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Nozgoth

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  1. I hate elven magic!

  2. voidal magic is one of the most underpowered things on this server and anyone with a sword and a brain can beat it.
  3. no. this is terrible. stop this nonsense.
  4. YAHYA AL-NABEEL, fabled and in all his opulence set his gaze upon the notice as he returned from some sand-riddled expedition... and he did not smile, nor did he laugh, but the man prepared his weaponry to purge such hideous creatures AND get paid for it. "Two birds with one stone..." he simply murmured. And yet the man knew not who to send a letter to.
  5. “Place tablets of slate in the desert with prayers to the God, this will stop your suffering.” Prayers in the Sand Some lost Prince of the Korvassan isle wandered the deserts of Almaris - if one could call such a thing a wander, for he came unto these dunes with deliberation. He walked, hither and thither, stumbling about the vast blankets of sand as barren winds blew in his face. Yet his face was covered by some sickly mask, his robes tattered and revealing, with religious symbols that hung down to prove his piety. Some matter of murmurs left his squabbling lips, and his fingers twitched with pain. Each swathe of sand that splattered against him from the wind felt like a thousand knives piercing his skin - and yet he persisted, turning back was not even a question… failure was not even an option. On his back sat a heavy sack that threatened to fall from his hands with each step he took. But eventually, the qalasheen had found a spot far off the roads and deep within the desert. He emptied out the sack, procuring three different slate tablets, all of which had prayers scrawled onto their surfaces. After securing each one in the sand, he simply bowed down before the site and left. The First: King of Sun and Lord of Earth, Prince of Man and Giver of Birth, See mine hand and hear mine voice, Be mine teacher and guide mine choice, For in the dark I see thou, For in the dark I hear thou, This angel that thou hath bestowed doth not relent, And relent I do not ask it. See me, Free me, And in that dark, ABSOLVE ME. The Second: Great Spirit, Great Prophet, O One Only God THE God, RELIEVE me of my sin, VANQUISH mine impurities, And in turn, PURGE this world of ill-doers. I beseech thee, end mine SUFFERING, And send it to only those worthy of SUFFERING, Those who evade PENITENCE, Those who evade RELIEF, Those who evade your VANQUISH, And those who evade your PURGING. Allow me to carry your weapon, And act as the hand of the God, Allow me to bring SALVATION to this world. The Third: Praise The God who is the creator of creation, Praise The God who is all and the true self, Praise The God who owes us nothing, For we owe ALL to The God. Praise The Prophet who speaks his word, Praise The Angel who grants me blessing, Praise The Man who teaches his law, And Praise The God who owes us nothing, For we owe ALL to The God. Bring us together, and unite us under one foundation, The foundation of the bridge which closes the gap between us. Praise The God who is the creator of creation, Praise The God who is all and the true self, Praise The God who owes us nothing, For we owe ALL to The God.
  6. can we get out of the mentality that when conflict happens or someone dies you have to tell your entire community ooc

    1. Show previous comments  6 more
    2. Valaryon

      Valaryon

      the edgies of the world would unite and defeat us

    3. rukio

      rukio

      @Valaryon We could take them, I have faith . .. 

    4. NotEvilAtAll

      NotEvilAtAll

      Yeah, I metagame. How could you tell?GIGA CHAD - YouTube

  7. exactly, the attitude of the general playerbase must be able to handle the conflict.
  8. I'm going to expand on the idea I previously mentioned a few minutes ago on discord. The current state of necromancy, while not perfect, can still be used to create conflict and narrative - and yet, to many players disillusion, it is not. It is at the end of the day up to the players on both sides of a conflict to contribute and build a proper narrative... I will say, this iteration of necromancy does make it increasingly harder to ever accomplish something as mentioned before, and it, combined with other elements (such as meta-gaming and attitudes of player-bases) has led to a stagnation. In my opinion, the combat abilities need to be more versatile and viable; 10 emote draining seems quite ridiculous. Also, the auxiliary components of necromancy (such as plagues and black alchemy) should be made more relevant and be intertwined with the main body of lore, to encourage their use and properly synchronize the lore piece as a whole. An example of this would be to make it so that perhaps a requirement for an important ritual would be that one must take use of other parts of necromancy, perhaps they would have to run a plague event and infect x amount of players to fuel the ritual. This, of course, requires cooperation from the LOTC community as a whole. Also, as UnBaed said, there needs to be more epic antagonist roleplay. I am not sure how we would achieve this, but perhaps it could be made some how so that there is more incentive to create conflict - or just choose players who are WILLING to do such for the sake of the narrative. I might elaborate on this if I think of anything else to say.
  9. uncanny timing between the two of our lore pieces, based.
  10. changing MC name back to Nozoa

