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Hello LotC!

 

So today I made a post in the GM forums about horses and how they should be handled on LoTC but when making the post I released we didn't really know what the players wanted, besides the few threads made awhile ago.

 

Now please keep in mind that before you post your idea, We want to keep horses rare with donkeys and mules more common. 

 

If any other viable ideas are posted in this or the GM thread they will be added here for the players to see and comment on. 

 

Below, in the spoiler, is the first round of ideas.

 

Here was my idea:

 

"My personal preference would be to have a set amount spawned in at the GM village stables (They can currently hold 10 horses, 15 donkeys and 15 mules. This is changeable and we can always breed more.) and allow players to purchase them via rp with a GM. Then make the breed times longer, instead of waiting 20 minutes to breed, again, they would need to wait _hrs (4? Idk) to help control the population.
 
As donkeys can breed with other donkeys and horses, we would also need to add slower breeding rates for them. Mules can’t breed so we would not need to change their MC breeding rates.
 
We would keep a small population of horses at the GM stables and a few months down the road hold an event where the horses escape and become a wild herd. At this time we could turn normal spawning back on but at a very reduced rate."

 
Update: Okay! Well after the first round of feed back I think its time to add other idea's to the poll!
 
Idea 1:
There would be a few stables, one located near each of the nations capitol, that are player run. They would be given a very limited stock and breeding timers would be increased substantially to help control population. No "wild" horses spawning.
 
Idea 2: 
Drastically reduce spawn rates and substantially increase breeding timer, horses will only spawn in the wild and it will be up to the players as to what happens next.
 
Idea 3:
There are GM & Player run stables (Maybe each sells a different rp breed?) They would be given a very limited stock and breeding timers would be increased substantially to help control population. No "wild" horses spawning.
 
Idea 4 (Rhia's original idea): 
A set amount of horses spawned in at the GM village stables (They can currently hold 10 horses, 15 donkeys and 15 mules. This is changeable and we can always breed more.) and allow players to purchase them via rp with a GM. Then make the breed times longer, instead of waiting 20 minutes to breed, again, they would need to wait _hrs (4? Idk) to help control the population.
 
(For the people making the rp agreement, I had already planned on making a character completely dedicated to horses, chances are you would rp with myself to get your horse. This would not be half hearted rp.)
 
As donkeys can breed with other donkeys and horses, we would also need to add slower breeding rates for them. Mules can’t breed so we would not need to change their MC breeding rates.
 
We would keep a small population of horses at the GM stables and a few months down the road hold an event where the horses escape and become a wild herd. At this time we could turn normal spawning back on but at a very reduced rate.
 
Also note that this thread is not the final choice on horses, just the staff getting a feel for what the players would want to see in the future/ getting the players ideas on horses. 
 
Thanks so much for reading this and providing us with feedback! Keep the idea's coming folks! 
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Why breed them at the GM village when they can just be released as wild herds just with very very reduced spawning rates to make them rare? Your idea would work if they were purchasable from the GMs but otherwise I don't see the need to have them at GM village.

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I personally would rather them not even be in the server, though as I know that is not a majority opinion I truly hope they are made desperately rare. I think that they should be desperately rare. No matter what happens it's going to turn into a power struggle lol, but I'd rather not see half the server rping on a horse 24/7.

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Why breed them at the GM village when they can just be released as wild herds just with very very reduced spawning rates to make them rare? Your idea would work if they were purchasable from the GMs but otherwise I don't see the need to have them at GM village.

 

The reason we would want to control them at first is to build their worth and integrated them into the economy. Its also a good chance for GM's to rp with the player base, something I miss greatly.

 

I personally would rather them not even be in the server, though as I know that is not a majority opinion I truly hope they are made desperately rare. I think that they should be desperately rare. No matter what happens it's going to turn into a power struggle lol, but I'd rather not see half the server rping on a horse 24/7.

 

I can understand this, but not adding the amazingness of horses to an RP server would break my heart. There are already groups of people that rp having horses, this would just be the physical representation of them. 

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I dislike this idea, as it does considerable damage on the economy. There are a few GM's who have a lot of money off of the carnivals, and while I trust them not to abuse it, it is a large sum that is removed from the economy, never to return. I think we should be working to -stop- having to pay GM's for items, and possibly recruit a GM specifically for economy. As it stands, the economy is a bad joke, and needs fixing.

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In the middle ages, I'm pretty certain a peasant could buy one for a discount in certain circumstances, such as using it as a work horse for his trading carts.

 

Nations should be permitted to build stables, and have a character of their Nation be assigned a side role, permanant role, what have you, as a stable-master. This way, we can have more affective Nation role-play which enhances trade in said Nation, and variety. If a character doesn't like the fact they can't get a Horse in his / her nation, they can trade with another for one.

 

Prices will then be variable, and sometimes provided as gifts to other nations, that sort of thing.

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I think that players should be given a horse which they name and create as theirs, they can spawn it in wherever they are (maybe restrict some places). When they spawn it any pre existing instances disappear.

 

So basicly every char in Anthos has a pet horse/wolf/boar/other mount which they can use whenever

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In the middle ages, I'm pretty certain a peasant could buy one for a discount in certain circumstances, such as using it as a work horse for his trading carts.

