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The Sophists ~ New And Improved


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     The drop looked momentous, the rapidity of the river looked enough to sweep
him from his feet. Yet there he stood, his legs outstretched along the
rim of the cliff; not too far from the rustic house he had purchased two
weeks past from one Count Adam Green. His eyes flicker as he leans back
from his rolled over state overlooking the river and hanging bridges
below and he stares out towards the healthy tops of the canyon cliffs
across from him; his elbow dug into moist dirt as he rests from a hard
day of labor. That is what he knew, how to break sweat and produce from
his spent time and physical effort something to show; the real
outweighing the abstract.

 

     An aura seemed to be cast as he is joined by a man with a swarthy
complexion. The man runs his gritty fingers through a long and narrow
beard as he chuckles upon spooking Sertorius. The man greets him in
native tongue, recognisable to Sertorius and they trade niceties.

 

"Yoo' shawld' knaw' thawt' the Khagan is rawlin' in his grave"

 

"Da? Yer' know I am ner' help ter' what plagues him within thar' scape af'
drims. We banked from sail an' within few months, the spawn of the Four
are pickin' fights and wallawin' in mud like male pigs try'na insist
they defendin' honor of the she-pig. In the end, they all sire with tha'
'Urth. How can one man stop this?"

 

"Tha' Khagan hawd' raised a Hurde' in tha' pawst', yoo' shawld' remembur'
this! Howevur', it is no lawng'ur yoo'r place tew' thraw' yoo'r hand
tew' tha' saddul' an' bridul', yoo' mawst' seek the inwawrd' path."

 

     With the last two words, Sertorius ***** an inquisitive brow towards the man
bearing merely simple woolen pantaloons, a leather jerkin, and a mere
spherical cap atop his shaggy and jet-black hair. They sit together in
an odd state of conversation as night falls, the moon rising whilst they
engage in terse terms concerning the 'inward path'. As the moon
boomerangs to the opposite side from whence it rose, Sertorius stands
from the compressed dirt that he laid upon and stares out into the stary
horizon that embroiders the land in front of him.

 

"Very well, yer' ter' tell me this may werk'?"

 

     The nomad, as imaginary as may have been, seemed to have placed

within the heart of Sertorius some earnest knowledge.

 

"Yoo' shawld' seek tew' persuade thaw' pee'pul tew' break ther' swards'
intew' ploughhewks', seek tew' better tha' lives awf' tha' livin'
rathur' than see haw' many can be subtracted by arru'gawnt' men. This is
the path yoo' shawld' take."

 

     With that, the nomad turns on his heel and rotates his body with his head
held low; upon doing so, his body dissipates. Sertorius dared not look
back, but only closes his eyes.

 

 

~~~~~~~~~The Idea of the Sophists~~~~~~~~~~

 

The idea of the Sophists is to be a group that sets forth with the ambition


to impress the people with the idea of becoming peaceful. I figured
that, especially since the antagonist will be engaging the denizens of
Anthos; perhaps the Sophists can try to add more weight towards a 'band
together, rather than die divided'. The Sophists are friendly towards
those who are not as active as others, the Sophists are friendly to
those who are not good builders or player-vs.-player people. We welcome
all to really strike out and become a Sophist. Likewise, if you belong
to a nation or another group that is not necessarily villainous;
becoming a Sophist is feasible. This is not your regular group that
necessarily 'separates' and forms another bubble of folks and RPs
inwardly; but we RP outwardly.

 

The aim of the Sophists is to gain enlightenment in terms of how to treat
your fellow people and be someone who can produce with their hands
rather than engage in hierarchy ICly and it has an OOC encouragement of
RPing better. This does not necessarily mean 'I can type fifty lines of
text and spend upwards to two hours in one sitting!', but rather that
you can RP with different people and not apply stereotypes to other
players and RP out different scenarios such as farming and interacting
with passerby and such.

 

Becoming a Sophist will merely require that you meet me in-character, although I
will allow those interested to 'become one' before I first come into
the server with the desire to spread the idea in-game. Those who would
like to become a Sophist off-the-bat so to speak, post in this thread or
send me a PM.

 

~~~~~~~~~~The Sophisticated Path~~~~~~~~~

 

The Sophists are those who inspire to become cordial with all, enemy to
none. The Sophists have recognized that through the passing of two
worlds, people have shirked against the lessons that were obvious in
both Aegis and Asulon. They recognise the futility of warring, they
addiction towards the desire to own more, to rule more, to command more
and compare it nicely to a toddler who endeavors to scoop sand towards
them, only to have the sand spread out after a certain point. The
Sophists set forth in three manners they deem beneficial: to spread
information, to labor on behalf of people no matter their standing, and
to build structures that have a function.

