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ZIMRABΓR RECRUITMENT POST Titanium430 and I are looking for people to join our Idunian/Adunian House. Open characters at this time would mostly be cousins or more distant relatives, though children of either of our characters may be playable in the future, depending on interest, etc. My character is a courtier in Idunia, being the High Jeweller and a respected craftsperson, while both Titaniumβs and my characters are currently undergoing trials as squires, hopefully becoming knights in the future if we do well. Basic custom skins can be provided if needed, though these would be simple and not overly complex. House ZimrabΓ’r is a commoner/merchant family within Idunia and Ildon, who, while not currently nobility, have strong aspirations and the desire to dutifully serve the Tar and the High Kingdom as a whole. Our general vibe is welcoming, with the house embracing both creative pursuits, such as fine metalworking and bardic works, alongside more martial roles, including charioteer, guardsman, and adventurer. We are a loyal house that is dedicated to aiding the Kingdom and its officials whenever possible. To a ZimrabΓ’r, honour, tradition and ritual mean everything; we are not a family prone to trickery or deceit. If you're interested or would like more information, please feel free to DM either @Titanium430or me, @Norgeth on Discord. We will be happy to elaborate on any of our ideas/goals.
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DICE & BOARD GAMES OF THE WORLD | 2059, 1st Edition Written by Mirion-Angbar ZimrabΓ’r, High Jeweller of Idunia [!] An old painting of Highlandic Humans playing Chess. Games are an important thing; they pass the time, they give joy to those who play them, they train the mind and encourage tactical thinking. Games are also useful in the pursuit of historical knowledge, for knowing what people did for fun or challenge can be vital in uncovering how they lived as a whole. This document details brief descriptions of various well-known and lesser-known dice and board games, though it is not exhaustive or wholly complete, instead being a compilation of my own research as the writer. This book is not intended to act as a guide for playing any of the games, but rather acts as a historical document describing their purpose and origins. I may write another book detailing the games of cards, or perhaps sports and athletics, though that is for another time and tome. β Mirion-Angbar of House ZimrabΓ’r CHESS - THE GAME OF KINGS Chess is a truly ancient game whose exact origins are lost to history, with various groups claiming different, conflicting stories on its original makers. The Children of Krug claim that the Orcfather himself invented the game with the aid of pagan spirits, in an effort to teach his people tactics. Likewise, the Sons of Urguan tell a tale of their creator deity using the game to train his lesser divine creations in the way of orderly thought. However, despite its murky origins, Chess, also known as the Game of Kings, is a popular mainstay amongst board game enthusiasts and all those with a tactical mind. WALDENIC/REINMAREN UR A popular game with Waldenians and, in particular, Reinmaren Tribesmen. The Game of Ur is a race game that focuses on moving a piece to the end of the board successfully, with the winner being the first to complete the movements. Ur has been compared to chariot racing in the past, and certainly, this is a potential origin of the game, with it being designed to simulate chariot races on the ancient Reinmaren Steppe. HAESENI CHESS Haeseni Chess, though wholly unrelated to traditional chess, was a popular game in the former Kingdom of Hanseti-Ruska before its fall in living memory. The game is also a race game, similar to Reinmaren Ur, though with greatly differing rules. By all historical accounts, the game is solely a Ruskan invention, perhaps devised to add a fun competition to the lives of busy courtiers, and certainly, it is well known that the Haeseni hosted vast tournaments for their people, encouraging betting and the addition of prize money. LUDODAIN A game suspiciously similar to Haeseni Chess with slightly altered rules and differing playstyles. Ludodain is popular modernly in the High Kingdom of Idunia and seems to have been introduced sometime during the predecessor-state of Numendil. I suspect that the game originates from Haeseni immigration to the city of Numenost, though no written accounts seem to prove or disprove this theory. The name Ludodain is also a misnomer, meaning nothing coherent in the Ancient or Low Adunic tongues, certainly a mystery. ATEMUβS GAMBIT Atemuβs Gambit is another race game, though with greatly differing rules from the former three mentioned. Apparently originating with a former follower of Atemu-Ta, a Rahtuman Pharaoh, the game focuses on the movement of the God-King into the afterlife, traversing obstacles in pursuit of undying glory. The gameboard has multiple tiles that directly mention or allude to pagan Rahtuman spiritual practices or beliefs, though the game is slowly growing in popularity with other cultures and peoples, particularly with altered rulesets and the removal of religious wordings. KAEDRENI DICE POKER A dice game once popular