Shorsand 2006 Share Posted July 12, 2013 >Implying there are peasants on LotC Horses are buggy the way it is. I wouldn't want them currently until there's a stable fix for them. Link to post Share on other sites More sharing options...
DecoLamb 959 Share Posted July 12, 2013 In the middle ages, I'm pretty certain a peasant could buy one for a discount in certain circumstances, such as using it as a work horse for his trading carts. Nations should be permitted to build stables, and have a character of their Nation be assigned a side role, permanant role, what have you, as a stable-master. This way, we can have more affective Nation role-play which enhances trade in said Nation, and variety. If a character doesn't like the fact they can't get a Horse in his / her nation, they can trade with another for one. Prices will then be variable, and sometimes provided as gifts to other nations, that sort of thing. I just re-read and caught this. Really fast.. I'm going to pull something from an older post about the cost of horses and armor.. let me give you a small insight to a horse's cost. I'm going to simply tell you the monetary standards of the -modern era-. A horse. My first horse Buddy was a mixed breed horse I bought for auction at a slaughter-auction. He cost me $500. Cheval was a trained horse, though he was also a crossbreed. He cost me $300. Spark was a purebred -untrained- shire colt, he cost me $5,600. That was -cheap- considering he had a deformity in his legs that made him unshowable. He could have cost me $10,00. Keeping. Unless you have your own bit of land you'll have to rent space to keep him. That depends on the stable you pick, but it ranges from $100-$500+. I kept mine at my uncle's for free, but his boarding fee is $240 per month. Feed. Depending on the horse they can eat a lot. Mine were draft breeds so its a good base. About a bale of dry fodder [hay] per day and 3 cups of store bought high protein grain. One 50lbs bag cost me $35. Fodder was free at the stable but it cost about $2.00 per bale for my uncle. Tack. Saddle, girth, and bridle at minimum. Thats a good $1000+. Saddle pads- Average $15-20. Grooming supplies? My brush box contained a currycomb, hairbrush, coatbrush, facebrush [Yes, you need another brush for the face], a hoof-rag, hoofpick, hoof-cream, a packet of small sponges, a shedding brush, and a pair of hand clippers. +the box that cost me $25 and I used them among all the horses. Now comes the hoof care. Horses need to have their hooves trimmed every eight weeks. That costs about $115 per horse from the farrier we had. Cheval and Buddy were both shod, meaning they had horseshoes, that's another $60 for just one. I'm not going to count the cost of vaccinations, checkups, and deworming. A horse costs several thousand dollars a year. Not to mention all the time put into them. It takes a -lot- to tend to a horse, and a lot of dedication, and a lot of love. A horse that doesn't want to be with you, will let you know it. They will rear, they will bite, they will kick, they will bolt, the will disobey. A horse that doesn't want to listen to you, just plain won't. If they -hate- you, they can and will try to -kill- you. Despite being herbivores, horse's can tear out hunks of flesh on a human with no effort. They can easily bite off one of your fingers, or leave massive amounts of damage on you. I have scars just from Buddy's affectionate nibbles, when he wasn't even trying to hurt me, but show me affection in the way that horses do, grooming each other. Don't even get me started on the kicking. A hard kick from any horse can kill you. A draft horse could probably make your head pop like a melon under a sledgehammer. NOW we can go to armor. you can buy legit armor nowadays for $1,000+. That's for a human. Horses are much bigger. We're going to estimate and say it's anywhere from $2,000 to $4,000+. All in all. having a horse costs a lot, even a plough-horse or a nappy old nag will run you a heavy price. A special-trained horse more, and be far more difficult to obtain. So if you want to have a trained, armored warhorse, you better have a -lot- of money. The people that usually have these horses are trained knights under the command of kingdoms, since taxes and the like would pay for the cost of the animal and its equipment, as well as your own. That's modern day horses. Now. Money is a bit more worthless these days. But the equivilants are the same. Five bucks back in the colonial age is pretty much 500 these days, yay inflation. The cost of a modern horse drawn CLUTIVATIOR, which is run before and/or after a plow. Will run you about 200$. That's a modern one. In an era of mechanics. Now think to how much it might cost back in the day. You're looking at half a peasants lifetime savings. Maybe even a few generations of savings to get a glorious and useful plow, that might even be a hunk of JUNK. And. No Rhia. You really can't. The first warning I give to any of my friends who think about moving to staff is always 'You won't have much time for RP anymore.' Its okay to take breaks and have fun, yeah. But the priority should always be the betterment of the overal structure of the server. Too much play and you waste the day. Before I get a huge flame up of being close minded as well. I have run servers back in the day. I've run guilds in various games. I have actually worked as a professional game moderator. I've learned that you have to keep work and play -SEPARATE- or you will fail. There is a reason terms like 'clocking in' and 'clocking out' exist. Give the horses to the players. Let THEM form the RP. It's THEIRS to play with. 5 Link to post Share on other sites More sharing options...
