Ever 2648 Author Share Posted September 6, 2013 Deleting the Mulitverse mining world and spawning a new one does not necessarily reset the degree of world corruption. I don't think the mine world will ever need to be deleted. The mines are big clumps of stone which are then WEdited into ore. I was mainly just curious if the MVerse world had any effect on the main world in regards to corruption. In my mind, they're two separate things but I'm also not a tech guy so I might just be blabbering nonsense :P Link to post Share on other sites More sharing options...
Hiebe 2493 Share Posted September 6, 2013 MULTI VERSE MINES ARE COMPLETELY SAFE FROM MAP CORRUPTION, THAT WORLD STARTS TO HAVE WORLD HOLES? MAKE A NEW ONE FINALLY SOMEONE TOOK THE 30 MINS TO MAKE A FRICKEN MINE LIKE IT SHOULD BE, I SUGGESTED THIS MONTHS AGO TO RHIA AND SHE SAID SHE WOULD TELL ALAN OF IT. THIS IS WAY BETTER. Link to post Share on other sites More sharing options...
Dreek 1633 Share Posted September 6, 2013 You revivd Dwarven rp. You will get a statue Link to post Share on other sites More sharing options...
Agnub 605 Share Posted September 6, 2013 I thought this was the original idea from ages ago, why is it only coming back now? Weren't we always supposed to have mines which you enter, get TP'd to a multiverse world, then mine and have it regen? I'm entirely for the idea but just curious why it wasn't implemented sooner instead of this silly 'each nation gets its own type of ore in some silly way to forcibly make nations trade'. Link to post Share on other sites More sharing options...
Ever 2648 Author Share Posted September 6, 2013 I thought this was the original idea from ages ago, why is it only coming back now? Weren't we always supposed to have mines which you enter, get TP'd to a multiverse world, then mine and have it regen? I'm entirely for the idea but just curious why it wasn't implemented sooner instead of this silly 'each nation gets its own type of ore in some silly way to forcibly make nations trade'. The old system wasn't freebuild, the ore was RNG based, and it regened after like 5 minutes,compared to a week or two. Link to post Share on other sites More sharing options...
Sporadic 2844 Share Posted September 6, 2013 MULTI VERSE MINES ARE COMPLETELY SAFE FROM MAP CORRUPTION, THAT WORLD STARTS TO HAVE WORLD HOLES? MAKE A NEW ONE FINALLY SOMEONE TOOK THE 30 MINS TO MAKE A FRICKEN MINE LIKE IT SHOULD BE, I SUGGESTED THIS MONTHS AGO TO RHIA AND SHE SAID SHE WOULD TELL ALAN OF IT. THIS IS WAY BETTER. Doesn't solve memory leakage when WorldEdit bypasses the data handlers of other plugins. Memory leaks affect server performance, so it transcends between worlds. No matter how minor, memory leaks accumulate, which is why they're nasty. Sure, bottom line, you can always ignore my pointers. It's just my nature to inform you of this. You don't have to care. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted September 6, 2013 Sugestions to stop x-ray and stripmining, only stone exists, and then you get a drop % for ores to drop. Don't say it would bug, the leaf breaking plugin that exists would have all the code needed to make this. Sugestion for not everyone and their mother being a miner: Make something that makes people pay to get perms. That is all. There have been 3 +1, but no one comented on it... Anyone? Sprodaric is it duable? Others, can you think of drawbacks? How much would you be willing to pay to mine in the mines? Link to post Share on other sites More sharing options...