with Kaedreni mercenaries. Dice Poker was often used for betting, and it seems to be designed specifically for such, rarely played for mere contests alone. Kaedreni Dice Poker is a simplified version of proper Table Poker, a game that utilizes chips, representing assets, and cards instead of dice. This game was briefly revived into popularity by the Lectorate of Owyn, though it returned to the sidelines after that organization dissolved. CRETZER CRAPS In a similar manner to Kaedreni Dice Poker, Cretzer Craps was invented by mercenaries, specifically a Waldenic Free Company, sometime during the time of Axios. The dice game, though often used for gambling, also saw prolific casual use in the Imperial Capital of Johannesburg before its utter and infamous destruction. The game seems to be unpopular today, though old manuals and guidebooks still circulate in bookshops and libraries. TIU TIU TIGIR Tui Tui Tigir is a Dwarven dice game whose name means One Thousand, with the goal of the dice game being to reach a thousand points, overcoming various obstacles related to specific number combinations found on the dice. The game seemed to be popular in the Grand Kingdom of Urguan for some time, though it is apparently no longer played actively. Tui Tui Tigir is also known as the Game of Greed in honour of the pagan Dwarvish deity Grimdugan. THE DEATH ROLL Apparently, an elder game of dice, nearly on par with Chess for age and venerability. The Death Roll was said to be played between Owyn and Harren in the court of the latter. A simple game where betting is encouraged, though not specifically necessary, wagers are traditionally often outlandish and nearly impossible to fulfill, adding true risk to the aptly named game. The Death Roll is growing in popularity within the High Kingdom of Idunia, being reintroduced to Adunic society by way of ancient manuscripts and tablets. CONNECT FOUR A truly unique game with a vertical board and colourful pieces. Connect Four seemingly originated in the former City State of Du Loc and became almost iconic of the settlement due to its sheer popularity amongst the denizens. Connect Four remains popular in many places, seemingly following eccentric individuals around like a plague; they play for both fun and wager.
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Hope of Judgement | The Fall of Haelun'or
Norgeth replied to Barbarus's topic in The Church of the True Faith
Bor of HazΓ»m watched the destruction from atop a saddled mammoth, the normally jolly fellow grunting βMaybeh Bor would feel bad.β he paused for a moment βBut tehy did βave eht cominβ. . . Mugmar noh loikes Soulstealahsβ said the HazΓ»mic Hill Giant, going to lead his mammoth off βCome ohn fuzzeh, eht beh toh dangerous fer yehs.β Mirion ZimrabΓ’r rode out alongside his cousin to confirm the supposed angelβs work at the behest of the Tar, witnessing the fiery, crumbling remains of the Silver City. βGood riddance, the ROT that plagues our world will be cleansed in Aeradarβs name, one step at a time.β said the High Jeweller before riding back to Alduun, reporting. -
A DAY TO HONOUR THE ELDERS [!] Missives announcing an event are posted on notice boards in the lands of Idunia, along with several invitations being sent out later, closer to the date of the event. [!] A depiction of a man receiving his invitation. Hail and greetings! Those of Idunia are invited to partake in a celebration of the Elder Days and the glory of history. Think back on the feats of your ancestors and the time in which they lived, experience culture as they did, eat how they did, and dress how they did! Showcase your pride and heritage to those around you, learn of your neighbour and their family history, and test your own against them in a contest of cultural wares! Those attending should expect free food, drink, and merriment and should ideally bring one object either made by your ancestorβs hands, or in honour of their history and life. These items will be judged by Mirion and Barahir ZimrabΓ’r, with the winner receiving 125 mina as a prize. Keep in mind that submissions are not judged on material worth or rarity alone; instead, they are judged on historical importance, the judges expecting an explanation of this history and how it relates to your family today. (Contestants may only bring 1 item to be judged, foreigners without a specific invitation may not participate in the contest, though they may attend the festivities. Items are only inspected and will remain owned by their respective contestants. Specific invitations will be given out before the event; feel free to request one if you feel left out, though final say on invitations lies with Mirion and Barahir ZimrabΓ’r. At least 3 contestants are required for the prize to be won; any fewer will result in the cancellation of the contest, though free food and drink will still be available.) THE EVENT WILL BE IN 8 SAINTS DAYS FROM NOW NEAR THE ILDON CHURCH! (December 5th at 3 PM EST) - Signed
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Mirion ZimrabΓ’r raised up the High Jewellerβs Sceptre after reading the missive, uttering alongside his kinsmen βGlory to Idunia! Aeradar wills it!β Echoed the artisan and warrior, sunlight reflecting a rainbow of colour off of the bejewelled object.
