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Vote On The Way Combat Should Work!

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Danny

  

573 members have voted

  1. 1. Read, think, vote, discuss

    • Default RP
      260
    • Default PVP
      262
    • Gaius' Syshtem
      52


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So you are saying that a person using a dagger would win against an armored foe already? That's the very defitinition of Powergaming as well, determining the victor even before it has started.

Being sure that that person would lose is powergaming..ohh well..this is not what he means. Speed>Slow Obviously.

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Never said that, but I am saying the person without armor would by definition be faster, and that would allow them to land some, if light and basically powerless, blows. In a PVP fight, the fight is basically determined by who has better armor.

I'm pretty sure if PvP is default everyone is going to be using iron (MAYBE chain) armor, unless you want to stand zero chance.

Being sure that that person would lose is powergaming..ohh well..this is not what he means. Speed>Slow Obviously.

Slow means more power behind it though. Daggers in MC mechanic are faster but weaker weapons. Daggers in RP are deadly one shotters if used correctly, but barely anyone in RP is going to let you pull off a clean stick to your heart.
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I'm pretty sure if PvP is default everyone is going to be using iron (MAYBE chain) armor, unless you want to stand zero chance.

The problem with the point you raise is many people are NOT always going to be running around in iron or chain armor, simply because their character would have no in-rp reason to wear it. These characters, however, can still get into a fight with a guard wearing armor, and they would be theoretically faster than the armored man. If everybody wore full armor everywhere, would we not be stooping to the level of PVP servers with a small amount of rp before the battle?

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Slow means more power behind it though.

 

Trying to argue between whether mobility or defense is better is the very essence of futility.

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The problem with the point you raise is many people are NOT always going to be running around in iron or chain armor, simply because their character would have no in-rp reason to wear it. These characters, however, can still get into a fight with a guard wearing armor, and they would be theoretically faster than the armored man. If everybody wore full armor everywhere, would we not be stooping to the level of PVP servers with a small amount of rp before the battle?

Who even said you'd be targeted without armor in the first place. RP lead ups are what kills a lot of people who have no armor on. They either can't shut their mouth IC, or think they're superman.

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Trying to argue between whether mobility or defense is better is the very essence of futility.

Have to agree with Freya on that.

 

On your point, what if people in armor go up to anybody NOT wearing armor and just start to exert ultimate control over them? Anybody with armor could beat up anybody without, and even guards not wearing armor. The premise of that is unwise, because that would not make the most inrp sense.

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Trying to argue between whether mobility or defense is better is the very essence of futility.

It's good that its moot. Means if someone is faster but weaker, and someone who is slower but stronger, will result in a more balanced fight, and one can say different, according to your post.

Have to agree with Freya on that.

On your point, what if people in armor go up to anybody NOT wearing armor and just start to exert ultimate control over them? Anybody with armor could beat up anybody without, and even guards not wearing armor. The premise of that is unwise, because that would not make the most inrp sense.

You do realize that VAs have motives on then? Check someone's VA if you think they don't have proper cause to attack you. I nearly got blacklisted for this very reason.
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It's good that its moot. Means if someone is faster but weaker, and someone who is slower but stronger, will result in a more balanced fight, and one can say different, according to your post.

No, it would be balanced in roleplay, but in pvp, it would definitely NOT be balanced. The slower and stronger person, unless plugins come out, would have a much higher chance of winning if they are in armor.

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No, it would be balanced in roleplay, but in pvp, it would definitely NOT be balanced. The slower and stronger person, unless plugins come out, would have a much higher chance of winning if they are in armor.

You do realize that VAs have motives on them? Check someone's VA if you think they don't have proper cause to attack you. I nearly got blacklisted for this very reason. I'm quite sure the VAT doesn't accept someone's motive as: because I want to.
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The problem with the point you raise is many people are NOT always going to be running around in iron or chain armor, simply because their character would have no in-rp reason to wear it. These characters, however, can still get into a fight with a guard wearing armor, and they would be theoretically faster than the armored man. If everybody wore full armor everywhere, would we not be stooping to the level of PVP servers with a small amount of rp before the battle?

Well now we don't have to worry a lot about skins ^.^

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What if somebody in chain armor is pickpocketing somebody without armor, but a guard in leather catches them. The pickpocketer then resists arrest, and pvp commences. The person pickpocketing, even if he is just an orphan, would have a better chance of winning against the (hopefully) in roleplay trained guard. Does that really make sense?

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What if somebody in chain armor is pickpocketing somebody without armor, but a guard in leather catches them. The pickpocketer then resists arrest, and pvp commences. The person pickpocketing, even if he is just an orphan, would have a better chance of winning against the (hopefully) in roleplay trained guard. Does that really make sense?

How would he? Unless the thief has also trained in combat, he would be outskilled by the guard in RP, as well as the guard having leather armor. Leather armor is light, it wouldn't render you that much... The whole situation doesn't make sense, a thief wouldn't pickpocket in CHAINMAIL, it would jiggle way to much to be noticeable by the victim. A thief would either be in no armor, or leather to the very maximum for easy agility, and speed to get away.
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This is the current system.