 

The Three Paths of a Sophist

 

1.  The path known by the phrase, "To sweat clay into my hands to mold" or
simply refered to as "Work of the Sophist" is when Sophists head forth
to different areas in Anthos; inspiring to help any sort of people,
faction, or nation gather resources. The Sophist or group of Sophists
endeavoring to take this path should be wise to ask within the request
if they can keep a portion of the resources. It is frowned upon if a
Sophist declares this path and works for a faction or nation that they
are loyal to. If you as a Sophist request to work under a person or
group who are not friendly to possible loyalties you have, you must not
show anger; simply turn yourself away and look to seek the path
elsewhere.

 

2. The path known by the phrase, "To turn out knowledge should null all secrets" or

simply refered to as "Teaching of the Sophist" is when Sophists work together in a group

to gather knowledge from different parts of Anthos and compose what can be called
'newspapers'. These 'newspapers' should inform denizens of Anthos about
occurrances, but withhold personal business to individuals. The
information to be composed into the newspaper should be written down and
kept in safe-keeping. [OOC: Try to keep the information gathering to
in-game book items, rather than relying solely on the forums to pass it
around]

 

3. The path known by the phrase, "To raise a roof is to raise the soul" or simply refered

to as "Building as a Sophist" is when Sophists work together to renovate or build structures

that serve a function; even if that is to shelter people such as homes. Forges, stone-mills, pastures, and more can be idealized and built for any one
person, faction, or nation. It is earnest to ask for pay for this, it is
desired that a Sophist builds upon his own gathered resources; but can
equally build with the helped person's own supply. [OOC: Even though a
stone-mill for example doesnt have the best 'MC' function, it allows Rp
to take place there and thus can be built. This thread lists quite a few
improvements that can be ideally built throughout this path: http://www.lordofthecraft.net/forum/index.php?/topic/57941-system-of-land-control-and-improvements/?hl=levanthus]

 

The Manners of a Sophist

 

A Sophist is someone who seeks a philosophy that favors control over one's consciousness rather than to be manipulated into manners of ill behavior or killing. A Sophist is not a pacifist by any means, but are those who do not hearken to those who have good reason to push the Sophist into combat. A Sophist can be anyone whether a King of a peasant, he obeys an outside hierarchy if present, so if one of the Elves were to become a Sophist; they will support their government as a sign of cooperation rather than anarchic foolishness. The Sophists only hear to the words of the Tender who merely organises larger groups who collectively want to pursue any of the three paths; he is deemed intelligent to not group those who have antagonising loyalties [so no Orcs with Halflings, White Roses with Elfs].

 

Likewise, those who pursue the Teaching of the Sophist form a hierarchy of their own to organise the manner of releasing information to the public in the forms of official pamphlets. The Head Columnist will see to information being gathered into the final form for release to the public and interprets appropriate pricing. Seekers of News is simply a title given to those pursuing the Teaching Path and collect the information into dossiers [in-game writable books].

 

Rank and Application

 

Tender: Sertorius Cagan [Gaiusmarius8]

 

Head Columnist for Teaching Path: N/A

 

Seekers of News: N/A

 

MC Name:

 

RP Name:

 

Which path is preferred? [You can change at any time in progression of RP]:

 

What do you think should be considered to be added within the Sophist organization?:

 

Do you have Teamspeak 3? [NOT REQUIRED]:

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(Sufis Gaius :P?)

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Sertorius stands and admires the jutting plateau from the edge of Baile, the town under Count Adam Green. It was not yet a full day since he had entered the Green Manor to acquire the land, a merciful grant was made in return of forfeiture of his house that he had purchased a mere month before. The plateau was as green as rolling fields, dotted by few spruce and pine and had a long, flat surface that caught his eye. The plateau was barely accessible, by a granite arch that stretched out from the canyon lips and provided an earthen path onto the plateau. Within a few days, the laboring of Sertorius Cagan found him reaching the peak of the plateau and working three straight days with bare minimums such as food and water sitting aside on the cliff overlooking the rushing rapids far below; those days he could have swore he had sweated a flood to wipe the canyon settlements clean. Scaffolding has been erected for safer walking along the stoic beams that shape the frame of the Oratory, he feels as if he is walking upon clouds with his legs adrift as the heights force him into a relentless working to completion of the Oratory; for no man would be foolish to look down such far depths and still his breathe and allow the experience to knock him from off his feet.

