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I like some of Rhia's ideas but none the less here is my humble suggestion:

 

   Since this is LOTC and does not, in most cases, have to hold any loyalty to real medieval setting and timeline it would be wise to keep horses as a luxury and a rare resource. Mules and Donkeys can be more abundant  but clearly we dont want everyone rping on a horse 24/7. I also, like many others, recommend giving every Nation(not race) a set amount of horses proportional to their population and lore. Breeding such animals should be a difficult task and should take a large amount of time and skill (perhaps via a profession), this would force the player to take good care of the horse/donkey and of course donkeys should be easier to breed. You can make horses pretty scarce in the wild and  perhaps  make them a bit more probable to spawn in places that should have more activity (Orc Lands). Of course this is just some suggestions :).

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I want there to be a system of spawning them and them despawning if you are on them when you log out so people don't just see a horse in the middle of Abresi and butcher it.

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I like some of Rhia's ideas but none the less here is my humble suggestion:

 

   Since this is LOTC and does not, in most cases, have to hold any loyalty to real medieval setting and timeline it would be wise to keep horses as a luxury and a rare resource. Mules and Donkeys can be more abundant  but clearly we dont want everyone rping on a horse 24/7. I also, like many others, recommend giving every Nation(not race) a set amount of horses proportional to their population and lore. Breeding such animals should be a difficult task and should take a large amount of time and skill (perhaps via a profession), this would force the player to take good care of the horse/donkey and of course donkeys should be easier to breed. You can make horses pretty scarce in the wild and  perhaps  make them a bit more probable to spawn in places that should have more activity (Orc Lands). Of course this is just some suggestions :).

Pretty much what I think but wasn't able to articulate as well ^ :P

+1

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I would rather just have horses spawn in naturally. Trying to control the economy and have limited amounts is just going to be a nuisance, and not be fun.

Edit:

Also, I think if horses spawn in naturally, so duh most players will have them, which will actually be awesome, it would add more road rp. Why would I walk from the Orcish Badlands to Abresi/Oren when I could SS? I wouldn't. But wait? A horse? One of the best features in Minecraft!? Well now I'm going to ride off into the sunset showing off my horse and experiencing new rp, and mc fun.

Not to mention I can start a drag-racing-horse-cool-kids-club.

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I'd just like to remind all posting that my idea, is just that, an idea. Really a base point to jump off of. We had just spoke in gm chat about also opening other, player run stables. I think that's a great idea :D

And I would expect that groups that had horses before the update would recieve a small herd to begin to grow.

In no way are we wanting to limit rp, that's what this thread is for... To learn what you guys would feel is best. Lets try to not get so heated and attack each other.

Once I get to a real computer I will update the thread with the ideas you guys have provided, ideally we would want to take the top 2-3 and present the finished ideas to the gm/ admin team!

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  I think the nations/GMs being able to have the horses first will work quite well as long as the prices are decent. Also, there is slight differences between the horses already (ie. jumping, health, etc.) but maybe Nexus or a separate plugin, could add further values such as speed could be added. Maybe even add the need to feed a horse every once in a while? This may require for horses to remain unable to spawn/be bought for the time that a plugin could be coded, but the results would probably be far better. In regards to offline horse stealing, it may make it that players would have to go to a stable and keep their horse there. To counter the effect of having to ride to the same stable across the map, maybe there could be free stable in multiple areas in which players don't have to feed their horses while they're offline and they won't be stolen.  

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The only thing I worry about is the lag that these horses might cause. Perhaps if we were to implement horses on the server, we should also decrease mob spawning. I have noticed that mobs don't spawn in non player occupied areas, but they are still a problem. I cannot go to the swamps, for example, without experiencing MAJOR lag, because the mobspawn rate over there is pretty big. I don't want the server to lag, because that will ruin rp.

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I just want horses to be very expensive, and I believe Rhia's idea is best, personally. However, I do hope you will pretty promptly restock on horses as well, when you guys run out.

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- Allow a few pre-existing horse-breeding players a small stock of horses upon release.

 

- Make horses an otherwise rare spawn found throughout Anthos.

 

- Tweak the breeding time to fit the needs of our economy and playerbase.