  11. hey guys give me upvotes on my latest post

  12. *Let it be known that the happenings of this post are seldom seen* (Don't meta-game) “Mine own mind bewrayeths me… and yet this thou hath bestowed upon me!” Where Wicked Things Wake Deep, down, beyond where the common-folk would venture, or where the roads dare snake. There lay some forlorn network of caverns, vast it was - with tunnels winding and openings on each side of the hill like a dragon with many maws. It was filled with coffins and stone-sealings, like some sort of burial ground, and in the middle of a pond within the cave towered some green-glowing rock… what a WRETCH of an object it was, unmistakable, unavoidable, it was proof of sins impermissible to even the most pious of preachers. And yet within the seemingly long forgotten cave stood two figures, shrouded by shadows suppressed under the green rock’s shine… One was but an elf, and the other? Some wicked thing, disturbed from its rest. They spoke, One stuttered, shivered, but the snake had swayed him. “To be a slave…?” thought the elf, in clear confusion. And then, from that pond the ghoul had shown him HELL. But only in that place of fire and brimstone could he find TRUTH. Only there could he find LIBERATION. And so, a few more words were swiftly spoken, Before a great sword of ghastly attunement was stricken forth into the elf! Singular, a solemn shriek resounded from the walls, Blood spat from his mouth, and from his stomach it sputtered. But now there would be SALVATION. For this was where wicked things rest, This is where wicked things wake.
  13. [!] A scroll, tattered and ripped on its edges came to be found everywhere, nowhere, and in the most peculiar of places… It was clearly the beginning to something long and great, scrawled in fine print with elegant silver ink. Viscera Veritatis The Bowels of Truth ------------------------------------------------------------------------------------------------------------ [!] A drawing of a lion eating the sun. The Preface. O Almighty, Bringer of Birth and Seer of Death, the Majesty who rules over the Heavens and bestows unto us holy gold, O True Leader of Man, Bridge to the Infinite Cosmos Beyond, Thy rays like torches, shining upon our kingdoms, And thy love like a shield, impenetrable to trespassers against thee, Let those in doubt SEE what truth is, what truly is, AND the inexplicable. Thou’st wisdom boundless, and full of honour, That thou would offer such a boon to call holiness, For that, our souls remain in debt eternally, forever owing thee for the vaunted art, The revered, the great, and the immortal. So be my teacher, my rule, and my support, And never will I break thy bounds, or trespass against thee, My hand will be the tool of God, My water will be God’s ichor, My tools, holy weapons bestowed upon me, And my body, a requiem to this world's blasphemy. For I have seen the truth. The undying flow, And the cosmic laws, The primordial blood, The gates of Heaven, And the lakes of Hell. The Bowels of Truth. Be this not a guide, but an enlightenment; a path to ascension, so that all may be one and whole, and our sins forgiven. Amen. [!] A drawing of two serpents looping to eat each other, forming a circle with an eye in the middle. On Revelation: The Base of Art Art: a thing so fickle that none appreciate its brilliance. Art is eternal, it has existed long before us, and will exist long after us. It is the key to culture, discovery, personalization, inspiration, and even divination. But what is art truly? It is the creation of something to express truth, it is not only the pigment splattered on white canvas. Art as a concept is due to the ultimate, supreme creator of creation; God. Art is what flows through our veins to keep us vitalized. Art is the sky reflected by the blue ocean, and the pastel flowers hidden by towering trees. But not only that, because art is something much deeper. The ancient molecules that make up our soul, the syrup of a plant, or wizened hands that toil tirelessly. To understand, one must first recognize the undying flow, which calls for REVELATION. The Great Lord descends to bestow upon us the most precious of treasures, Invaluable, priceless things that no amount of coin can measure, He shows us things when we dream, but it is no pleasure, For it speaks to me with with eyes and teeth, in the most indiscernible of language, But when it speaks I can finally see, and the taste of glory sits on the cusp of my tongue, A tincture to make me forever young? Or perhaps one to make me forever drunk? Revelation is the key to truth and ambition, it is the act of dreaming and waking up in heaven. The spirit will speak and the dreamer will listen, only to be told impalpable rhymes and riddles which take years to decode. Though if the dreamer is strong enough they might be able to find value, or even speak to truth itself - in which they have unlocked the next door to descend deeper into the dungeon. But you must ask yourself: is it worth pursuing this ill (or even maddening) dream? To that I say: I have met God, and he introduced me to truth, Do not take these here words as the prophetic ramblings of a madman, For I can turn stone to gold, and even in my dying wake I will hold truth, As such, I am not afraid of death. If I die, the land will consume my body - and I will be spat back out as a tree, Then the mound on which the tree stands might grow to be a mountain, Then that mountain might sink back down into the ocean; where it all originated, Therefore, making me eternal. Such is the undying flow of our plane, the first doorway (or law) to truth. Upon a throne of wind like rushing rivers sits naught but a rabbit, the merest expected, For it is he who rules over this domain, and forever shall his reign continue, And his eyes devoid of pupils like the orbs of the abyss itself, But this rabbit is nimble, as such no predator will ever catch him, No predator will ever have rule over him, It