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Princedom Of Elvenesse

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    Elvenesse

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  1. = The Crown of Elvenesse = = The Crown = The High Prince of Elvenesse The High Prince of Elvenesse bears legal status as sovereign Royarch of the united Realm of Elvenesse, and is charged with the maintenance of international as well as internal relations, as well as overseeing the Council and their affairs. The High Princess of Elvenesse The sovereign Consort, stylized as High Princess, bears legal status as the lawfully wed spouse of the Royarch of the united Realm of Elvenesse, and is largely a nominal position. In the event of immediate catastrophe regarding the sovereign, the Consort may be fit with the auxiliary powered position of Crown Regent, holding power until the Royarch returns, recovers, or a new High Prince is selected. = The Crown Government = The Government of the Realm of Elvenesse, sometimes known simply as “the Crown” is a constitutional monarchy which employs a ministerial Council of Lords to administer the united lands of the Mali’ people. Accompanied by an advisory court = The Executive Council = The Lord Exarch The Lord Exarch and their Exarchs are the law speakers and judicial authority in Elvenesse, serving in the capacity of judges and interpreters of the law. They primarily ensure that the Law is maintained to reflect the betterment of the Elven People, and that it is not flaunted within the bounds of the Elven Domain. Peacekeeping and conflict resolution are among their main duties, as is presiding over court-cases based on the Codex. The Lord Commander The Lord Commander is the paramount master of military forces in Elvendom, leader of the Emerald Guard and overall commander of any other auxiliary units that come under the auspices of military action on behalf of the Crown. The Lord Steward The Citizen’s Warden, also known as the Lord Steward, is tasked with ensuring the smooth operation of the housing and upkeep of the population of Elvenesse. The assembled Stewardry consists of individual stewards operating within the guidelines provided to them by the Lord Steward. = The Advisory Court = The Omenhatu The Omenhatu is a collection of Chieftains and Chieftainesses of Elvenesse who are a primary advisory input for the Council of Elvenesse, acting as liaisons between the Crown, it’s government, and the people. The Faith The Green Faith of Elvenesse, and its united priesthood, is represented upon the Inner Council by an individual known as the High Priest of Elvenesse. The Faith is responsible for the spiritual health and cultural education of the united Elven people, for the upkeep of shrines, and for the holding of Aspectist Festivals within the bounds of the Elven Lands. General Advisory General advisors are trusted individuals appointed by the sovereign Prince of Elvenesse. Their input is sought as further liaison between the Crown’s government and the people it serves. This position can include but is not limited to civil servants, fiancers, and well versed military personnel.
  2. Well the spirit of the rule seems to prevent playing an unnaturally buff and/or powerful character so if you want to be smaller than the minimum high restrictions I doubt anyone has any practical reason to prevent that, imo
  3. This has been the High Princes and Annilirs channel and we will catch you on the next one
  4. the horse is basically my perpetual mood
  5. Amaethea - The Elkwood Glade Amaethea, a name roughly translating to “elkwood”, is the largest city of the Elven people on the continent of Almaris. Nestled deep within the mighty Orocarne mountains, and well hidden redwood pines of the forest of Dorthonion, its glades are rich with wild game, and its river and shores abundant with aquatic life, making for overall prosperous living. The Elves here devote their lives to maintaining a personal harmony with the wilderness around them, living simple, naturalistic lives while observing the rich tapestry of rites revolving around their wild Gods. Location & Directions Peoples and Cultures Elvenesse is the principal homeland of two distinct, yet similar peoples. The Wood Elves, also known as the Irrinites, and the Sea Elves, also known as the Almenodrim. While they make up the majority of the glades’ citizens, a sprinkling of other transient elven races live in Amaethea as well. Irrinites - Wood Elves Almenodrim - Sea Elves Other Elves The Wild Faith [x] Institutions Elvenesse is full of opportunities for ambitious young elves. Whether one is inclined to be a warrior, a healer, a craftsman, or an artist, there are many guilds and organizations to join. The most prominent institutions in the Realm of Elvenesse are