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Looking for members to join a loyal Adunian/Idunian family called House ZimrabΓ’r. Send me a message here or on Discord if interested in hearing more information.
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THE BROTHERHOOD OF THE CHALICE [!] Missives of recruitment are posted on the various notice boards of Idunia, calling forth adventurers and honourable warriors to read their contents. Hail and greetings, good reader! I, Mirion ZimrabΓ’r, am founding a new adventuring party headquartered in the High Kingdom of Idunia, one dedicated to honour, glory, and camaraderie. Our goal is two-fold: become heroes of renown through our actions, and eradicate the plague of EVIL that stains the lands, cooperating with other organizations and guilds who share our values and goals. Members may keep the spoils of victory, with disputes of all kinds being solved with a game of dice, or failing, arbitration by me or an appointed mediator. All members are expected to uphold the moral code of our shared company, with offenders receiving no second chances, being removed from the brotherhood if found guilty of straying from our values. The code of the Brotherhood of the Chalice is as follows. - Follow the law of whatever land you operate within, respecting officials of authority, lest their commands result in the breaking of our other morals. - Uphold your oaths until either release or death. Oathbreakers of Idunian nationality will be reported to the Host of Idunia for proper judgment under the Laws of Harren. - Do not flaunt your strength or quality of arms, especially to other guild members; it is camaraderie that will save you in the heat of combat, not shining axe or sword of gemmetal. - Respect and honour your fellow guild members as if your own family, earning both them, the brotherhood, and yourself the appearance of virtue and justice. - Act with honour and dignity, following the Virtue as given to the Prophet Horen by the will of GOD. In addition, all seeking membership in the brotherhood are expected to undergo testing for EVIL influence, which consists but is not limited to: salt testing, aurum testing, trial by fire, and searching for items, brands and tattoos related to malign sources. If interested in joining this endeavour as a member of the Brotherhood of the Chalice, send word to Mirion (Norgeth_) or Barahir ZimrabΓ’r (Titanium430) by way of direct letter, or by pinning a response to this missive.
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This is cool! +1 On a sidenote/suggestion, can we have nerfed "Training" armour be craftable, akin to the training swords? I think it would be fun to make armour roleplay items with those and this new plugin addition!
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[EVENT] THE IMPERIAL PARADISIAN ADVENTURERβS GUILD
Norgeth replied to Sarven's topic in Empire of Man
FULL NAME: Mirion ZimrabΓ’r AGE: 28 PRIOR EXPERIENCE: Guardsman of Idunia and Ildon SIGNED NAME: METHOD OF CONTACT: norgeth_ | Norgeth_- 103 replies
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name: "Idunian Silverscale" isFish: true material: "COD" amount: 1 description: "A mid-sized species of predatory saltwater fish native to the northern shores of the inner sea upon Azuras. The fast and razor-toothed creature bore bright silver scales that shone in the light, with the fish capable of swimming impressive speeds while in the water." size: medium pattern: 8 color1: LIGHT_GRAY color2: LIGHT_GRAY Scale : 1 Biome: Autumn_Island name: "Barrowlands Eel" isFish: true material: "COD" amount: 3 description: "A small brownish eel is typically caught inland. Originally from Almaris, the quick-growing species was brought over by Adunian fishermen to stock fishing ponds, having since spread to mucky streams and rivers as an invasive creature on Azuras." size: small pattern: 9 color1: BROWN color2: LIGHT_GRAY Scale : 1 Biome: Autumn_meadows name: "Valoth Clam" isFish: true material: "Stone Button" amount: 1 description: "A stony-shelled clam