is he who decides who may communicate with him, who is worthy enough. The awakening will come to one when they are worthy, no later, nor sooner, And on that ill-fated eve, the moon will cascade its secrets, The sun will make way for the white orb of night, Then in its wake, all will be consumed in darkness, bringing about a new age for all, Man-kind will become whole and in unison with their predecessor, And wars waged from bloodlust would plague the cosmos in assay to bridge the gap between human and GOD. One curious tale of rapid revelation depicts a scholar from far-off lands, some thousand years ago. He was middle-aged, journeying into an archaic temple which hadn’t been in use since times untold. With a guild of four trained rangers, he forayed far through those crumbling tunnels made from limestone and cobble. Vines seeped through the bricks like wicked tendrils, and traps layed around every corner; false tiles, spears jutting from the walls, pits of spikes, and as they got deeper - lava from the realm’s mantle. This temple was a place of worship, but the proper details were lost to time. Occult scribblings lined the walls intensely as they pushed onward… “What did they worship here?”. By then, it had seemed like hours since they first entered, and there was no sign of it ending either: “It’s like a labyrinth.” murmured one. The scholar took note of every object, altar, writing, and detail that could be found within the temple. And they continued, until a fleeting disaster happened out of nowhere! The wooden stilts which supported the tunnels caved in, separating the scholar from his group, he was trapped on the other side, forced to explore deeper to find another exit. A day went by and the only company he had were the fleshless skulls which were wedged into the walls. There was no hope, so he delved into the research he had gathered from that profane temple to pass the time until his death. It drove him mad, with each day down in that dungeon he grew more peculiar. His deranged mind had trouble thinking about anything other than the prayers to the God which this temple was devoted to. And so he recited them continuously, fervorously chanting incantations left behind ten-thousand years before. Then, in his moment of most desperation, IT came to him. A cosmic vision which supposedly showed him every truth of the universe in one second - and then it was gone. This knowledge unhinged his mind, and then his soul left his body - leaving that carcass to rot and rising to the Heavens. This is REVELATION… this is ASCENSION. [!] A complex drawing containing archaic symbolism. A Prophecy: The Black Nativity Since the beginning of time, the main focal points of our universe have been predetermined. Supposedly by God, that is, though I would be so bold as to suggest that even GOD itself was predetermined. For, existence as a concept is ridden with infinite inception, and as such, a definite beginning or end is impossible to comprehend, because they simply cannot exist (in the perspectives of the descendent mind, at least). We as descendents either believe in a higher power, or believe that we are creations of random chance. Though GOD would be just as foolish as us to assume that it has no creator. Therefore, everything MUST be ultimately predetermined by ancient and inconceivable works of geometry; like a code or algorithm of sorts. The things of our plane can be broken down into elements, signs, symbols, or whatever one wishes to call them. These things themselves are proof of what I claim, because our materials are made of something, in turn meaning that what they are made of must be made of something, which then gives birth to an infinite loop (in essence, if something exists, it is an infinite being). Such is the unrelenting law of inception, and the eventuality of entropy. The only problem with this here theorem, is that time is ticking; which means that time had to have started at one singular point. That point has come to be known as The Black Nativity, where the serpentine spirit swallowed the abyssal darkness - and in that darkness it set into motion the inevitable force of foul entropy, bringing about vast networks of stars, light, planets, and constellations; the spawn of all… astronomy, theurgy, alchemy (the brethren crafts). Thus came suffering, sin, and death. The death of hope, to be specific, for, a perfect balance hung prior to that wretched sacrament, a perfect bliss encompassed all of our spirits; and this great act of malevolence ushered unto us the scourge of time - the outlasting eventuality. Though what one must come to know is that with all things gained, there must be sacrifice and compromise. Even though there was perfect bliss before, this world we have now would have never existed. Alas, we live on in the stomach of GOD, merely waiting to be digested. In the bellows it lies, Where the scaled king sits upon a throne of lies, And his crown wrought from lead and pyrite, Which shines a black hue. The walls echo with the cries, Of poor souls meeting their demise, Giving way to a being seven times their size, And with each one, it grew. And this being which we so despise, That sits upon a throne of lies, Forever hides. Forever hides, behind a thick white guise, With a pair of wings that fly, And eyes sallow, like shining stars in the night, Its true form, a thing that nobody knew. But it serves only one purpose, Like a repeated reprise, To arise, from the deepest depths, And take with it, a plan devised to end all, Then we will say our goodbyes. But in this inevitable eventuality there lies an unseen salvation, Where all man, elf, dwarf, and orc alike unite in one nation, Where all will be one and whole with the divine spirit, Returned once more to whence they came, The original dark, Where only the eldest of things lurk. [!] And there the scroll was torn, perhaps there was indeed more to this story than meets the eye.
  14. what lore should I write next?

