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Alec's Progress Report: Submit Soulstone Ideas~

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Alec

  

186 members have voted

  1. 1. How should we go about the Soulstone Pillar System?

    • Able to bind to One Soulstone pillar at a time.
    • Limited Unlockable Soulstone pillars throughout world, depending on donator rank.
    • Infinitely Unlockable Soulstone Pillars throughout the world. They're accessible after they've been unlocked.
    • Other, I'll post a comment of my brilliant idea.
    • None, I dislike Soulstone Pillars


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Quick Travel is fixed. Only a few teleports are back up, we have to relink everything. Get a GM to rebind it if you find one that's broken.

The Vale quick travel is broke and also the malinor one and probably all of the ones in the cloud temple harbor.

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,Sir/Misses Alectricty

I like the whole idea.

People, think about it from the roleplaying side.

It doesn't make any sense to merely teleport to plain air while not being a mage.

Beacons, the pillars, could actually wipe the powergamed part of using soulstones.

Normal people would, in a roleplaying correctly way, be able to use these soulpilars then.

If you look at it from the roleplaying side, you can't but cheer for these pillars.

Though, indeed.

You can argue that one will never ever use the roads again.

It's true, they won't.

Unless you have time and are enjoying this kind of roleplay, travelling.

When we look at people like me, I play 10 hours a day.

I would have time to run all the way, yes.

And, yes, I do enjoy making that travel.

If we now look at people who do not have that much time.

People who merely have 1 - 2 hours of playing time each day, it would be unfair.

You would be forcing people to use an, in roleplay means, uncorrectly mean of transport.

Not appropriate for their magical, mental, level.

But you would also force them to run that long, for some roads it takes 30 minutes.

That's a fraction of the time I can play.

And a quarter of the time some of us can play.

BANDITS:

Yes, bandits you will have a harder job.

But please do not take this as any offense.

Bandits have become less liked, by the victims ( of course ^__^ )

It is true, there is a post about this.

Some of us have had experiences in Aegis, which werent too good.

Kingsroad was a bandit fest, to be honest.

Of course, please, there are extremely good bandits.

And everyone who has gained his Villain Application for being evil should have the allowence to use that.

I fully agree with that.

But when a world changes.

The humans change with it.

So should the bandits.

There's more money to be made in a kings castle than all the days you'll ever spend on the roads.

And, believe me, it's tense.

It gives for great experience.

Imagine yourself to go in a castle and actually stay hidden.

But what should you do ?

Go rob a castle alone ?

You could actually create a new bandit guild then, no ?

Create some massive roleplaying events, then.

Maybe capture a kings castle.

There are a million ways to roleplay a bandit.

There are a zillion ( if that is even a word.. ) ways to roleplay anything.

Humanity has always adapted to it's new situations.

Bandits should do the same.

I had to do so, too.

Considering the actual Soulstones, again.

I love how you try to concentrate the roleplaying activity by those pillars.

And I trully think it would work out.

People will find new places, some will even maybe become pillar-map-makers. ;)

There's merely one thing that I trully dislike, being:

Limited Unlockable Soulstone pillars throughout world, depending on donator rank.

That's an absolute, NO, to me.

It's a restriction of a players roleplay, which should never be done, in any case.

,Thank you

,Aster The Fallen

( Rissing )

PS: I can't remember how to write your name, my appologies for this.

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Hey, thought I'd have a go at making a design for soulstone pillars also. These are just a couple of designs I managed to rustle up quick, so they might be a bit weird looking.

lfMyp.png

A rather simple design, makes it look prominent and obvious, and also clearly shows that this is a soulstone pilllar.

f4Ije.png

A little more complex and fancy, this one has a lot more detail and makes it very obvious that this is a soulstone pillar. Of course, you could simply use the first design and make the second one an optional part of decoration. Hope you like 'em!

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This. Why needs everything to be changed? The old soulstone system that we were using was an amazing system.

I agree!, don't fix what ain't broken. A system that is working perfectly, the only issue I had with it was once in AEGIS, why do we need to change it to another more difficult one that seems to be a bit more glitchy. what if you have a house in the wilds?, do you have to run there instead?

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Why not let nation leaders/other-soul-pillar-owner-guys add either a blacklist or whitelist to their pillars depending on what they choose; would allow nation leaders to lock down their nations as well as let some areas be more exclusive.

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,Sir/Misses Alectricty

I like the whole idea.

People, think about it from the roleplaying side.

It doesn't make any sense to merely teleport to plain air while not being a mage.

Beacons, the pillars, could actually wipe the powergamed part of using soulstones.

Normal people would, in a roleplaying correctly way, be able to use these soulpilars then.

If you look at it from the roleplaying side, you can't but cheer for these pillars.

Though, indeed.

You can argue that one will never ever use the roads again.

It's true, they won't.

Unless you have time and are enjoying this kind of roleplay, travelling.

When we look at people like me, I play 10 hours a day.

I would have time to run all the way, yes.

And, yes, I do enjoy making that travel.

If we now look at people who do not have that much time.

People who merely have 1 - 2 hours of playing time each day, it would be unfair.

You would be forcing people to use an, in roleplay means, uncorrectly mean of transport.

Not appropriate for their magical, mental, level.

But you would also force them to run that long, for some roads it takes 30 minutes.

