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Medical RP and You.

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  1. 1. Would/Is this guide useful for people wishing to RP as having a medical occupancy?

    • Yes, this guide is a good source for people wishing create medical characters. (Explain)
    • No, this guide is not a good source for people wishing to create medical characters. (Explain)


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Medical RP and You!

For much time, people have stressed the fact that people have the knowledge to RP proper medical occupancy in LotC. This guide is to give a general representation and idea of how one is to do such a thing in our server. Medical RP can be complicated and confusing at some points, causing people to end up doing it incorrectly, or maybe they just lack RP while doing so. To put it simply, slapping a bandage on a slash to the gut doesn't seal the deal, sorry if this doesn't seem right to you. I can only stress the fact that you actually learn IC medical training before you get into anything relating to it. So with a further a do, I present, Medical RP and You.

~Physical Medical Mending~

~Bandages and You~

What is Bandaging?

The first thing you need to realize is that bandages is something to cover a open wound, or more so perhaps to stop bleeding momentarily. Bandages are an essential tool to the Medic's work in general, whether it be on the field or off. Often used on slashes or stabs, it is best to wrap it around the wounded area tightly, and tying it with a very firm knot. Otherwise, it could be used for things such as broken limbs, but I'll go more into that later should it be needed. After getting the wounded man/women off the field, it is important to cut off the bandage and use other techniques that are needed to mend the occurring wound. Bandages are also good for holding blood loss back for the time being.

~Example of Bandage RP~

The roars of battle surround the area with the clang of iron in the grip of hardened warriors. Continuous arrows soar past their heads, uncaring for them they press on, adrenaline getting the best of the mighty soldiers. From the corner of your eye, a warrior can be seen yelling at the top of his lungs and slashing at his enemies, taking a slash of his own to the gut and collapsing upon the cruel battle-torn land. With haste, you make your way to the man, evading as much as you can as you are the medic of this battle. It is your duty to bring life, not decrease it.

(Now for the Bandaging.)

Reaching into your satchel, you ruffle around in search of wool bandages to cover the man's wound for the time being. Using another hand, you lift up the tunic to show where the somewhat deep wound lies on the soldier. Finally finding it, you begin to unroll some of it and press it over the somewhat deep wound of the man firmly to stop bleeding. With the motion of your hand, another medic sprints over and begins to apply pressure in aid for you. Next, you sit up the man, wrapping it around his back several times until it is at least somewhat thick enough to hold back the red liquids seeping from the wound. You begin to tie the back of the knot firmly on the back of the man, lowering his tunic one again and getting help from the other medic to grab his legs and heave him off of the field. steadily.

~Extra Notes on Bandaging~

As you can see, there would be no way to preform anything major in the middle of battle, due to the circumstances. They will most likely drag him off the field to provide better mending away from the battle. I could see no way in which a medic could preform too much mid battle and still survive himself.

NOTE: It is also the wounded one's responsibility to RP being injured correctly. Upon being bandaged, you do not simply regain your energy and strength after your blood-loss has ceased. You are still wounded, and should act as such.

~Splints and You~

What is Splinting?

Splints are not very popular in LotC as far as broken bone mending. This is something that will most definitely not be done in the middle of battle, as it would be much too complicated to do so. A splint is defined as a device that is made to hold an injured body part stable and motionless to prevent pain and further injury. Properly built and applied, a splint can save a lot of misery in the long run. Improperly done, a splint can actually cause injury by forcing the body out of alignment or allowing the injury to progress. an improperly applied splint can have a number of ill effects: poorly setting a bone, for instance, or cutting off circulation to an injured area that very much needs it. Bandages may be needed to provide strength in the splint.

~Example of Splinting~

As you sit inside the medic tent, you can hear screaming in the near distance. You begin to ready a comfy bed for the patient in shock, preparing for anything. Without warning, the men swiftly flash past the tent flaps, carrying a man with his leg bent awkwardly backwards. Plopping him on the bed, you begin your work.

(Splinting Begin)

Rolling up the pant leg, you begin to check for any further wounds, nothing else seen upon your eyesight. As you put it back down, you retrieve a long cane laying on a bed nearby, hastily pressing it against the broken limb and holding it there. With a motion of the hand, a fellow medic begins to hold it in place firmly as you withdraw some bandages from your satchel. Keeping the bone the way it was found broken, you begin to wrap it around the cane on his leg and tie a firm knot onto the end of it to make sure it is secured. You make sure the bandage isn't on too tight, so that circulation may get through. Next you get help and lay the man on the bed cautiously, the splint now in place.

~Extra Notes on Splinting~

It should be known that the splint is there to reduce pain and not simply heal the bone. Applying it too tightly may result in loss of blood circulation and will make issues worse then they already are. Note that this does not let you walk normally, should it be on the leg, you would need to have something to support the injured side to lean on and walk.

~Stitching and You~

What is Stitching?

One of the most important skills that a person in the medical occupancy should have is the ability to stitch. It is somewhat related to sewing, but a sewer would not have a slightest clue as to stitch a wound back together, as it takes more then just sewing something. Blood and pain control is an important factor in this, as either could cause death. Stitching is a intricate thing, having to make the right stitching tight enough, or it could mean death or worse. A basic cross knit usually gets it done, going back and across the skins where the wound mainly ends.

