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Your View: Crafting And The Economy

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  1. 1. READ THE THREAD FIRST:

    • Leave the crafting system with complete freedom, and not encourage an economy
      67
    • Impose /slight/ restrictions on the crafting system, and encourage an economy
      243
    • Impose heavy restrictions on the crafting system
      60


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Here are my ideas, this goes hand in hand with professions.

Restrictions, but.. but.. A little lenient, for example, I don't have any points into mining, so all I can mine is stone. If I want them shiney irons and diamonds, I need to chose to be a miner.

Lumberjacking is a bit hard, As alot of things require wood. I say leave it open, but give guys like Lumberjacks extra drops or something to compensate so they still make cash.

Simple things, to craft I say leave them open, Simple things, NOT ALL things.

However if you cannot put the item into a specific profession, leave it open, unless it's something awesome. ( Anyone could make a dispenser but only certain people could make a jukebox kinda deal)

I love restrictions, (though basic stuff like wood and planks was a bit of a hindering) So there you have it, that is where I stand. Restrictions, but within reason, Only BS can make armor, only Miners can mine the good stuff, only people of said profession can craft the good stuff, everyone can craft the everyday goods

Sidenote: Cooking, give everyone a base food, like bread or something I dunno, same with farming, there is a crop or something you can plant with no skills, there is a food you can make with no skills, and then the rest of the good stuff you need skills for. (I wouldn't say make bread the staple, as it's actually a pretty good food, and people use it almost more than meats, maybe something simple like baked potato, not sure how it stacks against bread)

For multiple characters, i say we revisit the idea of alternate character card / character swapping once mentioned by Vaq, Though even it could be abused (IE player making a no named miner /smith to get items)

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I'd say slight restrictions. I guarantee you most people will not do the whole "I need to learn it in RP before I can craft it myself" deal. People will mine, smelt, and craft the things they want themselves. It'll ruin the economy if it's left this way.

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Crafting-

you ristrict it: people are bound to bland and unfair situations, like the fact I can make a boat but not a shovel.

If you set it fre: it will be abused in many ways, allowing super-duper-ultra-mega-supermans to craft everything and anything they thnk of without the thought they are just human beings ((or elf beings or dwarf being or halfling beings, whatever))

as for economy, it ties the same to crafting. if you could just make your own food, why go to the super market to buy food? Same with anything in miecraft, why buy it when you can make it, or have the means to get it? Let me give you a spin into what I think the economy could use...

If you need a pelt from an animal, lets say, you buy one, or hut one. Most will go for the second option, because you'd rather not hunt down a bear yourself... So, some would hunt, some wouldn't, because thats their characters place. Does that happen? NO- Every one would become a hunter, and everyone woud become wealthy in pelts. Its because theres so much powergaming involved,and you can't stop it, you can only moderate it, and even so with small showings. It needs to be shown that YES- you can go hunt and supply yourself, but that isn't why your on this server. Your on it to ROLEPLAY, ROLEPLAY, ROLEPLAY- meaning that once you become a uer bad-ass, you kill the thing that brings you to th server.

I just think if more people saw that, it would open their eyes a little....

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snip

Truth, and I feel it is because too many View LOTC as Minecraft "Well it's minecraft, so i should be able to gather this and make that, that is what Minecraft is about"

me on the other hand I throw that out the window, this is NOT Minecraft, this IS LOTC, it's a separate game, nothing about it, is MC. Does MC have stories and lore and such and races in the game? NO, LOTC does, does MC have a proper purpose and drive cause you have your own character with story and such? NO, but LOTC does.

Stop looking at LOTC as a different name for MC, Look at it as a total game conversion addon, like those ones for morrowind and skyrim, they remove the entire map, make their own, their own npc's, their own story, you don't go oh, I'm playing Skyrim but it's modded, you'd be like oh, I'm playing Jasper's mod on skyrim.

THE RESTRICTIONS ARE TOO DAMN LOW! To change the quote of that funny man, We need more restrictions, both to enforce RP, and keep the economy balanced.

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We need restrictions or there will be no economy. Danny take a look at my proposal for professions.

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If you do put restrictions please make it so, i can switch through my charactors abilites. i dont want my characters to be exactly alike

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I don't think everything should be restricted. I think it should go back to the way it was back when Vaq was coder.

For example: Wooden swords can be crafted by everyone, Iron and above can only be crafted by a Blacksmith. Something like that.

As for the economy, I personally think it should be text based, I don't like the idea of having physical money. It could be text, and could still be stored in chests/double chests. I'm sure that wouldn't be hard to code.

You can do that, put the emeralds into a chest, and make a sign above it. On the first line of the sign, type [Vault] and then when you do ./money in game, the money you have in your vault you can use to give to people through commands.

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I do not mind crafting restriction. But the thing that scares me is that I would loose all of my characters ability craft a lot of things. He has a slightly big head where he he likes to craft his own items and he has the time to learn to craft things he may need. Sure in rp they may not be the best but they work if he uses it.

So for example when I first started rping my character he had no physical ability to fight or craft metal items. But over time and especially when i created the "Holm Engineering Guild" my character started working more on how to craft his own repeaters and his own pistons while before he would get them from others. This reason being that if something goes wrong he has no one to blame but himself.

That is my only concern. And I have so many thing that my character can craft, that I am not sure if a plugin that covers the whole server will consider people like myself who do role play things like this.

