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3.0 Dwarf Territory Land Claims

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Zezimus

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As Hiebe has already said, this amendment is law and so if the Doomforge choose to ignore it, the Hold will be forcibly removed from their possession. Imagine for example if Oren had a settlement within its lands that refused to pledge loyalty to Godfrey and the Empire. They'd be taken care of pretty quickly.

 

Bear in mind however that just because you agree to follow our treaties for example, this would be all in character and so if you kept your work shady and discreet, there'd be no problems. You can outright lie to us if you feel it's a part of your character but at this point, remaining independent is not an option.  The Second Amendment is extremely lenient and essentially only requests that the Doomforge follow the majority of our laws and treaties, as well as provide military aid to the King when requested. If a settlement can't even provide that, they shouldn't be on our lands. 

 

Edit: If you do agree to it, you'll be put under the protection of the Kingdom and will pretty much have no issues following that. I do think the Doomforge should keep their own hold as it's been in planning for a long time but RP is RP and the dwarves need control over their lands.

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Alright. I'll propose to the team the idea of moving onto a ruin or something. I really don't want to be like a province. Eh, we'll see.

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I apologies for saying this, but there has appeared a few issues with the snow elven lore and the settlement.

 

From the beginning the place was supposed to be inhabited mostly by NPC's which players would have been able to trade and interact with. The area was planned to be a neutral place for all races, even for those who are without a permit, within the Kingdom Of Urguan. Dwarves, outsider dwarves and other races would all live in the settlement and trade as they wished with the snow elves. The area would still be ruled under the dwarven king and uphold the treaties and a twist of the laws of the Articles of Urguan.

 

I was informed a few weeks ago that the plugin, which was the key to the npc's, won't be on the server since there are too much of a trouble with it. The project with the settlement had already begun several months ago when I & Jistuma were finally informed about the situation. It was then decided not to remove the whole settlement, since it had already gotten so far and I & Jistuma had put down too much work into the area.

 

Therefore I have a suggestion on the matter:


My dwarven character "Ferron Andvare MacGowan" will instead rule the snow elven settlement as a Jarl. Ferron is no stranger in the world of Lotc for he has existed since the time of early Asulon. He was a respected leader over the independent settlement "Silva Insula" also known as the "Forest Island" which laid south of the Dwarven Kingdom, East of Somerset and west of the old "Renatus" (Also known as the "The Holy Oren Empire"). It was a giant city with around the population of 25 members with walls thicker than a dwarven belly and harder than the mountains of the north. There is a lot of history behind it, however I will spare you the details.

 

When the map of Asulon disappeared, so did the settlement which I had spent many months of building with my members. There is no history what happened with it, nor with Ferron. This makes it is easy to come up with a lore.

 

I will borrow He-Be Eye-Ron-Gut's small ap for this:
 

Jarl: Ferron Andvare MacGowan

Location: Snow Elf Place (Will be named, suggestions?)

Purpose: Neutral grounds for all races as well as supplying the kingdom with soldiers and siege engines.

Reasons for this settlement:

1. Neutral grounds for Roleplay

2. Recruit and train Soldiers
3. Siege engines

4. Lore

 

Buildings: Jarl Castle, Walls, Temple, Houses, Tavern, Blacksmith, Towers, Fishing area, Market, Warehouse, Slums, Workshops, Training/fighting facilities and Guild Areas.

Allegiance: Kingdom of Urguan

Races living: All kinds of races.

Will it agree to abide the treaties and laws of the Articles of Urguan: Yes
 

I had a weird idea in my mind not too long ago about a mixed race regiment which would serve as a low ranked force in the Kingdom of Urguan. Their main purpose would be to serve as engineers, reinforcement or as "cannon fodder" before the dwarven legion's goes into the heat of the battle.

 

Also, the naming of the settlement. Is it crucial that it is to be named by using of the old dwarven language or can I name it as I wish, for example "Silva Novus"? In the honour of the old city.

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Zezimus, after talking to Hodir, I believe we may ask a GM to edit our home into another mountain. Or we may just leave it there rply and take over some ruins that are in the Elven Outskirts, in mountain pass. Eh... This is mostly since you are kind of screwing us, Zez. You know who we are. We aren't cuty dogs you can peck and leash, leading us to the park where you use us to flirt with that girl you like. (AKA domaining us and taking us to war.). In any case, we are rabid and wild wolves, who have little to no REAL honor, no mercy and definetly considered BAD guys. Now, this said, it means I DO NOT want any of this second amendment which, in effect, KILLS the purpose. The Doomforge have the last remaining knowledge of Runesmithing, nobody else does, and nobody else will, unless Dormin remains, being the only person currently with knowledge. This means that we are open, very, very open for a treaty, which would mantain us as what we are; lonely hermits. We want our mountain, we want to be within, not out.