typically caught at the mouth of rivers. Though this specific species is native to north-west Azuras, Idunian fishermen named it after a related shellfish from the seas of lost Al'Ildic." size: small pattern: 4 color1: DARK_GRAY color2: LIGHT_GRAY Scale : 1 Biome: Autumn_Island name: "Gnomish Oar" isFish: False material: "Stick" amount: 1 description: "A small chunk of driftwood, cracked and dried from the brine of the sea. Once a workable piece of sailing equipment, the Gnome-sized object would quickly splinter if pressure was put on it." size: small pattern: 1 color1: BROWN color2: BROWN Scale : 1 Biome: Alpine_Southeast name: "Adunic Bronze Button" isFish: False material: "Golden Nugget" amount: 1 description: "A small bronze button supposedly from an old coat that has since rotted away in the sea. The tiny object was covered in Adunic script, reading out praise to the Old King Harren and other Harrenite ancestors, something that, while not culturally appropriate in the modern age, was acceptable in the days of yore." size: small pattern: 7 color1: YELLOW color2: BROWN Scale : 1 Biome: Autumn_Island name: "Baggisfishβ isFish: True material: "Pufferfish" amount: 1 description: "A large, bloated fish native to the coastal seabed of most northern oceans. The round, blob-like oceanic creature had little to no scales and, though edible, tasted awful, bearing a mud-like flavour and chewy texture to its pallid flesh. Typically thrown back by most when caught, maybe you could find some use to it if you were hungry enough." size: Large pattern: 2 color1: BROWN color2: DARK_GREEN Scale : 1 Biome: Autumn_Island
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TO HUNT THE THAURMAD | A HUNTERβS BOUNTY [!] A short note bearing the family sigil of ZimrabΓ’r is pinned at the various notice boards of Idunia, including but not limited to Ildon, Adria, Garenbrig, and Alduun. HAIL and greetings, good reader. I, Mirion ZimrabΓ’r, bring terrible news. Some Saintβs Days ago, my cousin and I awoke to find the alms chest that we regularly refill in the Idunian capital of Alduun not only emptied, but its contents destroyed and left to rot on the ground, not even eaten, presumably by some sort of infernal or otherwise unnatural abomination, for not even the lowest man would be capable of such things. This is a grave injustice against the poorer, hungry folk for whom these baked alms are intended, and as such, I call for the head of this creature that I have dubbed the Thaurmad (Also known as the Abominable Eater in Common). Any ranger, knight, warrior, or peasant who brings me the beastβs severed head will be rewarded 35 Mina and the privilege to keep the creatureβs hide as a trophy. Details remain scarce on the monster; however, it is presumably without the light of wisdom, being animalistic and dangerous. Sightings from the scene, gathered from a local poor fellow, describe the Thaurmad as having a thick, leathery hide covered in stained, matted fur, an oversized maw of gnashing teeth, and bulbous, bloodshot eyes. May AERADAR, in his all-knowing and divine wisdom, guide whoever takes up this quest, Deus Magnus. - Signed
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[!] A short scroll bearing the family sigil of ZimrabΓ’r arrives at wherever Thrain was staying, delivered by a well-trained messenger pigeon. It read thusly in Adunic-style script, cleanly written in the common tongue with red ink. @SimplySeo Hail and greetings, good Dwarf Thrain, I am Mirion ZimrabΓ’r, a fellow merchant and craftsworker. I remember your wagon from my childhood in the White City, myself once owning one of your toys. I would be honoured to aid you in your quest for lodging and workspace, being willing to purchase you a small home either near my own in the Lordship of Ildon, or within the capital city of Alduun, both these locations being in the lands of Idunia, formerly Numendil. I would upkeep the taxes on this property and help maintain your equipment if you ever go away for a while. I only ask that I and my company be allowed to use the workshop alongside you, and that you refrain from the selling of Gemwork or Fineries while under my proposed patronage, for such is my trade. May Aeredar guide you, Frarsson. - Signed
