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ULTRAMIDI

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Everything posted by ULTRAMIDI

  1. Yrmshik's Cache Hunt #3 Yrmshik's Cache hunt is a small questline funded by Yrmshik'Sul, where people are provided with a singular picture, nation name or riddle, and have to guess where a cache is, if they find it, they screenshot the cache with themselves next to it. The first person to send in a screenshot wins the password to the cache, and with that, everything within the cache! Rules of Yrmshik's Cache hunt: - In the cache hunt post either a screenshot, nation name or riddle is provided, sometimes multiple, asking for hints outside of this will lock you out of the competition (Unless it is a reminder of the 3 day hint) - You must provide yourself in the screenshot to prevent fakes - Only the first person gets the password, late with your message? Too bad! - The items within the Cache aren't revealed unless the finder wants it, but there shall always be some crp and some regular rp stuff in there - For every 3 days the Cache is unfound, the post is edited with an extra hint - Do not lockpick the cache, come on lads, how much of a griefer can you be - Those are the rules, have fun! Third Caches location: near Whitespire! Found by Crevel!
  2. Yrmshik's Cache Hunt #2 Yrmshik's Cache hunt is a small questline funded by Yrmshik'Sul, where people are provided with a singular picture, nation name or riddle, and have to guess where a cache is, if they find it, they screenshot the cache with themselves next to it. The first person to send in a screenshot wins the password to the cache, and with that, everything within the cache! Rules of Yrmshik's Cache hunt: - In the cache hunt post either a screenshot, nation name or riddle is provided, sometimes multiple, asking for hints outside of this will lock you out of the competition (Unless it is a reminder of the 3 day hint) - You must provide yourself in the screenshot to prevent fakes - Only the first person gets the password, late with your message? Too bad! - The items within the Cache aren't revealed unless the finder wants it, but there shall always be some crp and some regular rp stuff in there - For every 3 days the Cache is unfound, the post is edited with an extra hint - Do not lockpick the cache, come on lads, how much of a griefer can you be - Those are the rules, have fun! Second Caches Riddle: There where a heart pounds in the land of the wee, I lay below what man can see Found by Bird5k
  3. Yrmshik's Cache hunt #1 - Found Welcome to the first try and test of Yrmshik's Cache hunt! Read further for an explanation what this is and what the rules are. Yrmshik's Cache hunt is a small questline funded by Yrmshik'Sul, where people are provided with a singular picture of a location's view, and have to guess where a cache is, if they find it, they screenshot the cache with themselves next to it. The first person to send in a screenshot wins the password to the cache, and with that, everything within the cache! Rules of Yrmshik's Cache hunt: - In the cache hunt post either a screenshot, nation name or riddle is provided, sometimes multiple, asking for hints outside of this will lock you out of the competition (Unless it is a reminder of the 3 day hint) - You must provide yourself in the screenshot to prevent fakes - Only the first person gets the password, late with your message? Too bad! - The items within the Cache aren't revealed unless the finder wants it, but there shall always be some crp and some regular rp stuff in there - For every 3 days the Cache is unfound, the post is edited with an extra hint - Do not lockpick the cache, come on lads, how much of a griefer can you be - Those are the rules, have fun! Placement of the first cache: Urguan! Riddle: There where the road curves to the stout, our treasure lays in the grout. No longer valid, found by Zanael
  4. Yrmshik looks over the notice with a smile "Latz hab had dat coming, ztupid klomp-avoiding hoboz"
  5. Within the duchy of Stran, a man sits down, his body covered in leather clothing made of elven skin, covered in blood stains. Taking off his bone mask he takes a final look at the house of Volkov “Farewell, my family” he speaks, before returning to the lake he spent so many dark nights at. He draws a dagger from his cloak, covering it in salt, stepping into the lake. With the dagger in his hands, he takes a last sigh, and jabs it in his heart, his blood cooking from the salt, before silence fills the night once more.
  6. Alastar smiles from his desk “Looks like something to introduce the council to”
  7. As an ex-assassin who's guild had to go spy, I wish you best of luck! assassin jobs are hard to find and harder to complete (people dont tend to like death too much)
  8. Council of Altor Assassins reformed to spies The Council of Altor is a guild of spies, working for anyone that pays, they pick up lone kids to give them a purpose, help people out of the gutter, and work for those that have the money to pay off their prices Our members are professionals in gathering intel and information, both those that are legal and hard to find, and those that are less legal. We can get you names, locations, you call it! Interested in hiring the council? drop a note in one of our commission boxes at information signs to give a job, including payment. Current locations of boxes: Urguan, Hefrumm, Vaska
  9. Alastar is going to shop here the moment he can
  10. As me old man used to say, “Those with the biggest opinion, are usually those with the least knowledge” so if you’re going to be stumbling over a thing used IRP that most people haven’t heard in use IRL, then either get every single color reference banned or go scream into a pillow.
