Telanir 6975 Author Share Posted June 27, 2013 I'm also thinking of those who will take every singly fighting profession and max it out even if it makes little sense for them. Or just those who will be a farmer even though they are a warrior, just so they can get more food. With only 3 or 2 profession choices you have to make sure to choose carefully and only take what counts for your char. Sounds good. I'll make said adjustments as nothing seems too far out of order here. So they can be put in chests? No. They can be pickpocketed. Would there be any perks or bonuses to only focusing on and completely specializing in just one profession, or would you just be considerably limiting yourself? Could I sacrifice my other skills entirely, for some additional mastery over my only profession? If you focus on one profession group say a combination of armorsmithing, weaponsmithing, and smelting which create blacksmithing, then there will be significant perks. If people spend many of their points on these kinds of things there will be bonuses for focusing on one type. It's all so perfect. I just wish the name "LOTC-CORE" was kept. I thought it was a fantastic name, not to say "NEXUS" isn't. I just have a different preference. Hmm... LotC-Core is the development name. It's just a mouthful to say sometimes even though it looks nice on text. I am feeling... like Nexus wasn't really explained. I mean, by what the name is I am assuming that it is the in-game interface by which you personalise your character (skills, pseudo items, character card) and can view others' personalised characters. Is that what Nexus is physically represented as? In your post it is like Nexus is just a concept. I is confused And to commute with Spamshok: There is a point at which you have to just release your plugins and let them be in the hope that the majority will do what is right. There will be a portion of players who will do precisely that: max out on combat based skills, even if their character has not had the valid roleplay experience to be the greatest fighter ever. But they are the same people who are power-gaming already, so whether you introduce a plugin or not there will still be players who ruin it. But for the others who get involved in their non-combat players, this plugin looks to make things much more enjoyable. I really need a glass-blower too to make me some nice bottles. Can't find one anywhere at the moment. Nope, Nexus is not a concept. I recommend listening to the Livestream, you don't have to watch it as everything is audio, with Tythus randomly flying around Anthos in the foreground. xD As for the second paragraph, indeed there are always that bunch that spoils everything. Nothing we can do about it, oh well. And when I say that Nexus is going to be focused on reducing combat as much as possible, it's going to be trying hard to do just that. Combat will not be encouraged, while professions will be encouraged a hell of a lot, as will roleplay. :) Over the past two years, and pretty much ever since this server came into existence, the staff has been promising us really well-worked out profession plug-ins and alike (magic plug-in for example). While this nexus core plug-in surely does sound cool and great, I'm not getting excited for anything until it's legitimately there and implemented. In other words: OP too long, did not read. Well sure. Whatever you say, up to you to believe if I'm going to finish this or not. :P Link to post Share on other sites More sharing options...
no longer active 734 Share Posted June 27, 2013 I don't understand why the amount of items drop would be 80-90% less than what they have. It isn't because I'm item hungry I ask this. It just seems to ruin the main goal of bandits who rob armor and weapons. They have a very good chance the main goal they tried to get by robbing someone will dissapear. I think it should be a system a bit like Runescapes where there are graves. Anyone could access those graves though. I strongly disagree with the items magically vanishing from a villain point of view. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted June 27, 2013 I don't understand why the amount of items drop would be 80-90% less than what they have. It isn't because I'm item hungry I ask this. It just seems to ruin the main goal of bandits who rob armor and weapons. They have a very good chance the main goal they tried to get by robbing someone will dissapear. I think it should be a system a bit like Runescapes where there are graves. Anyone could access those graves though. I strongly disagree with the items magically vanishing from a villain point of view. Firstly, this was made to make this kind of combat less frequent. I wasn't implying anyone is item hungry either. ^-^ Another thing that will not be happening is the looting of armor and weapons, they are far too heavy so unless you bring a horse you will not be able to loot those items. As for items magically vanishing, there's no other way to make this work, and that is what's going to happen. With a steady stream of minas and items leaving the economy though, it will only make it reasonable to introduce easier methods to acquire more items, therefore flushing out the economy every so often and keeping things stable. Link to post Share on other sites More sharing options...
no longer active 734 Share Posted June 27, 2013 With introducing this system very few people will actually become bandits anymore. It simply won't be profitable. That's my biggest complaint. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted June 27, 2013 With introducing this system very few people will actually become bandits anymore. It simply won't be profitable. That's my biggest complaint. Wouldn't less bandits equal less combat? Although it would still be profitable. The thing is, whether we realize it or not, 100%, and even 50% of all items is far too much. Even 20% of all items will be worth it, especially since you will know what you're looking for and can choose. (Refer to previous posts) Link to post Share on other sites More sharing options...
no longer active 734 Share Posted June 27, 2013 What about a small compromise? Allow the bandit to select the 20% of the items he wishes to get? I thought that the system wasn't to make lees combat but rather to make combat quicker so it feels that there is much less. I really appreciate your time in answering my questions, makes me feel this is the right direction for LotC. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted June 27, 2013 What about a small compromise? Allow the bandit to select the 20% of the items he wishes to get? I thought that the system wasn't to make lees combat but rather to make combat quicker so it feels that there is much less. I really appreciate your time in answering my questions, makes me feel this is the right direction for LotC. If players want to choose roleplay, I will have to reduce combat in entirely different ways than imagined. I could only think that when this system is circumvented and causes me to make these changes that the server will have to suffer in some areas. If we could less combat by making it shorter and far more decisive, then this might not be necessary. :) Link to post Share on other sites More sharing options...