  15. imagine being a toxposter

  16. Foreword: What follows are the fruits of my mind over the past few months, and the extensive labour of researching, developing, and attempting to produce a quality lore piece that has depth to it. This was created to sate the hunger for more esoteric alchemy, and traditional magic roleplay - which is unfortunately seldom found in the world of LOTC. With Sanguinem Artis, I hope to achieve the next level of interesting roleplay that can be contributed to by anyone, and overall provide a better experience for those interested in the genre. It is a combination of blood magic and alchemy, the two under-appreciated avenues working in tandem. If there are any concerns, quarrels, or noticed flaws, then I encourage that you contact me @ Nozoa#5616 I will not hesitate to change things for the betterment of the lore. Regardless of intricacies, enjoy the lore! Sanguinem Artis Sanguis Alchemy, Bloodcraft, or Blood Alchemy “A matter of utmost holiness, which is within all, with no true name, and known by none!” Sanguinem Artis is an agèd craft, existing in half-written fables from days of yore, and amongst archaic texts, untranslatable, and filled with the incoherent ramblings of maddened magicians. Despite their obscurity, many of such stories do bear truthful fruit, for the hidden secrets of the art have been whispered through long lineages of alchemists, and the ever-toiling hands of the occult. From the ill-fated eve when it was conceived, Sanguis alchemy has been kept within the crevices and recesses of the mortal world, because only from within blood will its truth be told. Alchemists from ancient times first procured it after they beheld revelations of blood and the hidden powers that lay behind its crimson visage. Though some say that the alchemists simply received random dreams, from which at mere chance did they uncover what the blood has to offer. While others murmur of an ancient God who descended to teach it himself. Regardless of which story one chooses, the alchemists then further developed what they saw, begetting meaning from their visions; hence, they discovered the craft of blood. And while no reason could ever make up for the practices which they unveiled, the alchemists saw purpose in their pursuit - they were mesmerized by the power which this new art bestowed. So they created Godless abominations and potions so sinful that they surely came from the devil himself. No amount of ethics could stop them either, because they were not men of worship, but rather, men of philosophy. It was a tool to them, a tool of sacred progression, one to solve all their problems, but not without creating new ones in areas where none yet existed (such is the law of equivalence). This craft descended from the pinnacle of all, the ancient primordial force of blood magic. Thus allowing it to thrive where its brethren magics could not, and allowing it to go on without limit. Yet the cosmic laws of natural philosophy and the universe prevented its practitioners from unlocking the one true power completely. Sanguinem Artis relies on the genus of blood to procure fantastic results; but for that very reason, it remains unpredictable, risky, and down-right taboo. And due to the complexity and the sheer amount of knowledge that it requires to perform sanguinem artis, it is a skill that lies only within the hands of those who are willing to devote extensive amounts of their study to it. Sanguinem Artis is a product of primordial blood magic, bestowed upon the ancient alchemists of Rh’Thor, where the occultism consisted not of runic interactions, but rather the practice of alchemy and sacraments - except its processes are riddled with purposeful traps and eventualities (placed there by the conceivers of this craft), which would prevent practitioners from descending into abuse. Though this side of the story has been lost to time, with all practicing the craft unknowing of its true origins. And like other fables related to blood magic, many of its secrets have been buried in the past, leaving only remnants of its full potential to be had today. Mechanics On the Material Occultist On Alchemical Symbolism “Ancient things lay unseen, beyond a wall insurmountable by any tangible force.” There is, and always has been immense power in symbolism, be it some cosmic device, or one fabricated over countless eras of repetition. Alchemical symbolism is specifically important