Lago 2572 Share Posted July 13, 2013 I actually completely disagree, I think the GM's need to be apart of role play... just not in any major position. "Players be Players. Staff be Staff." is a very close minded argument. We are staff so we can't have fun anymore? No thanks. But that conversation is not what this thread is for. I think she means don't make a large part of RP utterly reliant on staff intervention, for example, the only way to get horses is to buy them from GMs. Me? I'd make horses readily available to speed up travel times. Besides, your horse doesn't log off with you, while you're offline it's vunerable to everything. Nations will need a good stock of them because unless a respawn plugin is made (ala georgebg or Ned Lud's suggestions) you're going to have to constantly replace your horse. As for the breeding, I think until it's regulated by professions plugin it should be universally disabled, and then only enabled in specific regions, that is to say, the paddocks of IC horse breeders. This'll prevent everyone with their own private manor setting up a horse breedatorium in their back garden. If we're having a central horse merchant, I'd put it in the Cloud Temple rather than the GM Village. The GM village is a little too close to the fourth wall for my liking, and getting them from there feels artificial. Back when it was just a tavern it was just that, a tavern, but now Admins and GMs have houses there, and I don't mean their characters. Link to post Share on other sites More sharing options...
Cappy 1599 Share Posted July 13, 2013 Definitely Ned Lud's idea. Link to post Share on other sites More sharing options...
Aislin 4354 Share Posted July 13, 2013 1. Make donkeys and mules spawn normally in the wild. They should not be a valuable commodity at all. 2. Make horses only purchasable from GM/nation stables. 3. Celebrate. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted July 13, 2013 I agree on that, except the mules. They're infertile donkey/horse crossbreds, so with no wild horses you'd find no wild mules. Link to post Share on other sites More sharing options...
Watty_Banker 172 Share Posted July 13, 2013 Each nation has a certain Breed of horse that is well controled. - Dwarves, Donkeys - Orcs, Zombie horses (RP'd Iblee's Cursed horses) - Elves, White Normal Horses - Humans, Other Normal Horses - Halflings, Mules - Kha, Nothing. Due to them living on an Island and the fact that they aren't really built to ride horses. More on their own all fours. This could be a good system, and if anybody wanted to breed they could buy two horses themselves but when a new horse is made it is a high chance that one horse around them dies. (To control population) Later after we have Nexus plug-in, The Tech team could code some sort of Plug-in that will make horse breeding more interesting. Like Buffed horses which GMs sell minimally buffed, which can be slightly faster or have more damage whilst riding. Players can then breed these horses. Another thing that could be implimented is that after 3 months (around 6 years in-game) the owned horse will die (Not good Vets in the Middle Ages). Players would have to contact a GM if they want to make a Breeding House (Or what ever you call them) Also to Balance them out. If they are hurt in combat that would reduce their living time slightly as well as their health Link to post Share on other sites More sharing options...
Redbaron™ 690 Share Posted July 13, 2013 Let nations control the horses. Link to post Share on other sites More sharing options...
Silent™ 552 Share Posted July 13, 2013 No. A peasant had to practically sell his soul for a nice working horse lol. Horses were a luxury in the "middle ages", and thus should not be widely spread. Actually in the middle ages, armour was the most expensive thing, besides a fort, that you could buy. Horses were rather cheap, it is just that a poor farmer's horse is not going to be any where near as fast as a knight's horse. Selective breeding has existed for thousands of years, and as such, we could easily implement selling cheap work horses to farmers and what not, while also having master horse breeders, maybe one per nation, who have the fastest and strongest horses money can buy. I mean, just look at the server. You think horses are so expensive, but armour is worth far more, and yet more than half the server's population have full sets of armour. So, in my opinion, perhaps start off assigning one good player, or for the time being, a GM to be each nations master horse breeder. They are the only people who can breed horses, and will start off with a certain number, of both cheap work horses and few war horses. Each nation leader could also be talked with by the GM team, about how many horses they should start off with anyway, as their armies, most likely, already RP having horses, as well as distributing maybe one or two horses/donkeys to farmers as they would use them for both field work, and taking their harvest to the market to sell it. ALSO, one final thought. Implement into the upcoming professions plugin, a RIDING SKILL. This would make it so that not only do you have to have a horse, you also have to be able to ride it. I mean, not everyone is capable of doing so. An unskilled rider would often fall off their horse, and if the horse is unruly, it could throw them off and try to hurt them. This would create a need for horse trainers, who for a good amount of money and time, can take your horse and train it up so it is a bit faster and more obeying. So, that's my idea. Link to post Share on other sites More sharing options...
Ned Lud 1260 Share Posted July 13, 2013 Halflings would be more into donkeys. They're smaller and easier for us to work with and if you put them in a pen with sheep or goats, they bond with them and will ward off and trample the hell out of predators. Horses and mules are just too big for us to care for and work with. If the Halflings breed any mounts, it ought to be donkeys, and even that would remain on a small-scale. 2 Link to post Share on other sites More sharing options...
Polgrath 215 Share Posted July 13, 2013 I also would second the idea of a riding skill along with the breeding one. Link to post Share on other sites More sharing options...