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I'd like to see a profession system implemented, just so people, such as Blacksmiths, can actually make money and have a real job. As an RP server, I think we should have restrictions as to how much a certain person can do. People not in the 'blacksmith' profession should be able to make wood or stone, but definitely not iron and diamond. Something along those lines. I just don't want it to be a large grinding plugin.

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I just had a genius idea. Restrict crafting tables, they're pretty much needed to do anything, so if the staff only give out crafting tables to important locations, people will congregate around them.

Also, I like what happened with the fire bows, hammers and such. Adding new stuff but without telling the players. That is good.

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Here's an idea. Allow anyone to craft anything except diamond armor and diamond tools. And make a master profession more rewarding. Such as blacksmiths crafting enchanted gear at a 15% chance. Miners mining double diamonds. Cooks making cakes.

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Looking at ideas, I'm still for restrictions, but in a revised way.

No skill in said thing, Wood level equipment, no armor, basic items like planks and such.

Miners cannot mine Iron with their wooden pickaxe, only stone, they need points in Mining to get anything but stone.

Blacksmiths are the only ones who can make armor of any kind plus tools greater than wood.(maybe a chance for leather gear from mobs though)

And then yeah, you need a profession of sorts to craft anything fancy, no prof means you can only do the basic stuff.

So the usual stuff, like pick a base food type, weak, but manageable, people with no skills can grow this, people with skill, can grow everything else, Same with cooking. Make the game very basic, yet still survivable and I can build a house, and furnishings of a standard level. With No skills.

All within reason too of course. People can't QQ oh I can't cook pork chops wtf why not? and you can reply, but you can make such and such with no skills, and you'll still be fine shush you.

Reason behind no mining skill only getting stone? You're not a miner, the only reason you can get stone is it's a base material, that is used in building, and crafting slabs, stone, stone bricks, ect ect. If you want shineys and goodies, become a miner.

Now here is where it gets different from my previous idea..

Reward the people willing to grind, with these suggestions of improved gear, So say, that billy he just wants to be a blacksmith, no patience for becoming a master, just wants his gear cause apparently RPing as a blacksmith takes away from his time Rping. Now say I, Casamir, being the patient person I am, and just chilling, Rping as a blacksmith, I'm working hard, oh look, I "grinded" out master level Blacksmithing, now I have a (insert % base chance to craft enchanted Armor, tools, weapon here based on quality / tier of gear)

"Wow, that sure feels rewarding huh Casamir?" "Gosh golly mister, does it ever *thumbs up*"

*End Reel*

Edit: And of course, pro cooks get double, farmers get more, ect ect increased drops / better stuff for everyone!

Another edit: I don't see why people dislike leveling, one it really isn't grindy at all, unless you're getting skills in stuff that you aren't rping as :o As a blacksmith, my stuff leveled from making it, the starting points I put in got me enough business to level that. My weapons? I murdered creatures at night and such on the roads on my way to and from places. Mining? oh well I leveled that by you know.. mining, it's not like it was hard.

If everyone can be a master Blacksmith, how am I supposed to have any edge on selling goods? by undercutting and cutting into profit? If only people who put time and effort into leveling it, can make the good stuff, then yeah I can make a profit. If lazy lil billy is all like "Oh boy I wanna be a master blacksmith" "well alright billy, your wish is granted" "yeah cool! thanks mister" Happens then i don't know. What i'm trying to say is I do not want people who can't be bothered to put the effort into getting better, to be able to craft the stuff guy who is willing to spend time "grinding" like myself can make, it's unfair, and makes things well.. stupid.

You can just tell by so many of these posts, people just want to craft everything, no restrictions. That is meta gaming, honestly, Unless you are an elf, the standard life span prevents one from taking the time to learn and master every skill in life. Like I have stated a million times too, If you claim "grinding" takes away from your RP, then what skill you are trying to grind isn't what your character should be doing. Also i don't see why villager guy number 1 needs to make everything.. you live in a town, you cannot build your alrady built and rented to you home out of netherbrick or anything, and to run around in diamond armor with a diamond sword as a villager is powergaming and you obviously chose the wrong thing to meta game as.

/sigh I feel sometimes our player base just doesn't get the concept of powergaming, no one sees restrictions as a good thing, they all want to do it all, and all of it mind you at no effort cause "it's too grindy"

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Two ways I can think of, which aren't mutually exclusive.

1: Rank it, after a fashion.

Use qualitative ranks, such as Novice, Journeyman, Adept, Expert, Master. Everyone has the Novice rank in everything, which allows them to make the basics. Seven ranks to spend across all the professions.

2: Little to no restriction on what you can make, but it's buffed or debuffed depending on your profession/skill.

Also, how are we going to manage alts and profession changes? Using Vaq's location, inventory and charcard switching?

Oh, and whatever you do, please keep leveling out.

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My post was only going to get larger, so I made this

http://www.lordofthecraft.net/forum/index.php?/blog/283/entry-362-skills-crafting-and-more-my-rant/

Check out my idea, I think it's fairly balanced, and should work with everyone. If it still doesn't work with you, comment and tell me why. I feel it's flexible, Rewarding, and yet still restrictive within logical reason.

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1: Rank it, after a fashion.

Use qualitative ranks, such as Novice, Journeyman, Adept, Expert, Master. Everyone has the Novice rank in everything, which allows them to make the basics. Seven ranks to spend across all the professions.

I agree with Lago on this. Adding multiple ranks makes sense, as it means that you can know your way around more than one profession, as is realistic, without being a master at everything. However, I do believe that items should be at least slightly restricted in every sense. A lot of people think farming shouldn't be restricted, but food is one of the most important parts of an economy.

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