۞ Stoutheart's Potions ۞
۞ Potion Information ۞
Bottled Hurricane Gust (Rare | Tier 3)
Over his studies on alchemy Thorim became obsessed by the effects of the elements. This is the result of his experimentation to harness the power of the air.
Recipe
Base: Bottled air, Aqua vitae,
Air | Instability x3
Air | Agility x3
Mundane | Coldness x2
Mundane | Swiftness x3
Creation
Mix the “Mundane | Swiftness” and the “Mundane | Coldness” symbols
Mix Aqua vitae with "Air | Agility and Air | Instability" symbols
Fill the empty vial with the whole mix
Stir the vial vigorously and add the Bottled air
Quickly seal the bottle and let it be for 30 minutes
Effects
This vibriant pearl white concoction seem highly unstable and swirls madly inside the container it is in. When primed this potion must be thrown at a target resulting in a enormous release of hurricane wind flying in the direction of the throw in 3x3x3 range. The strength of the air flow will knock any (unarmored/leather/chainmail/cloth wearing) medium creatures 4 blocks away and render them prone. In case of large or armored (Halfplate/fullplate) creatures the airflow will only make them fall prone
Stoutheart's Decoction (Common | Tier 2)
A crafty potion which can reduce the effects of certain alcohols. Great to cheat at the tavern drinking games.
Recipe
Base: Dwarf's blood, Distilled Water
Mundane | Reduction x3
Mundane | Purity x2
Mundane | Grace x3
Mundane | Balance x2
Creation
Add few drops of dwarf's blood into the mortar
Mix "Mundane | Reduction" | "Mundane | Purity" | "Mundane | Grace "| "Mundane | Balance" In the mortar
Add Distilled water to the powdered elements
Mix everything up and fill into the bottle
Effects
Neutralizes the effects of mild alcohol intoxication for 5 narrative hours. However after the potion effect wear off the hangover from the drunk alcohol will be doubled. This includes: Mild dehydration, Disrupted sleep, Gastrointestinal irritation, Mini-withdrawal.