 

Zezi, Gold's original view of the Doomforge, you know this, was something among the lines of;

 

A Dwarf entered the city, the hushed mumbles of the Guards gazing upon the dark ash skinned Dwarf with an ominous, scanning glare. Their hands were strongly gripping the hilts of their weapons, as seeing a Doomforge was a rare, and dangerous sight.

 

Doomforge are to be respected, but this respect is earnt through fear. And we don't make much impact if we are just another bunch of Urguan's watchdogs. So no. We will not sign this amendment if we do not get any better terms. This amendment may sound "Delicious" for some settlements such as Eyveror and the Snow Elves, but this basically screws us over, and I, as a "TO DEATH" defender of the Doomforge, will not allow this to circumvey, at least at this moment. Not only that, but we aren't liked in the kingdom, which is fine, and actually suggested, but there's seem to be some eruptions of OOC hate towards us, due to our runic knowledge and our codeless behaviour. 

 

Zezi, think about it, you are and were one of us. With this proposition, after reading it and reading the Articles Of Urguan, you are effectively killing us because it goes against all that Doomforge are. Period.

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Dont blame zez all the lords but kjell approved this and wanted it oocly. Or doesn't make rply sense to allow you freedom. And we can always find another way to runesmith.

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If the Doomforge are supposed to be feared, force the fear and cause havoc. If you want to appear orderly on the outside, do so. I'm clearly missing something.

Edit: Forcing laws OOCly doesn't make sense in this contract. If you force them to sign the contract RPly and they "abide" by it until the king finds out. Am I wrong?

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its not enforced oocly. we know what they do oocly but icly we only know that the doomforge are very hostile towards dwarves of urguan and such.

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Not quite. The Starbreakers lost it, and the Doomforged were taught initially by a spirit. However, wether the Doomforged leave or not, Dormin will instruct other dwarves.

We will sign it rply but I just wanted to express my issues with it OOC.

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I understand exactly what the Doomforged are Dormin but these laws are actually extremely lenient,  particularly as we have no desire to enforce them OOCly. Even to the dwarves, the Doomforge can remain a dark and mysterious presence within dwarven lands but providing you sign the agreement, you're effectively being given the legal right to do as you want. There's no OOC hatred, most players know exactly what the Doomforged personality is and we don't intend to change that. 

 

Just tell me this, why are these laws restricting you even in the slightest? If your problem is that you don't want to fight with the dwarves, why are you their allies at all? Doomforged players have already taken part in battles with us multiple times. It doesn't make sense to me, you're effectively being asked to sign a piece of paper, promising you'll abide by the Kingdom of Urguan's laws and treaties, as well as provide support to the King when he requests it. If the Doomforged have no honour, why does it really matter? In reality, it means very little and is really just a way for the dwarves to reaffirm their control across their lands, as many other nations do including the orcs and Oren. 

 

It's entirely up to you, if you really dislike it as you appear to, you may leave for other lands but that's not what Tyrion intended for the Doomforged when he allowed them land and it's not what I'd like to see happen either.

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Also, the naming of the settlement. Is it crucial that it is to be named by using of the old dwarven language or can I name it as I wish, for example "Silva Novus"? In the honour of the old city.

 

As the settlement itself wasn't built by dwarves, it can be given whatever name you choose.

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Zez. The problem is we are murderers, with no REAL honor, so kinslay could occur... We are also more dwarves friends, and we don't want to be an actual part of the empire, not clan-wise at least.

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Zez. The problem is we are murderers, with no REAL honor, so kinslay could occur... We are also more dwarves friends, and we don't want to be an actual part of the empire, not clan-wise at least.

 

Then why or how would you receive a hold RPly? Why not try the creation of a border state in 3.0 that is right next to the Dwarven nation? Anyone know if this would be possible? Would you guys be interested? 

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Zez. The problem is we are murderers, with no REAL honor, so kinslay could occur... We are also more dwarves friends, and we don't want to be an actual part of the empire, not clan-wise at least.

 

It's entirely up you what you choose to do Dormin, in the end nothing will really change about the Doomforge as they're simply being made to sign a piece of paper. The whole point of the pre-build was to allow nations to build their cities, as well as have factions within their territory make a start on where they planned to settle. If you wish to settle somewhere else, you may do so but nobody's forcing that on you.

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I've been away for some time and i'm a little rusty on what i'm doing, forgive me if i'm asking a silly question but since 'Skravia' (going to change the name of that) is possibly going to be a sub-kingdom then i should Rp'ly sign the Articles of Urguan topic, correct? sorry for the question, i've been away for some time.

 

Thanks and enjoy your day

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