domainoft 191 Share Posted September 6, 2013 The problem of data corruption still exists rather you use a multiverse or not, If you bring back a single corrupted piece of stone you can corrupt a chest you put it in, and cause data loss in that chunk. I have not heard of this happening nearly as often as was previously said, both the MC client and the wordedit are updated and work together far better than they did two years ago. That being said, The idea of regening a whole mine of stone seems tedious a plug-in that allows us to mine without anyone reseting it would seem better. I wont mention the exact server name where this happens but If anyone is curious about how it works please message me and I'll be happy to share the details. This is how server X handles mining and respawns. Ore isn't buried under layer after layer of stone, instead it sits out in the open and in open cave structures. When you approach the ore it has different Teirs of difficulty. Each progressive teir requires a different level of skill to mine. The ore itself once mined changes into an un-mineable block of normal stone, it's a simple graphics change plugin. Upon being mined Coal for example will look like stone. This reserves its location. After a set amount of time, depending on what type of ore it was "High Teirs take longer to regen" it reverts back to the ore instead of stone to be mined again. While this isn't the perfect "RPish" solution to mining, I'm sure creative lore could be written as to how it works, and it allows for a mechanical solution. As to how you protect areas with rare ores thats up to the RP. A plugin style mining also allows for other benefits. 1. You can set custom respawn times per ore type per zone, So mining Iron in Dwarf lands yields iron faster. 2. You can also have randomly placed clumps of ore in event zones for anyone who comes across the lucky find. 3. No need for multiverse at all saving space for more server functions or "Event server builds ect." 4. Can be easily incorporated into a Skills system for Nexus. 5. Allows for the mining of ore and blocks that are not usually mineable. Like Soulsand, Quarts, Chiseled blocks. Link to post Share on other sites More sharing options...
Omithiel 192 Share Posted September 6, 2013 Happy this is happening, I hope this helps in anyway. This is something that worked pretty well(links below.), and was pretty fun for the dwarves when we were mining. Just when dealing with mining just who ever obtains the perms has to be responsible with it. As much as people want to obtain ores, there will always be those who want to abuse and x-ray to obtain ores. Making the mines organized as well as having an organized workforce can be fun and also catch those who x-rays, and can definitely provide some work economy if you know what you're doing. You can even have some thievery within those mines, that's if security is bad. I hope the links in anyway helps with the new mining system. It sure was one of the main things I tried to improve with the Dwarves when I was around. Good luck: http://www.lordofthecraft.net/forum/index.php?/topic/43450-roleplay-mining/ http://www.lordofthecraft.net/forum/index.php?/topic/71282-yemekarrs-workforce/ The links are old, but hopefully I put them in the order from oldest(top)-newest(bottom). I believe you have to be logged in to see them. Link to post Share on other sites More sharing options...
Rig 17581 Share Posted September 6, 2013 Yub! Link to post Share on other sites More sharing options...
James Undercroft 129 Share Posted September 7, 2013 Sugestions to stop x-ray and stripmining, only stone exists, and then you get a drop % for ores to drop. Don't say it would bug, the leaf breaking plugin that exists would have all the code needed to make this. Sugestion for not everyone and their mother being a miner: Make something that makes people pay to get perms. That is all. I support this idea. Hmm... drawbacks... drawbacks... It would work well if it was indeed restricted to these multiverse worlds, otherwise any old block of stone could contain any old ore. It would work well to stop strip-mining, however instead it would promote taking every single block in sight. In the short term this would slow down the mining process - in the long term it would lead to entire worlds being stripped bare to bedrock in order to try and get as much ore as possible. As an extension (or a similar vein of thought to this), perhaps the server could follow a similar trend to 14th century Europe (where among other things such as the Great Famine and The Black Death) the majority of minerals closer to the surface had been exhausted. Therefore, metallurgists relied on refining of minerals and the such to obtain the much required and more valuable minerals. I suggest a system where perhaps one particular mineral is common and by a refinement process one has the chance to obtain a rarer mineral. Or even going as far as refining normal stone in order to have a chance of acquiring a mineral where normal minerals are much more rare. However if not for that, I support Jistuma's idea plain and simple without the addition of my rambling. Link to post Share on other sites More sharing options...
BurntToast74 183 Share Posted September 7, 2013 Grand! Link to post Share on other sites More sharing options...
no longer active 734 Share Posted September 7, 2013 For not everyone being a miner kingoms should simply issue mining permits. Link to post Share on other sites More sharing options...