~Example of Stitching~

While sitting inside the medical tent with a book in hand, a bird lands on a stoop outside solemnly. Many have died recently during battle, not even giving you the chance to mend their broken pain. It almost marked you as useless, but not for long. Yells can be heard shouting for the doctor outside. Before you know it, men could be seen charging in with a man, his leg bandaged sloppily. Sparing no time, you have them set him down on the medical table and begin your work.

(Stitching Begin.)

Reaching inside your satchel, you withdraw a needle and many string rolled together on a spindle. Without much thought, you gently thread the string through the needle's end so it is secured on. A soldier besides the wounded man then withdraws a knife, cutting off the bandages and revealing a bleeding wound, the white cloth turned red drifting to the floor. Using some more bandages, you begin to wet them and mop up what blood you can, dropping it on the ground afterwards. Nearly a minute later, you begin to press the needle to the skin and prod the holes through nervously. With much persistence, you run the needle across the warm flesh, hole to hole you send the string through. On each go around, you tug on the string, causing the patient yo yelp or wince, but only to tighten the wound. Eventually the stitches are done, showing a injured leg mended. After, you apply more bandages so it is enclosed and send the patient to rest.

~Extra Notes on Stitching~

As you can see, stitching RP can and most likely may get very detailed and perhaps even gory at points. This is most necessary if you wish to leave a everlasting memory of the moment they were healed by you. It also makes people want to come back for more and be healed more often more realistically.

(More is yet to come to this guide, if you wish to comment then say so below and I will reply. Criticism is accepting if you feel it is needed, thank you for reading so far!)

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Kinda glad you put this up, someone came up to me with a player who was unconscious due to almost drowning....i put a bandage on him....i freaked out for a bit didn't know what to do..don't judge me..

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Kinda glad you put this up, someone came up to me with a player who was unconscious due to almost drowning....i put a bandage on him....i freaked out for a bit didn't know what to do..don't judge me..

(It's alright, as long as you begin to do better as it is. Also, thanks for the new idea.)

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Herbalism is slowly killing all of docotor rp.But I enjoyed this guide

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Did my post in the Lore section inspire this? :D

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Herbalism is slowly killing all of docotor rp.But I enjoyed this guide

I knew it would from the start, but there is no going back. I made this guide to somewhat combat the stem of people thinking they're experts from adding points, plus the bad RP from it.

Did my post in the Lore section inspire this? :D

I basically had the idea in the first place after seeing RP done by other people in the server. Though the thread you made had caused me to actually make it instead of just it being a thought.

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Pretty good guide, the more the better though, and other types of injuries would be awesome to see in the guide as well. In another edit maybe?

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Pretty good guide, the more the better though, and other types of injuries would be awesome to see in the guide as well. In another edit maybe?

I definitely expect to add more, and already got another from the first fellow to post. There will most definitely be more, having to do with sicknesses, and other physical issues.

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hmm I usually use wine or water to clean off the wound before treating it. Are there any other ways to prepare for treating a wound? and how would you deal with things like broken ribs? or cutting out an arrow from an arm or leg? (all things I've had to guess my way through during rp) while herbalism has it's place, (My char's life was saved by an actual alchemist who had been rping alchemy for the last few weeks, who is trained by one who has practiced for awhile now), I like to rp healing people this way.

So I appreciate the lore on basic field healing. Thank you. +1

edit: by no means is my char really good at this healing, it's been mostly trial and error as the people of her town needed help. She tried to do what she could.

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hmm I usually use wine or water to clean off the wound before treating it. Are there any other ways to prepare for treating a wound? and how would you deal with things like broken ribs? or cutting out an arrow from an arm or leg? (all things I've had to guess my way through during rp) while herbalism has it's place, (My char's life was saved by an actual alchemist who had been rping alchemy for the last few weeks, who is trained by one who has practiced for awhile now), I like to rp healing people this way.

So I appreciate the lore on basic field healing. Thank you. +1

edit: by no means is my char really good at this healing, it's been mostly trial and error as the people of her town needed help. She tried to do what she could.

More will be added quite soon on thing such as the arrow and ways to purify a wound. There will also be a whole alchemy section I will end up putting on here on just using herbs, and not the actual potions themselves.

If anyone else has things they wish to know, then post below and I will put it in the guide to doing so. Leave no RP behind!

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+1 really good!

Maybe in bandaging, put something over the wound before you bandage it, because when it comes to removing it, it will hurt. A lot. Just because the blood would have dried on top of the bandage and you would be peeling off scab tissue causing another bleed.

I just use a spare piece of cloth, Usually gauze for the holes.

Also, clean the majority of the blood away first, before you wrap it. It keeps it a clean as possible (for the middle ages) and even helps to bar infection (unless its dirty water). Blood infections are harder to treat compared to a slash or cut.

That's my only bit of help/advice I guess, if you chose to use it. :)

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Very well put together. Neither of my characters are medics, but I still find this information extremely useful. +1

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You sir have my most sincere approval, perhaps a section on births though might be added. Overall very well written guide. I play a character that is a doctor, and I can say that this guide ( though I know the majority of the contained information) is very useful, quite wonderful indeed. +1

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