in alchemy, and further, in the ancient arts of sanguis alchemy. Due to its cryptic nature, and origins even more-so, there is great power within a mere symbol, word, or action. There are constructs unknown to the human mind working beyond even the concept of time, that stand radiantly amongst the laws of the universe and its creation, yet unbeknownst to the most studied of philosophers. It is for these mystical reasons, that alchemists and mages alike deploy such curious processes in their workings. Their workings are riddled with symbolism. And this symbolism is deployed in assay to derive meaning for purpose - which is essentially the unbridled foundation of alchemy itself. This makes symbolism a powerful asset in all that exists. The common alchemist uses symbols to create concoctions, this is no coincidence. Symbolism, in one way or another, is found in nearly every form of magic (and religion, etc.), such as the trinkets used by mystics to contact the dead, the magic circles created by voidal mages, or the runes used by pale blood mages (and golemancy runes). And so, still unknowingly of the true essence of symbolism; practitioners of the vaunted art, Sanguinem Artis, take advantage of the power in symbolism to provide further meaning for their creations. Alchemy hinges off the logical codes of the universe, set into motion by divine beings beyond the descendent’s comprehension (by ‘the creator’, supposedly), which is why symbolism carries great power in arcana and alchemy alike - for, what better way to find meaning than with symbolic interpretations. This is why the rituals and sacraments of Sanguinem Artis are filled with complex (cryptic, even) processes which all mirror esoteric truths. Mechanics Ingredients and Instruments “Steam it, slice it, throw it in the pot, Stir it, steep it, make sure it is hot, Bottle it, and seal it tight, For, from blood, it is wrought.” A practitioner of sanguis alchemy makes use of a plethora of tools, instruments, and items that are important for sacraments. All of the following recipes are considered “rare”, and therefore must be taught. Sikil Chalk A blood-red chalk, which at a glance would not be particularly special at all. Sihr Rahaat A black powder which exudes grey plumes of smoke when disturbed, and burns the skin of those who touch it. Heka A clear liquid that has a high viscosity. Aeternum Oil A thin, yellow oil that has a strong chemical odour emanating from it. Blood Alchemists also use a handful of mundane tools and instruments to perform tasks required for the practice. Rituals, Rites, And Creations Through taboo rite and ritual, the alchemist finds themself able to create things previously unheard of, or only spoken about in legend. These things were procured using very meticulous processes, peppered with the use of symbolism; and with blood as the source of power. These customs are not unlike pale blood magic, which hinges off of similar logic - yet sanguinem artis remains separate as a more condensed and scholarly method to find different results, used in tandem with alchemy. “With ancient and sacred power, there was newfound truth.” A practice wrought from savagery, this is - though one with the ability of precision and calculation. This craft of esoteric extremity found itself within the hands of a vast array of users, from witches, to zealots, to alchemists and philosophers. Which is why its rituals are greatly adaptable, and take on different tones depending who’s hand its power lies clutched within. “Where others stood in awe, there were assailers of a most-holy science.” These rituals can become very dangerous if treated with folly, or unpreparedness - resulting in backfires, including explosions, reversals, or even more dastardly outcomes. “And with risk, there comes a great onus, this competence seldom found in those who see themselves to be aspirers.” Mechanics Draught of D’ikhor A chunky, noxious liquid that is a deep red and has a very viscous consistency. Serpent’s Tempt A juicy, golden (in colour, and splendor) fruit born from ritual. Rite of Aeternum A foul ritual consisting of the adapted crudeness of primitive practices in order to preserve a deceased body eternally. Bleeding Ichor A mercurial potion, often swirling, bubbling, or even changing hues, with a colour range from dark red, to dark yellow. On Blood Dregs Dregs are shards of coagulated blood imbued with pure genus, and one’s own will to beget