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βββββββββββββββββββββββββββββββββββ ZIMRABΓR WORKSHOPS TRADE MANUAL FIRST EDITION | 256 S.A | 2052 I.T | 625 T.C βββββββββββββββββββββββββββββββββββ Hail and greetings to the good people of Azuras! Are you seeking a good, honest price on fine metalworking, jewelry and gemcutting, musical instruments and more? Well, ZimrabΓ’r Workshops has what you need, what you want, at a fair and reasonable cost! Let this document serve as a catalogue for the company. Simply send a letter-bird or come to one of our locations to purchase or custom-order any of our well-made products! - Signed MIRION ZIMRABΓR High Jeweller of Idunia, Proprietor of ZimrabΓ’r Workshops Jewelwork | At ZimrabΓ’r Workshops, we are proud to be makers of quality jewelry and providers of professional gemcutting services. With our proprietor being the High Jeweller of Idunia, you are certain to be amazed by our works of art. Fine Metalworking | Marvel at the shining metals of silver, gold, platinum and more! ZimrabΓ’r Workshops is at the forefront of fine metalworking in the High Kingdom of Idunia and the Empire. Purchase or order yours today! Musical Instruments | The ZimrabΓ’r family prides itself on its bards, and with great skill comes the requirement of quality equipment. We offer ready-made and custom instruments as well as low-cost maintenance! Artwork and Portraits | Want a portrait made but canβt find an artist charging reasonable prices? ZimrabΓ’r Workshops now offers basic shoulder-up sketches from our proprietorβs own drafting table. Send a letter-bird if interested in custom work. Outfits and Tailorwork | With contacts all around the art world and beyond, ZimrabΓ’r Workshops is proud to offer custom outfits, armoursmithing, and tailorwork from one of our many outsourcers!
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I like it! The timers aren't so short that farming is an annoying chore, instead offering a reason to actually do farm RP instead of relying on free-food chests and Billy's baked taters. +1 Edit: I just found out there are also some Non-Perishable Foods, so that's epic for food variety!
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At Last, Finally, Anaros [PK] [Escape to the Infinite]
Norgeth posted a topic in Character Graveyard
βββββββββββπ±βπΎβπ±βββββββββββ AT LAST, FINALLY, ANAROS βββββββββββπ±βπΎβπ±βββββββββββ Deep within the silent, abandoned depths of the Aevosian capital of Urguan, the unliving corpse of Morul Irongrinder shambled along, the undead Khazad finding itself in the Brathmordakinist Temple. Enacting a horrible and profane ritual, the undying Tagumβs mummified form shuddered and shook, unstable energies burning away brittle bones until finally the incantation was complete, the Draugarβs form collapsing into an inky singularity before blinking out of existence. Morulβs decaying skull uttered a final phrase upon the living universe before being pulled into the endless, unknowable void, into VuurβDor βAt Last, Finally, Anaros. . .β Finally, after centuries of life, both living and unliving, the Dwarvish wizard had found what he was looking for β the truth of it all; and now a new life of his began, a withered star appearing in the night sky, a corpse star, hungering.- 1 reply
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I see Koyo-Kuni having all these cool animal-based Homunculi, but where are the food-based ones? Hear me out, I want to see a horrible mutant made out of leftover Grub Bucket ground meat. Opinions?Β
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Koyo's homuncs are animal based because they legally can't look humanoid (I know this after brief threat of a court ordered fursona). "Why don't they look like weird leftovers mutants instead?" Because homuncs regrow anything you chop off them. They're not the leftovers. They're the main ingredients.