 

- GMs should not be involved with breeding. If you want to breed in your spare time as a player, work your way up with the rest of the breeders. Don't just roll a breeder and spawn yourself horses on day one because you can. I'm tired of GMs always having an advantage when it comes to economic things, such as potion shops and shops that sell spawnable-only items. If you're going to take on a GM position, you forfeit certain short-cuts and you must earn these things just as the rest of us do. I know most of you mean well, but you're killing business for the average player and creating an unfair advantage when you do this.

 

- Mounts that are killed or lost by griefers, illegitimate kills, glitches or otherwise will need to be replaced in a timely manner.

 

- Saddles need to be craftable, if they aren't already.

 

- I would suggest considering an Animal Breeder profession for all breeders, to limit breeding to the professionals. If we are able to choose a couple professions, this shouldn't be a big humbug. I'm a pig-breeder and farmer and would gladly welcome this restriction. Otherwise, most people will buy two horses and begin immediately abusing the system.

 

I had a suggestion involving a deed system on another horse topic, but can't seem to find it now.

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- Allow a few pre-existing horse-breeding players a small stock of horses upon release.

 

- Make horses an otherwise rare spawn found throughout Anthos.

 

- Tweak the breeding time to fit the needs of our economy and playerbase.

 

- GMs should not be involved with breeding. If you want to breed in your spare time as a player, work your way up with the rest of the breeders. Don't just roll a breeder and spawn yourself horses on day one because you can. I'm tired of GMs always having an advantage when it comes to economic things, such as potion shops and shops that sell spawnable-only items. If you're going to take on a GM position, you forfeit certain short-cuts and you must earn these things just as the rest of us do. I know most of you mean well, but you're killing business for the average player and creating an unfair advantage when you do this.

 

- Mounts that are killed or lost by griefers, illegitimate kills, glitches or otherwise will need to be replaced in a timely manner.

 

- Saddles need to be craftable, if they aren't already.

 

- I would suggest considering an Animal Breeder profession for all breeders, to limit breeding to the professionals. If we are able to choose a couple professions, this shouldn't be a big humbug. I'm a pig-breeder and farmer and would gladly welcome this restriction. Otherwise, most people will buy two horses and begin immediately abusing the system.

 

I had a suggestion involving a deed system on another horse topic, but can't seem to find it now.

 

Im waiting to hear back from Tel about aspects of the plugin that involve the horses. I didn't want to make promises that we could not keep but your idea is wonderful. Here was Ned's Idea:

 

 Griefing is going to be a huge problem. Another concern is everyone riding everywhere all the time.
 
Here's a thought:
 
Let there be horse, mule, donkey and pig "deeds", represented by a saddle item. Deeds can be bought or traded for in-game. You could summon or unsummon the animal with the deed item. If the animal died you could summon it after a substantial cool-down. You would always retain the deed on you, similar to a soulstone, although it could also be tradeable and thus lootable with proper consent.
 
There would be an NPC shop that sold a basic breed of each animal for a high price, and player breeders would compete with lower prices and rare breeds. This would make basic mounts available to all players.
 
Mounts would consume food as fuel, and lots of it. This would allow the wealthy, organized and agricultural players to dominate riding in a way that is more logical to the era, such as noblemen or farmfolk. Players that probably shouldn't be riding, would be grinding through food in such a way that it wouldn't be worth it long-term.
 
I don't know if this is anything the community would want or if it's even codeable, but that's just my take on it.

 

Not sure if we can do this yet but I like the idea quite a lot. It has many benefits and very few draw backs such as :

 Warhorses - how would we handle armoring the mount? 

 Powergaming/avoiding rp , and by this I mean using the horse to get away from rp/combat in an un rp way. 

 This would also limit horse breeder rp, unless we kill a horse for every "deed" given, which is fine :3

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For handling the armor, when the mount was unsummoned, perhaps it could be coded to treat the unsummoning as a death, thus dropping the armor and saddle. When the horse was resummoned, it would be without armor or saddle and you would just re-equip it with the armor and saddle that was dropped. This could work the same for chests on donkeys and mules. This would also discourage players from abusively unsummoning their mounts to avoid losing them in battle or roadside encounters, as they'd still risk losing the armor and saddle and would now have to wait for a cool down before resummoning the horse.

 

If a mount was summoned without armor, saddle or chests, this would also make it pretty inexcusable for a player to just throw on a saddle and armor and ride off into the sunset. It would be very obvious that they just summoned the horse and pulled a stable out of their pocket and there would be plenty of time for witnesses and screenshots to support a strike or ban report, or to just call them out on it and make them come back and finish the role-play.

