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The Frostshield Of Vaerhaven


WuHanXianShi14
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*Letters and posters are nailed to the populated areas of Anthos. Salvus, Malinor, but most commonly in Kal Azgoth and the hold of Vaerhaven.*

 

*SINCE THIS IS APPARENTLY NOT UNDERSTOOD, LET ME BE CLEAR. FROSTSHIELDS ARE NOT ALLOWED TO DRAW THEIR WEAPON OR OPENLY ENGAGE IN CONFLICT UNTIL OPENLY ATTACKED THEMSELVES. NEXT VIOLATOR OF THIS WILL PAY.*

-Frostshield Commander Art.

 

The Frostshields of Vaerhaven

 

 

 

The hold of Vaerhaven is a peaceful place, it's inhabitants as colorful as the banners that hang from roof to roof. The place is most often bustling, and very much populated, while managing to avoid the chaos that often resides in other cities.

Nevertheless, as in any city trouble can brew, fights can start, and accidents can happen. By the Auxillary act of Urguan, every hold is to have a competent guard force, and this is where we come in to serve.

 

THE FROSTSHIELDS:

 

Duties and Laws

The duties and roles expected of those in this guard are of such:

 

1. Whether off duty or on, always keep a vigilant eye out around town. A Frostshield must be expected to leap directly into a situation on a moments notice, no matter where he is or what he is currently doing.

 

2. Physical force is a last resort. In rare cases, certain individuals will be labelled as an arrest, or sometimes even kill on sight. However, all Frostshields are expected to keep a level head, a calm demeanor, and unless otherwise specified NEVER draw weapons unless weapons are drawn on you first.

 

3. Never make a scene. Drunkenness is strongly discouraged at all times, cactus green or other narcotics is strictly forbidden, violators will be stripped of rank. We are here to set a good example, not to be looked down upon.

 

4. Always, and I will state again, always, listen to your superior officer. A force works best as a group, and if you are the individual who finds he must always to things his way, it's time to swallow your pride and follow orders. Discipline is essential to the Frostshields.

 

Ranks and positions

 

The recruit:

To those new to the art of combat and to all of those altogether inexperienced, the rank of recruit will be given. This rank is a transition stage for new Frostshields to watch, learn, and do, and eventually rise to be a full member of the guard.

 

The regular:

The Frostshield regular is expected to be able to work his way around a fight decently, he is expected to be smart, sensible and capable. The regulars are the rank and file, as well as the most important role. They provide the bulk of the Frostshields body.

 

The captain:

The leaders and mentors, the captains do the jobs the Commander cannot possibly do on his own. Captains are there to direct the regulars and recruits in situations of trouble, and provide the orders and leadership necessary for the guard to remain efficient.

 

The Commander:

The individual put in charge of the force. The Commander of the Frostshields ensures the prosperity of the force, and the city they are charged to protect. The Commander's word is followed, and is trusted to make the right choices.

 

Joining:

 

http://imgur.com/a/vRLBb#KVLZquM An image of the various uniforms lies here.

((Before you ask, we were previously known as the Valewood blades before moving to Vaerhaven. If you are a regular please choose between the heavy and light armor skins.))

 

To those interested in joining the Frostshields, there is a simple form and contract, this binds you to fulfill the duties read earlier. Leaving is as simple as handing in your uniform.

 

((MC name)):

Your name:

Your race:

Your age:

What do you consider yourself skilled in?:

Why have you come to the Frostshields?:

 

Do you swear by whatever dieties or other figures you hold dear to uphold and live up to the expectations of being in this organization?:

 

 

 

 

 

 



 

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Sheon passes by the poster and then stops to read it, seeing the name on top, knowing he's a frostshield. He nods while reading, until coming to the part about drunkedness and the use of narcotics. He frowns.

"Well ****."

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((MC name)): yimmya

Your name: Melunz

Your race: Gublin

Your age: Nub gruk.. Zomtin lik 17

What do you consider yourself skilled in?: Mi kan zhuut a egg thruwa.

Why have you come to the Frostshields?: Becuz, mi ned tu prutekt dem zharaz uv Vithaven

Do you swear by whatever dieties or other figures you hold dear to uphold and live up to the expectations of being in this organization?: yub

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Art sifts through papers on his desk, coming to one in particular, he squints his eyes, trying to recognize the writing, he tilts his head curiously.

 

"A Gobo...Ah, why the nether not."

 

A bird returns to Melunz, with a message tied to it's leg.

 

"Welcome to the Frostshields, make your way to Vaerhaven and pick up a recruit's outfit in the armory, you'll be one of us."

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*walks past the Malinor notice board carrying her new born baby seeing the Shield's Post. She frowns at first but turns into a small smile*

"Goodluck Artimec, Vaerhaven is in good hands."

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Connor Adelardi looks at his once peaceful and tranquil manor house, then at all the guards running the city telling him what he has to do. He looks at the poster, spits on it, screws it up into a ball then tosses it off of the wall

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This current Guild has been deemed inactive and has hereby been moved.

If you wish to appeal this decision you must present evidence to myself proving the guild is still active.

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