 

Nations should be permitted to build stables, and have a character of their Nation be assigned a side role, permanant role, what have you, as a stable-master. This way, we can have more affective Nation role-play which enhances trade in said Nation, and variety. If a character doesn't like the fact they can't get a Horse in his / her nation, they can trade with another for one.

 

Prices will then be variable, and sometimes provided as gifts to other nations, that sort of thing.

 

No. A peasant had to practically sell his soul for a nice working horse lol. Horses were a luxury in the "middle ages", and thus should not be widely spread. 

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I dislike this idea, as it does considerable damage on the economy. There are a few GM's who have a lot of money off of the carnivals, and while I trust them not to abuse it, it is a large sum that is removed from the economy, never to return. I think we should be working to -stop- having to pay GM's for items, and possibly recruit a GM specifically for economy. As it stands, the economy is a bad joke, and needs fixing.

 

I can understand you're fear in this and you do bring up a vaild point but a few Mina sinks need to be put into place and maybe this isn't the best place for one. This is something I'll bring up with the other GM's. 

 

In the middle ages, I'm pretty certain a peasant could buy one for a discount in certain circumstances, such as using it as a work horse for his trading carts.

 

Nations should be permitted to build stables, and have a character of their Nation be assigned a side role, permanant role, what have you, as a stable-master. This way, we can have more affective Nation role-play which enhances trade in said Nation, and variety. If a character doesn't like the fact they can't get a Horse in his / her nation, they can trade with another for one.

 

Prices will then be variable, and sometimes provided as gifts to other nations, that sort of thing.

 

And my system would allow this to happen you would just need to get the horses from the team first. Maybe we are an unnecessary step but I think a "Strong hold" of horses in the Gm village is a solid idea. 

 

What about Lur wolves?

 

I'm not saying that small factions with specialty mounts will be ignored but at this time Im not sure what we can do for you.

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I agree with the idea Rhia made.

Later they could become wild, and stables in the nations.

 

 

Just a note.

 

PEASANTS did have horses, especially farmers.

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No. No no no. Absolutely NOT. There are already -pleanty- of horse breeding groups already established in server already. GMs already suck away money, as previously stated.

 

Honestly what I personally think should be done is give those few already established groups their horses, as well as those who have had horses well before 1.6 was announced. This can be proven by offering up rp posts including the animals, or already built stables and barns (use logblock) in order to determine their presence before 1.6 announcements.

 

Honestly, we shouldn't have GMs running all the events when they can be working on the deeper infrastructure and support of the server itself. Let the players take care of their own junk. Let the players run the economy, the nations, the EVERYTHING.

 

Players be players. Staff be staff.

 

This past weekend alone has pretty much proven that separation NEEDS to happen. Give the horses to the players, make them hard as hell to breed and tame. Have SMALL events when the population gets stagnant in order to keep the newfound equine economy fluctuating. Then get out and let players handle it as they will.

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 Its also a good chance for GM's to rp with the player base, something I miss greatly.

 

 

Are there enough active GMs to even pull something like this? If not, then... duh. You guys are busy enough with the way things currently are, no need to overload yourselves.

 

If yes, then I guess it's a viable choice. As long as Ever spends the money he made off the last GM festival one day, I'm sure it's a decent idea ^^ Agreeing with Aron here.

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No. No no no. Absolutely NOT. There are already -pleanty- of horse breeding groups already established in server already. GMs already suck away money, as previously stated.

 

Honestly what I personally think should be done is give those few already established groups their horses, as well as those who have had horses well before 1.6 was announced. This can be proven by offering up rp posts including the animals, or already built stables and barns (use logblock) in order to determine their presence before 1.6 announcements.

 

Honestly, we shouldn't have GMs running all the events when they can be working on the deeper infrastructure and support of the server itself. Let the players take care of their own junk. Let the players run the economy, the nations, the EVERYTHING.

 

Players be players. Staff be staff.

 

This past weekend alone has pretty much proven that separation NEEDS to happen. Give the horses to the players, make them hard as hell to breed and tame. Have SMALL events when the population gets stagnant in order to keep the newfound equine economy fluctuating. Then get out and let players handle it as they will.

This

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No. No no no. Absolutely NOT. There are already -pleanty- of horse breeding groups already established in server already. GMs already suck away money, as previously stated.

 

Honestly what I personally think should be done is give those few already established groups their horses, as well as those who have had horses well before 1.6 was announced. This can be proven by offering up rp posts including the animals, or already built stables and barns (use logblock) in order to determine their presence before 1.6 announcements.

 

Honestly, we shouldn't have GMs running all the events when they can be working on the deeper infrastructure and support of the server itself. Let the players take care of their own junk. Let the players run the economy, the nations, the EVERYTHING.

 

Players be players. Staff be staff.

 

This past weekend alone has pretty much proven that separation NEEDS to happen. Give the horses to the players, make them hard as hell to breed and tame. Have SMALL events when the population gets stagnant in order to keep the newfound equine economy fluctuating. Then get out and let players handle it as they will.

 

I actually completely disagree, I think the GM's need to be apart of role play... just not in any major position. "Players be Players. Staff be Staff." is a very close minded argument. We are staff so we can't have fun anymore? No thanks. 

 

But that conversation is not what this thread is for.

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