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I wish you nothing but the best man, it's been a pleasure pushing forth a great narrative. Hopefully we meet up again, you where always super chill to hangout with. Excited though to hear your next few steps.
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[✗] [Magic Lore] – Lightning Evocation
Departed_Delmar replied to Evil_macaroni's topic in Denied Lore
Let there be storm mages! STORM MAGES I TELL YOU! -
The infamous Delmar continues to live his best life as a skull in a box in the middle of no where. . .how he missed the Lifeforce and Eyeball Martinis' while on his break.
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DEATH TO XION; THE GODHUNT BEGINS.
Departed_Delmar replied to graveyard_bones's topic in Murkwater Merchant Company
Entombed and lost, wrapped in chains of aurum and iron, a skull sat in waiting. His body broken, yet his mind not shattered, instead it lay split and changed. An idealogy, not of faith, but rather creed; coming to be melded anew A false Herald, who had done so out of greed. A thing that had claimed to that faith, knowingly false in his belief. He had read the Keys, he knew of the One Truth. Yet began to believe in his Own. Kryndomere the Forsaken, sat in his tomb. This age would begin without his being, but it would not end without it. For despite his lack of stomach, lack of tongue, and lack of feeling. Something stirred within the ethereal gullet of that waiting goliath. Hunger -
When conversation came to pass, a cackle came upon quips and jokes. "Son of lich, that got my funny bone."
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Within that world, an iron coffin resided, a skull of gilded stakes and and opal gems upon its visage. Such a skull of blackened bone remained silent, yet upon occasion to those that listened, a chuckle and quip was made. Something to pass the long time, that was to be had.
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Departed_Delmar started following Greetings in Gold and To My Biggest Supporter
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Well, look at that, you made a small grouping of weakling vampires and acolytes run. You let those learning have a taste for blood, and you burnt down a shrine to a man long departed. You should be so very proud. Be proud of your feeble victory, after all, you’ve butchered what is the equivalent of children and toddlers. Fledglings upon a path of ascension and growth. You butcher lowly acolytes still learning, Draugar still mastering their craft, and simple vampires seeking understanding. Yet what did we lose? A structure, a banner, a portrait? All things that can be built upon, better and stronger than prior. I must say, I ultimately thank you for the killing of those weaklings, for you’ve provided something that can only be experienced through violence and true wickedness. A Desire to Grow So, you seek conflict? Wonderful, your tactics are so wonderful indeed, for they are exactly the same tactics I would utilize. You strike when we are wandering, you combat us when we are focusing on other matters, and you torment the most humble of our covenant. So nothing stops us from doing the same. You should aim to tell us beforehand when you intend to strike, after all, these fights have proven so equal as of recent. It took five of you, with Thanium blades, to even compete with me and my simple servants. It truly makes me wonder. Do you rally out of righteousness? Or Do you rally out of fear? I’ll be seeing you soon no doubt, perhaps I’ll even supply your forces with some brews and weapons. After all, I never discriminate against potential clients and buyers. Hazk al'durngo grael, narn thur ithurzu sethorek Hail the Black Sun, for its Light Guides
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Just a heads up, Liches do not have phylacteries in current lore, that's just Draugar. Besides that, I think a solution would be a cost to revival, or better requirements to achieve it. I'll admit, current Necromancy lore is really garbage in how revival is handled. Seeing as you just need a pile of meat and another necromancer, and boom you can revive your buddy from the grave. Personally I think the problem stems not from revival itself, but by the limited interaction that the revival process has. I think if people where able to gain more routes that made rp more intruiging, whether this be curses via revival, PK clauses, magic consequences, it would make revival more unique as a whole. I can't comment on most other forms, simply because I'm not knowledgeable with them. But in terms of Necromancy revival, the one good thing is that you understand as an ordained Necromancer you will and do die, and thus are barred from access to Monk Revival.
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Its early in the morning, and I'm drinking my coffee, and I'm a nerd who likes to think. So lets talk some key-archery points and perhaps a suggestion to work Aiming Under split second decision making, finding the right aim in the right conditions is probably one of the most important things to consider for archery. Not every terrain is going to lead to the perfect conditions for archery. A windy mountain will never have the advantage of open plains. Stance Bows are hard to use man! Like, if you actually use one, not only does it require you to target all the muscles in your core, shoulders, and arms. But you also need to have a good stance for that man. Wind That fancy little thing that cools people down, actually effects both real world sniping + heavily effected crossbows and bows back in the day. It can just as easily aid a shot, as it can hinder a shot Possible Solutions to this? Solution 1; you have areas on the map that maybe provide bonuses or negatives to archery, plains provide an easier archery experience, while areas clouded by storms such as blizzards provide a more difficult experience. This would allow for Archers to have to take note of the region their in, perhaps even encourage individuals to prep hunts or assassinations by dragging people to regions, because the climate proves better suited for archery. Likewise, future settlement regions might choose to build in either a place that compliments their fighting style, or hinders ranged attacks on their city Solution 2; Emote = Effort. A character could spend an emote, and shoot an arrow hastily, perhaps at the cost of it being random luck. Or a character could spend three emotes, and guarantee that the area they hit(should they hit) be something akin to a moderate injury. Keep in mind what I suggested is the bare minimum of my thinking, so if its a sh*t take, its a sh*t take. But who knows, maybe one could utilize some of the ideas presented for a better constructed rolling/archery system.
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^ This actually is pretty factual, though maybe its not the best comparison. I still remember when we made a mundane average joe farmer, into a dope undead Darkstalker Knight. @flexMate
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"Look at that, they have just found us." The Gravelord sat upon the ledge of that cavernous ravine, his empty sockets, staring down at the rifts below. It had been far too long since fresh blood had graced his ivory digits. The sign of a commander, stuck within his castle for far to long. After a moment, his palm would loft upwards, gilded smog starting to trace around his digits. That maw, spewing with abyssal smog, as he spoke that command to his general. "Sted al'numenro. A'gulhj narn vorrul" Ready the dead. We prepare for War
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Greetings in Gold Within the wilds of the realm, near heartlands and haunted human lands, a shrine of bone and ruined stone rested. Acting as a place of communion for the lost, and curious. Rumors on the wind, from ghosts to ghouls, whispered an offer to the curious and crude. A hymn, acting as a gilded offer, for those who wished to refine their very crafts and skills. Wanderers far and wide all seek something Some desire riches, more than they will use in their single lifetime Some seek power, yet lack a vessel worthy of claiming such While others seek knowledge, that which even the wise warn against. So, why not claim it all? Strike a deal, make a bargain, trade with the greatest traders of them all After all, coin is just as valuable as a corpse.
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- necromancy
- undead
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