That's a fraction of the time I can play.

And a quarter of the time some of us can play.

BANDITS:

Yes, bandits you will have a harder job.

But please do not take this as any offense.

Bandits have become less liked, by the victims ( of course ^__^ )

It is true, there is a post about this.

Some of us have had experiences in Aegis, which werent too good.

Kingsroad was a bandit fest, to be honest.

Of course, please, there are extremely good bandits.

And everyone who has gained his Villain Application for being evil should have the allowence to use that.

I fully agree with that.

But when a world changes.

The humans change with it.

So should the bandits.

There's more money to be made in a kings castle than all the days you'll ever spend on the roads.

And, believe me, it's tense.

It gives for great experience.

Imagine yourself to go in a castle and actually stay hidden.

But what should you do ?

Go rob a castle alone ?

You could actually create a new bandit guild then, no ?

Create some massive roleplaying events, then.

Maybe capture a kings castle.

There are a million ways to roleplay a bandit.

There are a zillion ( if that is even a word.. ) ways to roleplay anything.

Humanity has always adapted to it's new situations.

Bandits should do the same.

I had to do so, too.

Considering the actual Soulstones, again.

I love how you try to concentrate the roleplaying activity by those pillars.

And I trully think it would work out.

People will find new places, some will even maybe become pillar-map-makers. ;)

There's merely one thing that I trully dislike, being:

That's an absolute, NO, to me.

It's a restriction of a players roleplay, which should never be done, in any case.

,Thank you

,Aster The Fallen

( Rissing )

PS: I can't remember how to write your name, my appologies for this.

Bandit fest?, in that you are extremely wrong. In all my time in aegis I got robbed once, thinking that I was most of the time wandering around the kings road visiting taverns and inns, I don't remember having many bandits, I think you are exaggerating it so we get this type of soulstones. And how the hell is a bandit group going to capture a kings castle?, if the purge didn't even capture the town of galahar. Bandits are less liked yes, but with more soulstones we are avoiding them and probably destroying their roleplay, and if you get robbed by one, it's roleplay, defend yourself I don't know, deal with it somehow.

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Bandit fest?, in that you are extremely wrong. In all my time in aegis I got robbed once, thinking that I was most of the time wandering around the kings road visiting taverns and inns, I don't remember having many bandits, I think you are exaggerating it so we get this type of soulstones. And how the hell is a bandit group going to capture a kings castle?, if the purge didn't even capture the town of galahar. Bandits are less liked yes, but with more soulstones we are avoiding them and probably destroying their roleplay, and if you get robbed by one, it's roleplay, defend yourself I don't know, deal with it somehow.

Agreed I almost never saw a single bandit, let alone bandit guilds.

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Bandit fest?, in that you are extremely wrong. In all my time in aegis I got robbed once, thinking that I was most of the time wandering around the kings road visiting taverns and inns, I don't remember having many bandits, I think you are exaggerating it so we get this type of soulstones. And how the hell is a bandit group going to capture a kings castle?, if the purge didn't even capture the town of galahar. Bandits are less liked yes, but with more soulstones we are avoiding them and probably destroying their roleplay, and if you get robbed by one, it's roleplay, defend yourself I don't know, deal with it somehow.

I can clearly remember the same two people, always camping the same spot back in the days.

But as I've said before I 'm not going to start a war or something. ^__^

I'm a loving person.

About the castle, that was a mere example.

And you can do it without a problem.

So did I with merely two other people.

You should just not rush into it.

Make tactics.

Buy inside imformation and such.

This is roleplay.

You create what you wish for. ( But do it properly ^__^ )

And you can manage it if you desire it.

Agreed I almost never saw a single bandit, let alone bandit guilds.

There was a bandit guild as I've even been invited to it myself.

It was caled the three skulls, or something like that.

And nor does it matters that there was or wasn't a bandit guild.

As I merely said you could always create one if you have need of it.

( And forgive me but I could no longer find the actual post in the Villain Applications thread stating that there were too many bandits. )

( My excuses for this, though I'm sure it must be within the archives, this is not the essetion of my post as the "Bandit" part was merely directed to a single post at the first page of this thread. )

,Thank you

,Aster The Fallen

( Rissing )

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I agree!, don't fix what ain't broken. A system that is working perfectly, the only issue I had with it was once in AEGIS, why do we need to change it to another more difficult one that seems to be a bit more glitchy. what if you have a house in the wilds?, do you have to run there instead?

I agree! Don't fix what ain't broken. What you must understand is that Vaq's plugins were terribly broken.

If you have a house in the wilds, use your /setsoul location. I never removed that, you just don't get multiple locations at the moment.

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That's incorrect. Sorry. :\ They can request one to be made though. They still have access to one /setsoul.

In that case, there is no way I can support this idea without also having other locations that can be set by players. Sorry, but that makes living away from capitals far too difficult to manage.

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Ok so I went and made a beacon/piller, what do you think?

piller.jpg

Edit- It's alot bigger inside really.

That is TOTALLY AMAZING!

I love the way you used a painting for the Police Box logo,

Cookie

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Ok so I went and made a beacon/piller, what do you think?

piller.jpg

Edit- It's alot bigger inside really.

yes....Yes.....YES.....YES...YES...YES

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