Ever 2648 Author Share Posted September 7, 2013 For not everyone being a miner kingoms should simply issue mining permits. I would like to see some form of permits return but that's up to the tech team. Maybe make it so the money from the permits go to the nation leader for racial mines? Hmm. Happy this is happening, I hope this helps in anyway. This is something that worked pretty well(links below.), and was pretty fun for the dwarves when we were mining. Just when dealing with mining just who ever obtains the perms has to be responsible with it. As much as people want to obtain ores, there will always be those who want to abuse and x-ray to obtain ores. Making the mines organized as well as having an organized workforce can be fun and also catch those who x-rays, and can definitely provide some work economy if you know what you're doing. You can even have some thievery within those mines, that's if security is bad. I hope the links in anyway helps with the new mining system. It sure was one of the main things I tried to improve with the Dwarves when I was around. Good luck: http://www.lordofthecraft.net/forum/index.php?/topic/43450-roleplay-mining/ http://www.lordofthecraft.net/forum/index.php?/topic/71282-yemekarrs-workforce/ The links are old, but hopefully I put them in the order from oldest(top)-newest(bottom). I believe you have to be logged in to see them. I've always like how the Dorfs handled resource gathering/mining. I don't think it'd really apply to any other race, though. Maybe I can fit those threads into the next mining announcement thread. The problem of data corruption still exists rather you use a multiverse or not, If you bring back a single corrupted piece of stone you can corrupt a chest you put it in, and cause data loss in that chunk. I have not heard of this happening nearly as often as was previously said, both the MC client and the wordedit are updated and work together far better than they did two years ago. That being said, The idea of regening a whole mine of stone seems tedious a plug-in that allows us to mine without anyone reseting it would seem better. I wont mention the exact server name where this happens but If anyone is curious about how it works please message me and I'll be happy to share the details. This is how server X handles mining and respawns. Ore isn't buried under layer after layer of stone, instead it sits out in the open and in open cave structures. When you approach the ore it has different Teirs of difficulty. Each progressive teir requires a different level of skill to mine. The ore itself once mined changes into an un-mineable block of normal stone, it's a simple graphics change plugin. Upon being mined Coal for example will look like stone. This reserves its location. After a set amount of time, depending on what type of ore it was "High Teirs take longer to regen" it reverts back to the ore instead of stone to be mined again. While this isn't the perfect "RPish" solution to mining, I'm sure creative lore could be written as to how it works, and it allows for a mechanical solution. As to how you protect areas with rare ores thats up to the RP. A plugin style mining also allows for other benefits. 1. You can set custom respawn times per ore type per zone, So mining Iron in Dwarf lands yields iron faster. 2. You can also have randomly placed clumps of ore in event zones for anyone who comes across the lucky find. 3. No need for multiverse at all saving space for more server functions or "Event server builds ect." 4. Can be easily incorporated into a Skills system for Nexus. 5. Allows for the mining of ore and blocks that are not usually mineable. Like Soulsand, Quarts, Chiseled blocks. As I say below, I dislike relying on plugins. Regenning the mine is as simple as selecting the mine with worldedit and typing one command. It literally takes less than a minute. A plugin is still possible of course but I mean... I don't want to sit around waiting for one. Sugestions to stop x-ray and stripmining, only stone exists, and then you get a drop % for ores to drop. Don't say it would bug, the leaf breaking plugin that exists would have all the code needed to make this. Sugestion for not everyone and their mother being a miner: Make something that makes people pay to get perms. That is all. The thrill of finding an ore is what makes vanilla mining so great. I don't really like depending on plugins because we either wait months for them to get released, they're buggy, they don't work too well, or all of the above. I would like to see permits return, though. Link to post Share on other sites More sharing options...
Lego XBOX 915 Share Posted September 7, 2013 When these mines come out, I want to see really pretty mining complexes made by people! Not mediocre, borderline RP, efficiency mines... but pretty ones! I like this new method, even with it's own drawbacks. Link to post Share on other sites More sharing options...
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