1. Firstly you need to analyse the situation by identifying several variables; 

  • Look at the situation objectively. If we choose to RP fight, whose character is more likely to realistically win?
  • Which option do I want to do?
  • Which option does my counterpart want to do?

2. Once both parties have analysed the situation you are ready to proceed to decided what you want to do.

If both players agree to engage in PvP combat, provided there is significant roleplay leading up to the battle, then the player may do so.

If both players agree to continue the RP interaction with aggressive emotes, then this is what the players should do. However, having analysed the situation objectively prior to making the decision, you need to acknowledge that your might lose the confrontation. This isn't something to be fearful of and is a natural part of roleplay. Embrace losing, whether your character is send back to the cloud temple, left wounded on the ground or voluntarily killed forever you should accept the consequences.

If each player disagrees as to the option that wish to take, by default roleplaying emotes is default. However, if the players are resisting the roleplay option then the best option may be to both agree to walk away.

 

 

 

Important notes:

  • When engaging in roleplay emotes, you cannot powergame and using "attempts to..." or "tries to..." before all emotes is mandatory. This allows the other player to either respond to your emotes or accept the emote.
  • All PvP battles must be after a significant amount of roleplay and ample warning before you begin spam left clicking each other.
  • Player vs Player combat is a perfectly viable option following the above procedure has been followed and you have satisfied the above note.

 

First off, PvP vs. RP people. RP is only default if the players disagree. It is not default no matter what. You can still agree to do PvP if you want. Yes currently RP is the default option should disagreement arise, but PvP is still a viable and usable option, as well when someone just runs away without RP you can still auto-PvP them.

 

However PvP will still favor those with better connections and better PCs. I use a laptop, however I have PvPed and lived before. PvP isn't the main issue, it is the amount of resources that many of these PvPers used to have. They had bandits with diamond and iron armor and weapons which was not RPly realistic or well liked by a vast majority of the server who got attacked by them on a day to day basis. Knights, Noblemen, and others who could realistically afford this armor did not have it as the bandits would generally have control of such supplies, and in the end these bandits began working for nations.

 

PvP with the Undead was balanced to a point as the Ascended plus the rest of the server would fight them, they being unable to wear armor (except for the leaders) and unable to wield almost all conventional weapons. This allowed them to be easily killed once in full combat, but harder from afar or when they were in their towers and bases.

 

I do not support a PvP return only due to finding for at least myself and a few others a compromise that works.

 

When in the situation of "dodging every attack" and neither side will let the other get a hit in we should as I and a few others have used in the past the /roll 20. This allows that lucky shots or missteps can happen to these fearsome knights and master swordsmen. This is a balanced if not fair system. It is luck, it can speed up the process for those who wish for PvPs speed, and for those who dislike the amount of complaints they can lessen if the parties utilize this, as then we follow the dice roll and not our personal skill or preference, here is a small example from a friend of mine's RP.

 

Bold actions are Emotes.

 

*Thief rolls down the stairs to avoid knights*

*Knights follow*

*Thef tries to get up to run*

*Knight A tries to jump on her*

Thief /roll 20 (6)

Knight A /roll 20 (12)

*Thief cannot get up as Knight A lands on her*

*Thief tries to break away*

Thief /roll 20 (2)

Knight A /roll 20 (8)

*Knight A begins to pull one arm behind her stopping her from running*

*Knight B pulls out weapon ready*

Knight A "Knight B help me handcuff her"

*Knight B puts away weapon and pulls out handcuff*

*Knight A tries to grab her other arm*

*Thief tries to punch Knight in the face with her other fist*

Thief /roll 20 (18)

Knight A /roll 20 (10)

*Knight A is punched in the face, and looses grip rolling to one side*

*Thief rolls to other side and tries to get up and run*

*Knight B helps Knight A up quickly*

*Knight A tries to grab Thief*

Thief /roll 20 (20)

Knight A /roll 20 (11)

*Thief is barely missed and runs toward the market*

*Knights follow*

*Knight A comes around and blocks market*

*Thief tries to jump over him by grabbing the top of a stall*

*Knight A tries to grab her*

Knight A /roll 20 (14)

Thief /roll 20 (17)

*Thief barely jumps over his head and runs to leave city*

((Thief: You guys wanna do MC running now?))

((Knight B: That works.))

((Knight A: Sure on the count of 3))

((Knight A: 3))

((Knight A: 2))

((Knight A: 1))

((Knight A: Go))

 

They proceeded to chase her out of the city, past more guards firing bows at her until they came to a cliff where she jumped and found herself landing in the ocean where she swam away. It was left to chance and will not always be in favor of the criminal or the guard but it is a system where we all could have a fair and equal chance.

 

I will accept whatever the server as a whole may want, I just think RP to be more balanced and fun for those of us who wish to RP.

 

That's my 40 cents.

 

 

Edit: Also the RP I mention took 15 minutes max including the chase sequence, and this was after she was seen pickpocketing.

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And like that, the thread was closed - good job with creating accounts to cheat your votes guys, really reflects well on you.

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