Pikel Boldshoulder 175 Share Posted July 13, 2013 I like the 4th idea but I'm skeptical about it being done, as implementation times of many grand ideas set by the team tend to drag on and on just because they are so busy. Link to post Share on other sites More sharing options...
Mish_ 101 Share Posted July 13, 2013 How would we deal with someone killing your horse while your gone.... Link to post Share on other sites More sharing options...
Jchizz 115 Share Posted July 14, 2013 I have a rather important question... What if you've been RPing owning breeding horses for the past few months? Personally, I know my character (well, mostly his wife) has been breeding and raising horses IC for a while, well before they were even projected to be in MC... some of those horses made it over to Anthos with them. Link to post Share on other sites More sharing options...
DecoLamb 959 Share Posted July 14, 2013 A small thought came to mind on the management of people losing horses due to problems. The majority of horses in reality have registration papers, documentation showing their 'stats' so to speak, the bloodline back to varying degrees, their color and markings, gender, things like that. The thing we could have the GMs do is form the base of a pedigree registration system, and hand it off to the player groups they've chosen. (Or themselves, though I disprove of this.) It could be done in a nations forum rp via a pinned thread, like many of the subforums already have for their important things like laws and stuff. The breeding groups would just have to make a registration form, a very simple little thing like this; When they make a breeding, they add another form for that horse. If it's sold, that persons name is placed in. If the horse is oocly gone, via a mobdeath or glitch, they can present the little form to a GM for a replacement. It would also allow for different 'breed' registries and implied differentiation between the animals that could lead to some fun rp, especially trade RP which really does need more attention. Of course all of this implies that people will have to do a little bit of work, and a speck of trust. We all know how next to impossible that is here on the server, but hopefully something can come of it. EDIT: Also on the subject of controlling breeding. I havn't double checked, but I think that either a golden apple or golden carrot is required to breed horses. Now, gold is one of those semi-nonexistent materials because they serve no real purpose without enchanting being implemented and only serves use in decorative purposes. Really, no major loss from the removal of gold completely. However some will have a conniption over it, so maybe disable the crafting recipe for those two items? I think its possible to do that without causing any major uproar, and GMs would be required in order to get the items needed to breed horses. Using the little registries and a bit of mathematical common sense, a staff member could easily see how long it had been since a breeder gained a few foals, meaning we can allocate actual implied seasons, only having foals drop maybe one week out of the month, or whatever the community decides what they would like best out of the options given by staff. Link to post Share on other sites More sharing options...
Spinzir 260 Share Posted July 14, 2013 Each nation has a certain Breed of horse that is well controled. - Dwarves, Donkeys - Orcs, Zombie horses (RP'd Iblee's Cursed horses) - Elves, White Normal Horses - Humans, Other Normal Horses - Halflings, Mules - Kha, Nothing. Due to them living on an Island and the fact that they aren't really built to ride horses. More on their own all fours. This could be a good system, and if anybody wanted to breed they could buy two horses themselves but when a new horse is made it is a high chance that one horse around them dies. (To control population) Later after we have Nexus plug-in, The Tech team could code some sort of Plug-in that will make horse breeding more interesting. Like Buffed horses which GMs sell minimally buffed, which can be slightly faster or have more damage whilst riding. Players can then breed these horses. Another thing that could be implimented is that after 3 months (around 6 years in-game) the owned horse will die (Not good Vets in the Middle Ages). Players would have to contact a GM if they want to make a Breeding House (Or what ever you call them) Also to Balance them out. If they are hurt in combat that would reduce their living time slightly as well as their health Zombie horses..Zombie horses, really? Orcs have their own mounts, Gorkil Boars, Lur wolves, Jabbernacks and the list goes on. I don't see why an Orc would suddenly start riding a zombie horse. Link to post Share on other sites More sharing options...
Ricky 321 Share Posted July 14, 2013 I would have it a bit like in TES IV Oblivion there are specific horse's for every Say Big landowner who has say a Dutchy + (Depending on number of breeds), and the breeds are all available at the GM village and it is down to the leaders of theses parts of land to buy their breeds and they are in charge of them and unless they all die theses breeds will not appear anywhere (so have to be spawned in and I agree with the reduced breed times but if the breed dies it will appear at the GM village to be bought again, so if the leaders careless he's gonna be poor) So hears a simple overview Kingdom/Big landowners are the only ones allowed to buy a breed to be their areas breed All horses have to be spawned in at the GM village Breed times increased for control and no overcrowding(ample space must be given for them which also reduces army's of horsemen) Breeds will be sold for a lot to Big landowners only so proof of land to hold them and money must be given The landowners have full control over them so they can sell them, keep them as a personal thing or use for their military and are responsible for any problems and unless killed with no RP (rules are broken to kill them) they will not be refunded due to it being the landowners responsibility Only one Breed for each landowner You don't have to have a horse They will cost a very lot. Illegal horse farms will be treated harsh There must be land to hold them and the land to hold them cannot just be a pen, it must be relevant This allows for anyone to have a horse but only rich big landowners can breed and have a stable holding more than say 2 horses Just quickly adding this there is not much point in ones for orcs due to their own RP mounts and dwarfs and Halflings could maybe have a reserve on pony's/mules but elfs and the large human contingent as well as other race's should be able to be under the system above. Link to post Share on other sites More sharing options...
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