monkeypoacher 8055 Share Posted July 12, 2013 Ugh. I'm honestly sick of this "Blah blah peasants shouldn't have horses" and "It has to be completely accurate to the middle ages" drivel. Let people have horses if they want. There's no reason you should restrict RP from people if they want it. This is a fantasy world, where there are elves with eons of life expectancy and 9ft orcs riding giant wolves and people capable of controlling water and fire. This whole "realism" garbage grinds my gears. [/rant] Make a pet plugin, with no VIP restrictions (minus perhaps some novelty pets), that will cover dogs, cats, horses, carrier birds, bluh bluh bluh. This, I see, will add some new RP possibilities, and make sure the animal doesn't get lost, killed by a griefer, or caught in the crossfire from a skeleton. I'll elaborate on this later, but it should add names, respawning, and descriptions, and Tel announced that he's going to add different animals, so that'd tie in as well. That'd be my idea. 2 Link to post Share on other sites More sharing options...
Aedan The Bard 350 Share Posted July 12, 2013 Add them as rare herds from the beginning, no purchasing from a GM thingy :3 Also, keep in mind Clan Douglas, of the Adunian Nation. We are trained to become riders since we turn 10 and given our own horse at age 15. 1 Link to post Share on other sites More sharing options...
Ever 2648 Share Posted July 12, 2013 Are there enough active GMs to even pull something like this? If not, then... duh. You guys are busy enough with the way things currently are, no need to overload yourselves. If yes, then I guess it's a viable choice. As long as Ever spends the money he made off the last GM festival one day, I'm sure it's a decent idea ^^ Agreeing with Aron here. I plan to return that money to the economy by rewarding players that submit excellent guides, like during Aegis. I mean, I could just go on a spending spree and buy myself a mountain... but... hmm... 1 Link to post Share on other sites More sharing options...
Polgrath 215 Share Posted July 12, 2013 Horses should be player managed I think, not GM. However I struggle to come up with a system that would prevent everyone and their sister from having horses. I'd say make them rare, but perhaps also include a animal taming or riding skill in the nexus plug-in that would need to be known in order to do more then ride a donkey. However, also unsure about that idea. As there are different types of horse breeds confirmed I can see donkeys and packmules being a bit expensive, but easily obtainable. Actual horses should cost a good deal more and better speed/jumping or interesting breeds should be crazy difficult to obtain/breed/buy (like the zebra colored one) Honestly this will be really difficult to work out to find the middle ground between too common and not enough. But I think nearly everyone agrees to leave out horses on a minecraft RP server would be a great loss. 1 Link to post Share on other sites More sharing options...
Nefarious Aus Shitpost 891 Share Posted July 12, 2013 Worst idea ever tbh. Just let them spawn naturally and let the RP decide. 1 Link to post Share on other sites More sharing options...
Tigergamer 218 Share Posted July 12, 2013 The horses are spawned into the GM village and no-where else, because of the economy? So basically all those role-playing horses before the update, then loose the ability to so, meaning they have to re-buy them in RP. Blah. Link to post Share on other sites More sharing options...