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Give it a read! New IRP guide to GNOMES! Fresh off the Printing Presses!Β
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βββββββββββ²βββ²βββ²ββββββββββ A GNOMISH GUIDE TO GNOMES Written & Published in S.A. 252 by Cosmorazek Grainstone βββββββββββ²βββ²βββ²ββββββββββ Authorβs Preface This document is intended to be educational in nature, recorded by Gnomish hands to provide all Descendants with a brief synopsis of the various kinds of Gnomes and their unique differences, both in culture and in origin. It is my wish for this book to be spread across the lands and given to taller folk, both to provide essential knowledge serving as a basis for future literary works by myself or any other author, and to help dispel the various myths and rumours that have surrounded us Gnomes in contemporary times. On Gnomish Cultures The word Gnome is bizarre, likely having originated from outside any known Gnomish cultural group or their respective languages, its true etymological origins being a mystery, though they are likely as ancient as the common tongue of humankind, itself most probably a pidgin of even elder languages designed to ease trade and diplomatic relations. Gnomes, though clumped together by this outside word, are extremely varied in their cultures and histories. Below is a set of brief synopses of the various kinds of Gnome, including their languages and unique origins. ON THE FELTEN CAP A true oddity of history, the conical felten cap most associated with Gnomes can be seen across nearly every Gnomish cultural group, each with separate and unique reasoning for its origin. Perhaps the felten cap is somehow related to a shared halfling ancestor, or indeed it may be a mysterious divine influence giving the cap tradition to all who call themselves Gnomes; the truth may never be known, though I, as the writer, prefer the latter, after all, the world is a magical place. ON NON-DESCENDANT GNOMES Gnomes, at times, have been associated with fairies and other otherworldly entities, and verily, some mythical Gnome-like beings have been documented in the past, with their origins most intriguing. These creatures likely interacted with one or several of the Descendant Gnomish cultures sometime in the distant past, being influenced by them somehow. However, let it be known that most Gnomes are indeed Descendants, being not demons, fae, spirits, or otherwise. ABOUT RUMOURS Gnomes have in recent times been subject to many a demeaning rumour, most rooted in superstition, bad experiences with individuals, or both. Many of these are likely inspired off of the real illness known as the Madcap Affliction, a terrible curse of both body and spirit, leading to madness and bouts of uncontrollable violence. The Madcap Affliction is very rare and only seems to affect those pitiful Gnomes with already nasty personalities, another reason why most Gnomes swear by the whimsical, joyous lifestyle. It is unjust to judge all Gnomes as one, especially given our most varied nature, so I, as the writer, do encourage all who read this to do some fact checking and to not be soured by one or two bad actors, for most Gnomes are whimsical, kind people who hold no malice or hate toward anyone of good will. OBLAZEKI ORIGIN AND HISTORY Originating somewhere in the early times of both human and dwarf, when the progenitors to the halfling race were but petty thieves and pickpockets, the ancestors of the Oblazeki were led out of this dismal state by a prophetic figure known as Oblazek, a wiseman who had been given visions and divinely inspired wisdom from the Creator, him leading them to create a hidden civilization far from all others upon the island continent of Obblegon, a land untouched by the ruinous hate of the Betrayer. Oblazeki history continues with the eventual destruction of this civilization, a long period of mournful wandering, the rediscovery of Obblegon and the ensuing war over its fate, and now a peaceful age of rebuilding. LANGUAGE Oblazeki language is split into two categories: the incredibly complex Old Oblazeken, and its simplified, modern descendant-tongue known as Oblazeki Jargon. Old Oblazeken is itself thought to be derived from a combination of the many ancient languages of Highlandic Humans, with a noticeable superstratum originating from an elder variant of Dwarvish. Both of these related languages spoken by Oblazeki are harsh-sounding when compared to contemporary common, though Oblazeki Jargon is typically more rounded and easier to listen to. DUNNFOLK ORIGIN AND HISTORY Having documented origins in the late 15th century of the Imperial calendar, the Dunnfolk, or Haeseni Gnomes, were born from the unexpected union between Adunians and Halflings. Their history continues with their isolation from most Descendants, and eventual affiliation with the Kingdom of Hanseti-Ruska, with this relationship seemingly maintaining itself until the destruction of that nation-state on Aevos. I, as the writer of this guide, cannot claim to be a true expert on Dunnfolk history or customs, and thoroughly encourage you to look into finding a copy of an old manuscript titled βHearth and Capβ by Stephen Carolus. It goes into fantastic detail, which, while outdated, will provide a much better understanding than this document alone. LANGUAGE Through their historical influence by the Haeseni people, Dunnfolk have come to speak a creole of both