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Rp Profession Discussion Thread

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cometking123

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This is just a simple discussion thread about the following questions.

 

1. What is the most practiced profession that is "RP'ed?" (i,e Blacksmithing, Cooking, Farming, etc)

 

2. Why aren't more people RP'ing out their professions?

 

3. What can people do to promote RP in their professions.

 

RP'ing out their professions means using emotes to convey the process of their professions. For instance, a blacksmith would heat up the metal in their furnace and shape the metal from there. Of course, they don't HAVE to do it. But at least show off your roleplaying chops in front of other people instead of standing quietly.

 

To answer these questions in my terms (I'm RP'ing mostly a cook), I'd say that things mostly are...

 

A: A lack of direction

B: A lack of conduits

 

Both of these points can be argued, but especially in the profession that I'm trying desperately to promote, these two are the most pressing reasons. Why is that and what do these problems entail and contribute toward the main problem of Rp'ing a profession?

 

A: There is a lack of direction and assistance starting off. Unlike the magic system where people are mentored in magic and the general skills in RPing it, people are often left out of dabbling in the profession in which they want to get started in. For instance, in many kitchens today new and promising chefs today have often apprenticed in other people's kitchens. From there, they learn the basics  I'm not asking for some long winded application system (shudder) for the sole reason of contributing to the output of profession RP'ers, but rather some guides or even some RP apprenticeships that one could pursue. I've been working on a guide, and it'd be nice if other people can too. I think this applies to other professions as well such as farming and blacksmithing Now the apprenticeship thingy ties into my next point, which is the fact that there is...

 

B. a lack of conduits. Currently on a server there are 3 ways to (literally) make money being a chef


1: Work at a inn or tavern, which often doesn't have any customers if placed incorrectly and/or too slow to actually make a profit.

 

2. Build your own establishment, which requires a absurd amount of capital to even get started and maybe won't even work due to disterest/bad location

 

3. Just cook out on a campfire and do catering work, which I have done, but oftentimes aren't reliable sources of money.

 

As you can see, there isn't much "opportunities" for cooking RP'ers to solidify themselves into a position where they are able to take on and serve other people in a concise location. Many times in my RP life on LOTC every one of my characters are ultimately interacting with a select group of clients from which I serve in the end without a place of my own, shutting down everyone else due to lack of publicity and most importantly, a lack of permanence. I find this lack of permanence to a business most threatening in a occupation of a RP chef. Without places to work and a proper kitchen, you'd be surprised how little one like me can do. In addition, it shuts down the opportunity for those interested to come and look what it's all about, which severs the amount of people who actually participate. 

 

I'm not saying that this is "SUPER IMPORTANT" or a pressing issue unlike some other things within LOTC, but I think that this is a important in the fact that this brings immersion into our world like nothing else. Without the farmers and the cooks and the tailors who bring in rich oppurtunuties of RP, what else is there aside from magic and wars? It brings a certain quality that puts us ahead over other RP servers, and quite frankly I think we're losing that spark which makes LOTC so special.

 

Welp that's my opinion. You're welcome to share your opinion, as well as what we can do to fix this matter.  

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Mhm, I can agree.

But the part about the guide has a flaw.

I highly doubt new players read any guides, which is why they end up getting in trouble so fast. I think we should add a few things to the application. Maybe ask them what their character specializes in, and then make them type a scenario where they are using these abilities, just to see if they know what they are doing.

 The thing about the lack of opportunities isn't something that one person can fix, I think it is just a state of mind. A lot of people rather go get food for free then purchase it at a tavern, but who wouldn't? Also it seems everyone wants to be a warrior, so chef rp is bound it lack.

We honestly just need to balance it out at  this point, put a cap on guards and try to lean the players into other profession, I might be off topic as to what you were saying, but I am taking somethings out and then responding.

 

The most practiced profession is defo magic, no one can say 'fighting' because no one really practices that.

People aren't practicing out of their profession because they feel as if the one they chose is  best, try get a guard to become a farmer, it is all about the character they choose.

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Well i see alot of people doing this and it does make good RP and i think it would be good with more RP like this but when the profession/skill system comes out it might promote more of this RP but you can always seek it out IC and start trying to promote what RP you do IC taking on an apprentice or becoming one doing the RP learning and getting named items to show off from your work.

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Hmm. I RP a shipwright and cook, a poet, and a Gem Cutter, and I hire blacksmiths/farmers/brewers/cooks.