Cloakedsphere 1471 Share Posted June 27, 2013 The only question is, what happens when you start losing the game and the other team keeps pushing mid lane and takes out your inhibitor and your two main turrets? What do you do then big boy? Your nexus explodes. 1 Link to post Share on other sites More sharing options...
Pnoynoy 108 Share Posted June 27, 2013 I'm not too found of this, what i feel is that everything is going to be too dependent on a plugin to make a lot of decisions for you. One example is pickpocketing and lock-picking, i do not want to have a plugin decide what happens to me to that extent. How will the plugin be realistic and meet RP standards like, how would it be possible to pickpocket an iron block, or an iron sword that is in the inventory or a piece of armor seeing as the inventory allows to have those kinds of items? And if the thief is caught how will when the victim of the pickpocket be able to respond to the pickpocketing and those around them when the plugin gives the thief 5 seconds of slow and blindness since that is not a lot of response time if i were to yell "Thief!" for example that would take a few seconds to register, then other people will have to type an emote which takes a few seconds. So what stops the thief from running away from RP with mc mechs? I also wonder if there is any actual RP involved in this seeing as it only opens an interface. If there is not an emote, nothing then what makes this any different from no-RP killing? And what range do you mean when you say those around you? In order to pickpocket you would have to be on an adjacent block as well. #Sorryiamsuchanpessimist Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted June 27, 2013 The only question is, what happens when you start losing the game and the other team keeps pushing mid lane and takes out your inhibitor and your two main turrets? What do you do then big boy? Your nexus explodes. Uhh.... yeah! I'm not too found of this, what i feel is that everything is going to be too dependent on a plugin to make a lot of decisions for you. One example is pickpocketing and lock-picking, i do not want to have a plugin decide what happens to me to that extent. How will the plugin be realistic and meet RP standards like, how would it be possible to pickpocket an iron block, or an iron sword that is in the inventory or a piece of armor seeing as the inventory allows to have those kinds of items? And if the thief is caught how will when the victim of the pickpocket be able to respond to the pickpocketing and those around them when the plugin gives the thief 5 seconds of slow and blindness since that is not a lot of response time if i were to yell "Thief!" for example that would take a few seconds to register, then other people will have to type an emote which takes a few seconds. So what stops the thief from running away from RP with mc mechs? I also wonder if there is any actual RP involved in this seeing as it only opens an interface. If there is not an emote, nothing then what makes this any different from no-RP killing? And what range do you mean when you say those around you? In order to pickpocket you would have to be on an adjacent block as well. #Sorryiamsuchanpessimist In that case, I recommend listening to the Livestream. It has been stated that items will have a weight of sorts that prevents you from taking those items. You will be automatically discovered instead. Unfortunately, players will always have to deal with the fact that they will be watched by at least some force. Currently, you're being watched by a GM either way. If the thief runs away MC mechanics, then you engage MC mechanics. Simple. But it does give you enough time to respond. And yes, you will have to be on an adjacent block. Everyone around you though close enough to witness the act may get an emote where they see you doing it though. :3 Link to post Share on other sites More sharing options...
Pnoynoy 108 Share Posted June 27, 2013 Uhh.... yeah! In that case, I recommend listening to the Livestream. It has been stated that items will have a weight of sorts that prevents you from taking those items. You will be automatically discovered instead. Unfortunately, players will always have to deal with the fact that they will be watched by at least some force. Currently, you're being watched by a GM either way. If the thief runs away MC mechanics, then you engage MC mechanics. Simple. But it does give you enough time to respond. And yes, you will have to be on an adjacent block. Everyone around you though close enough to witness the act may get an emote where they see you doing it though. :3 Awesome! Changed my narrow mind a bit :) Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted June 27, 2013 Haha, nah you're not narrow. You're curious! And that's fantastic. ^-^ Alrighty, off I go to bed. Won't be online tomorrow, gonna be on a plane half the time. xD Link to post Share on other sites More sharing options...
Pnoynoy 108 Share Posted June 28, 2013 I got another actual question, what stops players from combining skills? A swordsman should not for example be able to be a blacksmith to prevent the self-sustain. Whats the penalty for spending so much time to be a master X profession? Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted June 28, 2013 I don't understand why the amount of items drop would be 80-90% less than what they have. It isn't because I'm item hungry I ask this. It just seems to ruin the main goal of bandits who rob armor and weapons. They have a very good chance the main goal they tried to get by robbing someone will dissapear. I think it should be a system a bit like Runescapes where there are graves. Anyone could access those graves though. I strongly disagree with the items magically vanishing from a villain point of view.Leave them alive and steal from them instead of killing them and looting the body... That's how REAL bandits should work. 3 Link to post Share on other sites More sharing options...
_SteelMemes_ 64 Share Posted June 28, 2013 To be honest, it sounds like something pretty amazing. I really think it will be great, the only thing I'm hoping for is that it won't restrict the playerbase from doing certain things. We'll see how it turns out. So far, so good. I sincerely hope this doesn't turn out like the last few "profession" plug-ins we've had. 2 Link to post Share on other sites More sharing options...
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