Lord Rikard Bentley 0 Share Posted July 12, 2013 ok... peasants didn't have horses argument is completely invalid... peasants in the middle ages didn't have to worry about these things as well: Elves, Hobbits, Magic, Dwarves, Often times, Pagan Religions, Undead, Explosive Genital Shaped Creatures, Giant Spiders, and the list goes on... and on... We're in a bloody Fairy Land, with absolutely no correlation to the Medieval Times except we live in the same style of housing, and use the same style of tools, so who the heck knows, in this 'version' of the Medieval times, horses could be abundant as heck and be cheap as heck.That argument makes absolutely NO SENSE in this context, so no point in even bringing it up. Period. Secondly, What IF... GM's and... YES!!!.... Players!! BOTH got to manage horses *mind-blown* Say there was an application one needed to fill out, similar to a VA and an MA called a HA, where people could apply to be Herders. They would then be able to get 2 Horses, 2 Donkey's and be able to hold a thriving horse business, but of course, they would be able to run out, fluctuate in price as they competed with other herders etc. The GM village on the other hand could have a set price, where they can sell their horses, thing is, since they're GM's they won't run out, won't need to compete for pricing, seeing how the $$$ isn't gonna go nowhere. So, if someone is especially lazy, or feels they don't have time to wait for a really good horse/mule/donkey from a local herder, they can go to the GM village and purchase themselves a nice lil horsie poo. There is a good compromise in all of the ideas on this thread, if they were all merged, then we would all be able to just get along, hug, and cry a little bit less :3 Link to post Share on other sites More sharing options...
DecoLamb 959 Share Posted July 12, 2013 The horses are spawned into the GM village and no-where else, because of the economy? So basically all those role-playing horses before the update, then loose the ability to so, meaning they have to re-buy them in RP. Blah. Exactly why they should be handed the horses they already have in RP, and the players make their own dang choices. Edit: Also, we don't need more apps. We have enough. We also don't need Staff handling every tiny aspect and micro-managing everything. Micro-ing causes loss of overall structure. Loss of structure creates instability. Instability creates problems. -le motions to this past week- "My most recent point" GMs can select the most deserving, active, and valid groups to spawn the starting horses into. Then they can move on to managing other important things like antagonists, modreqs, managing and sifting the table-flipped amount of apps, etc. If issues arise and somehow ALL the horses vanish. GMs can do their job as the supporting structure of the server and fix the problem, and do their very best to prevent it from occurring again. 3 Link to post Share on other sites More sharing options...
ThatCanadian 203 Share Posted July 12, 2013 Nevermind, looked through, saw my question answered. Link to post Share on other sites More sharing options...
Birdwhisperer 1174 Share Posted July 12, 2013 I agree with Deco, just give people who are already RPing with horses actual horses and let RP dictate the rest. No need to over-complicate things. Horses are a fun addition to MC, so just let people have fun with them. 2 Link to post Share on other sites More sharing options...
Kilgrim 361 Share Posted July 12, 2013 I actually completely disagree, I think the GM's need to be apart of role play... just not in any major position. "Players be Players. Staff be Staff." is a very close minded argument. We are staff so we can't have fun anymore? No thanks. But that conversation is not what this thread is for. As staff you are staff, not players. You have a "job" or "duty" that you accepted to be apart of when you joined staff. Your sole purpose of being staff is to work on the server and provide a stable and enjoyable environment for the players (which you aren't a player). EDIT: Not that you can't have some downtime from working on the server and actually RP but I would much rather a staff member work on the functionality of the server rather than play it. Just my opinions. 1 Link to post Share on other sites More sharing options...
Volutional 935 Share Posted July 12, 2013 I don't really mind how it was back in the middle ages, I was simply referring to it in hope I wouldn't be watered on because I mentioned them. Clearly I did. ;) Horses should be given to Nations, and those who want one will have to go to a Nation and barter for one. Why just be given one? That makes little sense. Those who RP horses barely RP buying them. So you can simply force people to actually buy them, or have Nations to what they wish. Which would be buying or handing out, or keeping and banning. It's up to the Nations that way. Players could buy one for their farm in the wilds, to increase RP. Or wherever they have a farm, or whatever they are doing with a horse. Bottom line is. If the GMs are sitting there controlling horses, players who don't want half-genuine GM role-play will be disappointed. Like myself. I'd prefer to buy a horse from somebody who has actually RP'd their way to getting to sell them. Not a GM who poofs them into existence. Sorry for le bluntness, in advance. 1 Link to post Share on other sites More sharing options...
Caln McHarnish/porkchopp2 71 Share Posted July 12, 2013 I plan to return that money to the economy by rewarding players that submit excellent guides, like during Aegis. I mean, I could just go on a spending spree and buy myself a mountain... but... hmm... I sell you mountain, you give me money. I love the sound of bringing a horse to you like a pet in WoW. Horses could end up being horded like iron and no one wants that. This way we keep road RP, but you can get around faster. Link to post Share on other sites More sharing options...
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