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I got from my analysis that these professions do not have any innate power or authority. Combat rp and magic rp are quite easily the most sought after profession, just because it has "power" over someone else.

 

Cooks, blacksmiths, tradesmens, these people do not have authority, unless you are the best in your trade. Chumpchump (tuv) wields a large amount of respect, because minas has 'power'. Some Kings have 'power'. Being in a combat profession gives you 'power over life and death', which appeals to many.

 

But in minecraft, can we say that a terribly made piece of bread looks any different to well baked bread? Or the quality of a tool actually matters? There isn't a need for these professions to exist, hence why the scarcity of people roleplaying these professions.

 

I have heard of the argument "The community should be more accepting of us, deal with it in rp, blah." The thing is, nothing validates us. I have rped as a cook, a smith, and at one point even a brewer. I have all the IRL theory to back myself and my rp, but lets face it even if I weren't one, nobody would specifically seek me out to create food or weapons, unless it had some sort of power/variance to it.

 

Combat rp is verified in the form of titles, rewards, and pvp. Magic rp is verified from being listed and validated by the MAT< and supposedly getting a slice of the magic plugin. Positions of powers are coveted  because people obey you, although this highly depends on the individual's charm and leadership qualities. 

 

If a regular person can cook as well as a highly trained chef, there is no point in roleplaying professions. Its safe to say any of these profession rpers are doing this out of their own satisfaction, and there are just a lack of people to appreciate them.

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I got from my analysis that these professions do not have any innate power or authority. Combat rp and magic rp are quite easily the most sought after profession, just because it has "power" over someone else.

 

Cooks, blacksmiths, tradesmens, these people do not have authority, unless you are the best in your trade. Chumpchump (tuv) wields a large amount of respect, because minas has 'power'. Some Kings have 'power'. Being in a combat profession gives you 'power over life and death', which appeals to many.

 

But in minecraft, can we say that a terribly made piece of bread looks any different to well baked bread? Or the quality of a tool actually matters? There isn't a need for these professions to exist, hence why the scarcity of people roleplaying these professions.

 

I have heard of the argument "The community should be more accepting of us, deal with it in rp, blah." The thing is, nothing validates us. I have rped as a cook, a smith, and at one point even a brewer. I have all the IRL theory to back myself and my rp, but lets face it even if I weren't one, nobody would specifically seek me out to create food or weapons, unless it had some sort of power/variance to it.

 

Combat rp is verified in the form of titles, rewards, and pvp. Magic rp is verified from being listed and validated by the MAT< and supposedly getting a slice of the magic plugin. Positions of powers are coveted  because people obey you, although this highly depends on the individual's charm and leadership qualities. 

 

If a regular person can cook as well as a highly trained chef, there is no point in roleplaying professions. Its safe to say any of these profession rpers are doing this out of their own satisfaction, and there are just a lack of people to appreciate them.

And I suppose that's what the professions system is going to address. Which is good. Very good. 

 

I suppose people could say that RP'er do this to their own satisfaction, but what can people do to really appreciate those who do RP things? 

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People only appreciate things they need and want. If you gave me a burger when I was not hungry, I probably wouldn't appreciate it as much as if I havent eaten for 3 days in a row.

 

Thats how society runs, supply and demand. Thats why craftsmens were so important back in the day and still are now. It didnt matter if you had 100,000, if there was no blacksmith, you could not outfit your army. Price for arms go up, and probably the first competent blacksmith may as well be treated as God.

 

Thats what vaq's system was supposed to produce, supply and demand. The problem was the laziness of players and the total restrictiveness of the process. We need stone tools in minecraft for mundane uses, like hammering out a particular area. Combined with the fact meeting each other is harder than it seems, and the lack of a autoshop, just meant it was too much of a hassle to actually go find a craftsman. And dont even get me started on food. Increasing the quantity of food will not do /anything/ for a chef. You want to increase its regeneration, or possibly have it as detailed as the brewing plugin.

 

As to why people dont appreciate you; its just the fact that it comes down to what the person was looking for when rping with you. I doubt most people would ever roleplay being hungry. 

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I've always kinda looked up to you for the really in depth RP you showed. In Arethor I believe you owned a restaurant, and I had gone there every IC day. Kinda sucks you weren't around after a while.

 

Point is: You are pretty bamf, even though it seems you don't know it.

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This players questions have been answered and the situation resolved.

Should you wish to have this reopened, please PM me your reasons why it should be so.

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