 

Summoning a mount using a deed would pretty much be role-played as if your mount is off grazing somewhere and you whistle for it to come over to you. Then you saddle it up, arm it for battle if necessary, strap up your goods and mount up. Some imagination is necessary, but it would cut down on a lot of problems caused by griefing or loss.

 

There's a lot to iron out and there would be instances of abuse or awkwardness, but I'm just trying to make suggestions that focus on making horses fun to use rather than an out-of-character hassle that no one really wants to deal with because they're so fragile and a high-value target for griefers that leave no fingerprint.

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I think that players should be given a horse which they name and create as theirs, they can spawn it in wherever they are (maybe restrict some places). When they spawn it any pre existing instances disappear.

 

So basicly every char in Anthos has a pet horse/wolf/boar/other mount which they can use whenever

defiantly not

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Maybe have different types of Horses, so let's say the faster breeds only go to royalty and people whom are very rich and can afford them. Whilst slower horses can be bought by peasants and normal people.

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- Allow a few pre-existing horse-breeding players a small stock of horses upon release.

 

- Make horses an otherwise rare spawn found throughout Anthos.

 

- Tweak the breeding time to fit the needs of our economy and playerbase.

 

- GMs should not be involved with breeding. If you want to breed in your spare time as a player, work your way up with the rest of the breeders. Don't just roll a breeder and spawn yourself horses on day one because you can. I'm tired of GMs always having an advantage when it comes to economic things, such as potion shops and shops that sell spawnable-only items. If you're going to take on a GM position, you forfeit certain short-cuts and you must earn these things just as the rest of us do. I know most of you mean well, but you're killing business for the average player and creating an unfair advantage when you do this.

 

- Mounts that are killed or lost by griefers, illegitimate kills, glitches or otherwise will need to be replaced in a timely manner.

 

- Saddles need to be craftable, if they aren't already.

 

- I would suggest considering an Animal Breeder profession for all breeders, to limit breeding to the professionals. If we are able to choose a couple professions, this shouldn't be a big humbug. I'm a pig-breeder and farmer and would gladly welcome this restriction. Otherwise, most people will buy two horses and begin immediately abusing the system.

 

I had a suggestion involving a deed system on another horse topic, but can't seem to find it now.

I'm not positive how I feel about his deed system idea but everything posted here is awesome ^ I really hope a breeding/ animal husbandry profession is introduced.

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For handling the armor, when the mount was unsummoned, perhaps it could be coded to treat the unsummoning as a death, thus dropping the armor and saddle. When the horse was resummoned, it would be without armor or saddle and you would just re-equip it with the armor and saddle that was dropped. This could work the same for chests on donkeys and mules. This would also discourage players from abusively unsummoning their mounts to avoid losing them in battle or roadside encounters, as they'd still risk losing the armor and saddle and would now have to wait for a cool down before resummoning the horse.

 

If a mount was summoned without armor, saddle or chests, this would also make it pretty inexcusable for a player to just throw on a saddle and armor and ride off into the sunset. It would be very obvious that they just summoned the horse and pulled a stable out of their pocket and there would be plenty of time for witnesses and screenshots to support a strike or ban report, or to just call them out on it and make them come back and finish the role-play.

 

Summoning a mount using a deed would pretty much be role-played as if your mount is off grazing somewhere and you whistle for it to come over to you. Then you saddle it up, arm it for battle if necessary, strap up your goods and mount up. Some imagination is necessary, but it would cut down on a lot of problems caused by griefing or loss.

 

There's a lot to iron out and there would be instances of abuse or awkwardness, but I'm just trying to make suggestions that focus on making horses fun to use rather than an out-of-character hassle that no one really wants to deal with because they're so fragile and a high-value target for griefers that leave no fingerprint.

 

I like this, another option is a plugin called "Horse guard" (Or something like that) and it only allows the person who tamed the horse to ride it. This would prevent being able to trade horses unless assited by a gm (We would have to kill the old horse and spawn a new one for the new owner to tame)  BUT this would create good stable rp... "Leave your horse over night".... Players could rent stalls out in cities and such.

 

Stealing someones horse would be purely to make rp as the thief can't ride it. 

 

But I don't know that its compatible with Nexus or if Tel could create something like this for us.

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