meaning where there is only power. There are two known types of dregs in current time; the regular blood dreg, and the knowledge-storing dreg, though in the past ages of blood magic, there were more which carried diverse effects with them. The Blood Dreg A shard of hardened blood (no smaller than 9 centimeters, and no larger than 13), capable of suspending itself a few centimeters off the ground whilst idle. At first glance, this would be its only ‘magical’ effect. Knowledge-Storing Dregs A shard of hardened blood (no smaller than 9 centimeters, and no larger than 13), covered in material alphabet inscriptions. The Metaphysical Array Across long ages, the peculiar material Occultist partook graciously and, unrestrained, proponents of knowledge infinitely vast, in both scope and application... Yet, within the blasphemous souls of even the greatest esotericist, the truth of application may wane, falling into idle ruin… Lest the stars of mind realign… And yet, with cosmic persistence, the archaic sigils of Rh’Thor crept back into the notebooks of the alchemist with time. Now, the man of blood would have to prove his worthiness by setting things into motion that had not been disturbed in long ages, when the foundations of Sanguinem Artis were not ruinous and dilapidated, but rather, shining in all their opulence. Enter, the esotericist, in the last living morsel of his wit. The Fundamental A talisman or sigil used to achieve mystical effects by conveying meaning; typically a star with varying amounts of points. There is a fundamental reason for the extreme frequency of the pentacle. The symbol finds itself lost within the pages of vast libraries, tomes, and in other cases even scrawled in the more unsavoury of fashions. And yet the question remains… Why must this symbol plague our workings and tell tales of our own concepts? To answer that, one must uncover the significance and meaning behind this symbol that is oft far too misunderstood. The pentacle has many meanings behind it depending on that which one seeks to use it for. In conceptual alchemy, its 5 points have been used to represent the 5 primary elements (ignis, aer, aqua, terra, aether). The way it is drawn in one fluent motion can convey the conversion and movement of energy. And the two points it sits on represent balance, or grounding, with the opposite effect when flipped so that it stands on one point. It also takes the shape of a star. Though these are only some of its meanings, the pentacle carries great weight when used in magic, and has since ancient times when it was first conceived. On top of this, pentacles can come in different sizes and have a different amount of points, with each one having a different meaning (pentagram, hexagram, heptagram, octagram, etc.). And yet the power of the pentacle does not lie only within its shape, for it can come in shapes and designs beyond even the typical star. In the context of Sanguinem Artis, the pentacle is a sigil that represents (blood) magical aptitude. Inscribing The pentacles are inscribed upon the soul, effectively altering it and henceforth allowing for otherworldly things to occur. The process of inscribing upon the soul is a complicated and delicate one, which ascends far beyond any artificery or skilled craft- mundane, or magic alike. It is the act of reaching into the deepest of one’s own perception, in order to discern that which lies in both the material and the immaterial; the soul. And with that, the philosopher in question would then extract pure genus from the blood of whoever they might be inscribing, before enacting a sacrament to alter the blueprint of the soul. This alteration would accomplish a measly feat compared to what occultists of yore sought, but in modern day, it would prove to be a miracle. This alteration would be the permanent inscription of a pentacle upon the soul, which can then be displayed in any manner of ways. The act of having a pentacle on one’s soul is like having a tattoo that both comes and goes, but is always present. It can show in the form of a marking on the skin, a faint reflection in one’s cornea, or even an ethereal rune floating around a practicing mage. Each pentacle has varying ability, but as described in the aforementioned section, they work by harnessing the power of blood magic, whilst simultaneously trapping said power within a pentacle in order to achieve specific effects. The sacrament itself consists of