listed below. The Circle of Healing [x] The Father Circle [x] The Green Priesthood [x] The Emerald Guard [x] The Tea Ladies The Bardic Spirits Government [x] Seeds & Houses Nothing is more important to the elves than kin, and society in Elvenesse is principally organized along family lines. These take two main forms, the Great Houses of the Almenodrim Sea Elves, and the Seeds (or Tribes) of the Irrinite Wood Elves. Almenodrim Houses Traditionally, Almenodrim society is divided amongst a small group of ‘Great Houses’. These Houses are almost exclusively derived from ancient bloodlines that trace their lineage back to the semi-mythical land of Almenor, a Province of the prehistoric Kingdom of Malin, in which the Sea Elves were born as a race. Sylvaeri Telemnar Kaeronin Hawksong Wood Elf Seeds Wood Elven society is divided into many tribes called ‘seeds’. Unlike Almenodrim houses, Seeds can be both ancient and new, and are open for any worthy elf to join. Each Seed has a tattoo that all its members have inked onto their skin. The tattoos differ from Seed to Seed and usually resemble the Gods that the Seed worships. Elvenesse is home to almost all of Almaris’ Wood Elven Seeds, with only a few exceptions. Sirame Arvellon Caerme’onn Vuln'miruel Tahorran Taliame’onn Csarathaire Terin Tresery Minor Families These are old tribes, clans and houses that once had a larger presence within Elvenesse, but have since faded into the background. Nevertheless, these smaller families all still maintain a presence within the land of pines, and can be found and interacted with! Songbird Silma Oranor
  6. A day later and the poster has been ripped down and replaced by a wampum scroll written in elvish script. "The teaching of arcane sorcery to any citizen of elvenesse is strictly illegal, and leaving the borders of our realm to learn this forbidden magic is not an acceptable loophole to circumvent this law. Desist or suffer the full brunt of the law of Elvenesse and wrath of the Wild Gods."
  7. While it is okay for your character to have prejudices, a well developed character is defined by what they like, not by what they hate. ergo, if your character’s only personality traits are “hates gays, women and minorities”, then you’re playing a self-insert to act out your prejudices with a thin veil of RP to justify it. If your character is a well developed product of his culture, with goals, ambitions, desires that dont solely revolve around hating people, then its okay for a byproduct of his personality to include prejudice against certain peoples and groups.
  8. May I point out that the Monkeys have now officially outlasted both the Kha and the Snow Elves
  9. 100% agreed. I hate that our tribal, animist cultured-elves need to live in big fuckoff walled fortresses. but as long as PVP centric culture exists on LOTC and people still attach OOC prestige to how many toons you can click to death, the walls will remain as an unfortunate necessity
  10. So basically this end of map antag is the Yuuzhan Vong TBH it’s more creative than most server antags we’ve had so far, so sure why not
  11. touche thank you for your reply
  12. Only giving one nation slot for the elves is a really bad take, and we say this as the representative of the nation who’s getting the spot. RPly it makes very little sense for the dark elves, high elves and snow elves to magically want to live with the Wood Elves & Almenodrim all of a sudden, and there are unresolved tensions in RP that would make things very chaotic. We may all have pointed ears & have the same racial curse but in function, the Elves have been 4 different races for years, with incredibly different cultures & political leanings. Furthermore our architecture styles are so massively different: How will we incorporate high elf silver towers, wood elf primal forests, dark elf fungus caves and a snow elven ARCTIC TUNDRA in tile? By biology/worldbuilding alone it already makes no sense. While I think it is possible for the elves to be united again by some sort of political confederation some day, forcing us all into one city OOCly is a very bad look and I hope the admins reconsider. EDIT: another issue I thought of after writing this post: If nations who are getting tiles are expected to maintain their current activity to KEEP their tile going into the next map, then our leaders will be pressured to work overtime and burn themselves out. It is very easy for people to become too obsessed with LOTC and turn their mineman nation into their full time job. Anyone who has ever nation led can attest to this. Edit again: I’ve been mildly misinformed, since the high elves are getting their own place. That’s on me I didn’t read the post right. The rest kinda still stands though
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