 

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*It was odd for Ira to stare at a piece of partchment for such a length of time, to have such emotions whirring in his mind, for he was a man raised a warrior, and he had the scars to prove it, but even thus as he glanced over the paper one last time, he felt a calling. Whatever this group would become, he felt compelled to join it, to further and spread it. He soon would become more than just a soldier, his mind soon to be opened. Pulling forth a weathered piece of partchment, he begins writing out his application of sorts, to this group of great standing.*

 

((MC Name: Voidsoldier))


 


((RP)) Name: My name is Ira Blackwood. Retainer and knight of the Adunians.

 


Which path is preferred? [You can change at any time in progression of RP]:

 

Your paths are thorough and unique amongst themselves. Each path seems to envelop a different personality. While I find it hard to choose amongst these, I have come to the conclusion that the path of teaching shall open my eyes to ways beyond my simple thinking.

 

 


((What do you think should be considered to be added within the Sophist organization?:))

 

((I firmly believe that whatever it is that should be added to this group will come over time. It is such an excellent and wonderous idea, whatever development that can come, will only come with time. At this point, I cant suggest anything myself.))


 


((Do you have Teamspeak 3? [NOT REQUIRED]: You know it))

 

*He folds the partchment into an envelop and marks it with a green seal bearing a great tree.*

 

Sigil_by_liazrdqueen.jpg

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((Is the purpose of this guild... to build the nice things other men do not?))

[[seems you've skimmed over it, or perhaps the purpose is even deeper than what can be read ;) Why don't you give it a try, anyone can become a Sophist despite any other loyalties. Let me explain this finally, any loyalties you have to any person, group, or nation can be kept whilst being a Sophist. That is like saying a jester cannot still be an Elf or part of the White Roses.]]

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*It was odd for Ira to stare at a piece of partchment for such a length of time, to have such emotions whirring in his mind, for he was a man raised a warrior, and he had the scars to prove it, but even thus as he glanced over the paper one last time, he felt a calling. Whatever this group would become, he felt compelled to join it, to further and spread it. He soon would become more than just a soldier, his mind soon to be opened. Pulling forth a weathered piece of partchment, he begins writing out his application of sorts, to this group of great standing.*

 

((MC Name: Voidsoldier))

 

((RP)) Name: My name is Ira Blackwood. Retainer and knight of the Adunians.

 

Which path is preferred? [You can change at any time in progression of RP]:

 

Your paths are thorough and unique amongst themselves. Each path seems to envelop a different personality. While I find it hard to choose amongst these, I have come to the conclusion that the path of teaching shall open my eyes to ways beyond my simple thinking.

 

 

((What do you think should be considered to be added within the Sophist organization?:))

 

((I firmly believe that whatever it is that should be added to this group will come over time. It is such an excellent and wonderous idea, whatever development that can come, will only come with time. At this point, I cant suggest anything myself.))

 

((Do you have Teamspeak 3? [NOT REQUIRED]: You know it))

 

*He folds the partchment into an envelop and marks it with a green seal bearing a great tree.*

 

Sigil_by_liazrdqueen.jpg

 

Sertorius lays a forefinger underneath the envelope where the insignia lies, the ink feeling heavy across the surface of said forefinger, he exclaims the exquisite lay of the imprint and sends the envelope back with a message scrawled on the back of the envelope. "Accepted" it reads, "such a fine handiwork you graced me to see at first sight would duly see that you become one of the Teaching Path. Come yonder to House Green, I may be awaiting there or merely the Count, Adam Green; can point you in the correct direction to the Enclave!"

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2013-04-03_215939.png

 

 

 

The
Enclave has reached completion, the looming structure has already
gathered curiosity as various people from Cecil Windseeker to Count Adam
himself have come about to ponder on the hovel that was built stranger
than fiction; the black sheep amongst the norm of House Green and
Carrion's preferred way of architecture. The highest-most floor seems
greatly inviting with the plethora of modestly-furnished beds, two sit
upon the patio of the highest point of the Enclave and allows wayfarers
to stop for earnest rest; no desire to put charges upon it. The Enclave
is decorated with exquisite paintings upon the same floor, the ground
level seems the simplest, with merely two long spruce tables adjacent
windowed walls and the hall continues past the staircase towards a
modest tree; curiously carved into it is bookcases au naturale
containing books seemingly describing the Sophists.

 

Sertorius
sends a messenger with the advice to be simple in harkening the news of
the Enclave rather than yelling uproariously and eliciting the
annoyance of the town folks of Baile, New Ager, as well as the village
under House Carrion. He advises the messenger to show respect and be
able to respond to any questions from the townsfolk.

 

[[Forum Thread: http://www.lordofthecraft.net/forum/index.php?/topic/85347-the-sophists-new-and-improved/

 

Anyone from those three settlements can ask questions and interact with said messenger]]

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This current Guild has been deemed inactive and has hereby been moved.

If you wish to appeal this decision you must present evidence to myself proving the guild is still active.

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