using the pure genus and the magic in Sanguinem Artis to brand the soul with the symbol of a pentacle. Mechanics The Pentacles Of Invocations and the Material “Peculiar powers reigned over by strict precepts of the material plane and its influences...” The invocation of the material plane is a truly obscure concept, stemming back to blood magic of olden days, when fire was conjured from the sky, or masses of earth were moved. Yet this force does not rely on existing magicks to be amplified, rather, it uses blood magic to alter the material plane directly. The power of invocation was aptly named, due to its process revolving around invoking the material elements using blood magic, for combative, or non-combative purposes alike. And with it, one can harness great power, though still remaining yet unparalleled to voidal evocation. The invocation of the material plane requires great understanding of it, its laws, and the inner workings that lay unseen by the mortal eye. As well, these abilities all abide by the tells of sanguinem artis, and in the process of casting, one would have exaggerated physical tolls. And of course, with anything created, something of equal worth must be forgoed; which is why genus is required in all instances. Lesser Conversion [Non-Combative] By intentionally breaching the occultist’s own skin to allow for less than meek amounts of blood to flow, they would be able to control the genus within and tap into the material plane around them at a minor level. Such a thing would only be possible under little pressure, and the possibilities so feeble that one could never hope to accomplish lesser conversion in combat. Symbol Transmutation [Non-Combative] After years living in droughts where herbs ceased to live, and poaching highly sought after alchemical herbs - the alchemists of Rh’Thor found a way to derive alchemical symbols from a litany of blood. Elemental Banishing [Non-Combative] Elemental banishing is the act of preventing any outside elements from affecting an area, by encircling said area by a palmarium pentacle of whichever element it is that is to be protected from. This would be a grueling task, especially if the aim were to protect a large area from said element. On the other hand, if there was true need for it, elemental banishing would prove to be completely effective, until the inscriptions are destroyed in some way. Earth Conversion [Combative] The material occultist would be able to conjure an earthen wall from the ground and use it as a blockade at the price of a small offering from their own pool of blood. The properties of which would be set, and non-variable; much akin to the firm and sturdy nature of the earth itself. Fire Conversion [Combative] The material occultist would be able to conjure a funnel of fire and send it forth from their hand at the price of a small offering from their own pool of blood. Air Conversion [Combative] The material occultist would be able to conjure a gust of wind and manipulate it to their advantage at the price of a small offering from their own pool of blood. Water Conversion [Combative] The material occultist would be able to conjure a jet of water and send it forth from their hand at the price of a small offering from their own pool of blood. Citations https://www.lordofthecraft.net/forums/topic/191025-✓-feat-lore-pale-blood-magic/ https://www.lordofthecraft.net/forums/topic/189816-✓-world-lore-alchemy-i-signs-and-symbols/ https://www.lordofthecraft.net/forums/topic/174405-third-generation-blood-magic/?tab=comments#comment-1642554 https://www.lordofthecraft.net/forums/topic/112030-lore-blood-magic-second-generation/ https://www.lordofthecraft.net/forums/topic/184582-✓-world-lore-the-material-alphabet/ Credits Wizard0fNOZ - Author Zidoax - Writer/Ideas Titanium - Writing Help Hephaestus - Review (and Philposting) Jentos - Review (and Philposting) Sorairo - Review TheTri - Moral Support Authors of Cited Lore Pieces If I forgot to credit you, pm me <3
  17. poggers lore coming out in a few mins

  18. shawty's like a melody

    1. Show previous comments  3 more
    2. rukio
    3. Nozgoth

      Nozgoth

      1 hour ago, HadvarAvMitteland said:

      R u THE noz

      SWIFTY?

    4. HadvarAvMitteland
  19. its kinda comical how both sides think they won

    1. NotEvilAtAll

      NotEvilAtAll

      makes for an interesting story I tell I guess

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