  11. The spirit of Thelgrud watches from the domain of Yemekar, a smile on his face ”Oim proud o’ yeh laddeh, keyp et up gud”
  12. Talinya looks at the poster “ask if one of them is called Lilly, I’ll buy her for 80 Mina”
  13. -A DARK HUNT- Weird sounds have been heard in the mountains near Urguan since the arrival of Rigorn Steelbeard and his two brothers, a group of professional hunters. They have gone hunting in the mountains a lot, catching a small amount of prey, though it is only a matter of time before they run into the wrong thing… After a couple days of hunting, Rigorn nor his two brothers returned to Urguan, being lost in the mountains as far as anyone knows, but the truth lies darker. Talinya Yuln'aher has decided to set up a searching party, to find out where the three Steelbeard brothers went, and what or who they ran in to.
  14. “Sounds interesting, maybe I could learn something in there” Talinya says, reading the message in her private meditation space
  15. Origin of The Valkyrie Arts Talinya Yuln’aher spent twenty years of her life living with kung-fu masters, learning their ways in a monastery far from the rest of the world, and training to be a master herself. Once she reached this, she created her own combination of martial art moves into the art of The Valkyrie, named after the group she is part of, and built a Dojo in Hefrumm to learn this to others What are The Valkyrie Arts? The Valkyrie Arts are a combination of karate, kung-fu and yudo, made into a martial art that binds certain actions to elements: Fire, the element of Force and Power Earth, the element of Strength and Calmness Water, the element of Fluenty and Movement Air, the element of Agility and Speed The arts have many different attacks, all trackable to these four elements. Stages of The Valkyrie Arts when learning it: The Stages are marked by granting students a bracelet, upgraded with every stage. Student: You just started with the learning of the Arts and know the meaning of the element Adept: You know the basic moves of the art and can kind-of use them in combat, meditating near the four elements for clearing of the mind is getting normal to you. Fighter: You have no trouble using the moves of the art and can easily use them in combat, you are used to meditate near the elements for the clearing of your mind. Master: You have mastered the arts and often use them to both train people and defend others, you regularly meditate near the elements. Where can I learn the arts? The Valkyrie Arts are currently being taught in The Valkyrie Dojo in Hefrumm, welcoming anyone eager to learn. Due to the existence of tax, it costs 10 Mina to start the learning and 5 Mina per two lessons (the 10 Mina pays for the first two lessons)
  16. Talinya just sighs as she reads it “Freaking idiots”
  17. Thelgrud looks at the message before venturing into a random oasis in the South and hopes Garedyn wins, after sending a bird with a vote
  18. Thanks for saying so jihnyny, I did so much editing on that skin in the time I used it, I forgot I took it from skindex, I’ll remove it later when I’m on PC
  19. definetily didnt just f-up something
  20. ~The Flaming Mug~ Menu Whiskey - A regular smokey Altoric Whiskey Bloodwine - A usual Altoric Bloodwine Grogg - Orcish Grogg, tasting as expected Flaming Mug - A strong Vodka served in a special aesthetic way in a metal mug Hells Refuge - An interesting and good tasting drink, with a special feeling to it Devils Horn - A red Velvet cake with chocolate and cream cheese [!] Below the menu sits a stamp of orange ink shaped like a mug with flames coming out
  21. Alastar would nod approvingly at the report of the elections from one of his local spies "Now zhat iz a comrad worthy ov ruling a kingdom"
  22. How many people have tried to ghost haunt u or make plans for doing so? (Apart from me)
  23. Name: not necessary for it is not a know for any Race(Only one t'is valid unless ye are a known adventurer): Human Who ye vote for Sheriff?: Sakura Who ye vote for Mayor?: Rosebud Anything else t'ae add?: free fortunes and alcohol if my vote counts and wins
  24. OLDROCK FAMILY LORE History of the Oldrocks The Oldrocks are a long bloodline of travellers, their lands of origin are long lost information due to the amount of travel they do. From habit, the Oldrocks have spent centuries and generations travelling and trading using horse carriages, or small portable houses if you will. These carriages have been lost with the newer generations, but are said in the family to be in the amount of twelve usually, wherefrom one for the house leader, three for the rest to sleep, and the other carriages were put to use to store and grow trade items, as liquor or crops. Current location of the bloodline The Oldrocks currently live in Vaska, where the generation of Carlo Oldrock has combined with the Volkovs. This is a location they recently settled in, thus have not gotten much of a location and title yet. Within Vaska the bloodline finally combined with the Volkovs, who they had been trading with for generations. Oldrock Family Tree Josephine and Altaro Josephine and Altaro Oldrock are the oldest members of the bloodline that have been registered, how they passed away nor where their grave is, is known. Ana, Tino and Carlo Ana, Tine and Carlo Oldrock are some of the Oldrocks that still went with the ancient trading ways, though not too much travelling anymore. From Carlo is known he was crushed by a boulder on a travel and thus now buried there. The graves and death of Ana and Tino are sadly not known Jeramo and Merlan Merlan Oldrock is known to have tried the life of a medic in Adria, sadly when he started to learn alchemy, he tried to much and blew up half his skull, he is buried on the graveyard of Adria. Jeramo tried to find his brother there, but was robbed, killed and hidden under a tree on an unknown location Alastar and Elaine The siblings Alastar and Elaine are currently well alive, and the first of the bloodline to be related to the Volkovs, they both live in Vaska and have their life outside there too.
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