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Unregioning Anthos

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Ever

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*eye twitch*

 

 

I hope your joking.. Ever's kinda the one pushing hard for all the things we wanted.

 

Ever is fighting for it, not Greene. No offense to him, but he had little to do with convincing Danny to accept this idea.

 

-motions to 16+ page feedback thread-

 

I heard that MrGreene was pushing for it today, sorry if I heard it wrong. Just thought I'd leave something nice for MrGreene to wake up to, as I was under the impression it was him who sorta made this happen today. Didn't mean to offend, edited my post accordingly.

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I heard that MrGreene was pushing for it today, sorry if I heard it wrong. Just thought I'd leave something nice for MrGreene to wake up to, as I was under the impression it was him who sorta made this happen today. Didn't mean to offend, edited my post accordingly.

 

It's ukee, I've just been pretty outspoken against regions and have been wanting to change them for like 5+ months now. Just glad it's finally done!

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It's ukee, I've just been pretty outspoken against regions and have been wanting to change them for like 5+ months now. Just glad it's finally done!

 

That's all that matters man, that it's done! Now I can grief all I w- Oh wait...

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A map! A map would compliment this wonderfully. Is there any chance we can get a map with loose lines where regioning has been lifting?

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A map! A map would compliment this wonderfully. Is there any chance we can get a map with loose lines where regioning has been lifting?

 

Let's see... Give me ten minutes.

 

9fc5830df41265de2ab68f2756cb41e7.png

 

tl;dr: anything under 'world_anthos_region_backup', much of spawn, other areas, all the water for the most part. REMEMBER: Individual regions like emerald isles/taverns/etc, have NOT been touched. Only regions that spanned over large tracts of land.

 

We'll have to look closer at malinor/human lands.

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I'm sorry, I don't totally disagree with his but I don't see how we will prevent every OOCly power hungry bad RPing noob from going off and going and creating his own ugly isolated 7 person 'nation' now.

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I'm sorry, I don't totally disagree with his but I don't see how we will prevent every OOCly power hungry bad RPing noob from going off and going and creating his own ugly isolated 7 person 'nation' now.

 

What's the issue with that? Didn't the Delvers declare themselves a nation... ? Playermade nations aren't an issue. If they take large tracts of land, THAT'S an issue.

 

The goal of this is to get more people on the roads/roleplaying in general. If a nation pops up, well... just give the Orcs a ring. They like smashing nations.

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Let's see... Give me ten minutes.

 

9fc5830df41265de2ab68f2756cb41e7.png

 

tl;dr: anything under 'world_anthos_region_backup', much of spawn, other areas, all the water for the most part. REMEMBER: Individual regions like emerald isles/taverns/etc, have NOT been touched. Only regions that spanned over large tracts of land.

 

We'll have to look closer at malinor/human lands.

 

 

I really like how we are condensing our RP in the northern part of the map and then opening the southern part! I think this is going to be mighty helpful. Thanks for the map.

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What's the issue with that? Didn't the Delvers declare themselves a nation... ? Playermade nations aren't an issue. If they take large tracts of land, THAT'S an issue.

 

The goal of this is to get more people on the roads/roleplaying in general. If a nation pops up, well... just give the Orcs a ring. They like smashing nations.

And the Delvers returned all their land and titles to Malinor once I OOCly realized not every 50x50 square block of land should have 12 nobles, 3 commoners and it's own sovereign nation. Not to mention all the cobble huts and empty towns. You say you'll demolish the inactive ones, but there will ALWAYS be someone giving his/her weak argument as to why his 7 person town in the middle of nowhere is 'active' and hence, you as the staff team will look like bullies for removing it...

 

No hate, I'm trying to be constructive, just concerns.

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And the Delvers returned all their land and titles to Malinor once I OOCly realized not every 50x50 square block of land should have 12 nobles, 3 commoners and it's own sovereign nation. Not to mention all the cobble huts and empty towns. You say you'll demolish the inactive ones, but there will ALWAYS be someone giving his/her weak argument as to why his 7 person town in the middle of nowhere is 'active' and hence, you as the staff team will look like bullies for removing it...

 

No hate, I'm trying to be constructive, just concerns.

 

A nation means nothing unless it's officially recognized by the others (as well as the Staff. You won't be getting special kingdom mines/etc if you don't deserve them). 

 

So people can say they're a nation all they want. Doesn't mean anything.

We'll be strict (yet fair) with seemingly inactive builds. They better be put to use else they'll go poof. We don't have much room to spare.

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Idk... I feel like people will take advantage of this and destroy a lot of stuff thta looks amazing and it won't be deemed as land-scarring... But, I have been wrong before. Hopefully things will work out fine.

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Idk... I feel like people will take advantage of this and destroy a lot of stuff thta looks amazing and it won't be deemed as land-scarring... But, I have been wrong before. Hopefully things will work out fine.

 

Nothing will change if we don't take the first step. A few trees might have to go, but there's twenty more (all identical, mind you) in the same area.

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