your armor screen, so archers may no longer wear any type of helmet while shooting. This is to prevent tank archers in full armor, which is highly unrealistic.

[NEW] Implemented new mob day mechanics as chosen on the poll.

Despawn all mobs without a target, let the game respawn them when night comes around. (35%, 119 Votes)

[MOD] Unarmed and Stealth has been debuffed AGAIN, we'll keep debuffing until it's a more reasonable dodge/block rate.

[FIX] Shears being able to destroy objects on top of grass block they're harvesting.

[FIX] Animals not spawning occasionally in certain chunks.

[FIX] /s /w /ooc, etc. All work properly once again.

Next fix will be allowing non-alphanumeric characters in IC names once again, such as: Bob'The'Builder.

R2 -----------------------------------------------

[NEW] Added animal taming. Farmers may now use web traps (web) to trap chickens, cow, pigs, and sheep. If you succeed in trapping the animal, the mob will disappear and you will receive a spawning egg of the respective animal type. This new system will greatly encourage livestock trading and open up many new avenues of RP for farmers and merchants alike.

Web trap recipe:

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[MOD] Debuff to stealth / unarmed dodges.

[FIX] Fixed stealth EXP exploit.

[FIX] Fixed some color errors in some plugins.

R1 ------------------------------------------------

[NEW] Ghasts now have some new mechanics. Whenever they are hit, a magma slime will fall from wherever they were wounded. When they are killed, a random amount will gush out of the corpse and attack you.

[MOD] Beds now heal 1/2 heart every 10 seconds instead of every 15 seconds.

[MOD] The 'combat delay' of 1 second has been changed to half a second to eliminate the "clunky" feeling is was giving, as 1/2 second hits is the vanilla rate for minecraft. That being said, it will still prevent skills like axes and swords from over-proccing offensive procs on hits.

[MOD] Ghasts will now actively target players up to 256 blocks away, fly to them, and attack. (Up from 100 blocks; since people were complaining about many ghasts in 1 chunk this will force them to split up.)

[MOD] Ghasts HP has been buffed from 10 to 20.

[MOD] Blazes now move and shoot a bit faster.

[MOD] Player will now vanish for 5 seconds instead of 2 seconds when stealth procs in PvP, however if they attack a player while invisible, their invisibility immediatly breaks.

[MOD] Bandages healing intervals have been increased from 2 seconds to every 1.5 seconds.

[MOD] Both cloth and imbued bandages will now tick an extra time, so cloth will heal 4.5 hearts total and imbued will heal 9 hearts total over 13.5 seconds.

[FIX] Redstone and pumpkin seeds are now once again placeable.

[FIX] Villagers spawning WAY too often.

[FIX] Ghasts spawning waaaay too high up in the air.

[FIX] A bunch of little misc behind the scenes errors.

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I though Magma slimes were buggy?

They were reprogrammed by jeb in 1.3.1, they work pretty well; the only bugginess is that they skip damage events sometimes which is a good thing for you lol.

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Is the chat stuff some of the behind-the-scenes stuff?

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Afraid not :(.

Oh well. Good patch anyway.

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