Old Raevir, New Marian, and the Adunic tongue known as Thuaidian. This pidgin is known to linguistic scholars as Dunnic Botch and is commonly mixed with Common words when spoken. The language is imposing to the ears, though almost melodic and enchanting to hear. It is clearly related to the above-mentioned tongues, with New Marian holding the most influence over its word structure and dictionary. WILD GNOMES ORIGIN AND HISTORY The Wild Gnomes are a much varied grouping, less of a singular culture and more of a catch-all term used to loosely define any Gnome who is either descended from both Oblazeki and Dunnfolk or neither. They are most typically most at home in nature, with city life being confusing and jarring to their more honest existence otherwise. Wild Gnomes exist in a state of limbo, though being thoroughly considered Gnomes by their own volition, they do not solely count for either of the previously mentioned cultures. Wild Gnomes are one of the only Gnomish groups that occasionally forgo wearing Felt Caps, trading them in for large mushrooms or other fungi and flora. LANGUAGE Wild Gnomes speak many languages depending on where they grew up and have lived throughout their lives, though most typically, Wild Gnomes will speak whatever tongue is most prevalent in the land they are living in, even if they know more languages. This is not to say that a more specific group of Wild Gnomes would not have their own secretive language, though certainly they are not telling. About the Author I, Cosmorazek Grainstone, an Oblazeki Gnome, am the 36th Archward of the Wisenward Order, being a lifelong scholar of Gnomish studies and a veteran of the Whimsical War. To send inquiries about this publication, please send me a letter via aviary or seek me out in person, though I can be found in many places and may be difficult to find quickly. CREDITS
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ββββββββββββββββ²βββ²βββ²βββββββββββββββ TO INQUIRE ON THE WIZARDWAY Written in the Common Year 252 ββββββββββββββββ²βββ²βββ²βββββββββββββββ [!] Small Gnome-Sized letters were posted at the various temporary settlements and holdings of Kalldur, each marked with the symbol of a red felt cap. Greetings and a hundred thousand good tidings be upon you, oβ reader! I am Cosmorazek Grainstone, a humble Oblazeki Gnomish scholar and polymath seeking wisdom and knowledge of the venerable Wizardway. I aspire to emulate the mythical Ancients of Oblazekos, learning the arts of magic and sorcery so that I may better defend my Gnomish brethren against a harsh and unforgiving world; whimsy must not be lost in the deluge of darkness, but rather it must shine as a beacon, spreading joy and wisdom to all. I am not picky about which of these arcane studies I may learn; I simply seek to use what I discover for the betterment of the Oblazeki people and indeed all of Descendant Kind. Please send me word via letter if willing to instruct me in the Wizardway and some of its many disciplines. May the Incarnations guide you from beyond the outer orbits. GREAT ONE preserve you, oβ reader. - Cosmorazek Willfizzson Grainstone
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I'm not a βPvPerβ, but I have participated in a good few wars and conflicts on the server, both raids and warclaims, so here are my thoughts. I enjoyed PvP on Arcas, it was simple and easy to understand as a then-noob, then during Almaris, I felt like my contributions to fights was lessened by the switch in systems. Stick with 1.8, it's easier to be relatively decent at, more action-packed, and is a lot simpler for noobs and people without experience to feel useful in. As for other gripes, make gear just slightly cheaper and somehow incentivize people having actual stables in their cities/builds while still enabling others to use horses. ALSO, the whole definition of PvPers VS RPers is crazy, you can be good at both and neither are mutually exclusive, the way people think of this dynamic only excludes people from having the most fun on the server.
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ββββββββββββββββββββββββββββββ THE GREENTREE COMPANY LOGGING INITIATIVE ββββββββββββββββββββββββββββββ With the arrival of the Descendant Host to the shores of Kalldur, the need for quality lumber and natural resources is at an all-time high. Not only do trees need to be felled for housing and construction upon this temporary home of ours, but the voyage from Aevos leaves many of our ships in need of repair. As such, the Greentree Company has decided to begin commercially logging Kalldur with the intent of supplying any nation or individual with quality logs and hewn lumber. Existing properties and constructions will be respected, with any logging done near settlements or homes prohibited unless approval is obtained from the owner of said property. For more information or to learn how to obtain lumber and other raw resources from the Greentree Company, please contact Yrl or Burl by letter or in person. We can be found wherever work needs to be done. For those concerned about the natural ecosystem of Kalldur, do not fret; you may direct your inquiries and concerns to Yrl, who we assure you will give them the necessary thought. - THE GREENTREE COMPANY
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Best of both Fishing Worlds, I am happy. Thanks so much for updating the plugin, an epic legacy from your time on Java Team! +1
